Posts Tagged ‘delays’

Not Ass Creed: Revelations’ Launch Trailer

By John Walker on November 10th, 2011.

Here's what you can't play for another month!

The Assassin’s Creed: Revelations launch trailer has gone live today, to mark the game’s launch on Tuesday next week. Except of course it’s only launching on Xbox and PS3 next week, because as usual Ubisoft, after pretending it was going to come out at the same time, announced a delay. This time they were kind enough to make that announcement at the end of September, instead of at the very eleventh hour, but it remained just as depressingly predictable. But hey, we’re getting it on 2nd December, “only” two and a half weeks late. Compared to the five months for the first game, four months for the second, and four months for Brotherhood, it’s quite the fancy treatment! So, instead of a launch trailer, what with its not launching, below is a time-lapse film of thunderstorms.

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Lex, Looser: DC Universe Online Slips

By Quintin Smith on October 5th, 2010.

Pasteface Vs. Denimzilla in the ultimate crossover battle!

Remember how you were planning your whole November around the release of DC Universe Online on November 2nd? Well, now you’re FUCKED. The MMORPG has been delayed until “early 2011″. On the plus side, anyone who pre-orders the game before November 15th in North America will still get beta access by November 30th.

What reason could there be for a delay? I’ve come up with a few theories.
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Age Of Conan Delayed, But Looks Interesting

By Jim Rossignol on August 31st, 2007.

I have to admit that the MMOs we can expect in the next year don’t really excite me. The one that I hold a candle for is the mystic-barbarian romp Age Of Conan, which was beautiful-if-awkward when I played it earlier in the year. The developers at Funcom are keen to create a combat system which doesn’t just have you press a button and wait for the turn-based hitting to occur. Their solution is the ‘combat rose’ which allows you to pick your melee swings for both attack and defence, via a small mouse and key graphical interface. It didn’t really seem to work when I played it – one swing was much the same as another – and I understand that, after the closed beta, this was one of the systems that the team are reconsidering. The game has, it seems, been delayed until next year. Perhaps the beta did its job.

But there’s more to this beast than a weird control system, as I’ll report after the jump.

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