Posts Tagged ‘delay’

Wee Break: Techland’s Action-RPG Hellraid On Hold

By Alice O'Connor on May 21st, 2015.

A Dead Island mod adding magic spells and whopping great swords was the initial spark for Hellraid [official site]. Developers Techland announced in 2012 that they were working on a first-person action-RPG with wizards and skellingtons and zapsticks, then codenamed Project Hell. As the years went by, the game slipped and slipped again. It was originally due in 2013, then slated to launch on Steam Early Access in autumn 2014, then… now Techland say it won’t launch this year, as it’s outright “on hold”.

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MOT Failure – Carmageddon: Reincarnation Delayed

By Alice O'Connor on April 17th, 2015.

When midnight sirens lead to blue flash road mash, stretchers, covered heads, and slippy red maca- wait, wait, I’ll have to rip off Jam another time. Carmageddon: Reincarnation [official site] was due to wrap up its stretch on Steam Early Access next week and join the glorious ranks of finished games, but it isn’t. Finished or coming out next week, that is. Both.

Developers Stainless Games have announced that they’re pushing the release date back by one month, from April 23rd to May 21st. They need a little more time, they say. Well, you wouldn’t want to launch an unfinished game out of Early Access, would you? I suspect it’s probably also sensible to duck out the way of the redonculously popular new kid on the car murder scene, GTA V.

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Call Off The Dogs: The Witcher 3 Delayed Into May 2015

By Alice O'Connor on December 9th, 2014.

Easy, boy.

It’s good when a game is delayed, isn’t it? Unless your calendar already lists something that’ll render you unable to play games at a certain point, surely it’s better to play a game finished nicely rather than one rushed out to meet a deadline? I wish more games were delayed; too many are presented as finished but shoddy at launch, slightly spoiling that first play.

So sure, CD Projekt RED, please do delay The Witcher 3: Wild Hunt if you think it’s necessary. Again. After you said you wouldn’t, you big sillies. Previously due on February 24th, Geralt will now be riding out on May 19th, 2015.

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Diverted: Project CARS Delayed To Dodge Competition

By Alice O'Connor on October 20th, 2014.

Ooh no, it's far too wet out there. Best wait until spring.

Project CARS? More like Project DELAYED! When we last gawped at Slighty Mad’s oh-so-pretty drive ‘em up, it was slated for release in November. Now that November is almost here, they’ve announced hey, wait, no, it’s been delayed into next year. Until March 20th, to be precise — a delay of four months. The official story is that this “positions the title away from the competitive holiday scene dominated by household names” and, sure, gives more time to work on it too.

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Near-Future: Wasteland 2 Possibly Delayed A Mite

By Alice O'Connor on August 4th, 2014.

So tacky, Los Angeles.

August is here! This means Wasteland 2 is almost here too, as inXile said in May that’s when they’d release their crowdfunded RPG. 31 days of possibility! Or 27 now, seeing it’s already the 4th of August. But wait, hang on, now inXile have stretched that window back out to possibly 34 days, or even 41. It may be slightly delayed while they put things in boxes, I’m saying. Given that it’s two-and-a-half years since the Kickstarter launched and 26 years since the original game came out, another fortnight isn’t much.

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Today On The Bat O’Clock Batnews: Batdelays & Batmobiles

By Alice O'Connor on June 4th, 2014.

But I want one!

If I didn’t know better, I’d swear this new Batman: Arkham Knight trailer was attempting to sell toy Batmobiles. Pop and lock the wheels for battle mode! Awesome! Deploy the 60mm cannon! Radical! Actual working missile barrage firing eight foam warheads! No way! Dispense justice with the armor-piercing vulcan cannon! Pow pow pow! And put badguys down for the count with the riot suppressor cannon! Take that, Joker! Yeah! [The two boys high-five.]

No, it’s just to accompany the marketing campaign now starting to show off the Batmobile (see, US Gamer played with it) and to soften the blow of Warner Bros. delaying the game into 2015.

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Shock! Horror! The Evil Within Delayed Into October

By Alice O'Connor on May 27th, 2014.

Boo!

The monsters we fear reflect anxieties of the era, some say. Frankenstein’s creature is unmediated ambition of science. Godzilla was atomic weapons. Vampires are sexuality or, alternatively, posh people. Zombies are death or boredom or something I don’t know I mean I glaze over any time someone starts to lecture me on them. What about the 21st century’s first big new monster, The Slender Man? What does he represent, lurking in the distance, hinting at his presence, vanishing, then swooping in to make teenagers scream and swear? Why, video game delays, of course!

Boo! Publishers Bethesda have delayed The Evil Within. The Slender Man grows more powerful.

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Mad Max Is Delayed But Does Have Cool Cars

By Alice O'Connor on April 28th, 2014.

Broom broom

I am quietly hopeful that we’ll see a grappling hook in Mad Max. Oh sure, probably not the truly wondrous grappling hook its developers Avalanche Studios put in Just Cause 2 to fling enemies, cars, planes, and yourself around with gay abandon, but perhaps something sufficient for a little automotive japery. There’s cinematic precedent for Max and his foes tossing them about, after all, as you know what’s useful when trying to catch and murder other people in cars? Grappling hooks.

But enough about grappling hooks. A new trailer giving a teensy peek at Mad Max and its car combat also casually mentions a 2015 launch, which means plans to release Avalanche’s open-world post-apocalypse ‘em up this year are set back. That’s fine. I can wait for a grappling hook.

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Tesla Affected: Tex Murphy Delayed And Demoed

By Alice O'Connor on April 23rd, 2014.

Tough day, Tex

You know how Tesla Effect: A Tex Murphy Adventure was supposed to launch yesterday? It didn’t. “In order to,” in the words of Tex Murphy co-creator and uncanny lookalike Chris Jones, “make sure this game is as clean and tight as can be,” it’s been pushed back at short notice. The crowdfunded revival adventure game is now due on May 7, developers Big Finish Games announced a few days ago. Waiting another few weeks won’t hurt you too much after sixteen years, unless you woke up late having booked the day off work, wrapped a trenchcoat around yourself, popped on your fedora, and cracked that bottle of whiskey you’ve been saving.

Your preparations needn’t go entirely to waste. To the surprise of us here at RPS Towers, so possibly you too, a demo was quietly oh so quietly a fortnight ago. It’s up on Steam for your playing pleasure or perhaps displeasure, depending on how fondly you remember old adventure games.

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Bad Timing: Watch_Dogs Delayed Until Spring 2014

By John Walker on October 15th, 2013.

Strangely enough I only badgered the poor, beleaguered PRs at Ubisoft this afternoon to see if there were any surprises in store for the release date of Watch_Dogs. I’d spotted that South Park: The Stick Of Truth doesn’t actually have a PC release date right now, despite the consoles being set for the 13th December in the UK, and wondered about their biggest Autumn title. Turns out I’m a proper, bona fide psychic. Very sadly, one of the most exciting-looking games of the year is no longer of the year.

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No Oceans, No Clarity, No Sense: AssCreed IV PC Delay

By John Walker on September 30th, 2013.

Well, it’s finally confirmed, and yup, it turns out that Ubisoft’s promises of avoiding delaying the PC build of their games haven’t exactly proven, well, true. The PC version of Assassin’s Creed IV, as speculated after a developer accidentally blurted the truth, will be released three weeks after the current-gen console versions. It’s now getting the same release date as the PS4/Xbox One versions. So it’s because it’s a vastly superior version and they can’t blow thei… no, because the Wii-U version comes out that day too. Oh, and three days later in Europe, too!

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Aaaand Secret World’s Issue Two’s Been Delayed… Again

By Nathan Grayson on September 14th, 2012.

Can you guys just release the issue already? My hand is getting really tired.

Yesterday, I told you to expect a giant pile of goodies underneath your Secret-World-mas tree today. And yet, unless you live in the future, you found nothing. I expect, then, that you are here waving pitchforks and torches aloft to run me out of town for my¬†deceitful¬†ways. But I didn’t do it on purpose. Honest! Instead, shortly after celebrating Issue Two’s imminent launch, Funcom realized it still had a lot of work left to do.

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FFS: Ubisoft Delay PC’s Driver: San Francisco

By John Walker on August 11th, 2011.

In-game shots.

Wow – it actually happened. Eurogamer confirms that Ubisoft have delayed the PC version of Driver: San Francisco. This is after explicitly stating they would not.

To put this in perspective: When Ubisoft announced that Driver: SF would carry their detested and grossly poorly-conceived DRM, a community manager at the @drivergame account helpfully tweeted,

“Bear in mind though that the PC version of DRVSF is released simultaneously to consoles.”

Since then it’s been confirmed that the PC version won’t support wheel peripherals, and just Monday Ubisoft confirmed to us that there will be no PC demo. I was tempted to add in that post, “Now we just have to wait for the inevitable eleventh hour delay”, but that would have been poor form. Turns out it would also have been correct.

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