Posts Tagged ‘Deus-Ex’

Hollywood’s Finest Vents: Deus Ex To Become A Movie

By Nathan Grayson on July 11th, 2012.

After this, of course, the man then gets back up and says, 'OK then, do I get the role?'

Videogame movies! No one really asked for them, but we’re getting them anyway. I now imagine Ezio and Adam Jensen leaping hand-in-hand off the rooftop that is their medium of choice, but with Jensen engaging the Icarus Landing System while Ezio dies horribly because hay doesn’t work that way. At any rate, Deus Ex‘s film rights have officially fallen into the hands of CBS Films, and Human Revolution – not the original or Invisible War – will be its foundation.

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GOG Claims Agent 47 And JC Denton

By Craig Pearson on January 26th, 2012.

If you squint, you can pretend it's Timothy Olyphant.
I understand that retail excitement and stealth aren’t all that compatible, so I’ll allow GOG.com the opportunity to loudly gloat over nabbing Square Enix’s (nee: Eidos) stealthy pair of classics. Both Hitman: Codename 47 and Deus Ex are waiting for your money in exchange for discreet but deadly dalliances.
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DXHR: Missing Link Spoilers Video Thing

By John Walker on October 11th, 2011.

The pointiest of all the beards.

Do you want to know what happens in the second half of the Deus Ex DLC, The Missing Link? No, nor me. But for some reason that’s information Eidos have put into a walkthrough trailer, narrated by game designer Antoine Thisdale. You can watch it below, if you like to know what happens far in games before you’ve played them.

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Deus Ex For Less Than A Daily Paper*

By John Walker on December 3rd, 2010.

I've bought meat for less.

Can there really be someone who hasn’t played Deus Ex yet? Surely not. But just in case, or just in case your copy has exploded, you can pick it up today from Games For Windows Marketplace for 75p. For today only. SEVENTY FIVE PENCE. What on Earth is going on? If you dropped that much money out of your helicopter you’d not bother to land to pick it up! If you’re American you’re paying 99 of your “cents”. (Interesting fact: this doesn’t derive from the Latin for 100, but in fact directly from the word “centaur”. When the dollar was first created it was based on the value of one hundred centaurs, clearly hugely depreciating since.) Just bloody buy it, you idiots.

*Unless the paper you read is worth less than 75p, in which case, stop it.

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Gunther & Anna In ‘Hotel Hi-Jinx’

By Alec Meer on September 21st, 2010.

Harvey Smith flags up Trouble At The ‘Ton, a cell-shaded Deus Ex fan film released back in July, on Twitter. It’s a prequellete of sorts, starring two of DX’s most beloved bitplayers. Seems like a decent start to the day.
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Deus Ex 3: Human Revolution Preview

By Quintin Smith on August 5th, 2010.

Surely they can see him? Perhaps Deus Ex's legendary AI will be surviving intact.

The rumours are true! Yesterday, clad in black jacket and sunglasses, I rode a train to the Square Enix offices in cyber-Wimbledon to get the latest on Deus Ex 3, no matter the cost. Gaining entrance was challenging- I tried hacking a keypad and going in through the back, with no luck. I’d just started climbing a drainpipe to the roof when a PR came out and asked if I wanted to see Deus Ex 3. I said yes.

Don’t worry if you’re keen to not spoil a single bit of Deus Ex 3 for yourself. The following is entirely spoiler free.
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Deus Ex 3: Huge Art & Screens Gallery

By RPS on August 5th, 2010.


We’ve an entire internet’s worth images from Deus Ex: Human Revolution for you – a heady mix of screens and concept art, which we’ve posted below. All the images in this article are clickable for larger versions. Go browse, it’s got some serious cyberpunk prettiness going on. Also, some brown. Finally, check back later today for our intricate and edifying preview of the game, written by the handsome, wily, and dexterous Quintin Smith.
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Dark Futures Part 5: Clint Hocking

By Kieron Gillen on July 13th, 2010.

Clint Hocking’s career started with sending his resume into Ubisoft Monreal “on a lark”. Six week’s later, he’s working on the original Splinter Cell, ending up as a designer/scriptwriter. After its enormous success, he rose to the position of Creative Director on Splinter Cell: Chaos Theory and Far Cry 2 before leaving this year to chase new horizons. Away from his game design, he’s a prolific essayist on his own blog. And in keeping in that, rather than a traditional interview, Clint has wrote us an essay…
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Dark Futures Part 4: Raphael & Harvey Arkane

By Kieron Gillen on July 9th, 2010.

Raphael Colantonio and Harvey Smith are game designers who are currently co-directing an unannounced project at Arkane Studios, working across offices in Lyon and Austin. They’ve been making games professionally since 1993, with a keen interest in first-person games with detailed environments and RPG features. Colantonio is the founder, CEO and Creative Director at Arkane. Under his direction, Arkane created Arx Fatalis and the PC version of Dark Messiah of Might and Magic. Over the years, he has worked with Electronic Arts, Valve, Ubisoft and 2K. In 2005, Colantonio expanded Arkane, opening a new office in Austin. At Ion Storm, Smith was lead designer of the award winning game Deus Ex, which received a BAFTA ward in 2000, and project director of Deus Ex: Invisible War. He was lead designer of FireTeam at Multitude and studio creative director at Midway Games (Austin). In the early 90’s, Smith worked at legendary RPG studio Origin Systems. Both Colantonio and Smith have spoken at numerous game conferences, and are passionate about immersive, highly interactive games with simulation elements.
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Dark Futures Part 3: Jordan Thomas

By Kieron Gillen on July 5th, 2010.

Jordan Thomas first came to our attention with Thief: Deadly Shadows where he co-designed the Cradle with Randy Smith. Next he was on Bioshock, with his fingerprints over all Fort Frolic. Then, he stepped up to Creative Director at 2k Marin with Bioshock 2. He’s highly verbal, scarily optimistic and wants to talk to you about the Immersive Sim as an Anti-genre, the death of seriousness and the growth of snark, Thomas Moore Utopian fiction and what Ion Storm Austin were considering doing with Deus Ex 3…
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Emergent Gameplay: Deus Ex Made Me Part 4

By Kieron Gillen on July 1st, 2010.

And just one last one here, unless Obama suddenly mails us to tell us how Deus Ex inspired his political career or something. It’s the lovely Ed Stern, Writer at Splash Damage who finds himself thinking about what actually writing these articles says about games…
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Dark Futures Part 2: Emil Pagliarulo

By Kieron Gillen on June 30th, 2010.

Emil Pagliarulo started his career this side of the fence, writing for the venerable Adrenaline Vault. Since kicking his way into development, he worked in the twilight years of Looking Glass – where he was designer on the eternal Life Of The Party – before moving to work on Bethesda, where he was Designer on Oblivion (Think “Dark Brotherhood”) before becoming Lead Designer on Fallout 3. He’s optimistic about the future, will surprise you by how big an influence Deus Ex was on Fallout 3 and has enormous sympathy for Eidos Montreal…
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Tom Chick: The Man Who Hated Deus Ex

By Kieron Gillen on June 29th, 2010.

When Deus Ex debuted back in 2000 it was showered with universal critical kudos. Well… almost universal critical kudos. The exception was Tom Chick, now one of the most respected American games journalists currently writing about the medium, who gave it a sub-50% mark. And no-one’s ever forgot it, though it’s long since been lost even to archive.org… though the lovely Crumbsucker has unearthed it. I felt I couldn’t finish our looking-backwards at Deus Ex without talking to Tom about his infamous running-joke provoking review…
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