Posts Tagged ‘Desktop Dungeons’

Desktop Dungeons: The Fancy-Pants Version

That is one happy elf. Let's kill 'im.

Oh! How did I miss this? Well, I missed it because I’m tight as a badger’s rear end and haven’t preordered the full version of exceptionally clever mini-roguelike Desktop Dungeons as yet. The original game (now designated DD’s ‘alpha’) was and remains free, but devs QCF Design are currently working on a massively tarted up and feature-boosted second version in Unity. A few of you will have briefly trialled a few elements of it in May, but now there’s a chance to give even more of it a spin on a longer-term basis.
Read the rest of this entry »

Desktop Dungeons Do-Over: The Demo

Yeah, I reused the same picture as yesterday. I am Sir Lazy, Lord of Lazyland

As mentioned yesterday, the goodly folk behind the wonderful Desktop Dungeons have opened up a free-to-all demo of their planned ‘full’ version of the ingenious puzzle RPG.

You can play it in your browser, via Unity, right now, but it only lasts for the duration of E3 – i.e. until the end of Thursday. Hurryhurryhurry.

Desktop Dungeons Is All Growed Up

Tiny, pretty things. Kill 'em all!

One of the best games of last year, the 10-minute puzzle-RPG Desktop Dungeons, is getting ready to dress up in daddy’s clothes. It began life as a freeware indie gem, but now devs QCF quite understandably want to make some money from their creation (unfortunately, someone else already did). They’re taking preorders for the new, improved, embiggened, super-flash ‘full’ version. Why would you want to pay for something that’s already free? Let’s read!
Read the rest of this entry »

Interview: Where Next For Desktop Dungeons

Desktop Dungeons: an incredibly smart roguelike, which takes 10 minutes to play and turns roleplaying into something akin to a puzzle game. We went slightly bananas over it last year.

Desktop Dungeons: a game ripped-off shamelessly and sold for profit by someone else. Following an attempt to buy the DD devs off with a free iPhone (!), clone-game League of Epic Heroes finally panicked in the face of DD’s lawyers and disappeared from the App Store. There ensued a web-wide argument about plagiarism/inspiration.

Suffice to say it’s been a strange year for South African studio QCF Design. Seems like a good time to chat to their boss Danny Day about just what happened, the curious moral debate around game-cloning, the welcome resurgence of roguelikes – and what comes next for DD now the dark doppelganger’s out of the picture.
Read the rest of this entry »

Justice For Desktop Dungeons

As you may recall, last December saw the frankly maddening news that an alleged rotter had allegedly cloned QCF Design’s most splendid Desktop Dungeons. The goodly chaps behind said ten-minute roguelike were worried they mightn’t be able to do anything about it. Turns out, they could.

League of Epic Heroes – for it is no longer damaging to QCF to reveal the alleged rotter’s allegedly cloned alleged game – has been withdrawn by its author.
Read the rest of this entry »

The Games Of Christmas ’10: Day 17

RPS has a plan. This plan will lead us to ULTIMATE TRIUMPH. If we take even a single misstep, however, all is doomed. We must be pure. We must be vigilant. We must behave.

Prepare for descent. Open the seventeenth window, and to victory!
Read the rest of this entry »

Return To Desktop Dungeons

The ‘games I keep meaning to play’ list has now reached the proportions of [unkind joke about your mother redacted], but today I finally found time to peer curiously at 10 minute RPG Desktop Dungeons. Kieron previously posted about it here, wherein the gigantic wibbling wimp praised its design but moaned about its difficulty. I have successfully proved myself the stronger man than he, and it has absolutely nothing to do with the balance-tuning patches added since release.
Read the rest of this entry »

Scratching The Surface: Desktop Dungeons

C'mon! Bring it!

Tim Ashcroft gave me the nod on this, which I’d spotted around but hadn’t actually got around to playing. As usual, more fool me. Desktop Dungeons is a short-form rogue game, with almost everything you’d expect in a more traditional game crammed into something you can burn through in 10 minutes. It ends up feeling like a cross between a Rogue game and Minesweeper, with a splash of Patience. I suspect many of you will find a permanent space for it on your laptop, and I explain why below…
Read the rest of this entry »