Posts Tagged ‘Deconstructeam’

Gods Will Be Patching: The Mercy Update

By Graham Smith on August 11th, 2014.

Mercy mercy, mercy me, this game is a cage but with this patch you're free.

Gods Will Be Watching seemed to promise a beautiful, pixel art science fiction story, with a heavily branching narrative that pivoted around life-and-death decisions for its ensemble cast. The reality was disappointing: a resource management game, where your resources were opaque, success was ill-defined, and failure meant restarting scenes over and over.

I don’t know if Gods were watching, but the developers certainly were. They’ve now released a patch for the game that adjusts the game’s difficulty by adding two new game modes.

Read the rest of this entry »

, , .

20 Comments »

Wot I Think: Gods Will Be Watching

By John Walker on July 24th, 2014.

Deconstructeam’s Ludum Dare entry Gods Will Be Watching is now a fully-realised game, released by oh-so-impish publishers Devolver Digital. Described as a “point and click thriller”, it’s, well, not that. It’s something else. Something… well, here’s wot I think:

Read the rest of this entry »

, , , , , .

80 Comments »

Gods Will Be Watching On Its Release Date: July 24th

By Graham Smith on July 3rd, 2014.

The beautiful pixel art in Gods Will Be Watching is a trick, designed to lull you into the false assumption that its point and click story will be about comical pirate japes or wacky bipedal dogs solving off-beat crimes. In reality, it’s about doing awful, seemingly necessary things to people who don’t deserve it for the sake of the greater good. If Jack Bauer read a lot of Robert Heinlein novels and became a videogame designer, this is what he’d make.

It’s due out on July 24th and there’s a new, grisly, bloody, maybe-NSFW trailer below.

Read the rest of this entry »

, , .

13 Comments »

Devolver Will Be Watching Over Gods Will Be Watching

By Nathan Grayson on August 14th, 2013.

Go team!

Here is my drum. It is a good drum. When I beat it, it goes, “GODS WILL BE WATCHING IS SUPER GREAT. THE PROSPECT OF AN EXPANDED VERSION IS VERY EXCITING.” A curiously specific percussive sound, yes, but one that I very much appreciate. Thus, I refuse to stop beating it until this Earth is naught but ash and dust. Or until the game comes out. Whichever happens first. Good news on that front, too: Devolver’s jumped on board to sweeten the already crowdfunded pot. The harrowing, ethical-choice-based disaster survival (and puppy petting) sim will now receive double the final amount it makes on Indiegogo.

Read the rest of this entry »

, , .

12 Comments »

Watch Gods Will Be Watching Expand Into A Full Game

By Nathan Grayson on July 17th, 2013.

The puppy is back. Hooray! I don't really care about anyone else to be honest

Gods Will Be Watching is one of the absolute best jam games I’ve ever played. The original, still-free version is remarkably robust for having burbled together in the cauldrons of Ludum Dare in a mere 48 hours, and its concept is wickedly inventive despite that. Basically, it’s Oregon Trail meets the creeping madness of insurmountable catastrophe, with your band of survivors slowly bleeding sanity as time, hunger, sickness, and the elements take their toll. It’s an incredibly bleak little thing, but a massively interesting one. But now would you look at it? It’s all growed up! Or at least, it will be assuming it   rakes in a little spending money on Indiegogo.

Read the rest of this entry »

, .

6 Comments »

Gods Will Be Watching Is The Saddest Survival Sim

By Nathan Grayson on May 1st, 2013.

The only sound I ever heard during my playthrough of Gods Will Be Watching was the crackling of a fire. Slowly but surely, its embers would die, because when you’re stranded in the freezing cold and slowly succumbing to disease, there’s no easy fix-all. Just increasingly high prices that buy you a few more moldy scraps of time. So I’d heap more wood onto the wheezing ash, and my group’s flame would spring back to life, but it never quite returned to the lively, hopeful blaze of day one. Neither did my people. One by one, the little squad of survivors I was managing fell apart. Distrust, discord, and madness flooded delirious minds while empty stomachs’ pleas fell on deaf ears. I wanted to hold it all together, I did, but one man can only do so much.

On my grave, I pray they write, “At least he didn’t let the dog die. All things considered, he was really good about that.” Also, I hope they omit the part where I strongly considered killing my engineer with my own two hands because he wasn’t worth his own weight in food. That was maybe one of my less glamorous moments.

Read the rest of this entry »

, , , .

25 Comments »