So I heard that Hyperspace Pinball Is Free On Desura until the 22nd of April. It’s a sort of pinball shoot ‘em up, where those shiny steel balls are not just for pinging bells and making things light up, and explosions ensue. Might just be worth a quick download, eh? Video of it in action below.
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Posts Tagged ‘Desura’
By Jim Rossignol on April 12th, 2013.
By John Walker on February 18th, 2013.
Puzzle platformers must rotate. It’s the new law. Pulse Shift certainly obeys it, asking you to negotiate a series of floating tiled platforms by rotating the world left or right (relating to the direction you’re facing). There’s a demo up on Desura, along with the full game for £6.50. And I’ve kindly put some thoughts on the demo below.
By Nathan Grayson on September 18th, 2012.
I imagine that – given the proper faculties and digits – it could also theoretically be played by tanks. Regardless, War of the Human Tanks is now available in our Latin-derived tongue of choice via Desura. You may remember that Alec was quite taken by its name, but does War of the Human Tanks, in fact, also take names? Well, you can find out for yourself, because there’s a free demo. Or you can just read my impressions of said free demo, because there’s, um, a lot to digest here. I have seen some things. Or rather, I’ve read them. I’ve read a lot of them.
By Jim Rossignol on September 12th, 2012.
Qbeh is an exquisite little thing: a first-person puzzle game with shades of Minecraft. By removing and then replacing cubes you explore your way through its levels. The entire thing is quite brief – just a couple of maps, and it really feels like a proof of concept rather than a full-blown thing – but free and therefore worth a bite. The team are now developing another first-person puzzle game called Aetheris, based on Qbeh. They describe this new game as “serene” and claim that “We’re using Beyond Good and Evil, Legend of Zelda: Ocarina of Time, Half-Life 2 and of course Minecraft and Portal as both reference and sources of inspiration.” That’s due next summer, and I am tipping it for greatness right here and right now.
Qbeh video below.
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By Adam Smith on July 23rd, 2012.
The alpha version of Recruits, a Cannon Foddery squad shooter, is available to play through Desura for people pre-ordering the full game. It’s a UDK-powered game, with simple objectives, tight maps and a sometimes infuriating fixed viewpoint. Enemy soldiers have a habit of being obscured by trees, meaning I’ve often been finding by following my squadmates’ lead. I shoot where they shoot, knowing that something must be there. It’s early days though and there’s promise in the explodey barrels, destructible scenery, and the simple joy of shooting guns and lobbing grenades. Enemy soldiers are vulnerable, spurting blood as they crumple after a single shot, while the player’s own squad are a little more robust. Less tension, more gung-ho charges. Trailer and more details below.
By John Walker on July 17th, 2012.
Here’s what I find interesting about an average puzzle-game/RPG: I spent all morning playing one. An awful lot of games pass over my screen of a week, and many don’t really grab my attention. I’m really not sure that CodeDaedmons‘ Rune Masters should have, but I can’t deny that I played it from 9am to 12am without stopping. And in the end, it proves itself a very useful measure of what this peculiar sub-genre can get so right and so wrong.
By John Walker on July 4th, 2012.
Sure, you roll your eyes when you hear about yet another zombie game. But you still play them, don’t you? One you can play for free in its alpha form is I Shall Remain, a top-down squad-based zombie shooter, in which you shoot at zombies and survive. Me describe games good.
By John Walker on June 25th, 2012.
So I enjoyed The Journey Down, SkyGoblin’s remake of their classic-style point and click adventure. But I was so hesitant about the price. Charging £10 for a game that lasted a couple of hours seemed problematic. But worse, this is the first chapter of an unknown number, meaning it’s impossible to know just how much you’d be investing to see the series through. Rather brilliantly, the developers have just announced they’re halving the price, bringing it to $7/£5, which is exactly where I think it should be. There’s a fun video explaining this below.
By Alec Meer on April 16th, 2012.
What with Jim being dead, John imprisoned for stalking Kim Kardashian, Adam suffering another one of his ‘Nam flashbacks and Nathan turning out to be just a figment of our imagination, I find myself manning the controls of the dread ship RPS alone today, and thus unable to actually play videogames. Hence, I can only inform you about games’ existence, not attest to their quality first-hand.
Yesterday I was playing a game by Almost Human, this morning I posted about a game by Human Head and now I’m writing one about a game by Only Human. THERE ARE TOO MANY HUMANS. At least Only Human’s game doesn’t, unlike the other two, involve bothering monsters in dungeons. Ensign-1 is an indie space combat game with a sort of FPS sub-game wherein “players leave their ships on foot to commandeer turrets, and other starships.” It’s just released a paid alpha version, which you can pick up from Desura to help fund the game’s ongoing development.
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By John Walker on February 9th, 2012.
Tim Schafer says he wants to make an old-school graphic adventure. He also says it’s impossible to get publisher funding for such a project. So he turns to the audience, and asks if they want to pay to fund such a thing directly. Via Kickstarter he sets the target at $400,000, probably feeling a little bit guilty about how high a number he’s put down, but also aware that it’s a very small budget for a game these days. That’s at 2am GMT. But 10.15am, barely eight hours later, the goal is reached, and the number still climbing. People found $400,000 they wanted to spend on a game – and in this case, just the idea of a game – purely because of who is making it. And that asks some big questions of the current position of the majority of publishers.
By Adam Smith on January 10th, 2012.
I seem to have a thing for thrusting at the moment, which probably isn’t entirely healthy or appropriate. As long as I make sure not to go outside and mingle with the public until this troubling phase passes I’m sure no harm will come of it. Eight Days In Convoke pops you in the cockpit of a UFO, hovering about and abducting people. They just stand there, sedately awaiting a chance to contribute to alien science, but various sorts of missile defense system make plucking them off the ground rather difficult. I’ve only played the demo and while it’s not the smoothest craft I’ve piloted, it’s quite attractive and scratches a certain itch. My thrusting itch. The full thing, with 40 levels, is £2.99 on Desura. Thoughts on fuel follow.
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