Posts Tagged ‘Dear Esther’

A Fortnight Of IGF Demos Starts On Onlive Today

Sweep up a Dustforce demo
Onlive and the IGF are spooning for a fortnight. The sensual lovers are celebrating the Indie Gaming New Year by giving you access to 30 minute demos of 16 IGF finalists. The alphabetically sexy list of games is: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To the Moon, Toren, and WAY.
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Dear Esther Devs Making Amnesia: A Machine For Pigs

This little piggy had none

As it was rumoured, so it shall be. Dear Esther’s lead writer, Dan Pinchbeck, has revealed to Joystiq that thechineseroom are working on A Machine For Pigs, set in Amnesia’s world, although it won’t be a direct sequel to the dimly lit descent. It will, however, star a wealthy industrialist called Daniel Plainview Oswald Mandus, who returns from an ill-fated trip to Mexico in 1899 and finds that his body is plagued with fever and his mind is plagued with nightmares that revolve around an ominous machine. Possibly for pigs. Probably not some sort of mechanical pig disco and daycare centre.

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Decrypting & Dehairing Frictional’s ‘A Machine For Pigs’

It's only sleeping

Breaking news, if you were reading the internet a couple of days ago. Following a brief ARG, a tiny, hopeful squeak of detail has emerged for the next game from Amnesia devs Frictional. Frankly anything is more useful than ‘it might be set in China, possibly‘, but in this case we have a couple of pieces of creepy, bloody concept art and a possible title.

That title? ‘A Machine For Pigs.’ Which sounds ever so slightly like a change of direction for George R.R. Martin’s reader-mocking novels, but also appears to refer directly to the abbatoir-esque scenes in the concept art. But is that the real name, or just a codename? I’ve done some research into animal-slaughtering equipment and come up with some EXCITING ALTERNATIVES.
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The More Or Less Complete IGF Factor 2012

Aren't you glad to see this picture again?

They said it would never end. And then, on Saturday, it did. We’ve been posting our series of chats with the many splendid finalists in this year’s Independent Games Festival over the last couple of months, and, with the exception of English Country Tune (dev was worried about sounding boring), Mirage (dev didn’t reply) and Fez (dev wouldn’t confirm the possibility of a PC version) we managed to get mini-interviews with all the PC/Mac indie developers in the running for a gong.

In case you missed a few, didn’t understand what the hell it was all about or just like looking at neatly-ordered lists, here’s the complete series for your relaxed perusal. It’s a fascinating and diverse bunch of games in the finals this year, and if nothing else, it’s a rare chance to see what 18 different developers would say to the monsters in Doom if only they could talk to them.

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Dear Esther, We Sold 16,000 Copies In A Day, Shepherds

They'll be making boats out of tenners now.

Dear Esther, the minimalist first-person explorer, made its costs back in the first five and a half hours on sale. A quite remarkable achievement for an indie game, and a rather impressive vindication of The Indie Fund, the gathering of successful indies who are funding new projects. It has sold 16,000 copies in its first 24 hours, and made back all $55k they’d invested in the game before it was even six hours old. And by the rules of The Indie Fund, that means the developers thechineseroom are now making profit. You can read all about how it went down here. Alec adored Dear Esther, as he writes about here. I didn’t think it was nearly so good, as I explain here.

What I Alternatively Think: Dear Esther

Not pictured: John Walker's soul. BECAUSE IT DOESN'T EXIST.

John’s already presented his verdict on thechineseroom’s first-person ghost-esque story Dear Esther, but I’ve a thing or two I’d like to say about it myself. And not just because I like to oppress John at any opportunity I get. It’s because Dear Esther really did work its dark, metaphysical magic upon me.

This write-up will contain spoilers unbound; do not read on if you haven’t played (and intend to play) Dear Esther.
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Wot I Think: Dear Esther

You can't climb the lighthouse : (

I come to Dear Esther completely blind. For some reason I’ve chosen to read nothing about it at any point, perhaps instinctively opting to preserve myself against knowing everything about at least one game before I get to play it. I’ve heard the overwhelmingly positive, and grumbles of hype and overrated content, and I have an idea that it’s a game about exploring over anything else. But that’s all I know. So from this position, having never played the 2008 mod, here’s Wot I Think.

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IGF Factor 2012: Dear Esther

Hauntingly beautiful, exploration-based first-person ghost story Dear Esther (a lavish remake of the mod of the same name) is up for the Excellence In Visual Art, Excellence In Audio, Nuovo Award and Seamus McNally Grand Prize at this year’s Independent Games Festival. As part of our series chatting to the creators of (almost) all the PC and Mac-based finalists, today we talk to Robert Briscoe, lead artist on Dear Esther, about Stalker, Mirror’s Edge, making in-game exploration satisfying, why indie development should be taught in universities and his answer to the most important question of all.
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The Beauty Of The Barren: Dear Esther

If this screengrab were taken a second later it would have a quote from 'Rock Paper Shotgun' emblazoned across it. Just think!

The fancy-dan version of Source-based island adventure Dear Esther causes ripples of excitement whenever it raises its haunted head, nowhere more so in recent times than at the IGF where it has received four nominations. However, there are important matters to take care of before its Valentine’s Day release. To that end, I have prepared several boxes so that we can put our heads together and decide which one Dear Esther belongs in. Perhaps a trailer will help us to choose?

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Indie Fund Talk Q.U.B.E. And Dear Esther

With Q.U.B.E. coming out on Friday and Dear Esther coming out in February, we thought it might be timely to talk to the sinister cabal of successful indies behind the Indie Fund. That’s the name of the non-publisher group that are financing these games, as well as the exciting heist game, Monaco. What are they up to? And what is so special about the indie games they are financing? We found out, below.

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