Posts Tagged ‘deep silver’

Here’s Johnny! Saints Row IV Reveals Gat Is Back

By John Walker on July 18th, 2013.

Every time there’s a new Saints Row IV trailer, that’s pretty much enough reason to be interested. Even if you don’t intend to buy the game, the trails are still likely to offer a good chunk of entertainment. The latest reveals the news that Saints Row regular Johnny Gat is back. And naked. And covered in gloop.

Read the rest of this entry »

, , , .

96 Comments »

Not Gonna Reich You A Love Song: Metro’s Story DLC

By Nathan Grayson on July 11th, 2013.

Well, unless I can compose love songs on this extremely frightening minigun.

Hmmmm. I was really hoping that Metro: Last Light‘s story-based, world-expanding “Faction Pack” DLC might at least put us behind the gas mask of one non-combat character just trying to live in the game’s diseased, decaying cesspit of a civilization, but alas. Still, it sounds like it’ll be an interesting opportunity to understand where more militantly proficient folks who aren’t Artyom come from, and that’s definitely an intriguing prospect. Details after the break.

Read the rest of this entry »

, , , .

17 Comments »

Telekinetic President: Saints Row IV Footage

By Craig Pearson on June 29th, 2013.

He's got my vote.
If a trailer starts off with a West Wing inspired walk and talk, and ends with the American President telekinetically throwing a cosplayer through a neon sign, then by any standards it is a good trailer. This ten minute look at Saint’s Row IV has that going for it, though there’s a chunk of it set during an alien invasion at the White House that could probably have been cut. I know, it sets the scene of the giant alien lizard things arrival on Earth, but who cares about story and setting in an open-world game of presidential punk pummeling? I came for the superpowers.
Read the rest of this entry »

, , .

82 Comments »

Metro: LL Getting A Metric Ton Of Single-Player DLC

By Nathan Grayson on May 23rd, 2013.

A truly harrowing cautionary tale: Don't smile or your face really will, in fact, crack.

Metro: Last Light is my current slithering, senses-constricting conquest, but I haven’t quite finished it yet. Thus far, however, my feelings align pretty well with Jim’s, bringing Hivemind Orgiastic Synergism rates up to 212.5783 percent. Last Light’s different from 2033 but still of a similar spirit, and I quite like the idea of viewing its intoxicatingly disheveled world from different perspectives. That’s precisely the idea behind 4A’s summer flood of single-player DLC, so I’m definitely not complaining. According to legends, complete Hivemind synergy will actually cause the apocalypse, so you’ll probably want to dive into the break’s dank tunnels for safety. Also, details.

Read the rest of this entry »

, , , .

30 Comments »

Capturetrainridefight! – Dragon’s Prophet’s Open Beta

By Nathan Grayson on May 22nd, 2013.

Everyone, I think I might be a prophet. Like, I’m just walking along, going about my daily business, when these senses-overwhelming glimpses of the future appear in my inbox. It’s crazy. They tell me – in voices I imagine to be terrifyingly thunderous – of videogames that won’t be out for weeks. Sometimes even months! Why was I chosen to bear this terrible burden? I may never know. But my latest bone-rattling email from the beyond has told me that SOE’s monster-taming MMO, Dragon’s Prophet, is going into open beta next week. Hmm, wonder what that’s all abo- HNRRRGHH. Oh jeez, I’m having a vision! See it… HMRRR… afterURRRGH… the break.

Read the rest of this entry »

, , .

27 Comments »

Wot I Think: Metro: Last Light

By Jim Rossignol on May 20th, 2013.


4A’s sequel to their widely-enjoyed post-apocalyptic shooter Metro 203 appeared last week, and I’ve been waving my Geiger counter of critical analysis over its glowing innards. Will Metro: Last Light be remembered as a worthy sequel, or as a the point where 4A’s filter finally failed? Here’s wot I think.
Read the rest of this entry »

, , , , , .

147 Comments »

Left Hand, Metro Right Hand: 4A On Poor Work Conditions

By Nathan Grayson on May 17th, 2013.

To hear former THQ boss Jason Rubin tell it, Metro: Last Light studio 4A Games is maybe not the best place to work. He doesn’t mean that in a whip-crack-y, everyone’s-a-jerk way, though. Quite the contrary, actually: he recently claimed it was a case of absurdly talented people working elbow-to-elbow in “appalling” conditions. Their offices? “More like a packed grade school cafeteria than a development studio.” Picking up new hardware was apparently also quite the ordeal. “When 4A needed another dev kit, or high-end PC, or whatever, someone from 4A had to fly to the States and sneak it back to the Ukraine in a backpack lest it be ‘seized’ at the border by thieving customs officials,” said Rubin. But what about 4A’s side of the story? Creative director Andrew Prokhorov recently saw fit to chime in.

Read the rest of this entry »

, , , .

36 Comments »

Power Cuts And Responsibility: Making Metro: Last Light

By Craig Pearson on May 16th, 2013.


We’ve yet to WiT Metro: Last Light on RPS, thanks to the review code not working, but its recent release has prompted ex-THQ boss Jason Rubin to write an astonishing article on the development of the game. Over at GamesIndustry.biz, Rubin has written an incendiary post on the daily struggles that Kiev-based dev team 4A Games faced, calling their game “a stunning achievement”, and asking for more recognition of their abilities. If accurate, he paints a team building a game with a tiny budget, in a country where implied corruption necessitates smuggling higher-end equipment past customs officials, for a company he describes as “irrational”. I’m British, so my monocle is currently on the floor.

Read the rest of this entry »

, , , .

68 Comments »

DUBSTEP GUN: Seven Minutes Of Saints Row IV

By Nathan Grayson on May 10th, 2013.

The Dubstep Gun isn't as impressive when not in motion, so here's the equally ridiculous Inflate-O-Ray.

The countless hours of discerning thought put into all those dumb, mindless “top 10 videogame gun” lists have just been rendered pointless. Wanna know why? Because DUBSTEP GUN. It is the most sublimely ridiculous thing I’ve seen in ages – pretty much since, er, the entirety of Saints Row: The Third. People struck by its sledgehammer-like beats fall into a state of physics-defying slow-mo undulation, equal parts stylishly modern and grotesquely unnatural. It is, in other words, a thing of the purest beauty. Oh, and it’s just the focus of this Saints Row IV video’s first couple minutes. A preview of the remaining five: “We decided that Saints Row needs a mech.”

Read the rest of this entry »

, , .

79 Comments »

President Reveal: The Saints Row IV Trailer

By Craig Pearson on May 8th, 2013.

Shut up, Communism!

I spent 10 minutes over at Reddit’s ‘MURICA page to get inspiration for this post. I think I overloaded a bit too much on the blinding sunshine of American patriotism. Every time I blink my eyes I see stars and stripes, every noise sounds like an F-16 revving up to liberate communists, every bird I see is a squawking golden Eagle of Freedom and Liberty. I think I’m ready, then, to click on the latest Saint’s Row IV trailer.

*Salutes*
Read the rest of this entry »

, , .

64 Comments »

Rash Decisions: Ride To Hell – Route 666

By Adam Smith on April 26th, 2013.

Apart from a recent trailer for Ride to Hell: Redemption that failed to put the ‘grin’ in grindhouse, I hadn’t seen any information at all about the Ride To Hell games, so imagine my surprise when downloadable spin-off title Route 666 turned out to be a real-time game of tactical motorbike combat. I didn’t even know motorbikes were capable of such things. As they travel down the highways and byways, the gangs of Route 666 arrange themselves, almost like tiny thundering fleets, so as best to counter the attacks of rival gangs. The formations can be switched to use each class to the best of their ability, protecting medics (apparently ‘sultry’) with burly chain-wielding brutes riding the chunkiest hogs in the land. That sort of thing.

Read the rest of this entry »

, , .

24 Comments »