Posts Tagged ‘Desktop Dungeons’

Impressions: Desktop Dungeons

By Alec Meer on November 8th, 2013.

First things first: I had every intention of making this a full Wot I Think, but, um, the game’s so damned tough/ I’m so damned weak that I haven’t been able to progress far enough for that. Impressions it is, then! I may follow up later with thoughts on the later game if I manage to get there in a timely fashion.

I have been posting about Desktop Dungeons for 9% of my entire life. Not constantly, of course, though sometimes it feels like it. Who’d have thought a a clever little one-level roguelike could wind up taking three years to come to fruition? ‘Tis a strange thing indeed to be sat here, offering a judgement of sorts on a free downloadable game I enthused about back in 2010. That free downloadable game is now a far fancier-panted game with a pricetag, which was released yesterday. I’ve been playing it today. All of today.
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The Deeper Dungeons: Desktop Dungeons Out Next Week

By Alec Meer on October 29th, 2013.

After exactly 98 million years and 17 seconds in development, tiny puzzle-roguelike Desktop Dungeons will finally see its big, fat, proper, expanded, more or less finished release next week. If you haven’t played it since its superb initial, free version, you’re in for something that’s changed almost as much as L’il Kim’s face* – rather than a quickie, randomly-generated dungeon which must be ‘solved’ in a very precise order and which clearly warns you of looming death, now it’s got an overworld, quests, character upgrades, an overhauled art style, a proper soundtrack and all sorts.

It’s also got a jolly launch trailer set in a kitchen.
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Nu-Desktop Dungeons Free Again, For A Bit

By Alec Meer on March 26th, 2013.

I can't get their site to load so I had to use an old screenshot and it's probably non-representative now and waah

They did it last year, and they still haven’t finished their game so they’re doing it again this year. Desktop Dungeons was/is a brilliant little mash-up of rogue-like and puzzle game, and the devs have been working on a dramatically expanded version with a metagame, character persistence and all sorts. In honour of GDC, because, er, I don’t know, they’ve made the beta version of the game free to all for the duration of the conference.
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GDFree: Desktop Dungeons Is Open To All During GDC

By Craig Pearson on March 5th, 2012.

DD is a GG
Things you will need to play IGF award winning rogue-like Desktop Dungeons for free between March 5-10: a browser, Unity, the finger strength of a champion boulderer, ten minutes per game, and, if you’re being picky, a central nervous system, oxygen, the unknowable spark of life that brought us all unto this earth, pants, etc. But mostly it’s a browser and the time. It’s been a while since Alec got hooked on the treat-sized charms of the rogue-like, and I’m frankly still amazed it has the beta tag. It has remained resolutely beta-ed up, with access given to those who’ve pre-ordered. If you were unsure if propping up development was for you, then unless you played the free version that’s been lying dormant for a few years, you can finally test the waters.
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Potions And Pitfalls: My Year In Roguelikes

By Adam Smith on December 15th, 2011.

If a Roguelike sent you a Christmas card, this is what it would say

It’s been a fantastic year for Roguelikes, with continued development of the stalwarts and plenty of releases that have toyed with the formula, sometimes reshaping it until it’s almost unrecognisable. I’ve even managed to have great roiling arguments with people about whether certain games should be called Roguelikes or not. That led to Roguelikelikes, which I am simple enough of mind to be pleased about. I also love that people care so much about these permutations of a thirty one year old game that they are willing to bicker about them with strangers. The dungeons and wildernesses are more populated than ever. So, scrolls and potions at the ready? Down into the depths we go.

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Welcome To The Arthouse: IndieCade 2011

By Adam Smith on September 16th, 2011.

It's a logo. I've got nothing.

IndieCade kicks off on October 6th and that’s as good a reason for October the 6th as any I can think of. If you’re not aware of it, IndieCade is a festival, in its fifth year, that aims to celebrate all that is good in the world of indie games. Creators submit games and a roster of finalists is chosen for the event, at which they get lots of helpful exposure, such as these words that I’m writing at this very moment. Now that the 35 finalists have been announced, I’m going to take a look at the most interesting ones. By which I mean most of the ones that aren’t iOS games.

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Impressions: Desktop Dungeons Beta

By Alec Meer on August 5th, 2011.

Can one of my favourite games of 2010 also end up being one of my favourite games of 2011? That’s a question you’ve been worrying about a lot, I know. So, allow me to answer it: maybe. Now allow me to answer that more usefully. Desktop Dungeons was a freeware indie title which pretty much transformed a roguelike into a logic puzzle. One dungeon, one character, an array of monsters of varying toughness scattered around it. Your challenge was to work out how you could kill your way up to the boss monster, by way of using spells, pickups, stat upgrades and devising the most efficient ways to level up without losing too much health or perishing in the process. Honestly, it’s an apparently effortless example of fitting one genre neatly inside another. Best of all, it only takes 10 minutes to play a session, and as such the original DD – now its ‘alpha‘ – will probably stand proud as a perfect gaming snack regardless of how well its new, Unity-powered do-over does.

That latter is a paid game and now in beta, but accessible only to those who’ve preordered. I’ve been taking a look at it (by ‘look’ I mean ‘playing until 3am’) and some thoughts follow. But – big but – these are thoughts on an unfinished beta, which has a ton of features, polish and changes yet to come. If you so much as hint that you’ve interpreted this as a ‘review’, I’m going to smack you so hard.
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Desktop Dungeons: The Fancy-Pants Version

By Alec Meer on August 2nd, 2011.

That is one happy elf. Let's kill 'im.

Oh! How did I miss this? Well, I missed it because I’m tight as a badger’s rear end and haven’t preordered the full version of exceptionally clever mini-roguelike Desktop Dungeons as yet. The original game (now designated DD’s ‘alpha’) was and remains free, but devs QCF Design are currently working on a massively tarted up and feature-boosted second version in Unity. A few of you will have briefly trialled a few elements of it in May, but now there’s a chance to give even more of it a spin on a longer-term basis.
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Desktop Dungeons Do-Over: The Demo

By Alec Meer on June 7th, 2011.

Yeah, I reused the same picture as yesterday. I am Sir Lazy, Lord of Lazyland

As mentioned yesterday, the goodly folk behind the wonderful Desktop Dungeons have opened up a free-to-all demo of their planned ‘full’ version of the ingenious puzzle RPG.

You can play it in your browser, via Unity, right now, but it only lasts for the duration of E3 – i.e. until the end of Thursday. Hurryhurryhurry.

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Desktop Dungeons Is All Growed Up

By Alec Meer on June 6th, 2011.

Tiny, pretty things. Kill 'em all!

One of the best games of last year, the 10-minute puzzle-RPG Desktop Dungeons, is getting ready to dress up in daddy’s clothes. It began life as a freeware indie gem, but now devs QCF quite understandably want to make some money from their creation (unfortunately, someone else already did). They’re taking preorders for the new, improved, embiggened, super-flash ‘full’ version. Why would you want to pay for something that’s already free? Let’s read!
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Interview: Where Next For Desktop Dungeons

By Alec Meer on February 4th, 2011.

Desktop Dungeons: an incredibly smart roguelike, which takes 10 minutes to play and turns roleplaying into something akin to a puzzle game. We went slightly bananas over it last year.

Desktop Dungeons: a game ripped-off shamelessly and sold for profit by someone else. Following an attempt to buy the DD devs off with a free iPhone (!), clone-game League of Epic Heroes finally panicked in the face of DD’s lawyers and disappeared from the App Store. There ensued a web-wide argument about plagiarism/inspiration.

Suffice to say it’s been a strange year for South African studio QCF Design. Seems like a good time to chat to their boss Danny Day about just what happened, the curious moral debate around game-cloning, the welcome resurgence of roguelikes – and what comes next for DD now the dark doppelganger’s out of the picture.
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