Posts Tagged ‘Desura’

Digital Disturbance: Desura Owner Files For Bankruptcy

Following troubles and discontent with developers being paid late by Desura, the digital distribution store’s owner Bad Juju Games have filed for bankruptcy. A member of Bad Juju confirmed the bankruptcy filing with us today, but the company haven’t made a statement yet or said anything about what’ll happen with people owed money or games folks have bought or whether the store will continue, or… anything. More will follow, I’m sure.

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Digital Distributor Desura Late With Dev Payments

Desura is one of the lesser-known digital distributors, but for a fair while it was a fine way for small developers to sell their games without struggling through the gatekeeping of Steam or other stores. It’s behind the Indie Royale bundles too. In recent months, though, it’s been less kind for developers. Some have been waiting months for payment for sales, and many who asked what was up didn’t receive replies. Which is worrying.

Now Desura’s owners have come out saying there are “delays” and “issues” they need to correct but they really honestly will pay everyone.

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Brazen Aviation: Air Control

Jazzpunk may have hit a few bum notes but that was probably inevitable given just how freely and energetically it riffed and jammed. Walking down a beach, you might find yourself unexpectedly lobbing pizza at unsuspecting turtles, and if that doesn’t tickle your fancy, a host of other pop culture references and geeky puns are scattered around the surf and the sand. Like the Zucker, Abrahams, Zucker films that it brought to mind, Jazzpunk threw everything at the wall, and smirked at the things that failed to stick as well as those that did. Air Control’s new Steam trailer (it’s already available on Desura) suggests that it might be the Airplane! of gaming meta comedy. It’s a flight simulator with zombies, knights and a jaunty soundtrack.

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Store: Bought – Second Life Dev Acquires Desura

Even this random Second Life citizen is surprised. Well, at least insofar as that character model can express anything humans would designate 'an emotion'.

Second Life is still a thing! Trust me: I checked. Now I must go wash my eyes with acid and bees, for it’s the only way to be sure. More importantly, however, creator Linden Labs is actually up to a bunch more stuff these days – including interesting (and sadly mobile-only) interactive narrative experiments and a buildy, kinda Minecraft-ish thing. So naturally, it’s gone and purchased PC indie game and mod purveyor Desura because… I don’t really know. But I mean, why not? Desura’s a solid, largely open platform with thriving communities like Mod DB and Indie DB under its weirdly shaped umbrella logo thing. There are certainly worse starting points if you want to dive headfirst into the world of online game storefront management.

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Hyperspace Pinball Is Free On Desura For A While

So I heard that Hyperspace Pinball Is Free On Desura until the 22nd of April. It’s a sort of pinball shoot ‘em up, where those shiny steel balls are not just for pinging bells and making things light up, and explosions ensue. Might just be worth a quick download, eh? Video of it in action below.
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Not Getting My Pulse Racing: Pulse Shift Demo

Puzzle platformers must rotate. It’s the new law. Pulse Shift certainly obeys it, asking you to negotiate a series of floating tiled platforms by rotating the world left or right (relating to the direction you’re facing). There’s a demo up on Desura, along with the full game for £6.50. And I’ve kindly put some thoughts on the demo below.

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Now Playable By Humans: War Of The Human Tanks

To err is human. And tanks, well, tanks do tank things.

I imagine that – given the proper faculties and digits – it could also theoretically be played by tanks. Regardless, War of the Human Tanks is now available in our Latin-derived tongue of choice via Desura. You may remember that Alec was quite taken by its name, but does War of the Human Tanks, in fact, also take names? Well, you can find out for yourself, because there’s a free demo. Or you can just read my impressions of said free demo, because there’s, um, a lot to digest here. I have seen some things. Or rather, I’ve read them. I’ve read a lot of them.

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Qbeh Is Cubey, Beautiful, And Free On Desura

Qbeh is an exquisite little thing: a first-person puzzle game with shades of Minecraft. By removing and then replacing cubes you explore your way through its levels. The entire thing is quite brief – just a couple of maps, and it really feels like a proof of concept rather than a full-blown thing – but free and therefore worth a bite. The team are now developing another first-person puzzle game called Aetheris, based on Qbeh. They describe this new game as “serene” and claim that “We’re using Beyond Good and Evil, Legend of Zelda: Ocarina of Time, Half-Life 2 and of course Minecraft and Portal as both reference and sources of inspiration.” That’s due next summer, and I am tipping it for greatness right here and right now.

Qbeh video below.
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Fodder For Thought: Recruits

The alpha version of Recruits, a Cannon Foddery squad shooter, is available to play through Desura for people pre-ordering the full game. It’s a UDK-powered game, with simple objectives, tight maps and a sometimes infuriating fixed viewpoint. Enemy soldiers have a habit of being obscured by trees, meaning I’ve often been finding by following my squadmates’ lead. I shoot where they shoot, knowing that something must be there. It’s early days though and there’s promise in the explodey barrels, destructible scenery, and the simple joy of shooting guns and lobbing grenades. Enemy soldiers are vulnerable, spurting blood as they crumple after a single shot, while the player’s own squad are a little more robust. Less tension, more gung-ho charges. Trailer and more details below.

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Wot I Think: Rune Masters

Looks a touch too familiar.

Here’s what I find interesting about an average puzzle-game/RPG: I spent all morning playing one. An awful lot of games pass over my screen of a week, and many don’t really grab my attention. I’m really not sure that CodeDaedmonsRune Masters should have, but I can’t deny that I played it from 9am to 12am without stopping. And in the end, it proves itself a very useful measure of what this peculiar sub-genre can get so right and so wrong.

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