Posts Tagged ‘Deep Sea’

Office Rage: Biometric Emotional Manipulation

By Alice O'Connor on June 13th, 2014.

That Wednesday feeling.

One wanky reason why I’m not excited by this virtual reality fad is that it’s currently focused on shunting people off into virtual worlds, whereas I feel my life right now needs to be deeper in actual reality. I’m more into games using biometrics, tapping into unseen realities of our own bodies. (Not that there isn’t room for both, mind–or ideally combining the two.) Dear old Valve are big into biometrics and academia’s all over it. Researchers at the University of Udine’s Human-Computer Interaction Lab recently showed off a prototype game controlled by players’ emotions. It’s only a small experiment, but let’s dream a little.

I’m almost certainly not posting this just because I keep giggling watching a virtual man become furious with a ringing telephone. It’s been a long week.

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Of Mice And Gamepads: The Future Of Controllers

By Joel Goodwin on May 21st, 2014.

If I’m going to be dull and reductive about it, playing videogames works like this: we tell a game something through an input device – say, a gamepad, motion contoller, touch screen or keyboard – and get a response back in the form of images or sound. It’s like a conversation, but it’s shaped by the devices we use to talk. Without the Wiimote, there is no Wii Sports. Without the touch screen, there is no Fingle or Bloop.

If I don’t own the relevant controller, then I can’t play these games. But what if the controller doesn’t even exist? Many games are impossible to conceive of because we don’t have the hardware to act as muse. Are we living on a junk diet of gamepads and mice – or a rich land of controller plenty?

Let’s have a chat with a few developers and see wot what they think.

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The Bleeding Edge: Experimental Gameplay Workshop

By John Walker on March 13th, 2012.

This is what all good experiments look like.

One of the annual highlights of GDC is the Experimental Gameplay Workshop (EGW). Although not a workshop, and featuring the nonsense word “gameplay” in its title, it’s an excellent afternoon of developers showing a big crowd some of their more esoteric ideas. I’ve never been in a room where excellent game mechanics receive a delighted round of applause before. Below is a summary of what was shown.

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