Posts Tagged ‘demo’

Occult Detectives: Dog Mendonça & Pizza Boy Kickstarting

By Alice O'Connor on October 29th, 2014.

Chillaxing with a gargoyle's head and a demon in a child's body.

You get the idea: magic is real and so are ghosts and ghoulies and monsters and Lisbon is full of ‘em and you’re the sidekick to a werewolf occult detective. I haven’t read the comic book that Kickstarting adventure game The Interactive Adventures of Dog Mendonça & Pizza Boy is based on, but it’s a simple premise and I’m glad the demo they’ve got out drops you straight into this rather than blab on. Things are weird and kind of funny, and you need to collect items and combine them and solve puzzles for reasons you don’t fully understand. It’s worth a play, even just to smile at how pretty it is.

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Sid Meier’s Demo For Sid Meier’s Civilization: Beyond Earth

By Alice O'Connor on October 27th, 2014.

A new life awaits you in the off-world colonies.

Civilization: Beyond Earth is, as I understand it, an alternate ending to Mad Max Beyond Thunderdome. What happens after the kids reach Tomorrow-morrow Land? Does Aunty Entity rebuild civilization? Will Max return? And what about supposed sightings of Ironbar Bassey with a gentle brute bearing more than a passing resemblance to Blaster?

You can find out now, if you aren’t already playing, as Firaxis have released a demo. Click that ‘Download Demo’ button over on Steam. I’ll give it a go too, actually.

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Today In Real Game Names – REVOLVER360 RE:ACTOR

By Ben Barrett on October 26th, 2014.

Well, you’re not going to be unable to find it from googling, at least. REVOLVER360 RE:ACTOR, which I’m bowing to the capitalised stylisation of because it’s rad as hell, was brought to my attention by a comment in this weeks What Are You Playing? The ridiculosity of its name grabbed my interest, followed by its light-show visuals and thumping soundtrack. It’s a standard bullet-hellish blaster, with the neat gimmick of being able to rotate the world to dodge bullets and flank enemies. Available for a while, it’s just made the jump to Steam with the help of Playism, who seem to be the latest publisher cashing in on non-English indie games’ lack of exposure. There’s a demo available from developers Cross Eaglet’s Japanese website. Some thoughts on that and a trailer if you can angle yourself right.

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An Inkling Of Adventure: Octopus City Blues Demo

By Adam Smith on October 20th, 2014.

Octopus City Blues is an adventure game set in a city built around a giant octopus. So far, so weird. The player character sounds about as odd as the setting, as well as containing an apparent nod to fans of the Franz in his name – “Assume the role of Kaf Kafkaryan, a cowardly middle-aged octopus blood junkie and tentacle trimmer”. Plagued by strange dreams, Kaf journeys into Octopus City’s underbelly and uncovers a conspiracy, which looks like it might involve a cast of wretches and bizarre enough to make you cough up your naked lunch. The demo is available now and there are some suggestions as to how it should be played below.

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Crying, Walking, Stabbing, Talking Living Doll: Killing Floor

By Alice O'Connor on October 17th, 2014.

Nope.

I do enjoy how Killing Floor’s monsters look like people in Halloween costumes, the sort of thing one could make with a few hours and some household supplies. Given me a black bodysuit, some tights, cotton wool, pipe cleaners, socks, and wire coat hangers, and I’ll make you a Crawler that’ll win you pity in your office costume contest. Unsurprisingly, Killing Floor gets into Halloween in a big way.

The co-op survival FPS’s annual spooky event launched yesterday, and KF is also part of Steam’s ten-game Free Weekend Weekend, so all and sundry can come fight the horrible, horrible dolls that are murderous and horrible.

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From XCOM To Payday 2: Steam’s Free Weekend Weekend

By Alice O'Connor on October 17th, 2014.

We'll start with XCOM, then move onto Killing Floor, then...

I do miss demos. These Steam free weekends, where the full version of a game is opened up for a few days, do let us really get a feel for a game, but we have to wait for one to come along and then we need time to download and get stuck in. You won’t have time to download or play much of this weekend’s free trials, as Steam is holding a Free Weekend Weekend with a grand eleven games. Payday 2, XCOM, Don’t Starve, Company of Heroes 2, and the other seven are all on sale as well, with discounts from 50-75% off. The first Payday is properly free too.

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Tape To Tape: Small Radios Big Televisions

By John Walker on October 15th, 2014.

Small Radios Big Televisions is described by creator Owen Deery of Fire Face as, “A game about exploring digital places stored in analog media.” I describe it as, “A really pretty weird thing that’s fun to click on.” You can see for yourself in a short demo that runs within your web browser itself.

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Visit Dystopian Manchester In Beyond Flesh And Blood

By Alice O'Connor on October 14th, 2014.

AND IN THE GAME.

Bath, the Georgian crown of England, the enthusiastic voice track on the open-top tour bus barely stopped short of calling it. After official RPS business (a nice big lunch) took me to the UK’s unofficial home of PC games word writing yesterday, our Adam t’up north is the only Rock, Paper, Shotguneer whose manor I haven’t visited. No worries. A demo’s out now for Beyond Flesh and Blood, a shooter set in a dystopian future Manchester. Our kid gave it a look with his beady eye before, recognising a few bits, so I shall be sure to grill him after playing.

“ADAM how long have those warbots been there? ADAM is Manchester always this dirty? ADAM what species of tree is that growing through the office blocks?”

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Exilevania: Environmental Station Alpha

By Adam Smith on October 8th, 2014.

Do you remember Exile? Created by Peter Irvin and Jeremy ‘Thrust’ Smith, it’s the game that I was playing while the rest of the world was on a Metroid binge. Environmental Station Alpha is an exquisite power-up and platform game that reminds me of those happy days of yore. It uses its pixel art style to delicious effect, with particle effects a-plenty and brilliantly bizarre creature designs. A demo is available right now and it’s as good an example of its type as I’ve played for a good while.

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Excelsior! Disney Infinity 2.0 Now On PC

By Alice O'Connor on October 7th, 2014.

Heavy boots of lead.

Disney Infinity 2.0 would’ve been the stuff of dreams when I was a young’un: a game about Marvel superheroes where toys you buy actually become characters in the game. I’d point it out whenever I saw it in a shop window, try to get invited over by friends who had it, circle it in the Argos catalogue before Christmas, then receive something thoughtful but practical because the only video games we could afford were mid-’80s 10-in-1 consoles from car boot sales. Oh boo hoo, you big baby.

2.0 is out on PC now, following its console release in September, is what I’m trying to say.

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Period Adventuring: A Golden Wake’s Demo

By Alice O'Connor on October 3rd, 2014.

He might not think so, but I do. About you. That's right.

Ah, the 1920s! A decade of good times for those riding high on the great waves of cash crashing upon the real estate and banking industries. Were I a hateful thing, I’d crack An Hilarious Joke about current events. Adventure game A Golden Wake is slightly less fun, as Alfie Banks’ real estate dreams get tangled up in the mob. It’s made by Grundislav Games, who you might know from the Ben Jordan games. This is Grundislav’s first commercial game, signed up by the publishing arm of Wadjet Eye Games games (it’s founder Dave Gilbert’s left arm, I believe).

Wadjet tend to have a pretty good… eye for adventure games (eh? eh?), but you can jump on in and judge this for yourself now a demo’s out.

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Sound The Inception Horn For Pixel Rift

By Philippa Warr on October 2nd, 2014.

RADICAL!

Remember having a Game Boy and trying to play it at every available opportunity? Hiding it under your desk or duvet just to get that extra slice of time with your latest cartridge of dreams? Why, when I was a whippersnapper…

… actually when I was a whippersnapper I did nothing of the sort. The Game Boy belonged to my brother and I was allowed to go on it if I paid him or if I traded him something interesting or valuable*. It seems Ana Ribeiro did not have to contend with that sort of nonsense as her semi-autobiographical game Pixel Rift has her perching a Game Girl across her knee as she plays, trying to conceal it from her teacher.

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Get Ur Hadr On: Atom Smasher

By Alice O'Connor on September 29th, 2014.

Here's one I didn't make earlier.

Oh you think you’re so fancy, commanding giant armies, flying planes, driving trains, creating chemicals, and single-handedly gunning down every demon in Hell. Yeah, well, I bet you can’t build a particle accelerator. Go on, try Atom Smasher without watching a tutorial. It’s a short free engineering sim prototype about piecing together sensors, accelerators, colliders, coolers, electrical substations, and so many wires and pipes to make a functional particle accelerator. It’s still early days for the game, but pleasing enough to warm up the sluggish skulljelly on a Monday morning.

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