The thing that surprised me the most during my playthrough of a tiny section of X Rebirth was the combat. It was, admittedly, a combat focused demonstration with a nippy ship, but when I wasn’t breaking the game by dodging the story and hunting around the station for fun things to do, being dragged into the space battles wasn’t a drag at all. It was fun. X’s usually treacly controls were no more, and some of the combat tweaks means you have to think your way around some of the bigger battles. It was encouragingly spam free. As is the trailer below, which shows off some of the mighty spacebiff’s in Egosoft’s upcoming game.
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Posts Tagged ‘deep silver’
By Craig Pearson on October 21st, 2013.
By Nathan Grayson on October 16th, 2013.
Seems like only yesterday that we weren’t even sure if Metro: Last Light would ever see the light of day. Seems like markedly closer to yesterday that it was flinging massive balls of spiders at us (this is the point where you should begin imagining this all like one of those fond memories flashback montages, except with the aforementioned imagery instead of a slow-mo snowball/food fight). Now, though, it’s packing its bags and preparing to leave us, probably forever. But before it closes up shop once and for all, it’s got one last dollop of content for us to remember it by. Three characters, three stories interwoven with Artyom’s adventure, three thousand borscht-o-flops of intrigue. Unlike the Faction Pack, however, Chronicles’ freshly playable faces should strike you as a bit more familiar.
By Nathan Grayson on October 11th, 2013.
Once upon a time, Saints Row IV didn’t even have its own number – let alone a snazzy, posh purple Roman numeral. It was nascent, in a pre-life phase that many organisms have known at some point or another. That is to say, an expansion to Saints Row: The Third. Back then, it was known as Enter The Dominatrix – at least, until THQ (may it sue still-existent companies from beyond the grave in peace) set it on its course to sequeldom. But now Saints Row IV is getting a DLC expansion titled “Enter The Dominatrix,” and it’s, er, a different sort of thing. More literal, I would say. There is an actual dominatrix. From the looks of things, you will be, um, entering someone in a fashion. Yeah.
By John Walker on September 27th, 2013.
It’s definitely the prettiest trading I’ve ever seen. EGOSOFT’s X Rebirth is expanding the options for space shopping, as they explain in a new video, that also covers how the game handles mining duties. Now split into two parts, basic inventory trading will be handled by speaking to actual (NPC) people and selling what’s in your ship’s pockets. Meanwhile, large-scale trading involves more familiar menus, alongside realistic simulations of docking by massive supply containers.
By Nathan Grayson on September 13th, 2013.
What’s the deal with game developers and spiders? I’m actually working on a podcast-ish feature thing that tackles that very subject (it’s been quite enlightening so far!), but for now I will sum up my findings in a brief, easily parsed expression of unbridled terror: EWWWEWWWWEWWWW. And also this for good measure. Metro: Last Light’s “Developer Pack” DLC continues gaming’s heartfelt, eight-legged embrace of arachnophobia with a horrific-sounding Spider’s Lair solo mission. Also, it includes a bunch of a fun developer tools (think AI battlefields, etc) for you to toy around with. This, I assume, is merely a distraction so that the spiders can sneak up behind you and lay eggs in your hair.
By John Walker on September 4th, 2013.
The Tower Pack for Metro: Last Light should have arrived in your Steam window by now. It’s a tower climb, a series of increasingly tough floors, setting the task of seeing how high you can climb.
By Nathan Grayson on August 22nd, 2013.
My fingers still feel a deep sense of slithering, shivering wrong in the pits of their tiny finger souls when they type out the words “Dead Island MOBA,” but here we are. Dead Island Epidemic is happening because Deep Silver’s so obsessed with zombies on islands that I think it wants to create an actual, factual epidemic of Dead Island (and Dead-Island-like) games. If that is indeed the case, it’s well on its way, and Epidemic is without a doubt furthest off the previously established map. On the upside, it’s being developed by Stunlock Studios, the talented team behind the Quinns-approved Bloodline Champions. Also, there’s crafting and you capture points all over the map instead of dragging your weary bones through countless base-busting wars of attrition. Other highly unexpected features include zombies, zombies, and also zombies.
By John Walker on August 20th, 2013.
We’ve long lamented the inanity of delaying EU releases. Archaic systems meant that games were once released on Tuesdays in the States, and Fridays in Europe. And before the oceans between were concreted over, most were in ignorance of the difference. But now, in our contiguous international continent, this gap has become rather problematic. From the blatantly obvious way it encourages piracy (“This game is available, your friends are enjoying it, but we’re not going to let you buy it!”), via the tiresomeness of not being able to play friends via multiplayer/co-op, to the ridiculous hiding from social media, YouTube, etc half the world needs to conduct to avoid having games ruined, it’s obviously a dated and anachronistic way of things. With PC gaming so dominantly sold online in the UK and US, it’s time for it to end.
Now apply this all to a game that’s not even getting a physical release in the UK! Europe and Asia’s Saints Row IV, that you can’t even find a link to pre-order on PC on its own website, is artificially delayed until the end of the week.
By John Walker on August 19th, 2013.
Hello, and welcome to an irregular update on The Silence. The technique publishers use when they want a story to go away. Rather than responding to press enquiries, they instead pretend they haven’t happened, or send prevaricating nonsense which ultimately goes nowhere. So, RPS figures, let’s not let that work. Let’s keep bringing stuff back up, reminding people about it, and letting their silence be a thorn in the publishers’ sides. Today it’s EA, Ubisoft and Deep Silver.
By John Walker on August 14th, 2013.
After the fantastic Saints Row: The Third, the question from everyone went: how can Volition top this? How can they make a game that’s more weird, more outlandish, more explosive? Then following the collapse of THQ, the license and studio was bought by a publisher who ignores the press when it’s convenient for them, then hires pole dancers for preview events – could it survive this too? Well, the answers are in Saints Row IV, due out on the 20th. I’ve played it to the very last, and can tell you wub I think:
By Jim Rossignol on August 14th, 2013.
In just three hours John’s opinions on Saints Row IV will be unleashed on the internet. I have rarely seen him this excited, and that means something. It might be possible to uncover a few clues as to the meaning of his strange behaviour by watching the latest Volition dev diary for their insane opus, which I’ve gingerly placed below this post, hoping not to crease or otherwise mar its splendid attire before the big day.
Do NOT watch this video is you are in any way squeamish or at work. I mean, you could, I’m just not advising it. Who am I now, your mother? I could be, for all you know. Have you called her lately?
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By Nathan Grayson on August 10th, 2013.
Gaming industry, you can stop releasing progressively more expensive and unnecessary collector’s editions now. Saints Row 4 has won – and quite handily, at that. A single, deranged soul can now obtain a $1 million version of the utterly unhinged open-world superhero United States President sim, netting them everything from a Lamborghini and plastic surgery to a trip to outer goddamn space. Why? Because Saints Row, that’s why. Does Deep Silver really need another reason?
By Nathan Grayson on August 8th, 2013.
Dead-Island-meets-MOBA might sound like an outlandish pairing, but between the time it took me to write that headline and finish this sentence, it’s all clicked into place. The two are exactly alike. MOBAs are, after all, everywhere, and each new series to be bitten by the battle arena bug begets a horde of lane-shambling brothers and sisters. I’m not knocking the genre or anything (LoL and DOTA 2 are both magnificent, among many others), but I worry that we might be coming up on a saturation point. But hey, if anything, Dead Island: Epidemic is proof that we’re not quite there yet. I mean, how has no one paired MOBAs and zombies – the two most overdone staples of the current gaming era – yet? How did it take so long?