Posts Tagged ‘Diablo III’

Invinciwiz: When Diablo III’s Invisible Numbers Go Wrong

By Alec Meer on July 23rd, 2012.

Yes, invincible even in just a metal bra

The entire internet* is besieged by outrage** today*** by the news**** that an exploit in Blizzard’s Diablo III can allow some folk playing as Wizards to become invincible.***** No doubt it’s being patched out at a desperate rate, but personally-speaking it exemplifies just why Diablolikes, WoWlikes and games using similar progression mechanics will often lose their appeal to me relatively quickly. It’s all about the invisible numbers, forever escalating, forever having the ceiling above them raised, and our being tricked into thinking we have any real control over those numbers. Something can go wrong with the equations, and the numbers can then dictate something like invincibility – the state that we essentially seek from our endless quest for better gear. With info on how to achieve this now widely available, Wizards are currently drowning in risk-free loot.
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Blizzard Acknowledges Diablo III Always-On Acts As DRM

By John Walker on July 19th, 2012.

Blizzard have finally admitted that their useless always-on DRM in Diablo III is partly to prevent piracy. Despite having previously insisted that it was purely to improve gamer experience (oops), in a post spotted by Eurogamer, Blizzard boss Mike Morhaime has pointed out that it does “help us battle” such issues. But then goes on to say that it’s still the best solution, that it’s essential, and while there are “some downsides”, it was “the best long-term decision for the game.”

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Bye Bye Bots: Game Limits Returning To Diablo

By Nathan Grayson on July 17th, 2012.

Have you got the money? 'Cause I've got the stuff. Welcome to the black market auction house, where we do this shit the old-fashioned way.

I don’t imagine it’s easy managing an economy in which many of your customers are both wizards and basically The Matrix. You may, for instance, think you have everything locked up tight, but then hackers storm your walls, or you remember that fraud exists, or bot farmers see gold in them there hills. So, how do you fight back? Well, if you’re a member of the Blizzard school of thought, the answer is to add more locks, then put locks on your locks, then tell those locks the cautionary tale of both gold and locks that is Goldilocks. At the very least, however, the latest Diablo III restriction shouldn’t affect most of you – at least, in theory.

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Wait, Since When Did Diablo Need An Endgame?

By Nathan Grayson on July 6th, 2012.

I actually had my eyes replaced with rubies because I ran out of space for ALL OF THE LOOT.

Man cannot live on loot alone. Well, I’ve never actually tried, but I assume so, anyway. Blizzard, however, speaks with the experience of a developer that’s feasted on gold coins (that weren’t made of chocolate) and wiped the sweat from its brow with gleaming, mythril-infused hauberks (that, regrettably, also weren’t made of chocolate). It knows loot, is what I’m saying. So when it says that forcing Diablo III players to subsist solely on the stuff just isn’t doing the job, you know it means it. Once upon a time, though, this wasn’t even a concern. People hacked, slashed, and looted until they got their fill, and then they moved on to a different game. So why are players suddenly demanding that an entirely different sort of experience be duct-taped onto the end of Diablo’s?

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Blizzard Rejects Linux-Ban Claims, Blames Cheating

By Jim Rossignol on July 4th, 2012.

A few readers emailed us claiming they had been banned from Diablo III while playing on Linux. The complaints about this were being voiced in a lengthy forum thread on the official forums, too. Blizzard replied to us, and on the forums, claiming that people were only being banned for cheating, not for simply playing Diablo III on the open operating system: “Playing the game on Linux (although not officially supported) and/or using Wine will not result in being banned, but cheating will. We’ve extensively tested various scenarios related to this situation, including replicating system setups for those who have posted claiming they were banned unfairly, and have not found any situations where players were banned solely for using Linux or Wine.”

They seem to regard that as the final word on the topic.

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Hellgate’s Open: Diablo Starter Edition Bug Squashed

By Nathan Grayson on June 29th, 2012.

We apologize for the inconvenience. You may now murder me and continue on your way.

Sometimes, videogames are confusing. Except with Diablo III, in which case they’re always confusing. Most recently, Blizzard’s opus – made up of one part hack, one part slash, and one part commerce – introduced a baffling up-to-72-hour set of restrictions for new players. Among those, however, two – a halt to all progress beyond Act One and a demon-tickling level cap of 13 – basically turned the full price product into a glorified demo. Fortunately, however, a new patch has looted those items and put them up for sale on the auction house of non-existence.

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Blizzard Declares Diablo Starter Edition Snafu “Unintended”

By Nathan Grayson on June 22nd, 2012.

I find it morbidly amusing that this whole thing can pretty much boil down to 'So wait, why can't I access the auction house?' 'Well, because... the auction house, pretty much.'

The never-ending soap opera that is Diablo’s online strategy continues. First there were connectivity issues, then claims of hacking, and, yesterday, new buyers began getting slapped with up-to-72-hour restrictions to Diablo III’s Starter Edition – aka, its demo. Next up, we’ll probably find out that Torchlight’s been Diablo’s son all along, but both of them got amnesia and the paternity test exploded. It turns out, however, that the credits haven’t quite rolled on this week’s episode. Apparently, new players actually aren’t supposed to be thrown into demonic demo dungeons. They are, however, still subject to roughly a gazillion other baffling restrictions.

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Digital Diablo III Purchases ‘Restricted’ For Up To 3 Days

By Adam Smith on June 21st, 2012.

Waiting for Diablot

We’ve written and spoken about our concerns and frustrations regarding Diablo III’s relationship with the internet, but Kotaku notice that patch 1.0.3 introduces yet another baffling aspect to what I reckon is an increasingly indefensible strategy. People who purchase the game digitally are now being told that their copy of the game will actually be a starter edition for up to 72 hours. Why? A support agent says “…it is a necessary step to combat fraud and other malicious activities that can weaken everyone’s play experience.” What I’m gathering from all of this is that “everyone’s” play experience seems to be a lot more important than anyone’s play experience.

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Diablo III Completed On Inferno With Hardcore Character

By Jim Rossignol on June 20th, 2012.

One of the frontiers of gaming has been conquered! Unlike real frontiers, in gaming we get to just make more when they run out, so cheer up, there’s going to be a new Antarctica for you to perish in before long. Anyway, the latest greatest in gameworld is the completion of Diablo III on Inferno with a hardcore character. So that’s completing it on “very hard” with a character who is permanently dead if he gets his plug pulled by netherworld bullies. VG247 pointed out that Blizzard community manager Bashiok was able to verify the claim via the unmagic of their stat collecting tech. There’s a video below, but it’s a bit spoilery if you’ve not finished D3, obviously.
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EU Real Money AH To Become A Reality On Friday

By Nathan Grayson on June 14th, 2012.

Diablo III‘s real money auction house launched in the US yesterday, and so far, direct exposure doesn’t seem to be causing connection issues, account hacks, additional limb growth, or premature death in my race of designated Blizzard guinea pigs. So, assuming that holds up (and I’d be willing to bet my third arm it totally will), it’s headed to EU regions on Friday – as spotted on an in-game prompt by Eurogamer. Originally, Blizzard’s officially sanctioned solution to gold farming was slated for roll out on June 13.

So yes, wallets and/or pitchforks at the ready. If you keep both in the same place, that’s probably very painful for you and confusing for others. At any rate, make sure to read about how the RMAH works here (beware: transaction fees) and procure an Authenticator. So then, many of us dream of being reality-bending wizards or bone-shattering barbarians, but who’s chomping at the bit to become the auction house baron who takes a small fortune from reality-bending wizards and bone-shattering barbarians?

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Diablo III’s Real Money AH Open For Business In America

By Nathan Grayson on June 13th, 2012.

Prices in the mirror may not end up as reasonable as they appear.

The day foretold (repeatedly) in the Prophecy has finally arrived. Diablo III‘s real money auction house is here and – connection requirements aside – completely optional, so you can peruse its user-supplied wares right this second if you’re a resident of the giant bald eagle and failing business reservation that is my country of origin. Europe and other territories, meanwhile, will gain access in “the near future,” as Blizzard’s trying not to send any server farms into geosynchronous orbit this time around.

Oh, and if you’re in the correct region, you’ll still need an Authenticator – though, fair warning, I still have my reservations about that allegedly hacker-proof solution.

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Slashing Hackers: Diablo’s RMAH Requires Authenticator

By Nathan Grayson on June 12th, 2012.

Roses are red/that laser is, too/this room is green/and my impending death makes me blue.

If Diablo III‘s real money auction house wasn’t in direct opposition to the spirit of its own game and also an incredibly prominent representation of modern PC gaming’s most deadly sins, I’d find this whole thing kind of inspirational. I mean, Blizzard’s stared down the demons that are abysmal server stability and account hack outbreaks, yet its progress has only been delayed – not deterred. And now, the heavyweight champion of all things hack ‘n’ slash is gearing up for a high-stakes rematch against the hacking menace. Its secret weapon? Very small pieces of plastic.

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Ron Gilbert, Pt. 2: Legacy, Learning, And… Diablo?

By Nathan Grayson on June 2nd, 2012.

Look into my eyes. The real ones or the necklace. Whichever.

Yesterday, I had a chat with the first half of Ron Gilbert about his upcoming descent into madness (and in the game), The Cave. Shortly after, the other half of Ron Gilbert teetered awkwardly into the room, so I decided to speak with it as well. In this very special non-Cave-flavored episode, we discuss goofy adventure game logic, the ups and downs of being inextricably tied to a legendary hit like Monkey Island, leaving a legacy, rebelling against that legacy, and kids games like the secretly-completely-rad Pajama Sam. Also Diablo III for some reason. The thrilling conclusion’s after the break.

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