Posts Tagged ‘demo’

Get Ur Hadr On: Atom Smasher

By Alice O'Connor on September 29th, 2014.

Here's one I didn't make earlier.

Oh you think you’re so fancy, commanding giant armies, flying planes, driving trains, creating chemicals, and single-handedly gunning down every demon in Hell. Yeah, well, I bet you can’t build a particle accelerator. Go on, try Atom Smasher without watching a tutorial. It’s a short free engineering sim prototype about piecing together sensors, accelerators, colliders, coolers, electrical substations, and so many wires and pipes to make a functional particle accelerator. It’s still early days for the game, but pleasing enough to warm up the sluggish skulljelly on a Monday morning.

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FYI, Master Spy Demo And Trailer Offer Impossible Mission

By Graham Smith on September 29th, 2014.

A platform game! What’s this one about – controlling characters across dimensions simultaneously, cloning yourself infinite times to navigate metaphorical gloomspaces, or time travelling to work co-operatively with future and past versions of yourself? Waitaminute– Master Spy is platform game that’s actually about jumping!

And with considerable style, in both its conspiracy-laden pixel art cutscenes and its stealthy, obstacle-dodging platform hopping. The latest trailer represents both in ways that make me excited, and the demo backs it up.

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All You Can Eat: Pac-Man CE DX+’s Trial Week

By Alice O'Connor on September 24th, 2014.

Wakka wakka.

Look, I can understand why you might not have played Pac-Man Championship Edition DX+. That name, for starters. One imagines Namco Bandai scraping the bottom of the cash-in barrel, breaking through the bottom, digging down into the ground, grabbing a clawful of gravel and throwing that in one’s startled little face. Oh, but it’s so far from that. It’s barely even a Pac-Man game.

PMCEDX+ is a reflex-y arcade game a bit like Snake in a maze with ghosts and colours and great bleepy-bloopy noises. It’s pretty nice. And it’s free to play all week on Steam, so do have a look.

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Faceted Flight Zips Through Magical Hovering Rings

By Alice O'Connor on September 22nd, 2014.

Multi-faceted.

I felt a terrible familiar pang watching a tourist whack people with their giant backpack on the Paris Metro during my hols last week. They had the same problem as I do with first-person driving or flying games: I don’t know how to move with all that unseen mass. Unable to drive or fly, I understand first-person views as controlling a me-sized body, so I slam my passenger side into walls and clip my wings on trees. I’m awful at arcade flight game Faceted Flight, but perhaps you might take better to zipping around and flying through rings? I dread to imagine how bad I’d be using its VR support.

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Real-Time Tactical Action: FIFA 15 Demo

By Alice O'Connor on September 10th, 2014.

He's feeling down because we lost 5-0.

Our Adam often writes posts about EA’s FIFA games, but as he’s off on holiday this week (sitting in a quiet, dark room, for all I know), I’ll have a crack at this one. Hey there, FIfans! (I imagine that’s the term.) EA yesterday released a FIFA 15 demo, so we might finally answer the question on all of our lips: have they managed to keep the action lively for the fifteenth game (fifteen! can you imagine?) in their real-time tactical series? I strapped on my leg armour to find out.

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Point ‘n’ Click ‘n’ Laugh ‘n’ Kickstart: Paradigm

By Ben Barrett on September 10th, 2014.

Paradigm and its demo brought the LucasArts adventure classics to mind immediately. It’s got its own strange world, set in a ’70s vision of the future with massive computers and chunky machinery the backdrop to a dystopian, mutated landscape. The titular main character is a genetic experiment gone wrong. Supposed to be the perfect child, he instead came out as “the ugliest protagonist in gaming.” Likely the mildest of the cast, he’s joined by a computer addicted to Internet chatrooms, a beatboxing egg plant and a drug-addled astronaut. It’s the wacky work of solo dev Jacob Janerka, who’s taken it to Kickstarter looking for $14,000 Australian (~£8,000).

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Android Nightmare: 2D Horror Uncanny Valley’s Demo

By Alice O'Connor on September 8th, 2014.

Nothing uncanny about it--that's just plain awful.

We’ve had a gander at the android nightmare of Uncanny Valley before, at its dark laboratories draped in synthflesh and filled with mannequins and metal skeletons. Now you can wander those frightful places, ducking behind servers and fleeing from horrible things, as developers Cowardly Creations have release a demo for their 2D survival horror. Boo! Don’t worry, that was just me attempting to startle you with onomatopoeia, not a robot trying to assume your identity… this time.

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Spend A Quiet Few Minutes With Loop

By Ben Barrett on September 3rd, 2014.

Not quiiiite right

I have learned one very important thing from Loop: all games should have an ambient rain slider in their sound options. I’ll be contacting our John to get it on his next list. It is that most tranquil, serene of things and matches this simple puzzle game marvellously. You move hexagonal pieces around until lines of colour match up, flowing together in the titular loop. Developer John Cullen has deliberately included no elements that lead to a fail state or frustration, so you can go forever until you work each puzzle out. It’s not finished yet but you can play a demo of the first six levels.

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Tricks And Tomes Will Break Your Bones: Runers

By Adam Smith on September 2nd, 2014.

It is not a photogenic game but it is handsome on the inside

Now this here story I’m about to unfold took place back in the early afternoon – just about the time of my deep submersion in a different game altogether, an enormous, deep RPG. I only mention it because sometimes there’s another game…I won’t say a masterpiece, ’cause, what’s a masterpiece? But sometimes, there’s a game. And I’m talkin’ about Runers here. Sometimes, there’s a game, well, it’s the game for its time and place. It fits right in there. And that’s Runers, on Steam this afternoon. And it may be a roguelite game…but sometimes there’s a game, sometimes, there’s a game. Aw. I lost my train of thought here. But… aw, hell. I’ve done introduced Runers enough.

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It Got Out: Containment Protocol Demo

By Ben Barrett on August 29th, 2014.

I first saw Containment Protocol at Rezzed this year when the large banner showcasing its simplistic, beautiful art style immediately caught my eye. It’s difficult to describe in ordinary genre terms, but it’s close to a survival/exploration game. You remotely control a quad copter exploring an abandoned scientific facility, only able to see via its lidar scanning the surroundings. It’s atmospheric to the max–sounds echoing in empty corridors, clinical beeping coming from the automated defenses of the facility. You can explore too, as solo dev Byron Atkinson-Jones has dropped a new in-browser demo on its site (the build he’ll show at EGX, in fact).

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Makoa And Meercats: A Rite From The Stars

By Adam Smith on August 28th, 2014.

A Rite From The Stars is an adventure game, inspired by nineties classics and modern marvels alike. The setting and plot are interesting, but we’ll move on to that in a moment because there are far more important statements on the Kickstarter page. Developers Risin’ Goat (only enough in the budget for one ‘g’) claim that the game will not feature ‘pixel hunts’, ‘pointless walks’ or ‘boring inventory management (also known as “Use the stick in everything until it works”)’. I reckon all three of those things should have been left on the Lucas and Sierra cutting-room floor a long time ago, along with almost every puzzle in The Dig and the many deaths of Roger Wilco. A Rite From The Stars isn’t simply emulating the past and I’m grateful for that. The Kickstarter has eight days left on the clock and $15,000 of a $40,000 target left to raise.

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Build-A-Youth: The Sims 4′s Character Creator Demo

By Alice O'Connor on August 19th, 2014.

That's what young people look like nowadays, isn't it?

No matter what’s removed or added or changed or bro-ised with The Sims 4, we can be fairly certain it’ll allow one thing: making goofy-looking folks. But lawks a lummy, Maxis have only gone and released that part for free! The ‘Create A Sim’ character creator has been yanked out of the full game to make a demo (or we can treat it as simply a cool toy for everyone to play with). Nab it from Origin. This came out last week, but we overlooked it in all the fuss and bother of Gamescom. Luckily, pulling silly faces is timeless.

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Games Journo Sim: Always Sometimes Monsters Demo

By Alice O'Connor on August 18th, 2014.

For all the jokes about Doritos, the slider is actually the official snack of games journos.

“Brilliant but flawed” is how Ben described Always Sometimes Monsters, an RPG which sprawls and branches and reacts in squillions of ways depending on who and how you play. You’re a struggling writer making one desperate lunge at life, out of money, kicked out your apartment, and pining for a lost love. It’s perhaps a hard sell, so last week developers Vagabond Dog released a demo with an extra framing narrative to perfectly fit that horrible loser theme: you play a games journo who goes to the launch event, plays Always Sometimes Monsters, then writes a review.

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