Posts Tagged ‘Deus Ex’

Warren Spector On Life After Mickey, Going ‘No Weapons’

For the first time in ages, Deus Ex director Warren Spector is unemployed. The man who created what’s regarded by many as the greatest game of all time isn’t cracking any whips, cooking up cyber conspiracies, or teaching cartoon mice to sing. Instead, he’s taking some time to both teach and learn, which is what brought him to UC Santa Cruz’s recent Interactive Storytelling Symposium. There, he echoed the refrain that’s recently become his calling card: take games to new, interesting places, and don’t just lean on crutches from film, TV, and the like to do it. It was a call to action – a plea for tomorrow’s burgeoning brains to break outside the box and then burn the remains. Do not, however, mistake that for an admission of inaction on Spector’s part. Unemployed or not, his gears are churning again, and he’s starting to think about his next big move. After his session, Spector and I discussed why he can’t simply make another Deus-Ex-esque game, why he really wants to put a “no weapons restriction” on his next project, Kickstarter’s popularity among his pioneering peers, Epic Mickey in retrospect, and more.

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Deus Ex 3’s Producer On Hollywood, TV & Videogames

Following his exploration of that murky world of game-to-film adaptations, movie brat David Valjalo finds himself in deep debate with Deus Ex overlord David Anfossi, talking cyberpunk, Sergio Leone and why the forthcoming Deus Ex film will break the trend and be one to watch.
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Oh My God JC, A Trademark – Deus Ex: Human Defiance

Schmexy!

Now, don’t go jumping to any conclusions just yet. That’s how poor old Richard Kimble ended up having such a hard time of things. All that’s happened is that Squeenix have taken out a trademark in the name of ‘Deus Ex: Human Defiance.’ It could be anything. It could be nothing. It could be a game. It could be a movie. It could be another ropey spin-off comic. It could be a typo. It could be the official Deus Ex pancake mix.

It’s probably a game though, innit?
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Deus Ex Writer Creates Tool For Teaching Development

Sheldon J. Pacotti, writer of Deus Ex, provided us with a very surprising, and very odd, indie game last year. Cell: emergence bemused me. It asked you to Fantastic Voyage your way through voxelly insides to fight off infection, and I couldn’t do it. But now the man is back with something quite different.

Described as “a free library of visual programming ‘blocks’ for first-time game developers,” Game Blocks is the result of something Pacotti built for an interactive writing course he teaches at the University of Texas. The idea being to encourage others to create non-linear storytelling in games. It’s a visually simple tool, based on BYOB, that lets you construct scenes without being stuck in a linear path, as well as include simple physics, and even platforming. Confused? There’s a free lecture below to explain!

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Future Perfect: Deus Ex New Vision Mod Completed

Remember Deus Ex’s long-awaited New Vision mod? Of course you do. We brought you word of its incomplete release last year, and obviously, you’ve calibrated your cyber-brain’s nanomachines to remember every last detail of every last revision of every last RPS post. I mean, what else would you use flawless memory superpowers for? At any rate, for those still running inferior flesh hardware, New Vision repaves the original Deus Ex with crisp modern textures. All of them. It’s a labor of love that’s been in the works for the past five years, but it’s finally completely and totally finished.

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Hollywood’s Finest Vents: Deus Ex To Become A Movie

After this, of course, the man then gets back up and says, 'OK then, do I get the role?'

Videogame movies! No one really asked for them, but we’re getting them anyway. I now imagine Ezio and Adam Jensen leaping hand-in-hand off the rooftop that is their medium of choice, but with Jensen engaging the Icarus Landing System while Ezio dies horribly because hay doesn’t work that way. At any rate, Deus Ex‘s film rights have officially fallen into the hands of CBS Films, and Human Revolution – not the original or Invisible War – will be its foundation.

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GOG Claims Agent 47 And JC Denton

If you squint, you can pretend it's Timothy Olyphant.
I understand that retail excitement and stealth aren’t all that compatible, so I’ll allow GOG.com the opportunity to loudly gloat over nabbing Square Enix’s (nee: Eidos) stealthy pair of classics. Both Hitman: Codename 47 and Deus Ex are waiting for your money in exchange for discreet but deadly dalliances.
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DXHR: Missing Link Spoilers Video Thing

The pointiest of all the beards.

Do you want to know what happens in the second half of the Deus Ex DLC, The Missing Link? No, nor me. But for some reason that’s information Eidos have put into a walkthrough trailer, narrated by game designer Antoine Thisdale. You can watch it below, if you like to know what happens far in games before you’ve played them.

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Deus Ex For Less Than A Daily Paper*

I've bought meat for less.

Can there really be someone who hasn’t played Deus Ex yet? Surely not. But just in case, or just in case your copy has exploded, you can pick it up today from Games For Windows Marketplace for 75p. For today only. SEVENTY FIVE PENCE. What on Earth is going on? If you dropped that much money out of your helicopter you’d not bother to land to pick it up! If you’re American you’re paying 99 of your “cents”. (Interesting fact: this doesn’t derive from the Latin for 100, but in fact directly from the word “centaur”. When the dollar was first created it was based on the value of one hundred centaurs, clearly hugely depreciating since.) Just bloody buy it, you idiots.

*Unless the paper you read is worth less than 75p, in which case, stop it.

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Gunther & Anna In ‘Hotel Hi-Jinx’

Harvey Smith flags up Trouble At The ‘Ton, a cell-shaded Deus Ex fan film released back in July, on Twitter. It’s a prequellete of sorts, starring two of DX’s most beloved bitplayers. Seems like a decent start to the day.
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Deus Ex 3: Human Revolution Preview

Surely they can see him? Perhaps Deus Ex's legendary AI will be surviving intact.

The rumours are true! Yesterday, clad in black jacket and sunglasses, I rode a train to the Square Enix offices in cyber-Wimbledon to get the latest on Deus Ex 3, no matter the cost. Gaining entrance was challenging- I tried hacking a keypad and going in through the back, with no luck. I’d just started climbing a drainpipe to the roof when a PR came out and asked if I wanted to see Deus Ex 3. I said yes.

Don’t worry if you’re keen to not spoil a single bit of Deus Ex 3 for yourself. The following is entirely spoiler free.
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Deus Ex 3: Huge Art & Screens Gallery


We’ve an entire internet’s worth images from Deus Ex: Human Revolution for you – a heady mix of screens and concept art, which we’ve posted below. All the images in this article are clickable for larger versions. Go browse, it’s got some serious cyberpunk prettiness going on. Also, some brown. Finally, check back later today for our intricate and edifying preview of the game, written by the handsome, wily, and dexterous Quintin Smith.
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Dark Futures Part 5: Clint Hocking

Clint Hocking’s career started with sending his resume into Ubisoft Monreal “on a lark”. Six week’s later, he’s working on the original Splinter Cell, ending up as a designer/scriptwriter. After its enormous success, he rose to the position of Creative Director on Splinter Cell: Chaos Theory and Far Cry 2 before leaving this year to chase new horizons. Away from his game design, he’s a prolific essayist on his own blog. And in keeping in that, rather than a traditional interview, Clint has wrote us an essay…
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