Posts Tagged ‘deep silver’

Sacred 3 To Begin Angelically Headchopping This Summer

By John Walker on February 20th, 2014.

After 2012′s peculiar diversion into side-scrolling beat-em-up territory, the long-awaited Sacred 3 is finally properly announced, and due to reach us in the Summer months. And this time out, the emphasis is on co-op.

Read the rest of this entry »

, , , .

33 Comments »

Killer Is Dead To Live Again On PC

By Adam Smith on February 17th, 2014.

I’ve just had a quick shuffle through the RPS lunar archives, where old posts are stored in a air-conditioned crater, and I can’t find a single mention of Grasshopper’s Killer Is Dead. Does this mean we didn’t know that it was coming out on PC until this very moment? It certainly seems that way. From Killer 7 director Suda 51, it’s an action game about a man with a cybernetic arm that can transform into a gun or drill. Like Suda’s previous, Lollipop Chainsaw, it channels an idea of grindhouse trashiness in a way that is easily mistaken for ironic appreciation. I think Suda 51 just loves swords, cybernetics, gore, wrestling, melodrama and sneaky peeks of ladies’ underwear. This is a game in which you must carefully apply male gaze to unlock new weapons. Videos below.

Read the rest of this entry »

, , , .

33 Comments »

Special – Saints Row IV: How The Saints Save Christmas

By Nathan Grayson on November 26th, 2013.

Who's that guy in the middle? Didn't everyone play SR4 as a US-flag-emblazoned Abraham Lincoln hippy Jesus like me?

Every great pop culture entity needs a Christmas special. I mean, who doesn’t love seeing their favorite characters shoehorned into an emotionally hollow, often obligatory plot that ends with a Very Valuable Lesson about family or selflessness or time travel ghosts or something? It’s a tradition nearly as old as Walmart itself. But OK, in fairness, some Christmas specials aren’t entirely terrible, and if anyone can elbow drop the cliche in the groin until it slithers back into the bowels of its holly, jolly dungeon of soulless commercialism, it’s Saints Row. Saints Row IV‘s next DLC episode, How The Saints Save Christmas, will almost certainly bash the very concept of Christmas specials’ head against the fourth wall until both are naught but jagged shards. Dash through the snow below for details.

Read the rest of this entry »

, , , .

24 Comments »

What You Want To Hear: Saints Row IV Sold Well

By Graham Smith on October 28th, 2013.

Let's pretend we're not blockheads.

Deep Silver have had quite the couple of years. They’ve gone from a European publisher of quietly successful strategy games and RPGs (the X games, Gothic, others), to finding mainstream success with Dead Island, to picking up where THQ left off with Metro: Last Light and Saints Row 4.

In an interview with Deep Silver’s CEO, The Penny Arcade Report mention that Saints Row IV has sold triple that of Saints Row 3 on PC over the same time period, and that Metro: Last Light sold more across all platforms in a single week than the original did in three months.
Read the rest of this entry »

, , , , , .

79 Comments »

Spacebiff: X-Rebirth Combat Trailer

By Craig Pearson on October 21st, 2013.

Bifffffffffffffff!
The thing that surprised me the most during my playthrough of a tiny section of X Rebirth was the combat. It was, admittedly, a combat focused demonstration with a nippy ship, but when I wasn’t breaking the game by dodging the story and hunting around the station for fun things to do, being dragged into the space battles wasn’t a drag at all. It was fun. X’s usually treacly controls were no more, and some of the combat tweaks means you have to think your way around some of the bigger battles. It was encouragingly spam free. As is the trailer below, which shows off some of the mighty spacebiff’s in Egosoft’s upcoming game.
Read the rest of this entry »

, , .

77 Comments »

A Work Of Artyom – Metro: Last Light’s Last DLC Out Now

By Nathan Grayson on October 16th, 2013.

Seems like only yesterday that we weren’t even sure if Metro: Last Light would ever see the light of day. Seems like markedly closer to yesterday that it was flinging massive balls of spiders at us (this is the point where you should begin imagining this all like one of those fond memories flashback montages, except with the aforementioned imagery instead of a slow-mo snowball/food fight). Now, though, it’s packing its bags and preparing to leave us, probably forever. But before it closes up shop once and for all, it’s got one last dollop of content for us to remember it by. Three characters, three stories interwoven with Artyom’s adventure, three thousand borscht-o-flops of intrigue. Unlike the Faction Pack, however, Chronicles’ freshly playable faces should strike you as a bit more familiar.

Read the rest of this entry »

, , .

14 Comments »

Saints Row IV: Enter The Dominatrix Dropping This Month

By Nathan Grayson on October 11th, 2013.

Down the hatch. Er, a hatch. I don't want to talk about this anymore.

Once upon a time, Saints Row IV didn’t even have its own number – let alone a snazzy, posh purple Roman numeral. It was nascent, in a pre-life phase that many organisms have known at some point or another. That is to say, an expansion to Saints Row: The Third. Back then, it was known as Enter The Dominatrix – at least, until THQ (may it sue still-existent companies from beyond the grave in peace) set it on its course to sequeldom. But now Saints Row IV is getting a DLC expansion titled “Enter The Dominatrix,” and it’s, er, a different sort of thing. More literal, I would say. There is an actual dominatrix. From the looks of things, you will be, um, entering someone in a fashion. Yeah.

Read the rest of this entry »

, , , , .

25 Comments »

X Rebirth: Trading And Mining, Together At Last

By John Walker on September 27th, 2013.

It’s definitely the prettiest trading I’ve ever seen. EGOSOFT’s X Rebirth is expanding the options for space shopping, as they explain in a new video, that also covers how the game handles mining duties. Now split into two parts, basic inventory trading will be handled by speaking to actual (NPC) people and selling what’s in your ship’s pockets. Meanwhile, large-scale trading involves more familiar menus, alongside realistic simulations of docking by massive supply containers.

Read the rest of this entry »

, , , .

77 Comments »

SPIDERS EVERYWHERE: Metro’s Developer Pack DLC

By Nathan Grayson on September 13th, 2013.

Yep, the entire ceiling is *definitely* made of spiders right now.

What’s the deal with game developers and spiders? I’m actually working on a podcast-ish feature thing that tackles that very subject (it’s been quite enlightening so far!), but for now I will sum up my findings in a brief, easily parsed expression of unbridled terror: EWWWEWWWWEWWWW. And also this for good measure. Metro: Last Light’s “Developer Pack” DLC continues gaming’s heartfelt, eight-legged embrace of arachnophobia with a horrific-sounding Spider’s Lair solo mission. Also, it includes a bunch of a fun developer tools (think AI battlefields, etc) for you to toy around with. This, I assume, is merely a distraction so that the spiders can sneak up behind you and lay eggs in your hair.

Read the rest of this entry »

, , .

20 Comments »

New Metro: Last Light DLC Crawls Rapidly Toward You

By John Walker on September 4th, 2013.

The Tower Pack for Metro: Last Light should have arrived in your Steam window by now. It’s a tower climb, a series of increasingly tough floors, setting the task of seeing how high you can climb.

Read the rest of this entry »

, , , .

43 Comments »

Bloodless Champions: Dead Island MOBA Detailed

By Nathan Grayson on August 22nd, 2013.

Yep, that sure looks like a Dead Island MOBA

My fingers still feel a deep sense of slithering, shivering wrong in the pits of their tiny finger souls when they type out the words “Dead Island MOBA,” but here we are. Dead Island Epidemic is happening because Deep Silver’s so obsessed with zombies on islands that I think it wants to create an actual, factual epidemic of Dead Island (and Dead-Island-like) games. If that is indeed the case, it’s well on its way, and Epidemic is without a doubt furthest off the previously established map. On the upside, it’s being developed by Stunlock Studios, the talented team behind the Quinns-approved Bloodline Champions. Also, there’s crafting and you capture points all over the map instead of dragging your weary bones through countless base-busting wars of attrition. Other highly unexpected features include zombies, zombies, and also zombies.

Read the rest of this entry »

, , , .

30 Comments »

No Oceans: EU Saints Row IV Has Stupidest Delay Ever

By John Walker on August 20th, 2013.

We’ve long lamented the inanity of delaying EU releases. Archaic systems meant that games were once released on Tuesdays in the States, and Fridays in Europe. And before the oceans between were concreted over, most were in ignorance of the difference. But now, in our contiguous international continent, this gap has become rather problematic. From the blatantly obvious way it encourages piracy (“This game is available, your friends are enjoying it, but we’re not going to let you buy it!”), via the tiresomeness of not being able to play friends via multiplayer/co-op, to the ridiculous hiding from social media, YouTube, etc half the world needs to conduct to avoid having games ruined, it’s obviously a dated and anachronistic way of things. With PC gaming so dominantly sold online in the UK and US, it’s time for it to end.

Now apply this all to a game that’s not even getting a physical release in the UK! Europe and Asia’s Saints Row IV, that you can’t even find a link to pre-order on PC on its own website, is artificially delayed until the end of the week.

Read the rest of this entry »

, , , .

97 Comments »

The Silence: An Update

By John Walker on August 19th, 2013.

Hello, and welcome to an irregular update on The Silence. The technique publishers use when they want a story to go away. Rather than responding to press enquiries, they instead pretend they haven’t happened, or send prevaricating nonsense which ultimately goes nowhere. So, RPS figures, let’s not let that work. Let’s keep bringing stuff back up, reminding people about it, and letting their silence be a thorn in the publishers’ sides. Today it’s EA, Ubisoft and Deep Silver.

Read the rest of this entry »

, , , , , , .

229 Comments »