Tag Archive

Diablo III: More Wizard

Written by Jim Rossignol on October 14, 2008.


Blizzard have released another video showing off some of the wizard-class powers. Blink spells, chain lightning, and a nifty fiery disintegrate-beam thing. I think it’s safe to say that we’re looking forward to Diablo III. 2009 is going to be an interesting year.
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Diabo III: Antagonism & Screenshots

Written by Alec Meer on September 22, 2008.

It’s a funny thing, Diablo III. On the one hand, we know practically everything we need to know about it, based on confirmation that’s it sticking closely to what’s gone before. On the other, we have very little HARD FACT about it. We only know what two of the character classes are, for instance, while multiplayer system Battle.net 2 remains largely under wraps. For now, all a fanbase that can’t wait to hack and slash and slash and hack gets is hints - and oddly antagonistic ones at that.
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Pretending To Be In Germany: GC Round-up #1

Written by Alec Meer on August 21, 2008.

Annoyingly we’re not at this year’s Leipzig Games Convention, because we’re a) stupid b) poor c) lazy and d) unfit for public consumption. We did intend to be, but things fall apart, the centre of PC game blogging cannot hold.

But let’s pretend. Imagine we are actually there, and the list of links below is actually stuff we’ve seen and written ourselves. It’ll be fun!
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Diablo III Designer Critiques The Critiques

Written by Kieron Gillen on August 5, 2008.

Seriously, I'd have gone all out for a faux-Rainbow Islands just to wind 'em up.
You’ll be aware on the ongoing growls of Diablo fans that claim the corpse-exploding action of the Diablo III screens are too WoW-esque and kidified. MTV’s Multiplayer blog has done something neat, and got DIII’s Designer, Jay Wilson, to comment on the community’s altered screens . For example: “More rain? It’s funny because if watch later on in the [debut gameplay] video, we have more rain. It is much stronger than that. I’m sure they got rid of the rainbow. Yeah, rainbow — gone. I think our artist just put [the rainbow] in there because they knew that’d be controversial. And I’m sure they were like, “Well we’ll see how far we can push it.” Beneath the fun, it’s an interesting look in the reasoning behind decisions. I’d love to see more of this kind of directors-commentary stuff. Until then, go read.

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Blizzpoints

Written by Alec Meer on August 4, 2008.

High-scores are adaptive creatures. They diminished in importance for a while, back when arcades were dwindling but home consoles/computers were isolated, offline devices, but with the rise and rise of broadband reinstating gaming’s social heritage, folks’ odd obsession with proving themselves more skilled than friends and strangers has come back with a vengeance.

So it’s no surprise that Blizzard, who are either the Apple or Microsoft of gaming depending on how you look at it, would get in on gamerscore mania.
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Wolfenstein 3D 4

Written by Alec Meer on August 2, 2008.

Christ, look at the arms on BJ

Oh, I wish it really were called that. I miss the days when game names were ritually suffixed with ‘3D’. I might start doing it anyway. “Next week, we’ll be posting about Fallout 3 3D, Spore 3D, Warhammer Online 3D and Peggle…”

There doesn’t seem to be a huge amount of buzz around Raven’s upcoming occultist-Nazi shooter just yet, at least not compared to id’s own Rage 3D, but maybe I’m just not looking in the right places. Here’s what was shown at Quakecon, anyway. It’s possibly a little more subtle than the E3 footage - but it’s nevertheless certainly not subtle. I think/hope it’s pushing for deliberately silly, and it could be a lot of Serious Sam-y fun if so.
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Ain’t No Pleasin’ Some Folks

Written by Alec Meer on July 1, 2008.

Just like WoW, eh?

You’d have thought “sequel to beloved game announced after eight year silence” would be good news for Diablo fans. And to most, it was. Not everyone felt the same way though - an undercurrent of disappointed muttering had it that the game looked too bright and cartoonish compared to its darker predecessors. Most of us will doubtless wait to see what the game’s actually like before passing judgement based on its appearance alone, but slighted naysayers have banded together for one of those e-petition thingies, determined to talk Blizzard into changing the game’s art style after just four years of development. Can’t fail, surely.
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The Blizzard Show: Fear & Longing in Paris

Written by Alec Meer on June 30, 2008.

I’ve recently got back from Blizzard’s 2008 Worldwide Invitational in Paris, and, well, it was an odd affair. A travel-addled brain-fart on the show in general follows.

There’s an inherent sense of disassociation in being a journalist at a fan event. On the one hand, it’s all-too-easy to be disparaging about the hordes of long-haired men in black t-shirts, uttering spoken OMGs and LOLs without irony. On the other, I had a constant sense of being an interloper. These people were here from love, or something like it. For them this event was about celebration of Blizzard games, pure and simple. For me, it was about information. Well, and maybe a little swag.

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The Diablo III Announcement, Game Footage

Written by Jim Rossignol on June 28, 2008.

Diablo III has been announced at the Blizzard World Wide Invitational in Paris. What we know so far, as well as some early screenshots and the gameplay trailer, can be seen below the cut.

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Diablo III Cinematic Trailer

Written by Jim Rossignol on June 28, 2008.

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