Posts Tagged ‘Death’

Press Down To Cry: Is It Time?

By Adam Smith on August 30th, 2011.

I am not a cruel enough man to recommend that anyone plays Is It Time?, for it is not enjoyable and it contains a bleak message of despair that made me feel empty inside. Even more so than usual. It’s also quite definitely one of those indie art games that a lot of people simply have no time for. If that is the case, may I suggest that it probably has no time for you either. Or maybe it has all the time in its rapidly diminishing world. Despite not being able to recommend you play it, I am going to leave a link here and suggest that you consider clicking on it. Be warned, it’s bleak and in many ways it’s boring, but then it’s a game about loneliness and death so I could perhaps also call it honest.

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A Death Is For Life, Not Just For Quickload

By John Walker on May 12th, 2011.

He doesn't like it when people keep coming back to life.

People often discuss the importance of “immersion”. It’s a pretty silly word. But while we at RPS like to tease those who claim their game will have “more immersion” than others, the core concept makes sense. It’s wonderful to get lost in the moment, carried away by the fiction. To physically dodge as the fireball comes toward you. To groan in pain as you land on a spike. To care when an NPC friend is in danger. And it’s obviously a widespread frustration when that “immersion”, that suspended disbelief, that embracing of unreality – whatever you want to call it – is broken. So I have a question. Why are we so quick to accept death?

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Going To A Better Place

By Alec Meer on February 25th, 2008.

The most common cause of my own gaming death. Lord, I hates me a Sniper.

What’s the source of your joy when playing an action game? Shooting the bad guys? Beating the game? Apparently not. It’s getting killed that most gets our rocks off, according to a new study.
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The Many Deaths Of Lord British

By Kieron Gillen on February 12th, 2008.

DIE, BRITISH, DIE!

I notice that PCG have reprinted a flirty little featurette which I wrote for them a couple of months back. Inspired by the Kill General British Tabula Rasa event, they asked me to run through a history of the popular sport of Killing Richard Garriott (in games). In it I say things like…

Ultima V: Time Kills
An easy one. The game is all about rescuing Lord British. Spend too long messing around, and eventually you’ll be told of the great man’s demise. What… I was meant to save you? Sorry, man: I was too busy baking this lovely bread.

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PC Gamer knows how you will die

By Alec Meer on August 31st, 2007.

If Walker’s easily prone to tears, my own emotional foible is being governed by extreme worry. Paranoia, even. This may be evident by the occasional panic in this feature I wrote a while back for PC Gamer UK, which has just been lobbed online.

‘Are Games Killing Us?’ is the question it poses. “Yes, but slowly and horribly” is the reasonably inevitable answer. For a good couple of weeks as and after I researched this piece, I couldn’t sit at a PC for more than ten minutes without having to stand up and nervously pace about the room, until the imagined leaden feeling in my legs that definitely, definitely meant I was doing to die of Deep-Vein Thrombosis subsided.

By way of illustration, here is a picture of a dead man in a game.

Two notes:
1) Currently absent from this online version are the boxouts about how to stop yourself suffering these terrible fates, both by living better and -woo – by playing the right games. They’re an important counter-balance to the worrying of the main feature, and you can read ‘em by buying the current issue of PC Gamer. They’ve got advice in by people who, unlike me, understand how the human body works.
2) PCG specifically requested it kicked off with the tale of That Korean Guy Who Died In A LAN Cafe. They’ve got a lot of good reasons for it, which I respect entirely. It’s just that, if I’d been publishing the piece, say, here, I’d probably have started off on a pretty different tack.

Finally, if it seems to be coming on a little strong, well, there’s a reason for that. We’re the first generation that’s really living in this way, and until the genuine physical effects of it in the long-term are firmly established, I’d say us pathetic creatures of meat and bone really should play it safe.

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