Posts Tagged ‘Devolver’

Wot I Think: Titan Souls

By Adam Smith on April 13th, 2015.

Repetition and gruelling difficulty aside, Titan Souls [official site] has little in common with the From Software series that the second part of that title nods toward. It’s slightly closer, in form and feel, to Shadow of the Colossus, the beautifully crafted boss battle bonanza from Team Ico. While I was scrapping my way through this often-splendid game, I was also reminded of Towerfall, Zelda and Smash TV, and yet the whole package is not quite like anything else. Here’s wot I think.

Read the rest of this entry »

, , , , , .

11 Comments »

Freeware Garden: Fork Parker’s Holiday Profit Hike

By Konstantinos Dimopoulos on March 26th, 2015.

Fork Parker’s Holiday Profit Hike may just be one of the best known freeware games recently released, being a little something by indie mega label Devolver. It’s also, yes, a holiday-themed game, but that’s okay – I’m pretty certain there’s a blizzard waiting to happen somewhere in the coming months. It’s too good to ignore, anyway.

Fork Parker’s platformer is built around Devolver’s balding CFO mascot’s attempts to climb a snowy and rather festive mountain of money in a cunning bid to help raise his company’s revenue. Among the lovely pixelated graphics, happy enemies and spiky spikes, Mr. Parker will try to collect wads of cash and avoid any falls that might lead to ludicrous medical bills.

Read the rest of this entry »

, , , , .

3 Comments »

Top-Down Terror: Noct, Teleglitch And Darkwood

By Adam Smith on March 25th, 2015.

Noct [official site] is a top-down horror game in the tradition of Teleglitch and Alien Breed. It’s grainy, thermal-imaged satellite-view is the antithesis of a sedate bird’s-eye-view, stripping away tactical oversight and contemplation. Noct is one of several recent games to create a tense and claustrophobic experience by twisting a typically expansive, liberating and distancing viewpoint. We covered it when it arrived on Kickstarter and since then it’s been picked up by Devolver and is preparing to enter Early Access. It looks splendid, as you can see for yourself in the embedded footage and teaser trailer below.

Read the rest of this entry »

, , , , .

3 Comments »

Take The Road To Gehenna With Talos Principle Expansion

By Philippa Warr on March 24th, 2015.

Uriel disapproves of your aqueduct.

Listen up, fans of robot philosophy puzzlers: The Talos Principle [official site] is getting an expansion called Road To Gehenna.

Or, as Alice’s first draft for this news story put it, “Talos Principle, that game about lasers and jumping, is getting more lasers and jumping.”

The four-episode expansion is set in the same world as The Talos Principle but…

[SPOILERS WARNING FOR THE ORIGINAL GAME – TURN BACK ALL YE WHO HAVE NOT COMPLETED IT]

Read the rest of this entry »

, , , .

9 Comments »

Wot I Think: Hotline Miami 2 – Wrong Number

By Adam Smith on March 10th, 2015.

Live. Die. Repeat.

Live. Kill. Kill. Kill. Kill. Kill. Kill. Kill. Kill. Kill. Die. Repeat.

Hotline Miami 2 [official site] is wonderful.

Read the rest of this entry »

, , , , , , , .

73 Comments »

Free-lude: The Talos Principle – Sigils Of Elohim

By Adam Smith on October 13th, 2014.

‘Free-lude’ – a terrible term never to be used again in reference to a prelude given away for free. Sigils of Elohim is just such a thing, being a puzzle game that you can download and play right now without spending a penny. The video below does a good job of explaining the format of the puzzles, which seem easy enough but will undoubtedly cause me to pummel my keyboard with my fists as they become increasingly complex. I’ve got about as much spatial awareness as this chap. Success with the sigils will “unlock helpful items and relics within The Talos Principle“, which is the philosophical first-person puzzler due from Croteam later this year. Crap at puzzles I may be, but I’ll be playing for the writing of Tom Jubert and Jonas Kyratzes, and hoping to blunder through.

Read the rest of this entry »

, , .

8 Comments »

Skate Or Dinosaur: OlliOlli Grinding PC Next Week

By Nathan Grayson on July 16th, 2014.

I will call him Barney

OlliOlli is a skating game in which you can grind a dinosaur. And a tank in wartime. And a Japanese mech’s beam saber. And… well, you get the idea. The soundtrack also contains liberal helpings of jazz, apparently. Or maybe that’s just a joke on the game’s Steam page. I don’t know. Point is, OlliOlli looks zany as all get-out, which is exactly what I want from my raditudeitastic wheelboarding adventures. It’s doing a 360 laserspin pop shove-it, skin it, put it in a saute pan for 10 minutes, add spices as needed, cough on it until your natural juices have corrupted the meat, and let sit for a couple minutes afterward to cool onto PC next week. Do something sick (like a great jump or vomiting) past the break for a trailer.

Read the rest of this entry »

, , .

2 Comments »

Sugar And Vice: Hotline Miami 2

By Adam Smith on June 10th, 2014.

GO BIG OR GO HOME. That’s the E3 motto that I just made up but I imagine it’s fairly close to the instructions that studios receive from their lords and masters. A trailer is delivered and returned. “Make it louder. Make it faster. Add hyperbole. Add buzzwords. Make it bigger or go home. Also, please note that your home has been reposessed until such time as you go bigger.”

Hotline Miami 2 could have spewed a hallucinogenic cocktail of violence, music and neon onto screens and into our eyes, but that would be too obvious. Instead, Miami turns up the heat by makings its E3 trailer about something entirely unexpected.

Read the rest of this entry »

, , , , , , .

16 Comments »

A Taste Of Wang: Shadow Warrior Demo

By Adam Smith on March 26th, 2014.

I liked everything about the Shadow Warrior reboot, except for the wang jokes. But to prove that there are no hard feelings, I’ve slipped a wang in right there at the top of the post. The reason we are returning to Shadow Warrior, as the headline makes clear, is to herald the unexpected (though far from premature) discharge of a demo. This coincides with a 75% discount so you can take a test ride and then settle on the full package for £7.49. That massive discount won’t last for very long – you know how it is – and the deal ends on March 28th. Important details below.

Read the rest of this entry »

, , , , .

35 Comments »

Board To Death: OlliOlli Coming To PC

By Adam Smith on February 28th, 2014.

I haven’t played a skating game since the last Tony Hawk that was actually a skating game rather than a modern American soap opera. The plot synopsis for a skating game should never be more than a thousand words long and it certainly shouldn’t contain sentences like this: “Gaining their approval, he is let into the ranch, and meets the leader of the group, Iggy VanZant, a very rough type guy who isn’t fond of outsiders. He agrees to let him crash at the ranch if he obtains some wood for a half-pipe he is building.”

Thank the skate lords for OlliOlli then, a side-scrolling burst of speed and trickery that pleased owners of Playstation Vital Systems when it was released on the handheld last month. The trailer below is rather spiffy and the PC version will be playable at EGX Rezzed, where developers Roll7 will also unveil their next game.

Read the rest of this entry »

, , , .

6 Comments »

Bromantic: Devolver To Publish Broforce

By Adam Smith on February 12th, 2014.

Broforce is the smartest game with the dumbest name. Eighties action movies are the thematic springboard from which it leaps through the air – in slow-motion, away from an exploding nuclear power station, with a knife between its teeth – but its design is as retro as a 3d printed sculpture of the future. The blocky graphics might suggest otherwise but developers Free Lives have taken the run ‘n’ gun basics of Contra and spliced them with the full force of modern trends and techniques. Along with a gloriously effective arsenal, Broforce contains fully destructible scenery, variable attack patterns, exquisite particle effects and a dash of Spelunky-like compulsion. It’s heading to Steam Early Access this March under the guidance of publisher Devolver and if that news doesn’t make your mullet stand on end, you clearly haven’t played the free Brototype. Do so immediately.

Read the rest of this entry »

, , , , .

16 Comments »

Serious Sam 3 Explodes Onto Steam Workshop

By Nathan Grayson on November 2nd, 2012.

Wait! Before you shoot me, I just want to get your opinion on the quality of a couple beautifully aged wines from my cellar.

That right there? That’s Sir Buttersworth. His hobbies include savoring life’s most delicate fineries and single-handedly justifying the existence of Serious Sam 3‘s Steam Workshop support. Oh, and loping ever onward – to almost completely certain death – in dim hope of truly understanding that most top-hat-less of Others, Serious Sam. Can’t forget that. But he is not alone, neither in that indirectly suicidal pursuit nor his presence on Steam Workshop. Sam’s only just arrived on Valve’s mod-friendly service, but his page is already impressively populated.

Read the rest of this entry »

, , , , .

22 Comments »

Ryan Godling: Hotline Miami Comes To Steam

By Alec Meer on August 13th, 2012.

Sweet hat, dude

Hotline Miami will eat your children, and then you will ask to marry it. I have a new preview build on my PC, but I’m almost too intimidated by its brutal wonder to play it. While I attempt to gather courage, you could play it yourself if you’re attending GamesCom. Or, if you can wait a little longer, you’ll be able to buy it via Steam. That’s today’s announcement for Dennaton’s neon-hued odyssey of top-down sadism, though sadly it is not accompanied by a release date. You’ll have to make do with watching the new trailer below, featuring one of the best bits of the game’s soundtrack, and wishing Hotline Miami would somehow materialise on your hard drive.
Read the rest of this entry »

, , .

38 Comments »