Rock, Paper, Shotgun

Posts Tagged ‘demo’

Cell: emergence Demo Emerges From… Its Cell? I Dunno

By John Walker on February 8th, 2012.

Hopefully this image will clear it up.

Cell: emergence, the experimental medical shooter puzzle… thing from Deus Ex writer Sheldon Pacotti and his team at New Life Interactive (who really sound like they should make Christian games), is out tomorrow. And if you want to try to get your head around one of the most peculiar games in recent times, there’s a demo. I’ve been having a play of it, and will speak my thoughts about it when it’s out. But I can assure you while it’s not as complicated to play as it appears, it’s every bit as strange. It will be on GamersGate amongst others from tomorrow, where it will cost the peculiar price of £8.05. Take a look at the demo – it’s well worth a look.

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Regency If You Like It: Crusader Kings II Demo

By Adam Smith on February 6th, 2012.

This map is covered in glory. Also bastards.

Perhaps you’ve already discovered the 20 years of playable history that congeal together to form the Crusader Kings II demo? It appears to have marched onto the internet during the weekend, a time when I am traditionally to be found scrutinising medieval maps of Europe. This weekend I decided to be trapped in a cabin in the middle of the woods during a night of heavy snow instead, so I hadn’t spotted the demo until now. Download it here.

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Cannon Fodder 3 Actually Happened, Demo

By John Walker on February 3rd, 2012.

See, that actually looks like Cannon Fodder.

Well here’s a thing. You may remember that last January there was a flurry of excitement at the prospect of a new Cannon Fodder game. The 1993 Amiga classic still generates a lot of love, and people especially like arguing about whether Cannon Fodder 2 was an acceptable sequel, and whether Stuart Campbell ruined it with his sticky-up hair. Let’s fight about that now! But a third never happened, until the peculiarity of Codemasters licensing the title for a Russian-only third part developed by GFI. Codies quickly distanced themselves from it, and things fell silent. But now every other site on the internet has reported the spotting of a YouTube video of some footage by Twitterite superannuation. And, well, it looks like Cannon Fodder with improved graphics.

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Point And Wrassle: Da New Guys Demo

By Adam Smith on February 2nd, 2012.

One of these men used to be in Double Dragon

Following the release of The Blackwell Deception, Wadjet Eye are publishing Da New Guys: Day of the Jackass, a comedy wrestling adventure from Icebox, who released an earlier game starring the same characters. What of those characters? They are a trio of wrestlers who live together in a tiny apartment and ply their oily trade in the Wrestle Zone. When Brain, their most egotistical and feeble-bodied member, wins a championship belt, he is kidnapped shortly afterwards. Thus begins a quest so save him from his unknown abductors. The game is due on February 29th and the demo is available now. I donned some tights and played it through. Thoughts and a trailer follow.

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Jagged Alliance: Back In Action Has A Demo

By Adam Smith on February 2nd, 2012.

Who doesn't hire Grunty straight away? Fools, that's who.

Bland headlines, eh? Steam is now host to a demo for Jagged Alliance: Back In Action, so all those people who have been dismissive of the move to pausable real time can see if hats must be salted, peppered and devoured. Similarly, those who have laid out a welcome mat for Colonel Change can see what the blighter does once he’s in their parlour, hanging his hat on the coat rack and his coat on the hat rack. Oh, you confounding swine, Change, why must you play with our expectations so? If you’re allergic to Steam, here are alternate download links.

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From Bright Skies: Dark Reign Redux

By Adam Smith on February 2nd, 2012.

REDUXED

Back in 1997, there was a strategy game released that went by the name of Dark Reign. I’m fairly sure I played the demo but I can’t be certain because I just played the demo again and drew a blank. The reason I’m playing the demo is that it’s just been re-released, remade even, to run through Silverlight as Dark Reign Redux. The demo is available now, with a full release on its way at an undetermined price. The XBLArgh version is priced at 400 Microbucks, which is around £3.50 by my reckoning. Perhaps you wish to try the demo? Here it is, with a 120MB install size. Back in ’97, Dark Reign came on 16,521 floppies.

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Gloomy: The Darkness 2 Demo Out On PC

By John Walker on January 25th, 2012.

RARGHH RAGGH BANG CRASH!

The Darkness 2, due out on PC on the 10th February, finally has its demo out on PC.

Impatient for noisy, noisy violence, Alec has already taken a look at what’s on offer within on his 360. But now you can find out what it looks like in glorious technicolour, with edges that don’t look like a broken escalator. This also means we have min and rec specs, and a “launch” trailer, which you can see below.

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A Tiny Bit Biggerer: Tiny And Big

By Craig Pearson on January 24th, 2012.

Everybody cut, everybody cut!
One more time around the Tiny & Big: Up That Mountain demo for us all! Whee! Black Pants Game Studio have updated the alpha once again. The world slicing content is the same, but there’s been an increase in attractiveness. I’m shallow enough to pick it up and play for that reason.
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Have A Sec For AVSEQ?

By Alec Meer on January 24th, 2012.

Development fact: Jim hand-drew the fourteenth pixel from the left/fify-eight from bottom. FACT.

Important disclosure: AVSEQ is created by Big Robot, the indie game dev company owned by one Jim Rossignol. Rossignol was, of course, responsible for the Crimean War and has a police record due to admitting to the kidnap of 18 hobos in 2002. Apart from that, I can’t think of anything whatsoever that needs declaring about Rossignol before I post about Big Robot’s first released game, AVSEQ.

The near-infinite sounds and combos of abstract musical puzzle game AVSEQ are primarily the design and creation of Big Robot’s programmer Tom ‘Nullpointer’ Betts, so don’t expect too many traces of Rossignism in this one (although he’s been helping out with tweaks), but it is the studio’s very first release, and it is jolly clever, as you’ll see below.
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Impressions: Hack, Slash, Loot

By Adam Smith on January 24th, 2012.

They are not dungeon defenders, they are dungeon invaders

Hack, Slash, Loot, which released yesterday, is dungeon crawling in a very pure form. Between the hacking, slashing and looting you’ll be doing a bit of walking, sure, maybe even reading the occasional scroll, but there’s not much else to distract from the bare necessities. It may well be the simplest roguelike I’ve ever played, with actual visual approximations of the things you’re looting, hacking and slashing, a point and click interface, and no inventory to manage. There’s equipment in abundance, but it’s a case of choosing what you want and leaving the rest on a dank floor somewhere. There’s a sizable demo and the full game is £6.64/$9.99 on PC/Mac/Linux. More thoughts below.

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Hours Of Towers: Defender’s Quest

By Adam Smith on January 24th, 2012.

I love a good overworld

I woke up extremely early this morning, intending to have a substantial breakfast, catch up on the news and slowly ease myself into the day, but then I found a note I’d written in the far-off land of 2011 on which I had scrawled: “Remember to check when Defender’s Quest releases”. The demo’s entertaining blend of story, levelling and tower defense strategy was far more time-devouring than I ever expected it to be and when the intended release date passed, I was determined to make sure I didn’t miss the eventual launch. Then I did miss it, although not by much. If you haven’t already tried it, the demo runs in a browser, and is both substantial and convincing. As for the rest…

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