Posts Tagged ‘deep silver’

Inaugural Madness: Saints Row 4 Gets Free Demo (Kinda)

By Nathan Grayson on August 7th, 2013.

hello i am the president do you have any carrots you know i met someone who looked like you once they are dead now

You can play a very specific portion of Saints Row 4 right now! Sadly, rolling down the streets while leaving entire city blocks in dubstep-cratered ruins is still off the table, but you now have full, unfettered access to the gloriously unhinged open-worlder’s character creator. No, it’s not a real taste of all the game has to offer, but the uproarious lunacy is still strong in this one. Want to make Batman villains? Horse people? Whatever this thing is? Then go ahead. Once the full game is out, you’ll be able to hop right in as the first, er, female eagle monster eagle mobster pretty-much-anything-you-can-think-of President.

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The Dongs Are Back In Town: SR4 Australia

By Ben Barrett on August 3rd, 2013.

from Cara with love.

You just can’t stop the twists and turns in the Saints Row 4 classification story. After being refused twice on different builds of the game a third and final submission has been made. This time, according to local distributor All Interactive Entertainment, it has just the right combination of sex, drugs and rock ‘n’ roll to somehow deserve only an MA15+ rating. Jumping two brackets (skipping 18+ entirely) seems to be down to removal of both the “alien narcotics” and “Rectifier Probe” weapon. Quote from publishers Deep Silver if you’re old enough to pass the break.

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Latest Humble Bundles Include Deep Silver & Positech

By John Walker on July 31st, 2013.

We haven’t mentioned before now, but the current Humble Weekly Sale is a clutch of Cliffski’s Positech games, which have already netted over $100k, with a day and a half to go. Beers are on Cliffski! (Just don’t mention piracy.) And now a new fortnight-long Humble Bundle proper has launched, this time showcasing the products of the decidedly not indie Deep Silver. Four of their games (including Saints Row 3!) for pay what you want, two more for over the average, and the rather average Dead Island Riptide if you throw in $25.

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Trouble Down Under: Saints Row 4 Refused Classification

By Cara Ellison on July 29th, 2013.

I had to pause the trailer SO MANY TIMES to get this screenshot. It is now printed out in A3 size and I use it as a tablecloth
Men (and women) have been At Work, Down Under, attempting to classify dildo-filled absurdity-fest Saints Row IV. They have finally… come…. to a conclusion. “In the Review Board’s opinion, Saints Row IV could not be accommodated within the R 18+ classification as drug use related to incentives and rewards is not permitted.” You better run, you better take cover. Read the rest of this entry »

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Ranger In A Strange Land: Metro LL Factions

By Adam Smith on July 19th, 2013.

Want to know all about Metro: Last Light’s Factions DLC? Sure you do. Three short stories featuring new player characters from different groups. Nathan’s already written quite a lot of words about the chaps in question and the kind of things that can be expected but he made a schoolboy error. Why write words when there’s probably a trailer just around the corner that will show such weapons as the Hellbreath in action? Words can not do justice to the Hellbreath. Actually, hang on, the words are better than the reality could ever be. Hellbreath. It’s just a bloody flamethrower, isn’t it?

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Here’s Johnny! Saints Row IV Reveals Gat Is Back

By John Walker on July 18th, 2013.

Every time there’s a new Saints Row IV trailer, that’s pretty much enough reason to be interested. Even if you don’t intend to buy the game, the trails are still likely to offer a good chunk of entertainment. The latest reveals the news that Saints Row regular Johnny Gat is back. And naked. And covered in gloop.

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Not Gonna Reich You A Love Song: Metro’s Story DLC

By Nathan Grayson on July 11th, 2013.

Well, unless I can compose love songs on this extremely frightening minigun.

Hmmmm. I was really hoping that Metro: Last Light‘s story-based, world-expanding “Faction Pack” DLC might at least put us behind the gas mask of one non-combat character just trying to live in the game’s diseased, decaying cesspit of a civilization, but alas. Still, it sounds like it’ll be an interesting opportunity to understand where more militantly proficient folks who aren’t Artyom come from, and that’s definitely an intriguing prospect. Details after the break.

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Telekinetic President: Saints Row IV Footage

By Craig Pearson on June 29th, 2013.

He's got my vote.
If a trailer starts off with a West Wing inspired walk and talk, and ends with the American President telekinetically throwing a cosplayer through a neon sign, then by any standards it is a good trailer. This ten minute look at Saint’s Row IV has that going for it, though there’s a chunk of it set during an alien invasion at the White House that could probably have been cut. I know, it sets the scene of the giant alien lizard things arrival on Earth, but who cares about story and setting in an open-world game of presidential punk pummeling? I came for the superpowers.
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Metro: LL Getting A Metric Ton Of Single-Player DLC

By Nathan Grayson on May 23rd, 2013.

A truly harrowing cautionary tale: Don't smile or your face really will, in fact, crack.

Metro: Last Light is my current slithering, senses-constricting conquest, but I haven’t quite finished it yet. Thus far, however, my feelings align pretty well with Jim’s, bringing Hivemind Orgiastic Synergism rates up to 212.5783 percent. Last Light’s different from 2033 but still of a similar spirit, and I quite like the idea of viewing its intoxicatingly disheveled world from different perspectives. That’s precisely the idea behind 4A’s summer flood of single-player DLC, so I’m definitely not complaining. According to legends, complete Hivemind synergy will actually cause the apocalypse, so you’ll probably want to dive into the break’s dank tunnels for safety. Also, details.

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Capturetrainridefight! – Dragon’s Prophet’s Open Beta

By Nathan Grayson on May 22nd, 2013.

Everyone, I think I might be a prophet. Like, I’m just walking along, going about my daily business, when these senses-overwhelming glimpses of the future appear in my inbox. It’s crazy. They tell me – in voices I imagine to be terrifyingly thunderous – of videogames that won’t be out for weeks. Sometimes even months! Why was I chosen to bear this terrible burden? I may never know. But my latest bone-rattling email from the beyond has told me that SOE’s monster-taming MMO, Dragon’s Prophet, is going into open beta next week. Hmm, wonder what that’s all abo- HNRRRGHH. Oh jeez, I’m having a vision! See it… HMRRR… afterURRRGH… the break.

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Wot I Think: Metro: Last Light

By Jim Rossignol on May 20th, 2013.


4A’s sequel to their widely-enjoyed post-apocalyptic shooter Metro 203 appeared last week, and I’ve been waving my Geiger counter of critical analysis over its glowing innards. Will Metro: Last Light be remembered as a worthy sequel, or as a the point where 4A’s filter finally failed? Here’s wot I think.
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Left Hand, Metro Right Hand: 4A On Poor Work Conditions

By Nathan Grayson on May 17th, 2013.

To hear former THQ boss Jason Rubin tell it, Metro: Last Light studio 4A Games is maybe not the best place to work. He doesn’t mean that in a whip-crack-y, everyone’s-a-jerk way, though. Quite the contrary, actually: he recently claimed it was a case of absurdly talented people working elbow-to-elbow in “appalling” conditions. Their offices? “More like a packed grade school cafeteria than a development studio.” Picking up new hardware was apparently also quite the ordeal. “When 4A needed another dev kit, or high-end PC, or whatever, someone from 4A had to fly to the States and sneak it back to the Ukraine in a backpack lest it be ‘seized’ at the border by thieving customs officials,” said Rubin. But what about 4A’s side of the story? Creative director Andrew Prokhorov recently saw fit to chime in.

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Power Cuts And Responsibility: Making Metro: Last Light

By Craig Pearson on May 16th, 2013.


We’ve yet to WiT Metro: Last Light on RPS, thanks to the review code not working, but its recent release has prompted ex-THQ boss Jason Rubin to write an astonishing article on the development of the game. Over at GamesIndustry.biz, Rubin has written an incendiary post on the daily struggles that Kiev-based dev team 4A Games faced, calling their game “a stunning achievement”, and asking for more recognition of their abilities. If accurate, he paints a team building a game with a tiny budget, in a country where implied corruption necessitates smuggling higher-end equipment past customs officials, for a company he describes as “irrational”. I’m British, so my monocle is currently on the floor.

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