Posts Tagged ‘Deus-Ex’

Dark Futures Part 2: Emil Pagliarulo

By Kieron Gillen on June 30th, 2010.

Emil Pagliarulo started his career this side of the fence, writing for the venerable Adrenaline Vault. Since kicking his way into development, he worked in the twilight years of Looking Glass – where he was designer on the eternal Life Of The Party – before moving to work on Bethesda, where he was Designer on Oblivion (Think “Dark Brotherhood”) before becoming Lead Designer on Fallout 3. He’s optimistic about the future, will surprise you by how big an influence Deus Ex was on Fallout 3 and has enormous sympathy for Eidos Montreal…
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Tom Chick: The Man Who Hated Deus Ex

By Kieron Gillen on June 29th, 2010.

When Deus Ex debuted back in 2000 it was showered with universal critical kudos. Well… almost universal critical kudos. The exception was Tom Chick, now one of the most respected American games journalists currently writing about the medium, who gave it a sub-50% mark. And no-one’s ever forgot it, though it’s long since been lost even to archive.org… though the lovely Crumbsucker has unearthed it. I felt I couldn’t finish our looking-backwards at Deus Ex without talking to Tom about his infamous running-joke provoking review…
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Emergent Gameplay: Deus Ex Made Me Part 3

By Kieron Gillen on June 26th, 2010.

Following on from the first two parts, here’s the influence of Deus Ex on two developers in very different places. EA’s RTS Lead Designer Saul Bass was in the industry for five years… and then left. Meanwhile, Aubrey Hesselgren was in Tiverton. There’s a dark future for you…
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Emergent Gameplay: Deus Ex Made Me Part 2

By Kieron Gillen on June 24th, 2010.

Following on from yesterday’s first part, here’s another couple of developers who were just entering the industry when Deus Ex hit, and the influence it had on them. Both 2k-Mariners of Bioshock 2 fame, Lead Level Designer Jean-Paul LeBreton was starting his career at Human Head when Deus Ex hit while Senior System Designer Kent Hudson was at college making game maps on any SDK he could find…
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Old Men

By Alec Meer on June 24th, 2010.

I might as well start taking coke
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Emergent Gameplay: Deus Ex Made Me Part 1

By Kieron Gillen on June 23rd, 2010.

My inspiration for an image totally failed me here.

It’s been a decade since Deus Ex. A realisation struck me: the industry will now be peppered with people whose formative experiences were with Deus Ex. For them it was, in one way or another, inspirational. I decided to hunt down a few and talk to them, about what Deus Ex said to them, how it shaped them, what it taught them and how they bring it into what they make today. By which I mean, drop ‘em a line and say “Deus Ex, eh? Thoughts?”. First up are 2k Marin Designer Steve Gaynor (Bioshock 2) and Ninja Theory Senior Technical Designer Rob Hale (Enslaved: Odyssey To The West)…
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The Wealthy Have Always Been The Ones To Profit from one-world government: DX Cheap

By Kieron Gillen on June 22nd, 2010.

Sometimes, rules have to be broken.

The_B’s just noticed that RPS isn’t the only people doing stupid things on the birthday of Deus Ex. Steam are having a 75% off sale, which ends at 3PST on the 23rd. 75% off is £1.50 each, or three quid for the pair. It’s the sort of price which I’d be tempted to spend just to have on my Steam-Account in case I can’t be bothered finding whichever box your original DX is in. Go gets. Unless you’ve got it already. Then don’t go gets, unless you want to go gets for a friend.

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The Abridged Deus Ex

By Alec Meer on June 22nd, 2010.

A quick refresher on the epochal events of everyone’s favourite ten-year-old videogame… If you find any inaccuracies in this meticulously-researched document, that’s because you’re wrong. Spoilers, obv.

INT: A BIG RED ROOM WITH A GIGANTIC CREEPY HAND IN IT
BOB PAGE: Underneath this gigantic creepy hand is the perfect place to openly discuss our plans to take over the world.
WALTON SIMMONS: Yes. And I seem to have been promoted into a position of immense power despite being incredibly and obviously sinister. No-one would ever suspect me of unleashing synthetic plagues and killer cyborgs.
BOB PAGE: Aquinas spoke of the mythical City on the Hill. Soon that city will be a reality, and we will be crowned its kings. Or better than kings. Gods.
THE PLAYER: I do hope you’re not expecting me to be surprised when you two turn out to be evil later.
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Daddy

By Alec Meer on June 22nd, 2010.

What a shame
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The RPS Verdict: Deus Ex

By RPS on June 22nd, 2010.


It’s been a while since we got together to do a verdict. That splendid Deus Ex anniversary seems like the right kind of time to do so. Below we judge the game, ten years on. Does it live up to the legend?
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A Bomb

By Alec Meer on June 22nd, 2010.

A bomb
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Happy Deus Ex Day!

By RPS on June 22nd, 2010.


Deus Ex is ten years old today. That’s ten years since JC first stormed the Statue Of Liberty in front of a paying audience. Ten years since people really started talking about Best Game Ever status for another science fiction game made in Texas. Ten years since greasels. Ten years since the bit where Gunther Hermann didn’t get the right flavour of fizzy drink. If nothing else, it means the all the RPS staff are now basically very old, and should probably have a rest. But we cannot! For we have more Deus Ex birthday things coming up, and we shall not stop until this particular anniversary is well and truly celebrated.

So dig out your copy, or buy it if you don’t own it, and join us in raising a toast to having your legs shot off in the tutorial. Hooray!

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Sonuva…

By Alec Meer on June 22nd, 2010.

Fair
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