The very moment we heard the news that Ron Gilbert had upped sticks to Canada, become Creative Director of Hothead, and announced his new game, we leapt upon him for more details. More details we have, in our exclusive chat with the brains behind your favourite adventure experiences. We discuss his new job, get some juicy details on his new game, DeathSpank, the role adventure games can play today, and the merits of episodic gameplay. And find out who Grimtub Hobblepotty is.

RPS: Congratulations on the new job. Can you tell us what you’ll be doing as a Creative Director?
Ron Gilbert: First of all, it’s great to be at Hothead, I could not be more thrilled. My job will be to oversee the creative aspects of the games, with most of my focus on the game designs and working closely with the designers.
RPS: What was it about Hothead that drew you toward them? We mean, beyond their agreeing to publish your game…
RG: I got to know the people here while I was consulting on the Penny Arcade game and I was really impressed with their indie spirit and how they looked at games. They were really into ideas and concepts that were different and “creative”. They loved the strange satirical humor of DeathSpank and got it right away. We hit it off quickly and I realized I’d be able to make DeathSpank the way it needed to be made with them.
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