Posts Tagged ‘demon wagon studios’

Unreal Estate: Kraven Manor

By Adam Smith on September 15th, 2014.

Kraven Manor is a first-person horror adventure, in which the titular building is the central puzzle. I first played it when the prototype was released for free last summer and, peering back at my words, I see that the main thing I complained about was the length. The brevity affected the pacing, not leaving quite enough space for suspense to build to exquisitely dreadful levels. A loud ‘hurrah’ then for the upcoming commercial release, which will be with us on September 26th. The central conceit lies in a scale model of the manor. As the player explores, new parts are located and can be added, causing rooms to appear in the ‘real’ manor. Trailer below.

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House Of Shards: Kraven Manor

By Adam Smith on June 12th, 2013.

Kraven Manor is full of creepy statues, dusty corridors and locked doors, but rather than searching for keys, the player can only make progress by reconfiguring the layout of the building. It’s a shifting prison-nightmare, a mechanical puzzle mansion with horrifying contents that bring back memories of Amnesia, particularly in the audio department, some of which is distractingly familiar. It’s a remarkable thing though – a student game, free to download and as attractive as a professional release. The ability to change the mansion’s layout, collecting and moving rooms on a scale model, is a superb idea and ties back to the story rather than simply being a playful mechanic. A work of distinction.

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