Posts Tagged ‘Designing Engine’

The Sealab Of Monkey Island: Station Demo

By Adam Smith on July 30th, 2014.

Behold, the glory of the mid-week headline slump. If I have to defend this one – and it’s positively ingenious compared to some of my previous work – then let it be known that Station is a point and click adventure set in an underwater facility. There are submersibles. That’s about all I’ve got. Actually, the Monkey Island reference is remarkably inappropriate considering that Station is aiming for tension and horror rather than comedy. If games and cartoons have taught me anything, it’s that people will always go mad if they spend more than half an hour underwater, which is why I don’t trust deepsea divers, hydrotherapy (it counts) or James Cameron.

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