Posts Tagged ‘deadly premonition: director’s cut’

You Don’t Know Zach: Deadly Premonition

By Adam Smith on September 3rd, 2013.

The weird, wooden and wonderful world of Deadly Premonition is just around the next curve in the road. The bizarre survival horror game may be on Steam as early as November 1st. If you haven’t played the game in its previous console incarnations, I’d suggest that you avoid reading or watching too much about it. There are reasons that people, myself included, hold the game in such high regard, but there are also plenty of good reasons to dismiss it, including an overlong opening sequence and miserable controls. There’s a trailer below, my favourite one for the game, but it’s both spoiler-filled and not. Out of context (and even in it), some of the scenes make no sense, but I reckon it’s better not to know what moods are involved at all. Not long to wait.

Read the rest of this entry »

, , , .

25 Comments »

Damn Fine: Deadly Premonition Coming To PC

By Adam Smith on July 18th, 2013.

I don’t play many console games at the moment. My 360 has curled up in a corner, snoring like a pig in a hurricane, and the PS3 hobbled back from the retirement home to entertain me The Last of Us and its brilliant reinterpretation of the great Westward journey. State of Decay has a certain allure but I’ll wait for the PC version. Over drinks at Rezzed though, I told almost anyone who would listen (and some who were trying not to) that there was one game above all others from the last generation that I’d like to see on PC. That game was Deadly Premonition and I continued to drown my sorrows as I stated, wisely, that it would never come to pass. A Director’s Cut edition is now on Steam Greenlight.

Read the rest of this entry »

, , , .

61 Comments »