Posts Tagged ‘demo’

Tactical Terraforming: Imagine Earth

By Adam Smith on April 17th, 2014.

Imagine Earth’s demo reminded me of Project Godus, which is a bit like having a face that reminds me of the kid who used to bully me at school and showed up a decade and a half later in the toilets of a dingy nightclub, horribly drunk and tearfully apologetic. In both situations, the unintended reminder inspires a mixture of anger and pity that I’m choosing to call ‘angety’. Initially, Imagine Earth was a catalyst for ‘angety’. I played on though, clicking and collecting resources through the tutorial, and soon enough I was enjoying myself. The playfields are smaller than those in Godus and rather than expanding simply for the sake of it, Imagine Earth’s colonies must be balanced and controlled. Take a look, or try the demo now.

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Spike The Earth: KeeperRL Alpha

By Adam Smith on April 14th, 2014.

Every morning, my inbox contains at least one email pointing in the direction of a less complicated and/or complex Dwarf Fortress. There was a time when I believed in the dream of an approachable Dwarf Fortress with a friendly interface but I’m starting to think that even the slightest simplification invalidates the comparison. Dwarf Fortress is complexity, of simulation and control, and the games that do have something in common with it often have far more in common with more traditional management sims or roguelike adventures. KeeperRL, sensibly and pleasingly, plays more like top-down Dungeon Keeper than Dwarf Fortress with the edges smoothed and the corners cut. The alpha is available and crowdfunding has begun.

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Parkour And Recreation: Even The Ocean

By Adam Smith on April 14th, 2014.

Sean Hogan recently released a demo for Even The Ocean, the game that he is developing with artist/writer Jon Kittaka following the release of the marvellous, mysterious and melancholy Anodyne. The fruits of a cursory glance suggest that the game is a lo-fi platformer with survival and crafting elements – a genre most of us are intimately familiar with, whether through exploring Terraria or bounding between the stars. That first glance doesn’t reveal Even The Ocean’s depths though – it’s actually two games in one, a narrative adventure and a parkour platformer with a central energy conservation mechanic. Take a look. Have a play.

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Demo Of The Dead: The Blackwell Epiphany

By Craig Pearson on April 10th, 2014.

Follow me, readers. We shall wander through a metaphorical world of cardboard and shelves, passing things that once were but now are not. Here is one. It is labelled Human Sacrifice. Let us ponder the significance of the metaphor within this metaphor. Look, there’s one that says Leech Therapy. And over there is another that is labelled Whigfield. There is no box labelled War. Do you see? We are getting closer, closing in on the recent past–be careful to not slip on the Pogs–and the box of game demos should be just about… wait. That can’t be. It was here the other day. No! NO! That means we can’t stop game demos from being released. They said this day would come! NoooOooooOOOoo...

Wait. That’s a good thing. Everyone release demos! What’s that, Wadjet Eye Games? You’ve released a demo of The Blackwell Epihpany? Hooray!

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The National Espresso: Caffeine Demo And Crowdfunding

By Adam Smith on March 31st, 2014.

What is a Monday morning without Caffeine? A dangerous ravine packed with razor-sharp rocks at the end of the weekend’s gleaming superhighway. I don’t function particularly well until I’ve had my first coffee of the day, which is why I’m so grateful to the galaxy’s caffeine miners. Now seeking crowdfunding over at Indiegogo, Caffeine was last featured on these pages when I first spotted a nifty trailer that displayed its sci-fi horror charms to good effect. Since then, a demo has emerged, showcasing the game’s previous incarnation as an Unreal Engine 3 entity. The release version will be constructed using Unreal Engine 4, and takes inspiration from the spooky works of Monolith, including F.E.A.R. and Condemned. New trailer below.

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Where Time Becomes A Loop: Moebius Demo Released

By Alice O'Connor on March 29th, 2014.

Piazza San Marco, right next to the Doge's Palace. Doge. Get it? Right? Doge. Guys?

Our John certainly enjoyed Jane Jensen’s Moebius when he got to play it last year, but how has the adventure game changed over the last eight months? And do you truly trust John anyway? You can test both Moebius and your gamepatibility with John through a demo for Jensen’s new point-and-clicker, available now for Windows and Mac.
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Temple Of The Muses: Spirit

By Adam Smith on March 27th, 2014.

Writing about Spirit is a rare pleasure, not only because it looks like a lovely riff on the same ideas that Sword & Sorcery EP lovingly explored, but also because it has a Kickstarter campaign which has already met its goal. And there’s a demo (Win/Mac). The pressure is off, although there are stretch goals, including the rather grand promise of a world double the size of that originally planned and an entire spiritual sequel. The player controls a man who has retired to a remote mountain village but he cannot rest. Beyond a nearby valley lies an ancient temple and he sets out on a journey to visit that temple. The journey may be spiritual. The temple may contain zombies.

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Raising The Bar: Dead Synchronicity

By Adam Smith on March 25th, 2014.

John has already written about Dead Synchronicity: Tomorrow Comes Today. It’s a promising point and click adventures so, try as we might, it was impossible to prevent him from singing the praises it was due when the project arrived on Kickstarter. With 18 days left on the clock and $30,000 to raise, the Kickstarter is still a good distance from the finish line in both senses. Updates have been regular though and the latest combines my two greatest loves – artistic creation and a barman. Both tend to the spirits.

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Call Me Anytime: Echo Of The Wilds

By Adam Smith on March 19th, 2014.

WHAT IS THAT SHAPE IN THE BOTTOM LEFT CORNER? THIS GAME IS NOT AS TRANQUIL AS YOU THOUGHT

I was less than thirty seconds into the trailer for Echo Of The Wilds when a quivering sense of outrage overcame me. The scenes in the trailer alternate between mysterious, peaceful, beautiful and spooky, and it was the combination of these things gathered together that caused me to flip the desk over, bellow an obscenity and snap a pencil in two.

The source of my fury was obvious – why the hell has nobody told me about Echo Of The Wilds before now? I was sure that a search of the archives would reveal that John or Graham had already have nodded in its direction approvingly. Not so. Well, take a bloody good look because it’s a gorgeous and mysterious wilderness survival adventure and it’s OUT NOW WITH A DEMO AND EVERYTHING, FER CRYIN’ OUT LOUD.

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Just In Time – Dead Synchronicity: Tomorrow Comes Today

By John Walker on March 13th, 2014.

There are times when I wonder if I’ve had enough of point and click adventure games. They were the most important games of my youth, and represent many spots in my top ten, but perhaps I’m after something new these days? Except, then I play a good one and I realise it’s just because there’s so much dross. From a place of no expectations at all, I found that “Oh yeah,” reaction being elicited by the (horribly named) Dead Synchronicity: Tomorrow Comes Today – it’s a properly interesting, traditional point-n-click, and that the advanced build I played is only the first half hour has made me really rather disposed to want to carry on. Which means I should probably contribute to the just-launched Kickstarter.

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Smart Moves: Galactic Command Echo Squad SE

By Adam Smith on March 13th, 2014.

The last mention of Galactic Command on RPS was so long ago that I thought the special edition that appeared on Steam at the beginning of the week was a new game with a cumbersome name. Not so. It is, in fact, a remastered release of 3000AD’s 2009 space combat sim and a demo is available for those seeking an alternative to Elite. Any mention of 3000AD president and lead developer Derek Smart risks diverting attention away from the company’s games – he is to the online spat what Molyneux is to the overblown promise – but the re-emergence of Galactic Command is timely and makes Kieron’s 2009 interview with Smart a fascinating piece to revisit. Details on the game and interview follow.

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