Posts Tagged ‘Deus Ex: Game of the Year Edition’

Deus Ex 3 Wants You To Want Things

'That's what you get for only buying the standard edition!'

Once there were demos (something I plan to write about soon). Now there’s just promotion, and promotion of promotion. The below video is an attempt to make you preorder the super limited megascloosive ultrobucks version of Deus Ex: Human Revolution, and contains lingering, porny close-ups of the various paper’n’plastic’digital goodies therein, to the accompaniment of what sounds like the Battlestar Galactic soundtrack.

Do you want these things? WELL DO YOU?
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Mod News: Excuses, Excuses

Where were you all last week? I turned up and no one was here, honest! What’s that? No, I’m not crossing my fingers behind my back, and you definitely didn’t see him heading off on holiday. What nonsense. Anyway, to make up for it, here’s an extra-long edition of Mod News to cover the past two weeks. This time: Crash Bandicoot, a Warcraft III art mod, a surprising number of trailers and a bizarre remake of Deus Ex…
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Look At You, Hackers: The Deus Ex Data Theft

Hackers don't look like this.

Oh dear. Internet rotters have done it again, this time turning their attentions to the official website for Deus Ex: Human Revolution and for developer Eidos Montreal. But their hacking is not yer common-or-garden Denial of Service attack or painting pink moustaches on pictures of Adam Jensen – it’s stealing the personal data of some 80,000 registered users. Thanks so much, hackers.
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Deaugmented: Deus Ex 3 Highlights Optional

Clean your near-future world with new Glow-B-Gone

The shimmery outline around key items and interactive objects in Deus Ex: Human Revolution caused a fair bit of consternation amongst Deus Ex fans the other month. Sure, it’s useful, but a big glowy yellow highlight around half the stuff in the world isn’t ideal for immersion, is it? It’s the old ‘loot glint’ argument all over again… Fortunately, the devs at Eidos Montreal appear to have listened to community feedback – you can now turn the bally thing off if you’re so inclined. Below: see what it looks like without glow-o-vision.
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Valve + Looking Glass’ Doug Church = !!!!!!!!!!

He even plays Arkham Horror! Wuv you, Doug

Here’s some news for you. And not just news. NEWS. Valve Software have just hired a new employee. And not just a new employee. A NEW EMPLOYEE.

Doug Church. Doug ‘Thief’ Church. Doug ‘System Shock’ Church. Doug ‘Ultima Underworld’ Church. Doug ‘Deus Ex’ Church. Doug ‘helped (to varying degrees) design a good dozen of the most beloved PC games of all time’ Church.

And now he’s at Valve, who have themselves made several more of the most beloved PC games of all time. To don my Hat of Supreme Hyperbole for a moment, Elvis* has joined the Beatles.
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Emergent Gameplay: Deus Ex Made Me Part 4

And just one last one here, unless Obama suddenly mails us to tell us how Deus Ex inspired his political career or something. It’s the lovely Ed Stern, Writer at Splash Damage who finds himself thinking about what actually writing these articles says about games…
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Tom Chick: The Man Who Hated Deus Ex

When Deus Ex debuted back in 2000 it was showered with universal critical kudos. Well… almost universal critical kudos. The exception was Tom Chick, now one of the most respected American games journalists currently writing about the medium, who gave it a sub-50% mark. And no-one’s ever forgot it, though it’s long since been lost even to archive.org… though the lovely Crumbsucker has unearthed it. I felt I couldn’t finish our looking-backwards at Deus Ex without talking to Tom about his infamous running-joke provoking review…
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Emergent Gameplay: Deus Ex Made Me Part 3

Following on from the first two parts, here’s the influence of Deus Ex on two developers in very different places. EA’s RTS Lead Designer Saul Bass was in the industry for five years… and then left. Meanwhile, Aubrey Hesselgren was in Tiverton. There’s a dark future for you…
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Emergent Gameplay: Deus Ex Made Me Part 2

Following on from yesterday’s first part, here’s another couple of developers who were just entering the industry when Deus Ex hit, and the influence it had on them. Both 2k-Mariners of Bioshock 2 fame, Lead Level Designer Jean-Paul LeBreton was starting his career at Human Head when Deus Ex hit while Senior System Designer Kent Hudson was at college making game maps on any SDK he could find…
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Emergent Gameplay: Deus Ex Made Me Part 1

My inspiration for an image totally failed me here.

It’s been a decade since Deus Ex. A realisation struck me: the industry will now be peppered with people whose formative experiences were with Deus Ex. For them it was, in one way or another, inspirational. I decided to hunt down a few and talk to them, about what Deus Ex said to them, how it shaped them, what it taught them and how they bring it into what they make today. By which I mean, drop ‘em a line and say “Deus Ex, eh? Thoughts?”. First up are 2k Marin Designer Steve Gaynor (Bioshock 2) and Ninja Theory Senior Technical Designer Rob Hale (Enslaved: Odyssey To The West)…
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The Wealthy Have Always Been The Ones To Profit from one-world government: DX Cheap

Sometimes, rules have to be broken.

The_B’s just noticed that RPS isn’t the only people doing stupid things on the birthday of Deus Ex. Steam are having a 75% off sale, which ends at 3PST on the 23rd. 75% off is £1.50 each, or three quid for the pair. It’s the sort of price which I’d be tempted to spend just to have on my Steam-Account in case I can’t be bothered finding whichever box your original DX is in. Go gets. Unless you’ve got it already. Then don’t go gets, unless you want to go gets for a friend.

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The Abridged Deus Ex

A quick refresher on the epochal events of everyone’s favourite ten-year-old videogame… If you find any inaccuracies in this meticulously-researched document, that’s because you’re wrong. Spoilers, obv.

INT: A BIG RED ROOM WITH A GIGANTIC CREEPY HAND IN IT
BOB PAGE: Underneath this gigantic creepy hand is the perfect place to openly discuss our plans to take over the world.
WALTON SIMMONS: Yes. And I seem to have been promoted into a position of immense power despite being incredibly and obviously sinister. No-one would ever suspect me of unleashing synthetic plagues and killer cyborgs.
BOB PAGE: Aquinas spoke of the mythical City on the Hill. Soon that city will be a reality, and we will be crowned its kings. Or better than kings. Gods.
THE PLAYER: I do hope you’re not expecting me to be surprised when you two turn out to be evil later.
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The RPS Verdict: Deus Ex


It’s been a while since we got together to do a verdict. That splendid Deus Ex anniversary seems like the right kind of time to do so. Below we judge the game, ten years on. Does it live up to the legend?
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