Posts Tagged ‘deep silver’
By Jim Rossignol on October 25th, 2011.

Speaking with Strategy Informer, Deep Silver (publisher of Risen 2) Daniel Oberlerchner said: “I can tell you that we are going to have the optimum experience across all platforms, and they are going to be different experiences. There IS a technology gap. Some studios say they are going to have the same quality across all platforms, which is to say you take the weakest platform – the Xbox 360 – and you have the same crappy textures for the Playstation 3 and the PC.” He went on: “It was just a couple of weeks ago there was a PC game that was… *laugh* well, I don’t really want to go into details, but our decision is that we want to have a really hi-res experience on the PC. There is no reason why we should create hi-res textures, then just make them blurry for a console version, then put everything back on the PC again – it doesn’t make any sense.”
Risen 2: Dark Waters is some time in 2012.
deep silver, pirhana bytes, Risen 2: Dark Waters.
By Adam Smith on October 3rd, 2011.

When Dead Island’s Bloodbath Arena DLC was announced I jested that it might be delayed ’til 2017. Well, I’m guessing we’ll see it before 2017, but the content has indeed been delayed. Rather than concentrating on finishing up the horde mode and extra equipment that the DLC’s set to offer, Techland are concentrating on squashing the bugs in the core game. Releasing a game with technical issues is no good thing but at least they’re working to fix things, which is far more important than shipping what sounds like a fairly negligible expansion. Using my powers of sarcastic clairvoyancy, my next prediction is that the recently announced Dead Island movie, if it does ever materialise, will not in any way resemble the video below.
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Dead Island, deep silver, dlc, techland.
A Last Resort
By John Walker on September 7th, 2011.

Dead Island was released (in some manner) in the US yesterday, and arrives in the UK, once it’s painstakingly paddled across the massive oceans of the internet, on Friday. I’ve been playing it for a long, long time, and yet still haven’t got anywhere near its ending. And as such, even though I’m about to tell you Wot I Think, in the interests of probity will offer you my Impressions.
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Dead Island, deep silver, feature, impressions, review, techland.
By John Walker on September 6th, 2011.

Regarding the strange derpage today, where Deep Silver seem to have somehow released the dev version of Dead Island to US Steam users, we’ve had a statement back. It’s succinct:
“the final version will be out during the day”
Which would seem to be both a tacit acknowledgement that something that wasn’t the final version was released, and also the good news that the error should be fixed before bedtime. So that’s good. Our review of Dead Island will appear just as soon as I’ve finished writing it.
Dead Island, deep silver, Staring Eyes, Steam, techland.
By John Walker on September 6th, 2011.

Gosh, here’s a whoopsie. Dead Island is out now on Steam for the Americanish, except the version they’ve received probably isn’t the one Deep Silver were hoping they’d get. It seems the dev build of the game has been put out there, rather than the official version. Complaints about a bad port, mysterious goings on, and no-clipping all seem to come down to the fact that this is the bug-testing, cheat-enabled, not-for-release version of the game. Code that people are digging up seems to reveal that this might even have far too much of the 360 version left in it. Crikey, that’s a big oops. (I should note that the PC review build I’m playing certainly is optimised for PC.) A day one patch is intended to fix an impressive thirty-seven issues. Perhaps one of them will be the release of the internal debug of the game to US customers? We’ve contacted Deep Silver to see what’s really going on.
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Dead Island, deep silver, dev build, Steam, techland.
By Jim Rossignol on August 9th, 2011.

Hooray! Just when things seemed really gloomy, here’s comes a zombie apocalypse scenario to put things into perspective. Even if your capital city is on fire and your heroic leaders are unable to do anything but share holiday snaps, it’s worth remembering that you aren’t going to be eaten alive by the shambling undead. Ah, that’s a nice feeling.
See: the four-player co-oping in Dead Island that we’ve already seen a bit of already. Consider: that it’s actually not all that like Left 4 Dead. Suppose: that it might actually be fairly entertaining. Wonder: when the zombie games will end.
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Dead Island, deep silver, techland.
Lovely at this time of year
By John Walker on June 23rd, 2011.

Oftentimes with games, what you want is to gain knowledge from scratch. There’s a title, a genre, and what we need is to build information upon that. With Dead Island it often feels like things are working in the opposite direction, thanks to that trailer. Everyone invented their own version of the game, and the reality can often feel like the result of chipping away at this impossible ideal. So let’s scrap all that, forget the trailer since it has no real bearing on the game you play, and start getting interested from the ground up.
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Dead Island, deep silver, E3 2011, feature, preview, techland.
By John Walker on May 17th, 2011.

Well, good. I’ve wanted a new in-game trailer for Dead Island, and now I’ve got one. Now I want £10m, and a speedboat. You can watch the trailer below. You can deliver the money/boat to my house.
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Dead Island, deep silver, techland, trailer.
By John Walker on May 16th, 2011.

Ooh, I’ve got some Dead Island screenshots you can look at. But only after you’ve solved my riddle, completed an ARG, and pre-ordered my next book: Everyone Should Just Bloody Well Do What I Tell Them. Do it today and you’ll receive one extra screenshot FOR FREE!
Or not. In fact, you can see all five of the new pics below.
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Dead Island, deep silver, screenshots, techland.
By Quintin Smith on May 16th, 2011.

Risen 2: Dark Waters! Will it be shit? We just don’t know. We do know that the first Risen was a pleasantly free-form RPG that had tons of potential and that this one is looking piratical. Now there are some new screenshots, showcasing the game’s new firearms and also the fact that giant enemy crabs can be kicked onto their backs so you can get at their weakspots. That’s innovation, right there. Poor crabs.
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deep silver, piranha bytes, Risen 2: Dark Waters.
By Jim Rossignol on May 15th, 2011.

Our forward scout in the realms of war, Sgt. Stone, has pointed out to me that Deep Silver and X1 Software have announced their new game, Iron Front. What is interesting about this is that it is an all-encompassing soldier sim set on the Eastern Front in World War II, using the Arma II engine. Oh my. It’s going to have a big old campaign filled with infantryman experiences, but also – and the phrasing here made me smile – “Using their computers, tacticians will control tanks, including the famous German battle tank Panzerkampfwagen VI or “Königstiger” and the Russian Stalin tank JS2, or fighter planes such as the Focke Wulf 190 and dive bombers like the Stuka or the Petlyakov PE-2.”
The game is out later this year, and we’ll bring you more details on it when we can procure them.
deep silver, Iron Front, X1 Software.