Posts Tagged ‘deep silver’

Metro: LL Getting A Metric Ton Of Single-Player DLC

By Nathan Grayson on May 23rd, 2013.

A truly harrowing cautionary tale: Don't smile or your face really will, in fact, crack.

Metro: Last Light is my current slithering, senses-constricting conquest, but I haven’t quite finished it yet. Thus far, however, my feelings align pretty well with Jim’s, bringing Hivemind Orgiastic Synergism rates up to 212.5783 percent. Last Light’s different from 2033 but still of a similar spirit, and I quite like the idea of viewing its intoxicatingly disheveled world from different perspectives. That’s precisely the idea behind 4A’s summer flood of single-player DLC, so I’m definitely not complaining. According to legends, complete Hivemind synergy will actually cause the apocalypse, so you’ll probably want to dive into the break’s dank tunnels for safety. Also, details.

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Capturetrainridefight! – Dragon’s Prophet’s Open Beta

By Nathan Grayson on May 22nd, 2013.

Everyone, I think I might be a prophet. Like, I’m just walking along, going about my daily business, when these senses-overwhelming glimpses of the future appear in my inbox. It’s crazy. They tell me – in voices I imagine to be terrifyingly thunderous – of videogames that won’t be out for weeks. Sometimes even months! Why was I chosen to bear this terrible burden? I may never know. But my latest bone-rattling email from the beyond has told me that SOE’s monster-taming MMO, Dragon’s Prophet, is going into open beta next week. Hmm, wonder what that’s all abo- HNRRRGHH. Oh jeez, I’m having a vision! See it… HMRRR… afterURRRGH… the break.

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Wot I Think: Metro: Last Light

By Jim Rossignol on May 20th, 2013.


4A’s sequel to their widely-enjoyed post-apocalyptic shooter Metro 203 appeared last week, and I’ve been waving my Geiger counter of critical analysis over its glowing innards. Will Metro: Last Light be remembered as a worthy sequel, or as a the point where 4A’s filter finally failed? Here’s wot I think.
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Left Hand, Metro Right Hand: 4A On Poor Work Conditions

By Nathan Grayson on May 17th, 2013.

To hear former THQ boss Jason Rubin tell it, Metro: Last Light studio 4A Games is maybe not the best place to work. He doesn’t mean that in a whip-crack-y, everyone’s-a-jerk way, though. Quite the contrary, actually: he recently claimed it was a case of absurdly talented people working elbow-to-elbow in “appalling” conditions. Their offices? “More like a packed grade school cafeteria than a development studio.” Picking up new hardware was apparently also quite the ordeal. “When 4A needed another dev kit, or high-end PC, or whatever, someone from 4A had to fly to the States and sneak it back to the Ukraine in a backpack lest it be ‘seized’ at the border by thieving customs officials,” said Rubin. But what about 4A’s side of the story? Creative director Andrew Prokhorov recently saw fit to chime in.

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Power Cuts And Responsibility: Making Metro: Last Light

By Craig Pearson on May 16th, 2013.


We’ve yet to WiT Metro: Last Light on RPS, thanks to the review code not working, but its recent release has prompted ex-THQ boss Jason Rubin to write an astonishing article on the development of the game. Over at GamesIndustry.biz, Rubin has written an incendiary post on the daily struggles that Kiev-based dev team 4A Games faced, calling their game “a stunning achievement”, and asking for more recognition of their abilities. If accurate, he paints a team building a game with a tiny budget, in a country where implied corruption necessitates smuggling higher-end equipment past customs officials, for a company he describes as “irrational”. I’m British, so my monocle is currently on the floor.

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DUBSTEP GUN: Seven Minutes Of Saints Row IV

By Nathan Grayson on May 10th, 2013.

The Dubstep Gun isn't as impressive when not in motion, so here's the equally ridiculous Inflate-O-Ray.

The countless hours of discerning thought put into all those dumb, mindless “top 10 videogame gun” lists have just been rendered pointless. Wanna know why? Because DUBSTEP GUN. It is the most sublimely ridiculous thing I’ve seen in ages – pretty much since, er, the entirety of Saints Row: The Third. People struck by its sledgehammer-like beats fall into a state of physics-defying slow-mo undulation, equal parts stylishly modern and grotesquely unnatural. It is, in other words, a thing of the purest beauty. Oh, and it’s just the focus of this Saints Row IV video’s first couple minutes. A preview of the remaining five: “We decided that Saints Row needs a mech.”

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President Reveal: The Saints Row IV Trailer

By Craig Pearson on May 8th, 2013.

Shut up, Communism!

I spent 10 minutes over at Reddit’s ‘MURICA page to get inspiration for this post. I think I overloaded a bit too much on the blinding sunshine of American patriotism. Every time I blink my eyes I see stars and stripes, every noise sounds like an F-16 revving up to liberate communists, every bird I see is a squawking golden Eagle of Freedom and Liberty. I think I’m ready, then, to click on the latest Saint’s Row IV trailer.

*Salutes*
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Rash Decisions: Ride To Hell – Route 666

By Adam Smith on April 26th, 2013.

Apart from a recent trailer for Ride to Hell: Redemption that failed to put the ‘grin’ in grindhouse, I hadn’t seen any information at all about the Ride To Hell games, so imagine my surprise when downloadable spin-off title Route 666 turned out to be a real-time game of tactical motorbike combat. I didn’t even know motorbikes were capable of such things. As they travel down the highways and byways, the gangs of Route 666 arrange themselves, almost like tiny thundering fleets, so as best to counter the attacks of rival gangs. The formations can be switched to use each class to the best of their ability, protecting medics (apparently ‘sultry’) with burly chain-wielding brutes riding the chunkiest hogs in the land. That sort of thing.

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The Silence: Deep Silver Hiding From Torsogate

By John Walker on April 25th, 2013.

As I mentioned a few days ago, a popular technique from publishers who want bad news stories to go away is to employ silence. Just pull down the shutters, switch off the lights, and sit on the floor below the window until everybody goes away. And RPS has had enough of that nonsense, so we’re taking silence to be a response worth reporting. Such is the case for Deep Silver, who as Adam revealed the other day are still selling their dismembered, bikinied torso statuette version of Dead Island: Riptide, despite having previously apologised for even considering doing so.

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Wot I Think: Dead Island: Riptide

By Jim Rossignol on April 24th, 2013.


Dead Island: Riptide isn’t just one of the most tastefully marketed games of 2013, it’s also the semi-sequel to one of the best-selling games of the last couple of years. Yes, Dead Island was an absolute smash hit, because everyone wants an open-world zombie survival game. Or wanted, at least. Hmm.

Here’s wot I think.
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Metro: Last Light Gives Hygiene, Murder Advice

By Nathan Grayson on April 24th, 2013.

What are you lookin' at? Oh, the traditional Russian architecture back there? Yes, it's lovely.

Confession time: I very frequently feel like I am neither clean nor deadly enough, which is the root cause of most of my insecurities. I sometimes think, you know, maybe if I were just slightly above-average at one or the other, everything would be all right. But goodness, I don’t even know where to begin. Fortunately, the final entry in Metro: Last Light‘s “Ranger Survival Guide” series is here to clear up a few things – including my grit-caked, horrifically pockmarked skin – for me. Apparently, my biggest mistake was failing to wipe rain, grime, and radioactive goop off my face all the time. Also, I need to buy a gun. I am, however, hopeful, because a charmingly rugged Russian man has told me I’m infinitely capable of both.

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A Sorry Blight: Riptide’s Torso Returns

By Adam Smith on April 22nd, 2013.

A purely hypothetical scenario. I announce that I’m writing a new feature on RPS and, if you so desire, you can buy a physical edition of the post. Naturally, it will be printed on a bloodied replica of a woman’s trunk, limbs lopped away, but bikini and breasts thankfully intact. I say ‘naturally’ because the story is about a game with zombies in it and I say ‘thankfully’ because the chest is more important than the zombies. Discerning readers can pop the disfigurement on their mantle. If the notion disappoints or offends people I’ll apologise, but I won’t change my ways because I certainly don’t want all of these torsos sitting in my basement. People might get the wrong idea! So, please buy my bloodied figurines and their contents. NINETY POUNDS IS ALL I ASK!

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Sir You Artyom Being Hunted – Metro: LL’s Baddies

By Nathan Grayson on April 17th, 2013.

Well they seem like a nice, reasonable bunch.

Metro: Last Light is so close. So very, painfully close. Sometimes, on cold, lonely nights and also in Russia for some reason, I can almost feel it sidling up to me, locking me in a warm irradiated embrace, telling me everything’s going to be OK. Patience, however, is not my strong suit, so I think frequently subjecting myself to these very nice promo videos constitutes some form of masochism. The latest one’s quite the ride, too, taking us on a whirlwind tour of Last Light’s various factions, human murderjerks/WWII allegories, and mutant creepy crawly stompy blaaarghies. Take a peek for yourself after the break, and then join me in a moist state of anticipatory writhing for the next month.

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