Posts Tagged ‘demo’

Stop! Sign Motion Demo Ahead

By Alice O'Connor on December 16th, 2014.

My favourite road sign is the graffitied 'STOP for me it's the CLAW'

A world where people in traffic signs and other warning notices are alive, and can run, jump, and swing on bits from other signs? That’s a nice setup for a quirky aesthetic, that, and it’s the idea behind Sign Motion. We’re taking a child escaped from a school crossing sign on a merry adventure of puzzle-platforming, doing all the rope-swinging, crate-pushing, obstacle-dodging, poison gas-avoiding one would expect from the genre. What’s going on beneath an interesting look? You can feel for yourself, as a demo has arrived a while after its release on Steam.

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Huah! CoD: Advanced Warfare Multiplayer Trial Weekend

By Alice O'Connor on December 12th, 2014.

What happens if I press- oh no! Graham! It's doing that purple beam again.

More than any Call of Duty in a long time, I fancy a crack at Advanced Warfare. I want to see how those exosuits and zany futuristic weapons shake up what was already a pretty fast for a modern FPS, but I’m not curious enough to splash out – strewth! – £40. Thankfully, the multiplayer side is free to play on Steam this weekend, so I’m downloading that now. One minor issue: the download is 36.5GB, so you might not have much time left to play by the time that’s finished.

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Keep Scrollin’ Scrollin’ Scrollin': Mojang Release Scrolls

By Alice O'Connor on December 12th, 2014.

Hand down, hand up, draw up, draw up.

Well then, here it is: the second game from Minecraft developers Mojang. Scrolls officially launched yesterday, after almost two years in paid beta. The virtual collectible card game/board game was never going to be the next Minecraft, and they never intended for it to, so hey, let’s forget all that and talk about what it is. It’s out, for starters, at a new lower price of $5 (£3.20-ish).

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Order From Chaos: Loop Released

By Alice O'Connor on December 4th, 2014.

Have you heard the theory of the Möbius? I'll tell you later.

Loop is, from what I’ve played, a fine and calming little puzzler. Rain hisses quietly and we add plips, splashes, pangs, and chimes as we swap tiles around to untangle jumbles and complete coloured loops. It is gentle. Then we find ourself on a puzzle with a rotating tile which clicks and creaks like a horrible handbrake. But please, don’t mind that noise too much. Perhaps it provides balance to the calm, reminds us not to get lost in this world of rope and rain. Do download the demo and give it a go, now that the game’s released.

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Sokobanology Lessons: Polyology

By John Walker on December 4th, 2014.

Presumably after spotting my request for suggestions of games to be played over a puky little shoulder, former Crytek UK developer Ben Parbury (Gridlock Interactive) got in touch to tell me about his first independent project, Polyology. A puzzle game that takes a handful of Sokoban and mixes it with a dash of Nikoli-style symbol matching.

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Drill, Baby, Drill! The Joylancer

By Alice O'Connor on December 1st, 2014.

DRILL.

Look, I entirely agree with you about The Past: let’s not venerate it, but instead gut it, skin it, burn its flesh, stir its ashes into our daub, and stitch its hide around a silver birch beyond the wall as a warning to future Pasts. So please do understand that I’m posting about The Joylancer: Legendary Motor Knight not because “Ooh doesn’t it look like one of those old video games?”

The currently-on-Early Access 2D action-platformer has fun fighting inspired by Devil May Cry 4 and Platinum Games, and has a demo, and is on sale now, and that’s why I’m posting about it.

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Long Distance Caw: The Crow’s Eye Demo

By Cara Ellison on November 30th, 2014.

Should have called that electrician

The title of this game made me think of 1) Captain Birdseye and 2) a ‘Crow’s Nest’, you know, that pirate lookout post thing on tall ships. So now what I am thinking of is a game where you play Captain Birdseye on a mission to go and get some tasty fish fingers and you are travelling the high seas in the Crow’s Nest to locate some fish fingers that some nasty fish finger bandits have dumped in the sea. In this scenario the fish fingers float, so you can scoop them up with a net and then put it in your treasure chest so your mum can heat them up later.

It turns out that The Crow’s Eye is actually a suspense-laden first-person ‘terror’ adventure with hints of crafting. So. I guess there’ll be no fish fingers?

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Tiny Questing: Attack Of The Labyrinth Demo

By Laura Kate Dale on November 29th, 2014.

Attack of the Labyrinth

Grand music and tiny adventurers have always been a thing for me; I absolutely love seeing adventurers dwarfed by the scale of their quest. Zoomed-out cameras, sweeping music with a sense of doom, a hero who seems far from a match for his surroundings… Attack of the Labyrinth was not on my radar whatsoever until this morning, but I’m now really interested in seeing more from this miniature adventure. Thankfully there’s a playable demo out now for the game as it launches into paid beta.

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Elaborate Safety Measures: Defense Grid 2 Gets a Demo

By Laura Kate Dale on November 29th, 2014.

DF2

Alec reviewed Defense Grid 2 in September, a game about building elaborate techno mazes to try to keep waves of enemies away from magical power cores. While the first Defense Grid was a great experience wrapped up in a quiet solitude, Alec was unfortunately pretty put off by the new narration, which came a little too close to zany for his comfort. However, maybe you don’t mind a little over-the-top weird with your tower defense? Maybe you want to see if it’s really that irksome? Maybe you enjoyed the first Defense Grid enough to want to give this new one a try? If that’s the case, this is the news story for you. Defense Grid 2 now has a demo on Steam. Hooray!

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Bloody Days – Chivalry: Medieval Warfare’s Free Weekend

By Alice O'Connor on November 21st, 2014.

He is both armless and harmless, do you see?

Hey, it’s the weekend: relax. Kick back. Kick your shoes off. Treat yourself. Have a banana. Have a cup of good, hot, black coffee. Have a beer. Take a nice long shower. Soak in the bath. Read a little. Stab a man. Sit under a tree in the rain. Go for a nice walk. Stomp over the corpses of your conquered foes. Chat with a close friend. Swim in a pond. Swim in rivers of blood. Crack a man’s skull with a maul. Murder. Mutilate. Conquer. Kill.

First-person meleer Chivalry: Medieval Warfare is free to play this weekend on Steam, see.

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The Tentacles Of Time: Kelvin And The Infamous Machine

By Adam Smith on November 21st, 2014.

How pleasing that a game about time travel should have such a perfect sense of timing. Kelvin and the Infamous Machine is a point and click adventure in which an inept research assistant must skip through time, inspiring great inventors and artists to fulfil their historical roles. It arrives on Kickstarter shortly after we cast our eyes over Thimbleweed Park, the Lucasarts throwback from the minds of Maniac Mansion creators Ron Gilbert and Garry Winnick. Time travel? Pointing and clicking? Where are the tentacles? Seek them in the demo and trailer below.

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Gothic Americana Adventure: Fallow

By Alice O'Connor on November 19th, 2014.

Oh. Sure.

‘Music I enjoy persisting on my desktop once I’ve alt-tabbed out’ isn’t at the top of my Official List Of Things I Look For In Games which guides my every professional decision, but I certainly do appreciate it. Playing Fallow’s demo, I’ve left sonambulist Isabelline standing in front of monuments to the families who died to a mysteries ancient danger that swept the Americas, because it’s playing twangly guitar with soft wailing (musical saw, perhaps?) over crickets chirping. The adventure game’s stirring up ace eerie and mournful gothic Americana, you’ll see (and hear).

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FIFA Parody PES 2015 Has A Demo

By Alice O'Connor on November 17th, 2014.

Republicans vs. royalists.

I know what you’re thinking: “Hey, that looks like FIFA!” I thought the same about PES 2015 when I noticed it out on Steam, but let’s not jump to conclusions. Yes, it’s shooting for the same sort of real-time tactical action which I found in FIFA, but playing the demo that arrived a few days after launch shows it’s quite different. While the FIFA demo was heavy on lore, pomp, and flash, PES’s demo skips the fluff to create a more slimline, irreverent, and slightly retro take on the ritualised combat of goalzones and bombwarders. Kinda.

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