Posts Tagged ‘demo’

Stage Presence: A More Realistic, Virtual Reality Rock Band

By Graham Smith on June 27th, 2014.

The email I received about Stage Presence, an Oculus Rift game where you must keep an angry festival crowd happy with nothing but your microphone, contained a single sentence that convinced me to post it. “I promise not to rename it ‘Bez Simulator 2014′.” Think how fast I’d have posted it if developer Jon Dadley had promised that he would rename it that.

Wonder what it’s like to stand on stage and dodge bottles being thrown at you by a mob? Watch the trailer below.

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Another Man’s Sky: Xeno Galaxies

By Adam Smith on June 24th, 2014.

I can’t be the only person who is extremely excited by the prospect of No Man’s Sky while also slightly concerned as to what I’ll actually be doing from moment to moment in the game. Exploration for exploration’s sake is fine by me but there’ll need to be a lot more variation than in the current beta* to keep things interesting. Xeno Galaxies, currently Kickstarting to the tune of CAD$45,000, is also aiming to create a procedural universe for players to explore, but Neovariance Games are much clearer about what will be happening in that universe. You’ll be mining, trading and shooting a whole lot of things.

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Trialfall: Origin Kicks Off Free Timed Trials With Titanfall

By Alice O'Connor on June 20th, 2014.

Blam.

According to Origin, I have played Titanfall for three hours. I enjoyed those three hours but look, the world has so many other video games, and I feel antsy staying indoors on a sunny day, and Titanfall’s giant revolver is so far down the unlock line I couldn’t bear to be apart from it. It is certainly worth a try, though, especially as it’ll be free to play for 48 hours this weekend.

EA are launching an Origin equivalent of Steam’s free weekends, letting everyone play the full version of a game free for a short while, under the name Origin Game Time.

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Ordinary People: Unrest Demo Released

By Adam Smith on June 16th, 2014.

I’ve been following the development of Unrest for a long time. An RPG set in ancient India, with fantasty flourishes, the game received Kickstarter funds to the tune of $36,251 this time last year. It’s the story of five people “who are struggling to get by in the in the famine-stricken city-state of Bhimra”. Decisions are based around political and social upheaval rather than wearing one shiny belt instead of another, and Pyrodactyl promise complex branching conversations. The game is out on July 23rd and a demo is available right now.

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Spelunktroid: Crystal Catacombs

By Alec Meer on June 7th, 2014.

Oh dear, I’m going to have to buy one of those Xbone pads now that they’re PC-friendly, aren’t I? Too often lately I’ve scowled at a game only to find that it improves immeasurably when played with a gamepad instead. Last week it was Watchunderscoredogs (still a bit dull though, innit?), this week it’s indie Metroid/Spelunky mash-up Crystal Catacombs. All ready to dismiss it, I was, as its core wall-jumping mechanic was a miserable and oft-fatal chore when hung around the space bar, but now I’m rather taken with its odd creatures and caverns and its gently punishing aRPG qualities.
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Some Games Live Forever: Death To Spies 3 Demo

By Adam Smith on May 27th, 2014.

I thought Death For Spies 3 had been garrotted in an alleyway or invited to a polonium picnic. As it happens, despite a prolonged and unexpected stay in a sinister bunker between national borders, the third-person stealth action game is still with us. A failed crowdfunding campaign may have delayed development but a demo has now been released, showing the cold war setting. In-game footage below.

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Howzaaaaaaaaa! Don Bradman Cricket 14 Demo Steps Up

By Alice O'Connor on May 23rd, 2014.

Get in, my son!

I enjoy a spot of cricket myself, knocking a ball around the park with chums on summer afternoons, but have never played a cricket video game. Seeing that a demo for Don Bradman Cricket 14 arrived on Steam yesterday, I thought I’d not only share that news with the awfully English RPS readership but have a crack myself. Grabbing the only controller I have at hand, I launched into it and, er, felt like a horrible old Luddite mumbling “It’s not much like cricket, is it?”

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We’re Going Underground: KeeperRL

By Adam Smith on May 22nd, 2014.

If someone has made a game that mixes Dwarf Fortress with The Sims, I haven’t played it yet. I really want to play it though. Instead of mountainhomes and goblin raiders, there would be suburbs and plagues of hipsters. The beautifully ugly dive bar on the corner is reconfigured into a barista training school, where the only skill taught is ‘nonchalant superiority’. People would still lose their minds if they didn’t have enough chairs but instead of sealing themselves in a room and engraving, they’d hit the streets and form vigilante gangs.

KeeperRL is not that game but it is one of my favourite current DF-lites, with a strong Dungeon Keeper vibe as the name suggests. I’ve written about it before and an updated alpha release and crowdfunding success are reason enough to return to the underground.

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Monster Mash? Combat Mission: Red Thunder Demo Out

By Alice O'Connor on May 20th, 2014.

Tanks for the hilarious pun, you wit you.

You’ve read Tim Stone’s battle reports from Combat Mission: Red Thunder. You’ve studied his strategies, his tactics, his strengths, weaknesses, personality, most-played songs, favourite biscuit, childhood pets, sleeping habits, teenage LiveJournal, and the contents of his bins. You’re ready for this. You can do this, we all know you can. The demo is out for Red Thunder and by Jove, you’ll out-war that ruddy Tim Stone.

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Jack Into Cyberspace With Hacking FPS-RPG Black Ice

By Alice O'Connor on May 14th, 2014.

Readying up for a run at the Gibson

A hacker needs only five things to change the world: a cool haircut (check), mirror shades (got), a rad jacket (wearing), a sweet handle (like I’d tell you!), and a tricked-out cyberdeck (oh bum). That last one is central to Black Ice, a procedurally-generated action-RPG FPS about jacking into cyberspace and powering up for a run at the mainframe by raiding smaller servers. Yes, of course the hacking process involves blasting cyberdefenders with your cool cyberguns.

An alpha version’s been on sale for a while, and I’ve had a fair lark hacking the Gibson in the demo.

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Rubik’s Surface: Flip

By Adam Smith on May 12th, 2014.

Take me out for a romantic meal and you’ll have to order that fourth bottle of wine before I reveal an emotion and even then it’s likely to warp into a desire to find a dark underground club that plays music sucked from the scabby centre of the nineties. A bellyfull of Pinot Noir and a blast of Longpigs, and I’m done – vanishing into the forest of bodies on the dancefloor. Not a cheap date, or a particularly satisfying one.

When it comes to puzzle games, I’m the cheapest of cheap dates though, as Flip proved to me a few moments ago. The free version of this attractive and perplexing perception-troubler contains ‘more than 20 puzzles’ but I recognised the potential limits of my patience after around fifteen. It’s clever stuff though and the full version, which is $2.49 (50% discounted) at present, offers more than a thousand conundrums.

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Tactical Terraforming: Imagine Earth

By Adam Smith on April 17th, 2014.

Imagine Earth’s demo reminded me of Project Godus, which is a bit like having a face that reminds me of the kid who used to bully me at school and showed up a decade and a half later in the toilets of a dingy nightclub, horribly drunk and tearfully apologetic. In both situations, the unintended reminder inspires a mixture of anger and pity that I’m choosing to call ‘angety’. Initially, Imagine Earth was a catalyst for ‘angety’. I played on though, clicking and collecting resources through the tutorial, and soon enough I was enjoying myself. The playfields are smaller than those in Godus and rather than expanding simply for the sake of it, Imagine Earth’s colonies must be balanced and controlled. Take a look, or try the demo now.

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Spike The Earth: KeeperRL Alpha

By Adam Smith on April 14th, 2014.

Every morning, my inbox contains at least one email pointing in the direction of a less complicated and/or complex Dwarf Fortress. There was a time when I believed in the dream of an approachable Dwarf Fortress with a friendly interface but I’m starting to think that even the slightest simplification invalidates the comparison. Dwarf Fortress is complexity, of simulation and control, and the games that do have something in common with it often have far more in common with more traditional management sims or roguelike adventures. KeeperRL, sensibly and pleasingly, plays more like top-down Dungeon Keeper than Dwarf Fortress with the edges smoothed and the corners cut. The alpha is available and crowdfunding has begun.

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