Posts Tagged ‘Dead Space’

Dead Space: “20% of game is Zero-G”

By Jim Rossignol on September 9th, 2008.


Today’s second snazzily-produced developer-diary trailer comes from Electronic Arts, with the lead designer and executive producer of Dead Space talking about an element of their game that they’re particularly proud of: zero gravity. It’s a fun concept – allowing a game set in space to actually take advantage of the particularly properties of space to make up some of the game feature set. It’s not something we often see, but it looks like the Dead Space team have made some creative use of it. Incidentally, the release date of Dead Space has been brought forward to October 14th. Looks like that’s going to be a busy month…

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Dead Space: A Better Trailer?

By Jim Rossignol on August 16th, 2008.


The Dead Space game footage trailers seem to be rather randomly edited. They show some scenes that seems clunky and ill-advised, and some that just seem incredible. This latest trailer is a mixture of the two including both lacklustre meandering and one fabulous scripted scene which is definitely a MAJOR SPOILER if you intend to play the game for surprise horrors. It sent shivers down my dorsal bits.

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Dead Space: Exploding Death Trailer

By Jim Rossignol on August 11th, 2008.


This new piece of Dead Space in-game footage is gruesome and gory, and really rather more fun that most of the other stuff we’ve seen so far. I’ve heard some mixed reports from people who’ve had time with this game, but I have to say I’m still anticipating something rather entertaining. Tiny writhing stuff exploding out of the corpse of your enemy is the new…?

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Dead Space: Some Of It Is Warren Ellis’

By Kieron Gillen on August 7th, 2008.

Take that, shiteyes.

Dead Space’s comic connection proves to be more than Antony Jonhson and Ben Templesmith’s prequel comic. Warren Ellis, the Stalin of Southend-on-Sea, has just mentioned on his mailing list that he wrote a whole load for the space-survival-horror. Full quote beneath the cut…
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RPSish At-Ish E3: Housecleaning – EA

By Mathew Kumar on July 21st, 2008.

Yep, EA again, because this time I’m not talking about their press conference but the excellent time I had in their far-too-crowded demo room checking out their titles – Dead Space, MySims, Mirror’s Edge and Warhammer Online: Age of Reckoning, first hand.
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E3: The Trailers – Dead Space

By Alec Meer on July 15th, 2008.

Crumbs. As Squire Kumar observes, this is really chasing the System Shock tail, albeit in ultra-pop perma-shooty fashion. That’s a genuinely creepy trailer, though with more than a whiff of b-movie cheese – and the giant monster reveal does spoil the mood a little. It works, even if it shouldn’t. Project Origin’s got some very strong competition for horror-o-shooter kingpin, I feel. Beneath the cut, you’ll also find a walkthrough vid from the EA press conference.

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RPS-ish At-ish E3: Day 1, Part 2 – EA

By Mathew Kumar on July 15th, 2008.

Dear RPS Readers,

Thanks for the interested comments in response to my first post! They have warmed my heart and girded my loins for the rest of the week. Straight after filing my first report I had to dash (well, walk leisurely) across downtown Los Angeles to get to the EA press conference, held at the Orpheum Theatre – a truly gorgeous restored vaudeville theatre where they shot the theatre scenes for Last Action Hero. Which wasn’t as thrilling as accidentally ending up at Union Station (where they filmed the police station scenes for Blade Runner) yesterday, but interesting none the less. In a round about way that sort of sums up EA’s press conference, too. Not hugely thrilling, but unquestionably interesting.
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Dead Space: “Strategic Dismemberment”

By Jim Rossignol on June 21st, 2008.

Dead Space’s hideous mutant monster things sure look like a fun time. EA are aiming to bring it to our computing devices for this coming Halloween.

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“Mom? But You’re Dead!”

By Alec Meer on April 17th, 2008.

As we nattered about a while back, EA’s space-horror shooter Dead Space is getting the animated prequel treatment. I’m a little confused, but as that feature isn’t due until around the game’s Halloween release, I believe the video below isn’t it. It seems instead to be a semi-animated version of the Dead Space prequel comic, which was written by Gillen-chum Antony Johnston and illustrated by 30 Days of Night’s Ben Templesmith. I haven’t read the comic yet, but suspect much has been lost in its digi-translation to zooms and pans across static images to the accompaniment of ….enthusiastic voiceovers.

More to come, hopefully. Or not.

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Dead Space To Have Animated Short Film

By Jim Rossignol on March 24th, 2008.

Wooo, scary!
It’s almost like Valve are trend-setters or something. Electronic Arts have announced that they’re pairing up with TV company Film Roman (The Simpsons Movie, X-Men: Evolution) to bring us an “animated prequel” before sci-fi horror shooter Dead Space is released. Sounds a bit like “we’re making a big old CG trailer” to me, but EA and Film Roman have said that it will be a “TV special”, suggesting greater things. Film Roman President and COO Scott Greenberg was quoted as saying “We’re really looking for this to be an event. We feel we’ll attract the hardcore gamer, but we’ll also get sci-fi and animation fans as well.” Film Roman, who did a lot of the production work for The Simpsons Film, as well as producing some other random stuff, could be up to make a job of it. Cor.

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Dead Space Alive In Our Hearts

By John Walker on February 27th, 2008.

Hello, I’m the RPS Good News Bear!

EA feeling silly, yesterday.

Cape-wearing superhero, Eurogamer’s Tom Bramwell, saw the misery on the faces of all PC gamers when a PC release date was left out of EA’s recent press release for Dead Space, and leapt into action.

“EA has told Eurogamer that Dead Space will be out on 31st October on PC. That’s in addition to the PS3 and 360 versions dated for Halloween yesterday. Apparently, er, they just forgot to say so in the press release. It happens to the best of us.”

Phewie, eh? So a dedicated PC incarnation seems more likely once more. Count yourselves and your shoes lucky, EA.

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