Posts Tagged ‘deep silver’

Like Dead Island ON ACID! Escape Dead Island Announced

By Alice O'Connor on July 2nd, 2014.

Pssh, rich kids and their Hanzo steel.

Take one pretty fun co-op game, ladle cash over the top, then persist with sheer bloody-mindedness and you too could have yourself A Franchise. Turns out, three Dead Island games are in the works: straight-up sequel Dead Island 2, the MOBA-ish Dead Island Epidemic, and now publishers Deep Silver have announced Escape Dead Island. It’s a third-person action-y sort of thing (you know, like this), with a story that makes me think of Far Cry 3 with its rich kids and trippy hallucinations.

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Kinda Sorta MOBA: Dead Island Epidemic Explained

By Alice O'Connor on June 27th, 2014.

But hey, that looks like a plain old action-RPG.

I had not particularly noted Dead Island: Epidemic‘s passage into Early Access. I’d seen enough games chasing the dream of League of Legends and Dota 2‘s success with only a few small new idea. And it had the temerity to coin its own cutesy genre name, Zombie Online Multiplayer Battle Arena! However, after watching a new gameplay trailer explain what it’s up to, I’m at the very least interested. Not enough to pay for the beta of a game that’ll be free-to-play at launch, mind.

While the majority of MOBAs (do I still need to explain this dreadful name?) seem to mostly duplicate LoL or Dota, Dead Island: Epidemic takes their ideas of per-match progression and slap them into something a bit more like Diablo III with a sizeable PvE side.

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(Exposed) Muscle Beach: Dead Island 2

By Adam Smith on June 10th, 2014.

In comparison to the original Dead Island trailer, Dead Island 2′s announcement video is more honest than Abe and Cherry Tree Washington combined. You remember that trailer, right? The one that broke a thousand hearts when it debuted and then broke them again when the game was more like a first-person Dead Rising than a mourning simulator? Dead Island 2 is just holding its hands in the air and admitting to the world that it’s at the dafter end of the zombie spectrum. No introspection here – it’s a game about beautiful beach bodies rotting in the sun while the world points, laughs and decapitates the poor sods.

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For Goodness: Sacred 3 Anti-Delayed

By Nathan Grayson on May 28th, 2014.

Well this is fun. Once upon a time in ye olde fantasyee land of Ea’rth, Sacred 3 was set to launch at the end of August. Now, however, the latest in a longish lineage of solid Diablo-alikes has moved to the goodship August’s bow because it’s so ready that it doesn’t need no stinkin’ month. But as Eurogamer slyly points out, there is a Diablo-related product coming out that month. So maaaaaaaaybe… but I guess we’ll just have to wait and see. Fingers crossed for something good, not rushed. New trailer below.

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It Goeth Before Fall – Risen 3: Titan Lords Rising In August

By Nathan Grayson on May 8th, 2014.

I have absolutely perfect 20/20 vision! Except when birds are around

The Risen games have never been anything even marginally resembling perfect, but they’ve got more heart than Borlikkulax, the heart collector that comes in the night. We (by which I mean Alec) have written countless words about them, so I can’t help but anticipate Risen 3: Titan Lords with a trepidacious sort of glee. Will it finally realize the series’ lofty open-world role-playing ambitions, or will this wannabe genre titan fall into a crater of glitch-ridden obscurity? We’ll find out in August.

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Sacred 3 To Begin Angelically Headchopping This Summer

By John Walker on February 20th, 2014.

After 2012′s peculiar diversion into side-scrolling beat-em-up territory, the long-awaited Sacred 3 is finally properly announced, and due to reach us in the Summer months. And this time out, the emphasis is on co-op.

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Killer Is Dead To Live Again On PC

By Adam Smith on February 17th, 2014.

I’ve just had a quick shuffle through the RPS lunar archives, where old posts are stored in a air-conditioned crater, and I can’t find a single mention of Grasshopper’s Killer Is Dead. Does this mean we didn’t know that it was coming out on PC until this very moment? It certainly seems that way. From Killer 7 director Suda 51, it’s an action game about a man with a cybernetic arm that can transform into a gun or drill. Like Suda’s previous, Lollipop Chainsaw, it channels an idea of grindhouse trashiness in a way that is easily mistaken for ironic appreciation. I think Suda 51 just loves swords, cybernetics, gore, wrestling, melodrama and sneaky peeks of ladies’ underwear. This is a game in which you must carefully apply male gaze to unlock new weapons. Videos below.

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Special – Saints Row IV: How The Saints Save Christmas

By Nathan Grayson on November 26th, 2013.

Who's that guy in the middle? Didn't everyone play SR4 as a US-flag-emblazoned Abraham Lincoln hippy Jesus like me?

Every great pop culture entity needs a Christmas special. I mean, who doesn’t love seeing their favorite characters shoehorned into an emotionally hollow, often obligatory plot that ends with a Very Valuable Lesson about family or selflessness or time travel ghosts or something? It’s a tradition nearly as old as Walmart itself. But OK, in fairness, some Christmas specials aren’t entirely terrible, and if anyone can elbow drop the cliche in the groin until it slithers back into the bowels of its holly, jolly dungeon of soulless commercialism, it’s Saints Row. Saints Row IV‘s next DLC episode, How The Saints Save Christmas, will almost certainly bash the very concept of Christmas specials’ head against the fourth wall until both are naught but jagged shards. Dash through the snow below for details.

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What You Want To Hear: Saints Row IV Sold Well

By Graham Smith on October 28th, 2013.

Let's pretend we're not blockheads.

Deep Silver have had quite the couple of years. They’ve gone from a European publisher of quietly successful strategy games and RPGs (the X games, Gothic, others), to finding mainstream success with Dead Island, to picking up where THQ left off with Metro: Last Light and Saints Row 4.

In an interview with Deep Silver’s CEO, The Penny Arcade Report mention that Saints Row IV has sold triple that of Saints Row 3 on PC over the same time period, and that Metro: Last Light sold more across all platforms in a single week than the original did in three months.
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Spacebiff: X-Rebirth Combat Trailer

By Craig Pearson on October 21st, 2013.

Bifffffffffffffff!
The thing that surprised me the most during my playthrough of a tiny section of X Rebirth was the combat. It was, admittedly, a combat focused demonstration with a nippy ship, but when I wasn’t breaking the game by dodging the story and hunting around the station for fun things to do, being dragged into the space battles wasn’t a drag at all. It was fun. X’s usually treacly controls were no more, and some of the combat tweaks means you have to think your way around some of the bigger battles. It was encouragingly spam free. As is the trailer below, which shows off some of the mighty spacebiff’s in Egosoft’s upcoming game.
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A Work Of Artyom – Metro: Last Light’s Last DLC Out Now

By Nathan Grayson on October 16th, 2013.

Seems like only yesterday that we weren’t even sure if Metro: Last Light would ever see the light of day. Seems like markedly closer to yesterday that it was flinging massive balls of spiders at us (this is the point where you should begin imagining this all like one of those fond memories flashback montages, except with the aforementioned imagery instead of a slow-mo snowball/food fight). Now, though, it’s packing its bags and preparing to leave us, probably forever. But before it closes up shop once and for all, it’s got one last dollop of content for us to remember it by. Three characters, three stories interwoven with Artyom’s adventure, three thousand borscht-o-flops of intrigue. Unlike the Faction Pack, however, Chronicles’ freshly playable faces should strike you as a bit more familiar.

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Saints Row IV: Enter The Dominatrix Dropping This Month

By Nathan Grayson on October 11th, 2013.

Down the hatch. Er, a hatch. I don't want to talk about this anymore.

Once upon a time, Saints Row IV didn’t even have its own number – let alone a snazzy, posh purple Roman numeral. It was nascent, in a pre-life phase that many organisms have known at some point or another. That is to say, an expansion to Saints Row: The Third. Back then, it was known as Enter The Dominatrix – at least, until THQ (may it sue still-existent companies from beyond the grave in peace) set it on its course to sequeldom. But now Saints Row IV is getting a DLC expansion titled “Enter The Dominatrix,” and it’s, er, a different sort of thing. More literal, I would say. There is an actual dominatrix. From the looks of things, you will be, um, entering someone in a fashion. Yeah.

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X Rebirth: Trading And Mining, Together At Last

By John Walker on September 27th, 2013.

It’s definitely the prettiest trading I’ve ever seen. EGOSOFT’s X Rebirth is expanding the options for space shopping, as they explain in a new video, that also covers how the game handles mining duties. Now split into two parts, basic inventory trading will be handled by speaking to actual (NPC) people and selling what’s in your ship’s pockets. Meanwhile, large-scale trading involves more familiar menus, alongside realistic simulations of docking by massive supply containers.

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