Posts Tagged ‘Devolver Digital’

Turn-Based Cyberninja Action: Ronin Out Of Early Access

By Alice O'Connor on June 30th, 2015.

You're about to get stabbed, son.

I dug the demo of turn-based stealth-o-swordfighter Ronin [official site], and the more-complete Steam Early Access version that Marsh prematurely evaluated sounded even better. It’s a clever blend of real-time sneaking with gadgets then simultaneous turn-based sword combat when that goes tits-up, turning fights into careful ballet of thrown blades and dodged bullets. Playing it made me feel like the coolest cyberpunk assassin, which is of course the highest class of murderer.

I’ve been waiting for the full release before picking it up, and today it finally arrived.

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Shadow Warrior 2 Slices ‘N’ Dices In 13 Mins Of Gameplay

By Alice O'Connor on June 24th, 2015.

Shadow Warrior 2 [official site] looks full of places I’d like to swim, and I can’t think of a higher compliment to pay a game’s environment artists.

Shadow Warrior 2 also looks full of some of the nicest-looking first-person shooting I’ve seen out of E3. A new 13-minute gameplay trailer shows off the demo build they took to E3, with Lo Wang and a co-op pal fighting demons through a village’s streets and over its rooftops, into a temple. The speed and slickness of it all looks cool as heck. Check out this cool murder:

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Devolver’s Latest Excess: Mother Russia Bleeds and Eitr

By Alec Meer on June 16th, 2015.

Too much desaturation? Too many games with numbers in the title? Too many military bottoms? Perhaps these two games from Devolver, publishers of cracked independent fare, will break through your ennui. I like the look of one and my roll my eyes into the back of my skull at the other, but I suspect a fair few of you will have entirely the opposite reaction.

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Hatoful Boyfriend: Holiday Star Remaster Due In Autumn

By Alice O'Connor on June 5th, 2015.

np.

You may have thought yourself an animal lover before, but Hatoful Boyfriend taught us to really love animals. The dating sim starring a human girl in a school for birds – actual, proper birds – fizzed with madcap charm, and it was grand when Mediatonic and Devolver Digital remastered it to introduce it to a larger audience. Now they’ve having a crack at the sequel, Hatoful Boyfriend: Holiday Star. This Christmassy tail [tail, like a bird’s tail] is due to arrive this autumn.

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Premature Evaluation: Ronin

By Marsh Davies on June 1st, 2015.

It’s doubly tricky to avoid setting off alarms in Ronin because the levels occasionally repopulate with extra enemies who stumble upon your trail of corpses - corpses which you have no means of hiding. This is a terrible shame because furtively stacking corpses in closets is my number one favourite thing to do in stealth games, and probably also number one in the list of macabre game mechanics that you should not admit to enjoying loudly in public.

Each week Marsh Davies slices open Early Access like the soft belly of a hapless Yakuza goon and roots around inside for any stories he can find. This week he’s playing Ronin – a game about infiltrating 2D-cutaway buildings and dicing their occupants up via a sharp-as-hell turnbased combat system.

“Tip: this is not Gunpoint,” says a little message on the screen. It’s not wrong. While playing Gunpoint, for example, I never punched my monitor so hard that it flickered to a blank white for several seconds, during which I fearfully grovelled in apology to the gods. Ronin is heavily inspired by Gunpoint, however – a fact which, to forestall the needlessly defensive cries of “Clone!”, seems to delight Gunpoint’s creator, my good chum Tom Francis. And regardless of its origins, Ronin now plays really quite differently (not least because of the tantrum-inducing lack of a manual save system). You can still leap across moonlit rooftops in elegant parabolas, scuttle up the sides of skyscrapers and sling yourself through their plate glass windows, but, once inside, the player’s purpose is less about open-ended stealth puzzling than it is strategic slaughter.

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Still Peepin': Free Expansion For Gods Will Be Watching

By Alice O'Connor on May 29th, 2015.

The third thing I do every morning, after groaning and rolling off the crumpled Stella can digging into my back, is whip out the akimbo middle fingers and scowl at the sky. I’m watching you, gods.

I did not get on with what I played of narrative resource-managing moralathon Gods Will Be Watching [official site], and John was disappointed too, but the idea of big decisions and branching narrative in terrible situations was interesting. Developers Deconstructeam already gave it a going-over with new difficulty modes last year, and yesterday they released a free epilogue expansion. I wonder if their idea of it has changed much over these past eight months.

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Wot I Think: Not A Hero

By Adam Smith on May 20th, 2015.

If Hotline Miami had come into being during a late night session in an British pub, it would probably have emerged into the light looking quite a lot like Not a Hero [official site]. Although its action is side-on rather than topdown, the content is similar – surrealist sprees of violence involving an odd crew of protagonists and countless stereotypical gangland denizens. It’s from the makers of indie skateboarding smash hit OlliOlli and here’s wot I think.

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Not Just Yet: Not A Hero Gets Delayed A Week

By Emily Gera on May 4th, 2015.

Bad news, to my fellow PC Brethren who’ve had their eyes and hearts clocked to May 7th as the release date for Not A Hero [official website], that side-on shooter from the dudes behind OlliOlli.

You’re going to have to wait exactly seven additional days before you see that baby, which granted isn’t much of a wait. Just think of all the things you can do instead! Paint a room, think about dogs, and so on.

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Side-On Slide-O-Cover Shooter Not A Hero Gets A Demo

By Alice O'Connor on April 23rd, 2015.

The release of a demo for Not A Hero [official site] is wrapped up in a marketing campaign with a load of guff about UK politics and Nigel Farage and immigrants and fake hackings but look, let’s ignore all that. It’s a side-on shooter where you can duck into cover and slide and murder men in cool ways, made by OlliOlli folks Roll7, so let’s set that baffling angle aside and focus on the fact that it has a demo out now and is pretty fun.

The demo’s on Steam (look for the ‘Download Demo’ button on that jumble of a storefront) and Dropbox ahead of the game’s release on May 7th.

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Stealthy Cybermurder: Ronin Demo

By Alice O'Connor on April 21st, 2015.

Gonna gut some cybermen.

Ronin [official site] is a cool game about cool stealthy murders. It’s a stealth ‘em up about a futureninja taking down a megacorp, hiding in the shadows and striking unseen, then whipping out the ole cybersword and dancing around murdering everyone in simultaneous turn-based cybercombat once you get busted. Chuck Mark of the Ninja, half a cup of rain, Gunpoint, and a neon tube into your mindblender – then step back – and you’ll get the idea.

Or you could play the demo. The game’s not due until May but somehow, some way, the demo has arrived first (cyberninja magic, probably), stepping out of the shadows onto Steam.

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Prepare To Die: Titan Souls Demo Released

By Alice O'Connor on April 3rd, 2015.

We’ve been dying in Titan Souls [official site] for years now. From its beginnings as a scrappy game jam game to its fancied-up modern incarnation, it has a rock-hard core of rewarding care and learning in super-difficult boss fights where you only have one arrow and only one hit will kill you. And it’s pretty great fun.

With the full game’s release approaching, developers Acid Nerve have released a demo which neatly recreates that original prototype, showing how far it’s come. Find it on Steam.

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Steam & GoG Do Movies: Devolver’s Motivational Growth

By Alec Meer on March 31st, 2015.

Hard not to detect a certain HLM aesthetic, no?

Do I want movies on Steam? Not really, given how much of a labyrinth it already is for games alone. On the other hand, my intrinsic inertia makes the idea of everything under one icon vaguely appealing. It’s unclear whether Valve even intends Steam to be a true one-stop multimedia shop, although the mind inevitably turns to how their upcoming SteamVR tech could be turned to cinema-aping movie-viewing (complete with clumsy stagger through the dark to the loos during a quiet bits). Tellingly, the service is also on the verge of its first non-non-fiction movie release, a Devolver-distributed horror/comedy flick named Motivational Growth. It’s also out on GoG, plus the console stores.
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The RPS Verdict: Hotline Miami 2

By Alec Meer on March 18th, 2015.

Adam’s already run his review of Dennaton’s sequel to neon-hued tactical murder party Hotline Miami, but while he’s a big fan, Hotline Miami 2: Wrong Number hasn’t been met with universal praise. Alec, more cautious about the game, joins Adam to discuss what may and may not be deliberate about its design choices, its bewildering story and its bugs.

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