Posts Tagged ‘deus-ex-3’

Deus Ex 3: Only Human?

By Alec Meer on February 9th, 2010.

Thanks to a strange person who loves to go through patent filings, the world now knows that Square-Enix (newish overlords of what once was Eidos) have very recently trademarked a new Deus Ex title. You’ll find it beneath the cut… Oh, I’m not that cruel. It’s Deus Ex: Human Revolution.
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The Year Ahead, Part Three

By Jim Rossignol on January 16th, 2010.


Once we get past early summer things get a little hazy. We enter a nether-realm of shifting dates and unclear prophecies. By then we’ll also have a whole bunch of games I haven’t previously mentioned show up in the intervening months, stuff that we didn’t have release dates for to place them in our line-up. This final post in our preview attempts to survey them all. To the future! (And check out part one and two if you haven’t seen them already.)
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Deus Ex 3 A PC Exclusive? Unlikely.

By John Walker on November 26th, 2009.

I'm beginning to suspect a 2010 release is unlikely.

Update: This all seems to be a matter of crossed wires. So far DX3 has only been announced for PC, but there’s no confirmation of exclusivity.

Rumours are circulating that Eidos’s Deus Ex 3 is to be a PC exclusive. This originates from a story on Bit-Tech today in which they (no longer – Ed) comment,

“It has been confirmed that the game is a cyberpunk prequel to the first game though and that it won’t be getting a console release due to the complexity of the game.”

However, they don’t state where this was confirmed, and the peeps on the Eidos forums seem equally surprised. “Only the PC version has been announced so far,” notes ‘René’, one Eidos Montreal’s community types, continuing, “The magazine coverage we had last year were all PC… I dunno where that website is getting its info from!” (Thanks to Phill for the nudge.)

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Fresh from the RPS Chatroom: DX3/T4 News

By Kieron Gillen on November 24th, 2009.

Fuckity-fuck-fuck-fuck
[18:41] bremxjones3: “Square Enix’s Tokyo developers are to work on the cinematics for Eidos Montreal’s upcoming Deus Ex sequel, the studio’s general manager Stephane D’Astous told us.”
[18:41] Ento: aieeeeeeeeeeeeeeeeeeeeeeeeeeeee
[18:41] swiss-: noooOOoo
[18:41] bremxjones3: Also, Thief
[18:42] swiss-: all, is lost

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Develop 09: The Writing Process

By Kieron Gillen on July 22nd, 2009.

The first panel which was something of a disappointment. There’s a tendency for industry panels to turn into a reinstatement of the accepted wisdom (Or, at least, the accepted forward-looking wisdom). Even as someone not actually in development, there was little about the writing process which was new to me. That said, one of the panelists – James Swallow – is a writer on Deus Ex 3, and let out a few minor details on the process, which are worth reiterating.
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Deus Ex 3 Pickytures

By Kieron Gillen on March 3rd, 2009.

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Larrington mailed us to mention there’s some new possibly-real-possibly-not environment shots for Deus Ex 3 online over at the Eidos Forums. There’s not much more to say other than that. Er… the second one looks a lot like the concept art?

There’s some new possibly-real-posibly-not environment shots for Deus 3 online over at the Eidos Forums. Er… yes.

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Deux Ex 3: Inflammatory Hit-Chasing Quote Special

By Kieron Gillen on October 23rd, 2008.


Well, everyone else is doing it, we probably should too.

The forthcoming issue of videogame bible Edge has a large feature on Eidos Montreal’s development of Deus Ex 3. To tease it, Edge Online runs a short story with the headline “Deus Ex was “Kinda Slow” Says Deus Ex 3 Dev” before offering a quote from Lead Designer Jean-Francois Dugas: “There weren’t enough exciting, memorable moments. It was aimed more towards a simulation rather than a game experience.”. Internet explodes.

It is only part of the story. In a literal sense.
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Deus Ex 3: It’s Like This

By Alec Meer on October 5th, 2008.

God bless Future Publishing’s bizarre self-cannibalisation. PC Zone might be currently carrying the world exclusive first Deus Ex 3 preview, but CVG has kindly summarised the most important bits for everyone to see. Hooway!

As widely speculated, it’s a prequel, which may mean the arguably over-exposed Denton lineage is left well alone. Or alternatively that its backstory is further filled in, as the protagonist’s forename ‘Adam’ is unlikely to have been one chosen lightly. Here’s the basic plot setup:

You’re cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations, a forerunner to the sort of nanotechnology shown in the original Deus Ex. One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company’s HQ, and using a security plan from Jensen’s own hand, a mass slaughter ensues and the conspiracy begins.

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RPS Criminal Acts Special: Deus Ex 3 Break-In

By Kieron Gillen on September 30th, 2008.

Courtesy of Alec Meer's Evil Photoshop Fingers

There’s been some complaints that games writing is lacking hard-hitting investigative journalism. With the news that PC Zone’s forthcoming 200th issue will be the first public unveiling of Deus Ex 3, I saw the opportunity to change all that. I know where PC Zone’s London office is. I’m a skilled veteran of many immersive sims. And I have a trenchcoat and can easily buy a pair of shades.

I can break into PC Zone’s office and steal their assets!

So I gave it a shot.
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Deus Ex 3: First – er – Game Asset Images? Yes.

By Kieron Gillen on August 21st, 2008.

Yeah, but I'm still excited.

Robert Farr forwarded this to me, thinking it interesting, but not RPS worthy. He has fatally over-estimated our standards. Eidos Montreal’s Senior Character Artist gave a presentation at SIGGRAPH (No, me neither) which included two slides with Deus Ex 3 relevant details. A gun and a building. We can exclusively reveal that Deus Ex 3 will include guns and buildings. You heard it here first, unless you read it on the Eidos Forums. Then you heard it here second.

This reminds me of the time when I wrote a PC Gamer six page cover feature about Deus Ex: Invisible War, and the only game-assets we had to illustrate it was a render of a toilet.

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Rumours Of New Deus Ex 3 Art Greatly Exaggerated

By John Walker on August 6th, 2008.

OLD!

A couple of gaming sites are posting this “new” Deus Ex artwork. Which, er, we first posted in April. Get ready – we’re going to be smug.

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