Posts Tagged ‘demo’

Slime To Kill: The Dungeoning Demo

By Adam Smith on March 11th, 2014.

The Dungeoning has chosen a rather large crowd to lose itself in. Stop me if you’ve heard this one before – procedurally generated platformer rogue-like-like with pixelly graphics, perma-death and lots of loot. Three or four years ago, The Dungeoning might have been the only person at the party wearing that particular hat and we’d all have gone ‘coo’ and asked if we could have the next dance. Now, it’s one of the most popular hats in town and The Dungeoning would have to show some seriously slick moves before I’d consider joining it for more than a swift Foxtrot. If you’d like to take it for a spin, a demo is available.

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The Flare Path: Urgent Fury

By Tim Stone on March 7th, 2014.

sorry no time for capitals or punctuation this week theres a flakturm high stack of demos on my desktop and if im going to introduce each and every one of them to you and still have time for a spot of luncheon grammatical niceties must go by the board on the other side of that html ha ha down there roman chariot haulers paw the dust grenada awaits invasion viking history masquerades as third person adventure and a motorbike sim prepares to graze you in places where youve never been grazed before
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Cadence: Where Physics And Music Fall In Love

By John Walker on March 5th, 2014.

When you watch the first-look video for Cadence, a self-described “zen-like audio-generative puzzle game”, you’re going to stare blankly for the first 40 seconds, unsure why this black and grey thing should be of interest. Then at 41 seconds you’ll go, “Ooooh.” If you don’t, it means you’re rubbish, so you’d best not admit to it.

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Final Chapter: Eschalon Book III Out, Demo Available

By Adam Smith on February 17th, 2014.

Eschalon isn’t a Spiderweb series of traditional RPGs, with an isometric viewpoint, turn-based combat and free-stylin’ character customisation. If you were to watch a video you might think that was the case but Eschalon is actually a series of traditional RPGs from Basilisk Games. It features an isometric viewpoint, turn-based combat and free-stylin’ character customisation. The third and final entry has been a long time coming, and now that it’s upon us, I’m forced to consider replaying the previous games so that I can play the trilogy back-to-back. They are quite long though and my time is short. I’d strongly recommend the games to anyone hankering for slow-paced pen and paper style roleplaying, and you don’t have to start from the beginning – there are recaps for latecomers. The trilogy is available at a discount until February 28th though. Just sayin’. Also, demos.

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Satan Vs Dracula: Castlevania – Lords Of Shadow 2 Demo

By Adam Smith on February 12th, 2014.

Palpably Palpatine

The headline contains the seed of the plot for the second Castlevania: Lords Of Shadow game. It sounds like a particularly lurid SyFy movie in the vein of Mega Shark vs Giant Octopus, or a ‘History’ Channel miniseries about the true meaning of Stonehenge. Either way, it sounds like a load of cobblers but that’s not to say the notion of thwacking Satan with a blood whip isn’t at least vaguely appealing. Promising exploration, open world shenanigans and ‘a movable camera’, Lords Of Shadow 2 certainly sounds like it has all the mod-cons. I’ll probably have forgotten that it’s actually coming out on PC by the time I finish writing this post but definitive proof has arrived in the shape of a demo, which you can download now.

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Bromantic: Devolver To Publish Broforce

By Adam Smith on February 12th, 2014.

Broforce is the smartest game with the dumbest name. Eighties action movies are the thematic springboard from which it leaps through the air – in slow-motion, away from an exploding nuclear power station, with a knife between its teeth – but its design is as retro as a 3d printed sculpture of the future. The blocky graphics might suggest otherwise but developers Free Lives have taken the run ‘n’ gun basics of Contra and spliced them with the full force of modern trends and techniques. Along with a gloriously effective arsenal, Broforce contains fully destructible scenery, variable attack patterns, exquisite particle effects and a dash of Spelunky-like compulsion. It’s heading to Steam Early Access this March under the guidance of publisher Devolver and if that news doesn’t make your mullet stand on end, you clearly haven’t played the free Brototype. Do so immediately.

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Mind The Gap: Chasm Resurfaces

By Adam Smith on February 12th, 2014.

Ever wanted to see a Wendigo so furious that it is constantly vibrating? I suggest you head to the frozen North and pee onto any particularly bulbous snowdrift that sounds like it’s snoring. For the less adventurous types, the developers of 2D ARPG platformer Chasm have included just such an image in their latest trailer. The music and the sight of a covered wagon at the beginning of the video both suggest a Western, but the game leans toward the fantastic, with spikes and circular saws aplenty. It looks lovely though, combining Metroidvania exploration and progression with procedural generation. Sounds like a tall order. Maybe it’d be better just to micturate on a monster.

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Parts & Labour: Car Mechanic Simulator 2014 Demo

By Alec Meer on February 11th, 2014.

A brief history of my car maintenance attempts:

1) Reinserting a loose spark plug cable by hand, then driving 80 miles. This caused one of the engine’s valves to meet its maker with such ferocity that the exhaust partially detached while the vehicle was in motion. Apparently, at least. It could have been a double-whammy of coincidence/ineptitude.
2) Topping up the engine oil but forgetting to replace the cap afterwards. This caused boiling oil to explode out of the bonnet, in the manner of a particular catastrophic World of Goo error.
3) In another car whose exhaust fell off (not actually my fault that time), in order to avoid paying to repair it I carried the broken pipe on the back seat of the car for months, so that I might show it to any police officer who stopped me & my raucously loud vehicle and claim it had only just come off.
4) The same car later suffered a handbrake failure, which I also avoided getting repaired for weeks due to my conviction that I should run this ailing vehicle into the ground rather than prolong its misery. This resulted in getting four strangers to push against the car’s front while I reversed up a hill in Cardiff after I’d unwittingly tried to park on a downward slope, in order to prevent it rolling into a very expensive-looking car just in front of it.

So I should probably play the Car Mechanic Simulator 2014 demo.
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Artificial Adventurers: Guild Of Dungeoneering

By Adam Smith on February 5th, 2014.

The freely available alpha for Guild of Dungeoneering feels a little like a concept in search of some content, which isn’t necessarily a bad place to be at this stage in development. Each dungeon dive plays out like the kind of boardgame that would have me laying out tiles on my bedroom floor, forced to alter the rules of play whenever furniture or a wall blocked a path. The player constructs the dungeon, placing corridors, rooms and monsters, and attempting to guide an adventurer through safely. Whenever the adventurer defeats a monster, points are earned and these can be spent to place treasure. It’s a neat idea and the alpha is worth a look but the adventurers themselves are empty vessels, in need of character and development.

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Cashtronauts Mixes Asteroids With Freelancer

By John Walker on February 3rd, 2014.

I know that headline sounds unlikely, but it really does. Or at least appears to, in its Kickstarter pitch. This is the work of Canadian indies Pixels And Poutine, looking for just $10,000 CAD, emphasising its arcadey ways and splitscreen multiplayer.

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Walter Peck Couldn’t Stop It: GhostControl Inc. Demo

By Craig Pearson on January 24th, 2014.


Something nice for the weekend for you. Ghost Control Inc., a mash-up of X-COM and Ghostbusters that apparently didn’t exist–even though the idea is pretty compelling–has been out for a few weeks. Normally I wouldn’t just post about a wee game being out for a while, but in this case the developers have released a demo, enabling you to play before you pay, hunt before you take a punt, trapping before snapping (open your wallet). Adam liked it.
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