Posts Tagged ‘Defender’s Quest’

Guard Times: Defender’s Quest II – Mists Of Ruin

By Adam Smith on November 4th, 2013.

Defender’s Quest is my favourite tower defence game. The designers managed to combine the basic idea of positioning units on a series of paths with RPG upgrade systems without botching the balance of the entire campaign, or limiting player choice. It’s a quietly brilliant piece of work and news of a sequel is most welcome. Level Up Labs are taking preorders for Defender’s Quest II: Mists of Ruin now, with Kickstarter style reward tiers. I’d never suggest that anyone preorder anything that isn’t in extremely limited supply but $15 will secure a copy of the sequel on release and a copy of the original game right now. If you haven’t played it already, that’s worth considering. There’s even an online demo of the first game. Teaser trailer beyond the ramparts.

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Boss Wave: Defender’s Quest Gold, Steam Release

By Andrew Smee on September 10th, 2012.

Oh no! The zombies are coming in easily defineable channels of right-angled marching!

It’s time for my regularly scheduled Defender’s Quest plug: Defender’s Quest is a disarmingly low-fi tower defense/rpg hybrid adventure released last year which immediately excelled due to its easy charm and unending efforts to make the player happy. Speaking of, the previously announced free-for-existing-customers Gold Edition has just released, and boy oh boy is it a doozy. The chaps at Fortress of Doors just love to spoil their fans, and if you haven’t yet tried it, now’s the perfect time because it’s just become bigger and better than ever.

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Second Wave: Defender’s Quest Free Gold Update

By Andrew Smee on March 22nd, 2012.

Tower Defense. Power Tree Fence. Cower Prevents. Louder Air Vents. Pound And Cents. Proper Tense. Coward Offense. Chowder Incense. Flower Suspense. Sour Condense. I've just wasted 5 minutes on this and I don't even know why. Dowry Expense. Shower Sense.

It’s all go in the free update business. First The Witcher 2, and now Defender’s Quest, the wonderful indie RPG squad-based tower defense game from Fortress of Doors we’ve covered in the past. Like Geralt, it’ll soon be receiving a totally free Gold update in the near future. These guys have always been keen to offer support befitting of a PC release, and this new update sounds like a meaty serving, starting off with a lovely new art style courtesy of Karen Petrasko and running the gamut through new features, enemies, side quests and replayability in the form of a hugely expanded New Game Plus option.

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Hours Of Towers: Defender’s Quest

By Adam Smith on January 24th, 2012.

I love a good overworld

I woke up extremely early this morning, intending to have a substantial breakfast, catch up on the news and slowly ease myself into the day, but then I found a note I’d written in the far-off land of 2011 on which I had scrawled: “Remember to check when Defender’s Quest releases”. The demo’s entertaining blend of story, levelling and tower defense strategy was far more time-devouring than I ever expected it to be and when the intended release date passed, I was determined to make sure I didn’t miss the eventual launch. Then I did miss it, although not by much. If you haven’t already tried it, the demo runs in a browser, and is both substantial and convincing. As for the rest…

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Productivity = Gone: Defender’s Quest

By Andrew Smee on October 11th, 2011.

Zombies who queue: politeness is its own reward.

Oh no. It’s happened again. I’ve started playing a Tower Defence game. My email inbox and To Do list are not going to be happy, because out goes any sense of doing any work today in favour of upgrading and recharging and next wave and circle placement and what’s this? It’s got an RPG-based levelling up your party metagame? That’s it. I’m done for.

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