Posts Tagged ‘Deus Ex: Game of the Year Edition’

RPS Discusses: Which Is The Best Level In PC Gaming?

By Alec Meer on July 28th, 2015.

Quake III's Q3DM17

Level 28! No, the other kind of level. The type that you run around in, shooting people or jumping on their heads and that sort of thing. Adam, Alec, Alice and Graham gather to discuss their favourite levels and/or maps from across the vast length of PC gaming, including selections from Deus Ex, Call of Duty and Quake III. Someone even makes a case for Xen from Half-Life, and means it.

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The 50 Best RPG On PC

By RPS on July 10th, 2015.

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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Flying Swords And Boss Chat-Off: 25 Mins Of Deus Ex 4

By Alec Meer on June 19th, 2015.

what a neat beard. Where does he find the time?

I know it’s not really called Deus Ex 4 in any shape or form, but ‘Deus Ex: Mankind Divided‘ [official site] is long and headlines boxes are short. You get the point though: here’s the best part of half an hour of Adam Jensen asking for it in Square’s upcoming stealth-or-death sequel. On show: new augmentations, purportedly improved combat, ‘social boss fight system’, a gun which fires swords from your wrist and a new, grumpy pilot who keeps talking about coffee.

Also, it’s very pretty, but my graphics card is frightened. Video and my own notes on it below, anyway.
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Your Discounts Are Augmented: Deus Ex Collection For £4

By Alec Meer on May 29th, 2015.

We can dance we dance everything's under control

You didn’t ask for this. You didn’t ask for this because if you know the I Didn’t Ask For This meme then surely you already own Deus Ex: Human Revolution, and thus have no interest in it being discounted to £3.99 in a pack also including Deus Ex 1 and Invisible Whatever. What a shame. But if you don’t already own Human Revolution, then oh my God this price is the bomb! The bomb!
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Cramming: Deus Ex ‘Re-imagining’ Mod Coming Soon-ish

By Alice O'Connor on April 29th, 2014.

Oh là là!

Texture packs, replacement models, and post-processing mods can do a lot to pretty a game up, but they can’t conceal that jagged old level geometry. It’s an awful lot more work to re-do and update levels but by gum, the folks at Deus Ex: Revision are putting in the time. The Caustic Creative team have been tarting up and reworking Deus Ex‘s levels with more props, more decorative architecture, and fancier lighting.

Version 1.0 of the “re-imagining” mod had been due on May 12 but due a mysterious alluring offer it’s pushed back into the nebulous “near future,” those PC Gamer chaps have spotted. In the meantime, we’ll have to make do with a new video showing off a few of the reworked levels.

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Buying Old Games: Where Your Money Goes

By Alec Meer on February 6th, 2012.

Raaaaaaaage indeed, Mr Horny

Edit: cos there are various theories flying around below about my perceived intent in posting this, I shall clarify my own feelings. I would really like to see contracts between publishers and developers more commonly include an arrangement whereby key (and ideally, but rather less plausibly, all) creatives on game projects continue to see some post-release royalties, as is the case in some other entertainment and publishing industries. That so many old games are being (apparently profitably) rereleased lately highlights this disparity. That is all.

There’s obviously a very good chance you already know this, but just in case: when a developer is bought out by a publisher, it’s usually the case that they then don’t see any ongoing royalties from the games they make for them, or indeed for any existing intellectual property that was swallowed up as part of the studio acquisition. It’s standard practice, knowingly agreed by both parties during the dark deal some studios made to ensure immediate financial viability and larger project budgets. But what it does mean is that a great many of the PC games we regularly celebrate around these parts are no longer bringing in any money for their creators, despite still being on sale. Whenever we excitedly see an old classic appear on Steam or GoG (such as Thief last week), chances are very high that whatever we pay for it goes purely to the publisher and the download service. And while it may well be right that these bodies profit from projects they funded and distribute, it’s sad that the men and women who toiled over that game’s creation won’t see another penny from it.
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Deus Ex: The Other Prequel

By Alec Meer on September 28th, 2011.

A Chinese building in Russia, confusingly

Update: new video!

Adam Jensen’s story (which he never asked for) may be the canon prequel to the cyberpunk conspiracy theorising of the original Deus Ex, but the future-world’s a big place – there’s plenty of room to tell new tales from the time before JC Denton trotted across the globe. 2027 is a massively ambitious, Russian-made mega-mod for Deus Ex 1, the English version of which launched last week. It offers a new, apparently highly non-linear story, levels based on real-world locations, amped-up DirectX 9 graphics with stuff like weather effects added and a slew of new abilities, weapons and spider-bots. Also, new fonts. I do so like a font. Haven’t had a chance to give it a spin yet, but the below in-game footage certainly speaks for the visual upgrade.
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JC Jensen: DIY DX3 In DX1

By Alec Meer on September 9th, 2011.

Jesus Christ, Denton

You there! Remember the parody video in which the likes of DLC references, object highlighting and iron sights from Human Revolution were added to the original Deus Ex, and how even-tempered everyone was about it? Well, now you can recreate that past-meets-present, JC/AJ mash-up yourself, as creator Ceski has released the mod he made to achieve the video.

Also includes instant wristblade takedowns (press use when behind an enemy), regenerating health and a surfeit of black and gold. Grab Deus Ex: Unreal Revolution from here.

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Human Devolution: DX3 in DX1

By Alec Meer on September 5th, 2011.

Pro-tip: you can read these words

The more modern values of Deus Ex: Human Revolution, transplanted into the resolutely year 2000 Deus Ex 1. Admittedly, this video occasionally strays into tiresome ‘THE PAST WAS NECESSARILY BETTER AND EVERYTHING IS RUBBISH NOWADAYS’ whingeotron territory, but it’s nanotongue-in-cheek enough to elicit a good few guffaws, I think. What if… JC Denton had elbow swords? And augmented vision? And could only rescue Tracer Tong if he’d preordered?
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Deus Ex: Texture Revolution

By Alec Meer on August 9th, 2011.

Click to embiggen

With a couple of weeks still on the clock for the release of Deus Ex 3 (it’s still amazing to me that’s really happening), however will we occupy ourselves? Well, we Britishers could start with considering how to help bridge the terrible gulf between rich and poor. Then we could replay the original Deus Ex, but adorned with new, high resolution textures. The New Vision mod repaints DX’s world with pin-sharp new surfaces, which as well as making it look a little less geriatric also makes its world look a little more futuristic. Its 1.5GB of image files claims to increase texture resolution by some eight times. Sharp.

Don’t expect less cuboid character models, however, but New Vision does play nice with most, if not all, other DX mods, so you may well be able to combo-up for something even better. (Big thanks to everyone who mailed this in).

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Revolution! Deus Ex 3 Is Finished

By Alec Meer on July 27th, 2011.

Adam does his happy and not at all spine-breaking Gone Gold dance

Humans! The promised day has arrived. Some said it wasn’t possible. Some said rude, badly-spelled things in capital letters. Others were simply impatient. No matter: it has happened. Deus Ex: Human Revolution, the third game in the series that has an awful lot to do with why an awful lot of us remain faithful, unswervingly loyal PC gamers to do this day, has gone gold. And I’m not just talking about its colour pallete. It is finished, Eidos Montreal have just revealed. Complete. Ready. Well, ready as it’ll ever be – and that means its release date on August 23 is actually happening.

And that means, hopefully, it’ll be in our hands soon.
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Deus Excess: 30 Mins Of Human Revolution

By Alec Meer on July 13th, 2011.

See what happened to the last guy who watched 30 straight minutes of trailers?

We’re in a for heck of a show today, ladies and gentlemen. It’s done eight minutes! It’s done twelve minutes! But can it go thirty whole minutes of in-game footage without stopping? We haven’t seen a promotional campaign like this before, ladies and gentlemen – Deus Ex: Human Revolution is trying to go all out, all the way to the top, to show you so much footage that your bruised and battered corneas weep for mercy. Here it is now, ladies and gentlemen, our new heavyweight contender, striding confidently to the ring to the accompaniment of a bombastic little number from Vangelis – it’s the one, the only Deus Ex: Human Revolution, and we’ve got thirty huge minutes of hiding and hitting to look forward to….
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What About Bob? Deus Ex 3 Looks Backwards

By Alec Meer on June 1st, 2011.

Thinking about cities on hills, yesterday

There’s a new trailer for Deus Ex: Human Revolution out – hardly a rare occurrence in and of itself, but this one is especially notable in that seems to have crammed in a few quiet nods to DX1. Until now, DXHR has stood relatively apart from its great forefather, but now all of sudden we hear mention of FEMA and… wait, who’s that sinister-looking chap at 1:24 and 2:09?
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