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Posts Tagged ‘demo’

Resident Evil: Revelations Reveals Demo

By John Walker on May 16th, 2013.

Games of tag get serious with the undead involved.

I can see you, sat there, your forehead resting on your spread finger and thumb, as you stare into the blankness. You’re in a dilemma (great cars). You perhaps want to play Resident Evil: Revelations, but you played Operation Raccoon City and you still have the dreams. Lift your weary face! I am here to help! There’s now a demo.

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Survival From The Top: Survivor Squad Demo

By Jim Rossignol on May 15th, 2013.


Adam has posted before about top-down survive-versus-zombie-apocalypse game Survivor Squad, but now there is more to say! Developers Endless Loop have released a demo of the game as a part of their Greenlight campaign. Why not try it and give them a Greelightian thumbs up if you like it? I think that’s the idea, anyway.

Oh and there’s a trailers below, in the dark.
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Among The Sleep Demo Crawls Among The Living

By Nathan Grayson on May 15th, 2013.

The night is dark and full of terrors. No wait, those are just rocking horses.

Babies are the truest scions of terror. They represent the most primal, universally relevant fears we humans can have: responsibility, loss of freedom, uncontrollable fecal matter, etc. Among The Sleep, however, is not a horror game about raising an infant (although, thinking about it, that could be incredible), but rather being one. It teeters onto the scene at a good time, given that small-time survival-horror’s been hit by the Slenderfication Beam and the Dead Spaces and Resident Evils of the world don’t seem to understand that it’s not particularly scary to be the unstoppable monster that slaughters everything. A breath of fresh (read: putrid and rotting, with a hint of squash-flavored baby food) air is much appreciated right now, and you can have a go at it this very second. So hop to it. Oh, but don’t step on the cracks. As we all learned from our childhood peers on the playground, lives are at stake.

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The Flare Path: Ascension Day +1

By Tim Stone on May 10th, 2013.

Mr. Petrie (R.E.) is minutes away from losing control of 2C again. The Ascension Day questions started harmlessly enough (“How fast did he go up, Sir?”, “Did he wave to the Apossums?”) . It was only when Angela Jessop opened her mouth that the lesson began to disintegrate. Angela is of the opinion that Daedalus and Icarus were frauds, and Jesus was, technically, the first aviator. Her assertion that the Son of God probably owned an invisible helicopter, is, like all of Angela’s assertions, difficult to dispute. Mr Petrie mumbles something about omnipotence then closes his eyes, surrendering to the growing hubbub. Mentally he’s already at home, a glass of chilled Budvar in his hand, an evening of undisturbed Formula Truck and DCS UH-1H Huey stretching blissfully ahead of him. Read the rest of this entry »

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In Brightest Day, In Blackest Night: Schein Demo

By Alec Meer on May 8th, 2013.

Schein like a schtar

Schein‘s a puzzle-platformer looking for crowd-funding. I should probably get a special button fitted to my keyboard which automatically types “a puzzle platformer looking for crowd-funding”, actually. But Schein also has a demo, showing off its light-based conundrums and slightly Limbo-esque vibe, which makes it much easier to say something useful about.
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Cycle Of Life: Trials Evolution Evolves A Demo

By John Walker on May 8th, 2013.

When one of the finest PC releases of 2013 is a side-scrolling motorbike game – Trials Evolution: Gold Edition – I can understand that some who’ve not played the Trials games before might be confused by concept. Fortunately there’s now no excuse for not having a play of this ridiculously fun game, as at last there’s a demo.

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Impressions: Communist Document Thriller Papers, Please

By Nathan Grayson on April 16th, 2013.

Yes, a document thriller. Papers, Please is a compelling, edge-of-your-seat game about carefully scrutinizing forms. And it’s so clever that I don’t even know where to begin. But I suppose you’ll need to know what it is first, won’t you? Papers heralds from Lucas Pope, creator of the similarly socially conscious Republica Times, but this time you’re in charge of your maybe kinda probably definitely fictionalized Soviet homeland’s border. Or rather, you’re the person who makes sure everyone else has their paperwork in order. If you mess up, you get fined, and that means your family withers to chalky bone under the weight of starvation and sickness. Also, there are some very sinister sorts looking to slip past your iron stamping hand of ultimate justice, so perhaps more hangs in the balance than your benefactors are letting on. Read on for my impressions of the beta demo, and then – if you’re feeling so inclined or swollen with fictional nationalistic pride – give it a try yourself here.

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Instadamn: DreadOut Demo

By Adam Smith on April 3rd, 2013.

The Fatal Frame/Project Zero series should certainly be on PC because, ideally, everything that I enjoy would be available as a digital download right here at my desk, including Little Creatures pale ale and a really good bowl of Tom Kha Kai. Taking photographs of terrifying ghosts is a petrifying pastime and the third game, The Tormented, performs some brilliant and noteworthy tricks in psychological and narrative level design that have been sadly overlooked. DreadOut is an Indonesian horror game that closely resembles Fatal Frame, with third person wandering, first person photography and ghosts drawn from local folklore. I spent an hour with the demo this afternoon and found it unpleasant enough to warrant a mention.

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Once Morph, With Feeling: Dominique Pamplemousse

By Alec Meer on April 2nd, 2013.

I kinda want a plasticine laptop

Like The Neverhood? Like Sam & Max? Like charmingly ropey singing? Then you’ll have some sort of feeling about Dominique Pamplemousse, a point and click adventure game which I feel joyfully compelled to call Claymation Noir.
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Impressions: Ultratron

By Adam Smith on March 20th, 2013.

I just noticed that the spotlights are following me and that arrows flash at the side of the arena right before a power-up twinkles into view, hovering across the screen and leaving trails of excitement. Everything leaves glowing tracks or showers of sparks. Sometimes, naturally, the power-up is a score-spewing giant fruit. Ultratron is arena-based, robot dismantling particle heaven.

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Space Chickens! Humans Must Answer Beta Demo

By Cara Ellison on March 18th, 2013.

EGGCEPTIONAL character design
It is not every day that one gets to write about space chickens. But today RPS has scrambled me, Dame Cara of Ellison, to inform you that the lovely space avians at Sumom Games have served their eggchick Humans Must Answer up on a platter for us to have a morsel of. It features Colonel Ram and Professor Bez (pictured) as your guiding companions aboard the shooty-ship The Golden Eagle.
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