Posts Tagged ‘Dennaton’

Hong Kong Massacre Is Hotline Miami Meets John Woo

By Nathan Grayson on April 15th, 2014.

Rated E10+ for comic mischief

Sometimes all you need is a headline.

A headline, and a death wish.

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Hotline Miami 2 Trailer Phones A Friend

By Alice O'Connor on April 9th, 2014.

Best buds

If murder is a merry lark then why, surely it’s even better with a chum! Hotline Miami is mostly a dark journey into the night alone without anyone to hold your hand but hey, shhh shhh shhh, it’s all okay in the sequel Wrong Number. A new trailer shows your murderman sometimes has a little heavily-armed help, though I couldn’t say for certain whether they’re an AI buddy (which they appear to be), a co-op pal, or a figment of your imagination.

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Call Back Later: Hotline Miami 2 Releasing Q3 2014

By Nathan Grayson on January 29th, 2014.

I anticipate an additional 27 games that shamelessly imitate Hotline Miami's style and aesthetic between now and then

When I first learned of Hotline Miami 2: Wrong Number’s existence, it was set to storm into our lives armed with nothing but a pool cue and the steely resolve of someone who’s died in the same room, like, 58 times in a row at the tail end of 2013. It is now the tail beginning of 2014, but still the storied hotline goes straight to the answering machine. So then, when will we finally get to feel deeply uncomfortable about gruesomely killing a whole mess of people again? Try mid-to-late 2014.

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Hotline Miami Devs Reconsidering Sexual Assault Scene

By Nathan Grayson on September 5th, 2013.

Hotline Miami has played like a dream since day one, so Hotline Miami 2 is giving the blood red spotlight over to story. Between multiple characters and scenarios, a running meta-commentary on the series’ fans, and ruminations on The End, Dennaton clearly wants to make a statement with this one. The blink-and-you’re-mincemeat murder masterstroke has never been a thing of restraint, however, and it may well have finally crossed a line. As Cara pointed out in a recent preview for PC Gamer, the game nearly depicts violent sexual assault and then casually moves on without giving the event context or meaning. For many, it was a deeply troubling moment in an otherwise excellent demo – one that prompted more horror and revulsion than contemplation. I spoke with Dennaton’s Dennis Wedin about the scene’s purpose, plans to retool it, and the possibility of scrapping it altogether.

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Hotline Miami 2 Footage! Also, A Talking Chicken

By Nathan Grayson on July 8th, 2013.

Next I want a game where we play as Hotline Miami's janitor.

Hotline Miami 2 is a real thing with real dreams and real hopes and real (read: thankfully fictional) depictions of some really fucked up shit. But honestly, why should you believe me? So far, I’ve only been able to produce a burbling gore fountain of words and a psychedelic, extra-scrambly teaser. Where’s the meat? Maybe I’m crazy. Maybe I’m just making the whole thing up. But hah, joke’s on you because Eurogamer‘s produced nearly five minutes of gameplay footage, with commentary provided by an endlessly clucking man in a chicken mask. See? I can’t be crazy if everyone around me is even crazier. Watch the full thing after the break.

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Hotline Miami 2: Multiplayer? No. Map Editor? Hopefully!

By Nathan Grayson on June 19th, 2013.

Why would you ever want Hotline Miami multiplayer when you can find other ways to have wholesome, life-enriching fun with friends like these two?

BOOM. Stop. BOOM. Stop. BOOM. Stop. That was the entirety of my Hotline Miami fan fiction. Do you like it? Personally, I think it falls apart a bit in the third act, but I suppose I am my own harshest critic. The reason I mention it, though, is that I imagine there’d be quite a few more BOOMs in the mix if multiplayer were part of the equation. And since some kind of divine sequel mandate writ large upon the holiest of Dorito bags demands that it show up in all games with numbers higher than two in their titles, I had to ask Dennaton’s Dennis Wedin if he and Cactus were feeling the pressure with Hotline Miami 2: Wrong Number. His response? Not even a little.

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Revealed – Hotline Miami 2: Wrong Number

By Nathan Grayson on June 19th, 2013.

Yes, it’s happening. 

Hotline Miami 2 is indeed very real, and the neon-slathered sequel made quite the appearance at E3 last week. Or rather, um, outside it. In a parking lot. Inside a trailer. It was an oddball setup even by E3 standards, but it got the job done. A brand new sparse, acoustic theme song drifted through the wheeled bullet’s chrome-y confines, mirroring the first’s but with a hint of somber resignation. Dennaton’s Dennis Wedin quickly explained why: Wrong Number is the second Hotline Miami, but also the last. It’s been a wild, psychadelic, gore-and-teeth-spattered ride for Cactus and himself, but all things must come to an end.

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HOTLINE MIAMI 2

By Nathan Grayson on November 27th, 2012.

And then he decided not to walk through that door, turned around, left, and everyone lived happily ever after. Yes, everyone.

I dove back down Hotline Miami‘s blood-slick Slip ‘n’ Slide of utterly blissful brutality this weekend, and now it’s all I can think about. It’s a testament to the sheer refinement of its systems, I think, that it can so thoroughly hook me time and time again. But nothing is perfect – not even when it’s really, really close. So Cactus and co are charging forward with a full-blown sequel. Will there be more breeds of dog? More types of dudes with cat-like shotgunning-your-face-off reflexes? Cats? Um, well, no one’s really sure yet. Oh, but it will have music! This has been – as we say in nigh-impenetrable videogame parlance – confirmed.

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Hanging On The Telephone: Hotline Miami DLC Planned

By Alec Meer on October 29th, 2012.

BLOOD FOR THE BLOOD GOD

Part of me objects to the very concept of expanding Hotline Miami – “IT IS A PURE AND PERFECT SHINING DIAMOND OF FLOW, CONTROL, MOOD AND BRUTALITY LEAVE IT ALONE” – but most of me just wants to play some more Hotline Miami. Devs Dennaton have quietly revealed that DLC for the game of fluid murder is in the works, as well as ongoing patching for the buggy old dear, proper joypad* support and more “secret” things.
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Hotline Miami Aids Pirates Instead Of Murdering Them

By Nathan Grayson on October 27th, 2012.

Unfortunately, there aren't any pictures of Hotline Miami's main character aiding someone.

If you can’t beat ‘em, well… that’s not actually a phrase that exists in the world of Hotline Miami. It’s either beat (with a colorful assortment of bats, drills, pipes, and katanas) or be beaten black and blue and red and neon pink. There is, as Yoda says – presumably as a result of some LSD-induced hallucination – no try. Hotline Miami’s creators, however, are nothing like that. They, perhaps better than much of the rest of the gaming industry, understand the art of compromise. So when pirates started peddling a slightly glitchy version of Hotline Miami in the Internet’s seediest alleyways, Jonatan Soderstrom – aka, Cactus – decided to offer them a helping hand.

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Wot I Think: HOTLINE MIAMI

By Alec Meer on October 23rd, 2012.

Avengers, assemble

Dennaton’s HOTLINE MIAMI has the style of Drive in a fever dream, the look of GTA 1, the tone of American Psycho, the presentation of 80s video nasties and the combat of a strategy game running at 100x speed. It’s out now. Here are some words about it.
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