Posts Tagged ‘developer diary’

Star Wars: Battlefront Will Aim For Authentic Vwoms

Developer diaries from big studios rarely contain any actual insight into the development process, but they do provide a first-rate glimpse into the marketing pitch. For example, Star Wars: Battlefront [official site] first developer diary is desperate to tell you how authentic its Star Wars experience will be.

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Fun And Prophet: Crusader Kings 2 Expansion Out Now

If you enter in to Crusader Kings 2 with a plan to win, you’re going to be frustrated. It’s a complex turn-based strategy game set during the Middle Ages in Europe, with an overwhelming array of options available whether you start as a mighty King or a lowly Count. If you approach it as a role-playing game though, with an interest only in being interesting, then it’s an accessible, surprising delight to muddle your way through and craft your own stories.

That’s why any new expansion to the game is so exciting; every added layer of detail gives you a new role to perform. Sons of Abraham focuses on expanding the Jewish and Muslim faiths. It’s out now and there’s a new developer diary below.
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EverQuest Next Landmark Dev Diary Explains Minecraft

Still got booby ladies in it, so it's not too progressive.

I knew roughly what SOE had planned for their new EverQuest game, but I was still surprised by how different it was when Adam broke the cardinal rule of Vegas by telling us about it. The first part, Landmark, is a free-to-play sandbox game built from voxels in which players can dig and build and design the world around them.

The latest developer diary walks you through the different materials and tools that make that world.
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