Posts Tagged ‘deep silver’

SPIDERS EVERYWHERE: Metro’s Developer Pack DLC

By Nathan Grayson on September 13th, 2013.

Yep, the entire ceiling is *definitely* made of spiders right now.

What’s the deal with game developers and spiders? I’m actually working on a podcast-ish feature thing that tackles that very subject (it’s been quite enlightening so far!), but for now I will sum up my findings in a brief, easily parsed expression of unbridled terror: EWWWEWWWWEWWWW. And also this for good measure. Metro: Last Light’s “Developer Pack” DLC continues gaming’s heartfelt, eight-legged embrace of arachnophobia with a horrific-sounding Spider’s Lair solo mission. Also, it includes a bunch of a fun developer tools (think AI battlefields, etc) for you to toy around with. This, I assume, is merely a distraction so that the spiders can sneak up behind you and lay eggs in your hair.

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New Metro: Last Light DLC Crawls Rapidly Toward You

By John Walker on September 4th, 2013.

The Tower Pack for Metro: Last Light should have arrived in your Steam window by now. It’s a tower climb, a series of increasingly tough floors, setting the task of seeing how high you can climb.

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Bloodless Champions: Dead Island MOBA Detailed

By Nathan Grayson on August 22nd, 2013.

Yep, that sure looks like a Dead Island MOBA

My fingers still feel a deep sense of slithering, shivering wrong in the pits of their tiny finger souls when they type out the words “Dead Island MOBA,” but here we are. Dead Island Epidemic is happening because Deep Silver’s so obsessed with zombies on islands that I think it wants to create an actual, factual epidemic of Dead Island (and Dead-Island-like) games. If that is indeed the case, it’s well on its way, and Epidemic is without a doubt furthest off the previously established map. On the upside, it’s being developed by Stunlock Studios, the talented team behind the Quinns-approved Bloodline Champions. Also, there’s crafting and you capture points all over the map instead of dragging your weary bones through countless base-busting wars of attrition. Other highly unexpected features include zombies, zombies, and also zombies.

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No Oceans: EU Saints Row IV Has Stupidest Delay Ever

By John Walker on August 20th, 2013.

We’ve long lamented the inanity of delaying EU releases. Archaic systems meant that games were once released on Tuesdays in the States, and Fridays in Europe. And before the oceans between were concreted over, most were in ignorance of the difference. But now, in our contiguous international continent, this gap has become rather problematic. From the blatantly obvious way it encourages piracy (“This game is available, your friends are enjoying it, but we’re not going to let you buy it!”), via the tiresomeness of not being able to play friends via multiplayer/co-op, to the ridiculous hiding from social media, YouTube, etc half the world needs to conduct to avoid having games ruined, it’s obviously a dated and anachronistic way of things. With PC gaming so dominantly sold online in the UK and US, it’s time for it to end.

Now apply this all to a game that’s not even getting a physical release in the UK! Europe and Asia’s Saints Row IV, that you can’t even find a link to pre-order on PC on its own website, is artificially delayed until the end of the week.

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The Silence: An Update

By John Walker on August 19th, 2013.

Hello, and welcome to an irregular update on The Silence. The technique publishers use when they want a story to go away. Rather than responding to press enquiries, they instead pretend they haven’t happened, or send prevaricating nonsense which ultimately goes nowhere. So, RPS figures, let’s not let that work. Let’s keep bringing stuff back up, reminding people about it, and letting their silence be a thorn in the publishers’ sides. Today it’s EA, Ubisoft and Deep Silver.

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Wot I Think: Saints Row IV

By John Walker on August 14th, 2013.

After the fantastic Saints Row: The Third, the question from everyone went: how can Volition top this? How can they make a game that’s more weird, more outlandish, more explosive? Then following the collapse of THQ, the license and studio was bought by a publisher who ignores the press when it’s convenient for them, then hires pole dancers for preview events – could it survive this too? Well, the answers are in Saints Row IV, due out on the 20th. I’ve played it to the very last, and can tell you wub I think:

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Saints Row IV Dev Diary Explains A Few Things

By Jim Rossignol on August 14th, 2013.


In just three hours John’s opinions on Saints Row IV will be unleashed on the internet. I have rarely seen him this excited, and that means something. It might be possible to uncover a few clues as to the meaning of his strange behaviour by watching the latest Volition dev diary for their insane opus, which I’ve gingerly placed below this post, hoping not to crease or otherwise mar its splendid attire before the big day.

Do NOT watch this video is you are in any way squeamish or at work. I mean, you could, I’m just not advising it. Who am I now, your mother? I could be, for all you know. Have you called her lately?
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Why Not: Saints Row 4 Gets $1 Million Special Edition

By Nathan Grayson on August 10th, 2013.

Saints Row 5's special edition will allow you to buy your way into actual Presidency. Of Earth.

Gaming industry, you can stop releasing progressively more expensive and unnecessary collector’s editions now. Saints Row 4 has won – and quite handily, at that. A single, deranged soul can now obtain a $1 million version of the utterly unhinged open-world superhero United States President sim, netting them everything from a Lamborghini and plastic surgery to a trip to outer goddamn space. Why? Because Saints Row, that’s why. Does Deep Silver really need another reason?

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OK Then: Deep Silver Making A Dead Island MOBA

By Nathan Grayson on August 8th, 2013.

The game's acronym is DIE. Die. GEDDIT.

Dead-Island-meets-MOBA might sound like an outlandish pairing, but between the time it took me to write that headline and finish this sentence, it’s all clicked into place. The two are exactly alike. MOBAs are, after all, everywhere, and each new series to be bitten by the battle arena bug begets a horde of lane-shambling brothers and sisters. I’m not knocking the genre or anything (LoL and DOTA 2 are both magnificent, among many others), but I worry that we might be coming up on a saturation point. But hey, if anything, Dead Island: Epidemic is proof that we’re not quite there yet. I mean, how has no one paired MOBAs and zombies – the two most overdone staples of the current gaming era – yet? How did it take so long?

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Inaugural Madness: Saints Row 4 Gets Free Demo (Kinda)

By Nathan Grayson on August 7th, 2013.

hello i am the president do you have any carrots you know i met someone who looked like you once they are dead now

You can play a very specific portion of Saints Row 4 right now! Sadly, rolling down the streets while leaving entire city blocks in dubstep-cratered ruins is still off the table, but you now have full, unfettered access to the gloriously unhinged open-worlder’s character creator. No, it’s not a real taste of all the game has to offer, but the uproarious lunacy is still strong in this one. Want to make Batman villains? Horse people? Whatever this thing is? Then go ahead. Once the full game is out, you’ll be able to hop right in as the first, er, female eagle monster eagle mobster pretty-much-anything-you-can-think-of President.

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The Dongs Are Back In Town: SR4 Australia

By Ben Barrett on August 3rd, 2013.

from Cara with love.

You just can’t stop the twists and turns in the Saints Row 4 classification story. After being refused twice on different builds of the game a third and final submission has been made. This time, according to local distributor All Interactive Entertainment, it has just the right combination of sex, drugs and rock ‘n’ roll to somehow deserve only an MA15+ rating. Jumping two brackets (skipping 18+ entirely) seems to be down to removal of both the “alien narcotics” and “Rectifier Probe” weapon. Quote from publishers Deep Silver if you’re old enough to pass the break.

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Latest Humble Bundles Include Deep Silver & Positech

By John Walker on July 31st, 2013.

We haven’t mentioned before now, but the current Humble Weekly Sale is a clutch of Cliffski’s Positech games, which have already netted over $100k, with a day and a half to go. Beers are on Cliffski! (Just don’t mention piracy.) And now a new fortnight-long Humble Bundle proper has launched, this time showcasing the products of the decidedly not indie Deep Silver. Four of their games (including Saints Row 3!) for pay what you want, two more for over the average, and the rather average Dead Island Riptide if you throw in $25.

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Trouble Down Under: Saints Row 4 Refused Classification

By Cara Ellison on July 29th, 2013.

I had to pause the trailer SO MANY TIMES to get this screenshot. It is now printed out in A3 size and I use it as a tablecloth
Men (and women) have been At Work, Down Under, attempting to classify dildo-filled absurdity-fest Saints Row IV. They have finally… come…. to a conclusion. “In the Review Board’s opinion, Saints Row IV could not be accommodated within the R 18+ classification as drug use related to incentives and rewards is not permitted.” You better run, you better take cover. Read the rest of this entry »

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