Posts Tagged ‘Diablo III’

Diablo III’s ‘Monster Power’ Makes Old Zones Hard Again

By Nathan Grayson on October 13th, 2012.

The truest monster power of all is love.

All in all, I’m pretty happy not being The Devil Himself. It’s a sentiment that’s followed me through each day – from dusk ’til dawn – for quite some time, but Diablo III gave me renewed appreciation for my frail, non-red flesh and lack of dominion over the most miserable location ever conceived. I mean, it’s bad enough having every righteous hero’s target on your back, but when they start Paragon leveling and optimizing builds, well, why even get out of your bed assembled from the twisted, eternally weeping faces of ten thousand racists who constantly insist they aren’t racist? Blizzard, though, is hoping to put some challenge back into not only the Big Bad himself, but every single zone in its exceedingly beaten and battered hack ‘n’ slash.

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Demon Daze: Diablo’s Paragon Update Out Today

By Nathan Grayson on August 22nd, 2012.

The main change, of course, being that Blizzard's actually throwing out the game entirely and turning it into Dear Esther.

Modern videogames may present their share of annoyances (insert obvious reference to online requirements here), but I’ve got to admit, it’s pretty neat to live in a world where someone can announce a massive free revamp one day and have it in the grasp of our arthritis-stricken click-click-clicking fingers the next. Such is the case with Diablo III‘s 1.0.4 update, which includes all sorts of balancing tweaks, upgrades to a smattering of underused class skills, buffs to legendary weapons, and of course, 100 “Paragon” levels to extend your endgame until time’s cyclical nature brings you right back around to the day before Diablo III came out.

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Progression Obsession: Diablo Adding 100 More Levels

By Nathan Grayson on August 20th, 2012.

How come everyone associates the word 'Paragon' with the color blue?

If nothing else, it’s been intensely fascinating to watch Blizzard do its damndest to rapidly evolve its Lord-of-the-Damned-damning ARPG’s endgame. Whether the intentions underlying it all are misguided or not, Diablo III’s certainly taken some interesting twists in the past few months. And now, Blizzard’s announced what is by far the biggest addition yet: an entire new system of progression for folks who are currently busting their blades on the level cap. Specifically, that means 100 new “Paragon” levels that imbue you with improved Magic Find, better base stats, and – most importantly of all – a “distinctive increasingly-impressive border” on your character portrait.

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Blizzard Details Diablo Update, Admits Players Prefer SP

By Nathan Grayson on August 11th, 2012.

Maybe my armor will be updated such that it doesn't block my line of sight and render me completely blind in the heat of battle. Fingers crossed!

Time for another round of good news/utterly mystifying news. First up, Blizzard’s detailed Diablo III update 1.0.4, and it sounds like – at the very least – its heart is in the right place. The rather hefty patch is meant to stitch up some of the hell-themed hack ‘n’ slash’s biggest trouble spots – for instance, the snooze-inducing weakness of normal enemies, a lack of excitement in item identification, and certain wimpy, underused skills. So that’s the good. And the utterly mystifying? That award goes to the part where Blizzard’s Wyatt Cheng outright states that solo play is the “clear choice” of Diablo players, which is apparently a problem. [Note: this post has been visited by the update fairy! Go past the break for details.]

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Change Your Passwords (Again): Battle.net Breached

By Nathan Grayson on August 10th, 2012.

I, like many of the highly evolved, vaguely human terminal cyborgs that we otherwise refer to as “Internet users,” perhaps somewhat unwisely use the same few passwords for, well, a lot of things. But damn it, I crafted those passwords. I didn’t use wars or stars, but they’re mine – forged through years of slight tweaks and realizations that my birthday and number sequences I’d learned in pre-school, in fact, presented sort of crackable codes. So I really wish videogame companies would stop losing track of them. But alas, it keeps happening. The most recent victim? Blizzard. Fortunately, it sounds like our most important info (credit card, address, real name, etc) is still safe and sound, but you’ll probably want to toss your password masterworks and start anew all the same. Same with mobile Authenticators – which Blizzard notes “could potentially” be compromised. Ruh-roh.

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WOW Loses 1.1m Subs In One Quarter, Blames Diablo

By Adam Smith on August 3rd, 2012.

I am going to save the world

World of Warcraft had 10.2 million subscribers in February and now it has 9.1 million. Blizzard have been quick to point out that their ageing behemoth is still the most popular subscription MMO in existence and also to reiterate the cyclical nature of peak subscriptions. They fell before Cataclysm and the fall before Pandaria was expected. It makes sense that people would drop out when they’ve experienced all the content on offer but MMOData.net’s tracking doesn’t show sub levels below 10 million since 2008, at which point growth had been continuous. While subs will most likely recover with the release of the pandas on Sept 25, the returns may continue to diminish. During the earning call there were words about Diablo III as well.

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Invinciwiz: When Diablo III’s Invisible Numbers Go Wrong

By Alec Meer on July 23rd, 2012.

Yes, invincible even in just a metal bra

The entire internet* is besieged by outrage** today*** by the news**** that an exploit in Blizzard’s Diablo III can allow some folk playing as Wizards to become invincible.***** No doubt it’s being patched out at a desperate rate, but personally-speaking it exemplifies just why Diablolikes, WoWlikes and games using similar progression mechanics will often lose their appeal to me relatively quickly. It’s all about the invisible numbers, forever escalating, forever having the ceiling above them raised, and our being tricked into thinking we have any real control over those numbers. Something can go wrong with the equations, and the numbers can then dictate something like invincibility – the state that we essentially seek from our endless quest for better gear. With info on how to achieve this now widely available, Wizards are currently drowning in risk-free loot.
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Blizzard Acknowledges Diablo III Always-On Acts As DRM

By John Walker on July 19th, 2012.

Blizzard have finally admitted that their useless always-on DRM in Diablo III is partly to prevent piracy. Despite having previously insisted that it was purely to improve gamer experience (oops), in a post spotted by Eurogamer, Blizzard boss Mike Morhaime has pointed out that it does “help us battle” such issues. But then goes on to say that it’s still the best solution, that it’s essential, and while there are “some downsides”, it was “the best long-term decision for the game.”

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Bye Bye Bots: Game Limits Returning To Diablo

By Nathan Grayson on July 17th, 2012.

Have you got the money? 'Cause I've got the stuff. Welcome to the black market auction house, where we do this shit the old-fashioned way.

I don’t imagine it’s easy managing an economy in which many of your customers are both wizards and basically The Matrix. You may, for instance, think you have everything locked up tight, but then hackers storm your walls, or you remember that fraud exists, or bot farmers see gold in them there hills. So, how do you fight back? Well, if you’re a member of the Blizzard school of thought, the answer is to add more locks, then put locks on your locks, then tell those locks the cautionary tale of both gold and locks that is Goldilocks. At the very least, however, the latest Diablo III restriction shouldn’t affect most of you – at least, in theory.

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Wait, Since When Did Diablo Need An Endgame?

By Nathan Grayson on July 6th, 2012.

I actually had my eyes replaced with rubies because I ran out of space for ALL OF THE LOOT.

Man cannot live on loot alone. Well, I’ve never actually tried, but I assume so, anyway. Blizzard, however, speaks with the experience of a developer that’s feasted on gold coins (that weren’t made of chocolate) and wiped the sweat from its brow with gleaming, mythril-infused hauberks (that, regrettably, also weren’t made of chocolate). It knows loot, is what I’m saying. So when it says that forcing Diablo III players to subsist solely on the stuff just isn’t doing the job, you know it means it. Once upon a time, though, this wasn’t even a concern. People hacked, slashed, and looted until they got their fill, and then they moved on to a different game. So why are players suddenly demanding that an entirely different sort of experience be duct-taped onto the end of Diablo’s?

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Blizzard Rejects Linux-Ban Claims, Blames Cheating

By Jim Rossignol on July 4th, 2012.


A few readers emailed us claiming they had been banned from Diablo III while playing on Linux. The complaints about this were being voiced in a lengthy forum thread on the official forums, too. Blizzard replied to us, and on the forums, claiming that people were only being banned for cheating, not for simply playing Diablo III on the open operating system: “Playing the game on Linux (although not officially supported) and/or using Wine will not result in being banned, but cheating will. We’ve extensively tested various scenarios related to this situation, including replicating system setups for those who have posted claiming they were banned unfairly, and have not found any situations where players were banned solely for using Linux or Wine.”

They seem to regard that as the final word on the topic.

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Hellgate’s Open: Diablo Starter Edition Bug Squashed

By Nathan Grayson on June 29th, 2012.

We apologize for the inconvenience. You may now murder me and continue on your way.

Sometimes, videogames are confusing. Except with Diablo III, in which case they’re always confusing. Most recently, Blizzard’s opus – made up of one part hack, one part slash, and one part commerce – introduced a baffling up-to-72-hour set of restrictions for new players. Among those, however, two – a halt to all progress beyond Act One and a demon-tickling level cap of 13 – basically turned the full price product into a glorified demo. Fortunately, however, a new patch has looted those items and put them up for sale on the auction house of non-existence.

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Blizzard Declares Diablo Starter Edition Snafu “Unintended”

By Nathan Grayson on June 22nd, 2012.

I find it morbidly amusing that this whole thing can pretty much boil down to 'So wait, why can't I access the auction house?' 'Well, because... the auction house, pretty much.'

The never-ending soap opera that is Diablo’s online strategy continues. First there were connectivity issues, then claims of hacking, and, yesterday, new buyers began getting slapped with up-to-72-hour restrictions to Diablo III’s Starter Edition – aka, its demo. Next up, we’ll probably find out that Torchlight’s been Diablo’s son all along, but both of them got amnesia and the paternity test exploded. It turns out, however, that the credits haven’t quite rolled on this week’s episode. Apparently, new players actually aren’t supposed to be thrown into demonic demo dungeons. They are, however, still subject to roughly a gazillion other baffling restrictions.

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