Posts Tagged ‘demo’

Action Henk Looks Like Mario, Moves Like Sonic

By Nathan Grayson on January 23rd, 2014.

I can't tell if he's really enjoying this or if he's in the worst agony of his life.

Who’s Action Henk, you ask? WHO’S ACTION HENK? Hah, that’s a good one.

You mean you really don’t know? Wow. What rock have you been living under? Probably not one with a mossy underbelly of pure, congealed thrills, I’m guessing. That’s the kind of rock Action Henk would live under if Action Henk ever decided to live under a rock. But you know what he does instead? He eats boulders for breakfast. Also moss. Also you. Henk really likes to eat.

But boy can he ever move. He might possess Mario’s doughy physique (albeit in action figure form), but his game plays like a modern take on classic 2D Sonic The Hedgehog.

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Don’t Mention It: Germany At War Demo

By Adam Smith on January 22nd, 2014.

There are several reason contributing to the fact that wargames have remained a niche hobby while comic books and Dungeons & Dragons have stealthily infiltrated the mainstream. Look at the image in this link. Perhaps your reaction is to spit axle grease into your hands, rub them together and wrestle with the hexes and stats immediately. Or maybe you think the whole thing looks like a particularly unpleasant piece of history/mathematics homework. The fact that publisher Matrix lists Germany At War as “Complexity – Basic” is one of the key reasons that wargames are in a niche. They think that basic training involves holding your breath underwater for two hours while completing an extremely difficult Sudoku. It doesn’t help that they’re pricey and rarely have demos, but Germany At war now has a trial version. So jump in and measure the complexity.

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Thrust For Life: Retrobooster

By Adam Smith on January 21st, 2014.

Look! Up in the sky, among the glorious particle effects and shrieking survivors of some form of terrible space disaster! Is it an Oids, is it a Thrust, is it a Lunar Lander? No, gentlethings and roughhousers, although it may be distantly related to those greats, the device streaking toward tomorrow’s horizon is Retrobooster. It’s a game in which spaceships cruise between giant cogs, dodging and corkscrewing. Explosions look like the aftermath of a firework shipment crashing into a burning peacock farm. With four player splitscreen support for both co-op and deathmatch play, Retrobooster should entertain you at least as much as Russell Crowe in a sandpit. It’s out February 21st and seeking votes on Greenlight.

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Space Strangers: Wayward Terran Frontier

By Adam Smith on January 20th, 2014.

Initially, I only stuck with the lethargic trailer for Wayward Terran Frontier because I was enjoying the soothing warp of the guitar strings that serenade its spacefarers. It’s a top-down combat and exploration game set on that most final of frontiers, but it was only when the viewpoint shifted to a ship’s interior that my attention was entirely captured by the pull of the attractor beams. Wayward Terran is a complex project and while there’s a free multiplayer alpha, a visit to the Kickstarter page is required dig out all of the enticing promises and secrets.

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William’s Cartel: Probably Archery’s Multiplayer

By Adam Smith on January 20th, 2014.

You can play Probably Archery right now, or try to at least. The intentionally harrowing control scheme might prevent you from fully engaging with the sizeable demo for half an hour or so, as you flail and windmill your arms in an attempt to notch an arrow onto a bowstring. Recently Greenlit, Probably Archery is William Tell* by way of Surgeon Simulator and the demo contains various scenarios, ably showcasing the blend of QWOP-like mechanics with a dollop of Serious Sam and a pinch of Magritte. The full version, we’re now told, will contain extensive multiplayer shenanigans, which should provide tension and hilarity. One mode even takes inspiration from DayZ. Don’t eat any rotten apple-heads.

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Impressions: Neo Scavenger

By Adam Smith on January 17th, 2014.

It seems like only a few days since the last write-up of an RPG created by former Bioware developers. Neo Scavenger is actually the work of a single man, Dan Fedor, and it’s a less lavish production than The Banner Saga. This is a brutal game about survival in a harsh world. It’s also one of the best single player turn-based RPGs I’ve played for a long time.

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The Last Phoenix Looks Like A Game I Want To Play

By John Walker on January 13th, 2014.

As I established when writing about Secrets Of Raetikon, all games should be about playing a bird. Prescient adopters of this new law are Barbossal with The Last Phoenix. Greenlit back in October, this “aerial combat adventure game” sees you playing as the winged mythical beast. With this emphasis on aerial melee combat, and a desire to provide a Metroid-ish approach to skill gathering and exploration, it could be pretty ace. It’s certainly pretty.

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A Vague Impression: Alum Demo Available Now

By John Walker on January 13th, 2014.

Alum is a posterchild for how not to do post-Kickstarter. Having squeaked past its $10,000 target, suddenly everything went silent. Everything. For three months there were no updates to the Kickstarter page, the game’s Facebook page, the Twitter account… It looked pretty concerning. It turned out developer Micah Orsie was just being a twit, rather than anything malicious. Despite ignoring our enquiry as to what was going on, spookily moments after we sent it he suddenly reappeared to assure backers that the game was still in development. And now there’s proof of that too, with a demo. Oh, and it’s pretty good.

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The Flare Path: Heads For The Hills

By Tim Stone on January 10th, 2014.

The FP works outings are legendary. Every year on the first bank holiday in Spring I pull up outside the office in a hired Abarth 500. Hilde and Hereward, the Reading Room librarians, squeeze into the back seat, closely followed by Roman (Senior Foxer Setter) Kate (Senior Foxer Setter’s Assistant) and Uncle George (Not Totally Certain What Uncle George Does). The hampers, rugs, and deck chairs are then carefully inserted, after which Michaela (Human Resources) Sean (Graphic Design), Oxo (Motion Capture), Lofty (Puns), Simeon (Guns) and Chelsea (Buns) usually threaten to resign unless I return the Abarth immediately and rent a more sensible vehicle. Read the rest of this entry »

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Top-Down Trial: Ring Runner Demo

By Adam Smith on January 8th, 2014.

I wrote some impressions of Ring Runner’s early stages last year and they were positive, with the caveat that the game took a long time to open up. There’s an incredible amount of content and proceedings gracefully move from rapid-fire shooty-bang action to slow-paced scavenging and ship modification. Originally, the campaign introduced these elements piece by piece, becoming slightly bogged down in a sequence of (admittedly enjoyable) tutorial type stuff. That’s changed now and it’s far easier to reach the game’s succulent centre, which provides all the lunatic top-down space antics you could wish for. An updated demo is now available and I highly recommend it.

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The Flare Path: Sherry Is My Avgas

By Tim Stone on December 27th, 2013.

True Christmas contentment impossible while stray sim and wargame news stories still at large STOP Briefly leaving family/fireside to recommend Flashpoint Campaigns Red Storm and Global Air Traffic Control demos and share Combat Mission and SevenG vids STOP Intend to name and shame years worst sim too STOP Seriously if you are thinking about buying Airport Simulator 2014 in the Steam sale STOP this instant STOP in the name of love STOP Read the rest of this entry »

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