Rock, Paper, Shotgun

Posts Tagged ‘Diablo III’

Diablo III’s Real Money AH Open For Business In America

By Nathan Grayson on June 13th, 2012.

Prices in the mirror may not end up as reasonable as they appear.

The day foretold (repeatedly) in the Prophecy has finally arrived. Diablo III‘s real money auction house is here and – connection requirements aside – completely optional, so you can peruse its user-supplied wares right this second if you’re a resident of the giant bald eagle and failing business reservation that is my country of origin. Europe and other territories, meanwhile, will gain access in “the near future,” as Blizzard’s trying not to send any server farms into geosynchronous orbit this time around.

Oh, and if you’re in the correct region, you’ll still need an Authenticator – though, fair warning, I still have my reservations about that allegedly hacker-proof solution.

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Slashing Hackers: Diablo’s RMAH Requires Authenticator

By Nathan Grayson on June 12th, 2012.

Roses are red/that laser is, too/this room is green/and my impending death makes me blue.

If Diablo III‘s real money auction house wasn’t in direct opposition to the spirit of its own game and also an incredibly prominent representation of modern PC gaming’s most deadly sins, I’d find this whole thing kind of inspirational. I mean, Blizzard’s stared down the demons that are abysmal server stability and account hack outbreaks, yet its progress has only been delayed – not deterred. And now, the heavyweight champion of all things hack ‘n’ slash is gearing up for a high-stakes rematch against the hacking menace. Its secret weapon? Very small pieces of plastic.

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Ron Gilbert, Pt. 2: Legacy, Learning, And… Diablo?

By Nathan Grayson on June 2nd, 2012.

Look into my eyes. The real ones or the necklace. Whichever.

Yesterday, I had a chat with the first half of Ron Gilbert about his upcoming descent into madness (and in the game), The Cave. Shortly after, the other half of Ron Gilbert teetered awkwardly into the room, so I decided to speak with it as well. In this very special non-Cave-flavored episode, we discuss goofy adventure game logic, the ups and downs of being inextricably tied to a legendary hit like Monkey Island, leaving a legacy, rebelling against that legacy, and kids games like the secretly-completely-rad Pajama Sam. Also Diablo III for some reason. The thrilling conclusion’s after the break.

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Devil In The Machine: Error 37 Returns To Diablo

By Nathan Grayson on May 30th, 2012.

Guess who's baaaaaack!

Edit: Reports are that people are now managing to get back in. John just got an orange drop, for instance.

Have you ever built a house of cards? It takes ages, and then all you can do is pray that the cruel forces of nature don’t send a gentle puff of wind or prancing baby deer in its direction. If anyone so much as enters the same room as it, you reflexively scream “DON’T TOUCH IT.” 6.3 million people touched Blizzard’s latest house of cards. It exploded. So then Blizzard touched it and, well, it double-exploded. In the wake of patch 1.0.2 going live (which, itself, necessitated many hours of downtime to apply), EU players reported prolonged server outages. Amongst all the rioting in the streets, people on fire, and not-looting, some claim to have seen Errors 37 and 73 creeping through the wreckage, wringing their cold hands maniacally. Now a more than 80-page forum thread is finally seeing claims of successful logins – but with swift disconnects shortly after.

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The RPS Verdict: Diablo III

By Alec Meer on May 29th, 2012.

Belial loves to be tickled on the chin

And it so it came to pass that the bickering collective of Walker, Smith, Rossignol and Meer all gathered in one place to discuss their recent oddysseys of violence in Blizzard’s latest offering, the electronic videogame known as Diablo III. Would this brave party come to embrace the high-speed demon-bothering or grumpily sneer at it from the back of the room? Follow me into the Cave Of Mysteries (level 1) to find out.
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What’s This? Your Diablo III Is Evolving

By Nathan Grayson on May 29th, 2012.

Soon, I will also have water cannons sprouting from my back.
For a game whose primary function is to be played, there has been (for obvious reasons) a comparatively small amount of discussion about, you know, playing Diablo III - especially on Blizzard’s end. The master of click-click-click, however, has finally gotten around to type-type-typing up a roadmap for its hack ‘n’ slash opus’ immediate future. So then, what’s on the diabolical docket, which I imagine the hulking red embodiment of all sorrow and suffering carefully looking over while adjusting a pair of tiny glasses that implausibly sticks to his face thanks to hell magic? Well, among other things, Inferno difficulty’s in for some fairly major changes – though honestly, the more telling information may arise from the “unbalanced” bits Blizzard’s opting to leave largely untouched.

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Diablo III: The Unofficial Novelisation

By Alec Meer on May 28th, 2012.

The valiant barbarian warrior Slo’ugh gazed grimly upon the devastation ahead of him. Darkness had claimed this land, and no other soul in it was strong or capable enough to drive the demons away. Salvation fell only upon Slo’ugh’s rippling shoulders, this he well knew. He’d known it since almost the day he was born. A sense of a higher calling, a destiny which he must dedicate his life to meeting… Today, that destiny finally moved into sight. Timeless evil had returned, and only he might defeat it. He had the strength to achieve this mighty feat, of this he had no doubt. He would, Slo’ugh grudgingly admitted to himself, require the assistance of local mystics to unravel the mysteries behind the invading dark legions, but even their lore and magic was but a distant second to his prowess in battle.

Bodies were everywhere. Mutilated, burned, butchered. Stalking among them were the demons that had surely wrought this horror. Slo’ugh curled his lip and reached for his axe. It had been his faithful, dependable tool for literally minutes of his life. He could rely on it, he knew, but this would yet be a true test of his valour. A hulking man-mountain of muscle and sinew he may be, but he also possessed the finest military mind in a generation. These low creatures of Hell could not hope to compete. Slo’ugh appraised the wall of nameless monstrosities ahead of him, and considered his tactics carefully. Then he strode forward.
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The Rock, Paper Shotcast Episode 5: Drunk On Tums

By Alec Meer on May 28th, 2012.

Another satisfied listener

Back once again for the renegade PC games blogging masters. Adam, Alec, Jim and John gather in one virtual place to talk about Diablo III, nu-XCOM, Game of Thrones, illness, Greece, The Call of Duty Company, EA and Kickstarter, their own massive ignorance, Goebbels and the mecha-Queen of England.

Edit – 60s-style hard-panned recording now replaced with a mono/centred one for your less psychedelic enjoyment.
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Devil May Buy: Real Money Auction House Delayed Again

By Nathan Grayson on May 25th, 2012.

Oh my god! Those skeletons had kids! Well, once. They're probably dead now.

Things haven’t been going so hot for the Lord of the Damned lately. At this point, his rocky start‘s probably better documented than, er, Rocky’s rocky starts, and then that whole hacking thing happened. Granted, somewhere in there, Diablo III also sort of became the fastest-selling PC game of all time, but honestly, millions and millions of dollars can only wipe away so many tears. At any rate, the fallout continues – this time with a second delay for the hellish hack ‘n’ slash’s controversial real money auction house.

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Gosh: Diablo III Is The Fastest-Selling PC Game Ever

By Jim Rossignol on May 23rd, 2012.


Blizzard send word that Diablo III sold 3.5 million copies in the first 24 hours on sale. They also point out: “That number does not include the more than 1.2 million players who received Diablo III as part of signing up for the World of Warcraft Annual Pass promotion.” The upshot of that was 4.7 million people had the game on day one, and after a week that as grown to 6.3 million. That is a lot of copies of a videogame.

And this just in: I am the slowest-levelling barbarian ever. Still only level 16! Rubbish. I have got some excellent scythe-hammer things though, so all is well.

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Blizzard Tries To Reassure Hack Victims, Results Vary

By Nathan Grayson on May 23rd, 2012.

Perhaps the next version of the Authenticator should be a real-life Barbarian who physically assaults all hackers within a 30 mile radius.
Because the universe loves comedic irony, Diablo III’s online infrastructure specifically put in place to keep out cheaters and hackers is currently being besieged by cheaters and hackers. Yesterday, Blizzard acknowledged the issue, and today, the damage control process has officially begun. From where I’m standing, though, it leaves out one very important step: the part where it, you know, actually solves the problem in the long run. Perplexingly, the multiplayer-loving megalith has opted to calm players by pointing out that account compromises skyrocket with new game releases, ala WoW expansions. Fair enough. But why, again, is it supposed to be reassuring if it keeps happening?

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