Posts Tagged ‘demo’

Papercraft Adventuring: Papetura Demo

By Alice O'Connor on January 28th, 2015.

Honestly, his little friend is fine.

Papetura [official site] is one of the prettiest handcrafted games I’ve played. It’s an adventure game, as these things often are, starring a paper curl of a chap and his little… cat? on strange travels through a magical paper world with the most beautiful spotlighting making everything glow. A short (short!) demo is up for download on its site or playable in your browser, starting you off being swallowed by a paper whale, and developers Petums are trying the crowdfunding lark.

Read the rest of this entry »

, , , , , .

5 Comments »

Devour Bacteria & Consume Science In Immune Defense

By Shaun Green on January 25th, 2015.

Molecular Jig Games want to get right down deep into someone’s body (yours, maybe?) in Immune Defense, giving you control of a medical microbot helping white blood cells defeat infections. It’s currently in the final hours of a Kickstarter campaign and doesn’t look like it’ll make it, but does have a browser-based demo so you can at least enjoy that.

Cool concept as this is, there have been games before that have drawn on similar ideas. Where they differ is that Immune Defense is also setting out to provide a little education on the subjects it uses as the basis of its gameplay.

Read the rest of this entry »

, , , , .

9 Comments »

Civ: Beyond Earth & Saints Row IV Steam Free Weekends

By Alice O'Connor on January 16th, 2015.

Loading SR4 up to take a shot for this post, I was surprised by how sensible my Boss looks.

Civilization: Beyond Earth does have a demo, but it’s limited to 100 turns – not many to feel how a Civ game ticks. Given lukewarm responses to it, you might want to see more. Here’s your chance: the full game is free for everyone to play on Steam until Sunday evening. Saints Row IV is also running a free trial weekend but surely you already know whether you’d like to be a superpowered scamp flying around cyberspace and punching aliens. Both are on sale too.

Read the rest of this entry »

, , .

35 Comments »

Matching Minions: Tomb Of Tyrants

By Adam Smith on January 16th, 2015.

My quest to discover the heir to Puzzle Quest continues. You might think that in an age when 98% of games released have a match-3 component (the other 2% are Diner Dash style time management doohickeys) there’d be Puzzle Quests aplenty, but nothing since the original has managed to capture my attention in quite the same way. Ironcast could be the answer and Hero Emblems has shouldered its way onto my iPad this week, but for now the search continues.

Tomb of Tyrants is a new release that mixes match-34 with Dungeon Keeping. It’s quite an effective blend.

Read the rest of this entry »

, , , .

6 Comments »

[Aliens Quote]: Roguelike FPS Space Beast Terror Fright

By Alice O'Connor on January 14th, 2015.

Terror!

“Pack a spare pair of spacepants for Space Beast Terror Fright!” writes whatever force of the ’90s has seized my fingers. “To the max!” SBTF, as I shall call it to save time I’ve now wasted explaining this acronym, is a roguelikelike FPS about a space marine venturing into alien-infested spacecraft to download data before setting them to self-destruct. It’s a tense, claustrophobic game about securing routes by locking doors and activating sentry turrets, knowing they’ll only hold so long, then falling back on blasting away with your giant spacegun. It’s still in development, but does have a free demo.

Read the rest of this entry »

, , , , .

37 Comments »

Driving Forwards Is For Squares: Drift Stage Alpha Demo

By Alice O'Connor on January 5th, 2015.

Zooooom.

In the futurecity I’ll one day build around pedestrians, cyclists, and trains, cars will be confined to enclosed roads high up in the sky, forever screeching around corners for our entertainment. It’ll look a lot like Drift Stage, really. We’ve cooed over its pretty style of recreating a 16-bit 2D racer style in fine 3D, and now we can play it. A one-track “early alpha” demo is out now, and I have enjoyed driving sideways in it.

Read the rest of this entry »

, , .

23 Comments »

Limousines And Live-Action Cutscenes: Roundabout Demo

By Alice O'Connor on January 5th, 2015.

I say ‘charming’ and ‘lovely’ far too much. Granted, I am a moon-eyed fool in constant awe of the world, but it means you, dear reader, might be sceptical when I call Roundabout charming. But it is. As our Adam explained in his review of the puzzler set in a constantly-revolving limousine, it’s a treat of goofy live-action cutscenes, funky funk, charm, and Kuru Kuru Kururin-ish puzzling. A demo has arrived on Steam so you can now see for yourself.

Read the rest of this entry »

, , .

7 Comments »

Stop! Sign Motion Demo Ahead

By Alice O'Connor on December 16th, 2014.

My favourite road sign is the graffitied 'STOP for me it's the CLAW'

A world where people in traffic signs and other warning notices are alive, and can run, jump, and swing on bits from other signs? That’s a nice setup for a quirky aesthetic, that, and it’s the idea behind Sign Motion. We’re taking a child escaped from a school crossing sign on a merry adventure of puzzle-platforming, doing all the rope-swinging, crate-pushing, obstacle-dodging, poison gas-avoiding one would expect from the genre. What’s going on beneath an interesting look? You can feel for yourself, as a demo has arrived a while after its release on Steam.

Read the rest of this entry »

, , .

4 Comments »

Huah! CoD: Advanced Warfare Multiplayer Trial Weekend

By Alice O'Connor on December 12th, 2014.

What happens if I press- oh no! Graham! It's doing that purple beam again.

More than any Call of Duty in a long time, I fancy a crack at Advanced Warfare. I want to see how those exosuits and zany futuristic weapons shake up what was already a pretty fast for a modern FPS, but I’m not curious enough to splash out – strewth! – £40. Thankfully, the multiplayer side is free to play on Steam this weekend, so I’m downloading that now. One minor issue: the download is 36.5GB, so you might not have much time left to play by the time that’s finished.

Read the rest of this entry »

, , .

17 Comments »

Keep Scrollin’ Scrollin’ Scrollin': Mojang Release Scrolls

By Alice O'Connor on December 12th, 2014.

Hand down, hand up, draw up, draw up.

Well then, here it is: the second game from Minecraft developers Mojang. Scrolls officially launched yesterday, after almost two years in paid beta. The virtual collectible card game/board game was never going to be the next Minecraft, and they never intended for it to, so hey, let’s forget all that and talk about what it is. It’s out, for starters, at a new lower price of $5 (£3.20-ish).

Read the rest of this entry »

, , .

28 Comments »

Order From Chaos: Loop Released

By Alice O'Connor on December 4th, 2014.

Have you heard the theory of the Möbius? I'll tell you later.

Loop is, from what I’ve played, a fine and calming little puzzler. Rain hisses quietly and we add plips, splashes, pangs, and chimes as we swap tiles around to untangle jumbles and complete coloured loops. It is gentle. Then we find ourself on a puzzle with a rotating tile which clicks and creaks like a horrible handbrake. But please, don’t mind that noise too much. Perhaps it provides balance to the calm, reminds us not to get lost in this world of rope and rain. Do download the demo and give it a go, now that the game’s released.

Read the rest of this entry »

, , .

13 Comments »

Sokobanology Lessons: Polyology

By John Walker on December 4th, 2014.

Presumably after spotting my request for suggestions of games to be played over a puky little shoulder, former Crytek UK developer Ben Parbury (Gridlock Interactive) got in touch to tell me about his first independent project, Polyology. A puzzle game that takes a handful of Sokoban and mixes it with a dash of Nikoli-style symbol matching.

Read the rest of this entry »

, , , , .

3 Comments »

Drill, Baby, Drill! The Joylancer

By Alice O'Connor on December 1st, 2014.

DRILL.

Look, I entirely agree with you about The Past: let’s not venerate it, but instead gut it, skin it, burn its flesh, stir its ashes into our daub, and stitch its hide around a silver birch beyond the wall as a warning to future Pasts. So please do understand that I’m posting about The Joylancer: Legendary Motor Knight not because “Ooh doesn’t it look like one of those old video games?”

The currently-on-Early Access 2D action-platformer has fun fighting inspired by Devil May Cry 4 and Platinum Games, and has a demo, and is on sale now, and that’s why I’m posting about it.

Read the rest of this entry »

, , , .

4 Comments »