Posts Tagged ‘demo’

First-Person Parkour: Lemma Released With Demo

By Alice O'Connor on May 12th, 2015.

They call this parkour move 'le uh oh grand'

I never knew how much I wanted games to have a button to let me forward-roll whenever I jolly well pleased, and now I don’t want to leave Lemma [official site]. AND! You can look down to see your arms and legs and body. If you’re a bitter cynic who demands more than SEEING LEGS! then I suppose the first-person parkour with mantling, wall-running, and wall-jumping might please you. Or the voxelicious world which materialises walls and platforms as if by magic as you run.

Lemma launched yesterday, and has a demo you can give a whirl.

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Fiddle With Fate In This Starry Midnight We Make’s Demo

By Alice O'Connor on May 8th, 2015.

Does the movement of the planets and stars influence your behaviour and your destiny? Other than making you giggle when astrologers talk about “Uranus rising”, I mean. Story-o-puzzler This Starry Midnight We Make [official site] gives the power to shape the sky and change the world.

Starry Midnight is the latest Japanese game being localised and published by Carpe Fulgur, the folks who brought Recettear: An Item Shop’s Tale westward. They plan to release it later this month, but for now it has a demo you can try.

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Arma 3 Free Steam Weekend During Bohemia Sale

By Alice O'Connor on May 8th, 2015.

Me, I like my video game wars unrealistic enough that I can cross an entire battlefield in five carefully-placed strafejumps but you, you may fancy them more simmy. If you like your shooty-shoots militaristic and damned demanding, yet you haven’t hopped into the Arma 3 [official site] APC yet, hey: give it a go, as the whole game’s free to try in a free trial weekend on Steam.

Arma 3 is also on sale this weekend, half-price, if you decide you want to keep it. Developers Bohemia are discounting their other games too, including a wee 15% off DayZ.

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I Knew It: Telepath Tactics Demo Released

By Alice O'Connor on May 8th, 2015.

“What am I, a mind reader?” is the kind of hilarious joke I’d crack if I did have telepathic powers, trying to shirk responsibility for casually smashing my flatmate’s favourite mug (the final gift from their dead gran) while making it clear that I don’t care if they’re upset: I’m better than them.

I haven’t played Telepath Tactics [official site] so I don’t know what the tactical RPG is about. Is it about using telepathy to uncover exactly what will rile up your flatmates most? Alec’s Wot I Think suggests not. If you fancy turn-based squad action rather than petty cruelty, you can see for yourself as a demo is now out for Windows, Mac, and Linux.

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Turn-Based Ball-Kicking In Football Tactics Demo

By Alice O'Connor on May 7th, 2015.

Back in September 2014, I wrote my one good RPS post, feigning ignorance of football and describing FIFA 15 as real-time squad-based tactical ritualised combat. Oh, what japes! But look who’s the fool now: it’s you, you rotters. Football Tactics [official site] takes that real-time action onto a grid with team management and turn-based ballcombat.

Developers Creoteam have released a demo to support their Steam Greenlight campaign. On the balltlefield it’s all pretty JRPG-ish, which proves me entirely correct.

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Bearded B’s Beak Blasts Bugs In Metamorphabet Demo

By Alice O'Connor on April 30th, 2015.

Sweet dreams, kiddies.

I don’t know why John’s Wot I Think of Metamorphabet [official site] talks so much about babies and other varieties of child. Sure, I suppose children might experience some pleasure when a cyclopoid letter B sprouts a hoary beard then a beak pokes through its upper B hole to scream a torrent of bugs, but those snotty idiots are endlessly entertained by you covering your face with your hands. A child’s opinion is worthless. You know who truly appreciates letters being impaled by bug-blasting beaks? Alice. Me. I do.

Maybe you do too, and you can see for yourself as Metamorphabet now has a short browser-based demo on its site.

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Sling Spells At Chums In Grimoire’s Trial Weekend

By Alice O'Connor on April 24th, 2015.

Which sort of a wizard would you be? I don’t mean Gryffindor or Hufflepuff or whatnot, no, the cool stuff: do you want to fling fire, summon earth golems, heal people, or skip that hippy junk and draw upon the consuming powers of the void? Perhaps you might find Grimoire: Manastorm [official site] a helpful, and violent, sorting hat.

Though the multiplayer first/third-person arena wizard war is still in Steam Early Access, it’s opening up to let everyone have a look at how that’s working out through a free full trial weekend.

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Side-On Slide-O-Cover Shooter Not A Hero Gets A Demo

By Alice O'Connor on April 23rd, 2015.

The release of a demo for Not A Hero [official site] is wrapped up in a marketing campaign with a load of guff about UK politics and Nigel Farage and immigrants and fake hackings but look, let’s ignore all that. It’s a side-on shooter where you can duck into cover and slide and murder men in cool ways, made by OlliOlli folks Roll7, so let’s set that baffling angle aside and focus on the fact that it has a demo out now and is pretty fun.

The demo’s on Steam (look for the ‘Download Demo’ button on that jumble of a storefront) and Dropbox ahead of the game’s release on May 7th.

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Cutesy Speedrunning FPS Lovely Planet Has A Demo Now

By Alice O'Connor on April 21st, 2015.

It is a nice planet, isn't it?

I know: you saw that screenshot, read the name Lovely Planet [official site], and rolled your eyes at ole Alice posting another one of her little wander ‘em ups. The joke’s on you, clever clogs. Those colourful cloud islands? You go there to dash and leap around and murder things with your stargun. It’s a first-person shooter, see, about honing short runs to top leaderboards, dodging one-hit-kill enemies, optimising routes, and trying not to miss.

Lovely Planet came out last July, but now it has a demo out through Steam.

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I See You: Colourful Stealth Horror Brighter Day’s Demo

By Alice O'Connor on April 16th, 2015.

Brighter Day [dev’s site] is certainly the most colourful stealth horror game I’ve played, though that’s little comfort when giant hovering eyeballs are chasing me down a hospital corridor and I’m out of ways to distract them. Perhaps I should’ve taken my medicine rather than try to fling it at awful eyes.

It goes down in what appears to be a sunny little psychiatric hospital where everything from doors to showers make cheery music. Though I think it’s delightful, apparently we want to escape. The game’s still in development, but you can have a crack yourself in the demo that’s out now.

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Prepare To Die: Titan Souls Demo Released

By Alice O'Connor on April 3rd, 2015.

We’ve been dying in Titan Souls [official site] for years now. From its beginnings as a scrappy game jam game to its fancied-up modern incarnation, it has a rock-hard core of rewarding care and learning in super-difficult boss fights where you only have one arrow and only one hit will kill you. And it’s pretty great fun.

With the full game’s release approaching, developers Acid Nerve have released a demo which neatly recreates that original prototype, showing how far it’s come. Find it on Steam.

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The Flare Path: Demonstrably Narcissistic

By Tim Stone on March 27th, 2015.

Five and a half of the following seven questions will be answered in today’s column:

* What happens when you pass a red signal in World of Subways 4?
* Do wargame demos work?
* Whatever happened to Command Ops?
* Just how dreamy is the Assetto Corsa Dream Pack?
* How much does my neighbour’s ex-wife make an hour?
* Was Glenn Miller’s Norseman brought down by Nazi geese?
* Daffodils? Read the rest of this entry »

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Sequencing: Cadence Demo Available Now

By Shaun Green on March 22nd, 2015.

Cadence screenshot

It is but a few short weeks since we wrote to you of Cadence [official site], the music-based puzzle game with a creative streak.

Cadence’s Kickstarter campaign is ongoing, and developers Made With Monster Love have released a demo to help propel it forwards. You can download this over at on Itch.io.

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