Posts Tagged ‘Dead Synchronicity’

Finish Funding Dead Synchronicity Or Puppies Start Dying

By John Walker on April 10th, 2014.

Right, I’m calling in a favour. I really want to play Dead Synchronicity. This is in a large part due to my having played the first half hour or so, and its being properly good. It would be awfully kind if people could get the game funded so I can eventually carry on. And you too.

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Raising The Bar: Dead Synchronicity

By Adam Smith on March 25th, 2014.

John has already written about Dead Synchronicity: Tomorrow Comes Today. It’s a promising point and click adventures so, try as we might, it was impossible to prevent him from singing the praises it was due when the project arrived on Kickstarter. With 18 days left on the clock and $30,000 to raise, the Kickstarter is still a good distance from the finish line in both senses. Updates have been regular though and the latest combines my two greatest loves – artistic creation and a barman. Both tend to the spirits.

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Just In Time – Dead Synchronicity: Tomorrow Comes Today

By John Walker on March 13th, 2014.

There are times when I wonder if I’ve had enough of point and click adventure games. They were the most important games of my youth, and represent many spots in my top ten, but perhaps I’m after something new these days? Except, then I play a good one and I realise it’s just because there’s so much dross. From a place of no expectations at all, I found that “Oh yeah,” reaction being elicited by the (horribly named) Dead Synchronicity: Tomorrow Comes Today – it’s a properly interesting, traditional point-n-click, and that the advanced build I played is only the first half hour has made me really rather disposed to want to carry on. Which means I should probably contribute to the just-launched Kickstarter.

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