Posts Tagged ‘diablo’

Diablo 1 HD Mod Adds Support For Modern Machines

By Graham Smith on September 24th, 2014.

Diablo games become like obsessions, and like any obsessive-compulsive knows, slight changes to routine can cause you to lose your shit. That means that you might like or loathe Diablo 3, but if the first game was your first love, you’ll likely long to return. The Diablo 1 HD mod makes that much easier by increasing the game’s resolution, introducing support for widescreen displays, improving the interface and making it work better on modern copies of Windows.

It also goes a step further – for better or worse, I’m not sure – by adding extra content to the game alongside the graphical upgrade, including Barbarian and Assassin classes, new items and crafting recipes, and new locations, bosses, spells, skills and more. There’s a trailer below showing the destructive scale of the thing.

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The Devil Cries: Rob Pardo Pardos Ways With Blizzard

By Nathan Grayson on July 4th, 2014.

That headline might be confusing for some of you, so allow me to elaborate: Rob Pardo’s been one of Blizzard’s top designers for 17 years, making him – among many other things – one of Diablo‘s many daddies. So when I say the devil cries, I’m mostly referring to that. I’m sure he’s blowing his 666 nostrils into a +44 WIS Hanky Of Wretched Despondency as we speak, the poor primeval force.

That, however, is only the beginning of Pardo’s legendary ledger, which spans everything from the original StarCraft to Warcraft III to World of Warcraft to Diablo III. He’s been everywhere (as lead designer or chief creative officer for a lot of it), worked on projects great and not-so-great. And now he’s leaving.

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Wot I Read: Blizzard Biography ‘Stay Awhile And Listen’

By Alec Meer on December 18th, 2013.

Stay Awhile And Listen: How Two Blizzards Unleashed Diablo And Forged A Videogame Empire is David L. Craddock’s ebook unofficial biography of… well, it’s in the title, isn’t it? Consisting of reminisces from Blizzard staff, design insight and a document of how the then-games industry worked, it’s the tale of how plucky start-up Condor Inc became Blizzard North and created the grandaddy of action RPGs.
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Wow: Hyper Light Drifter Is Diablo Meets Link To The Past

By Nathan Grayson on September 13th, 2013.

Meets Neon Genesis Evangelion, apparently.

Oh. Oh my. That is the second post I’ve introduced with those words today, but that does not (necessarily!) mean I’m creatively bankrupt. Rather, it’s been a very good time for brilliantly impressive games that just sort of appear out of nowhere. First Eden Star took me entirely by surprise with its runleaping Minecraft’s Edge antics, and now Hyper Light Drifter is dazzling me with glorious grimdarkpink art and music provided by Fez chiptune maestro Disasterpeace. Oh, and then there is this: “It plays like the best parts of A Link to the Past and Diablo, evolved: lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in.” Mmmmmmmm, yes. Good. Goooooooood.

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Oh My: Marvel Heroes MMO Sounds Superb

By Nathan Grayson on May 23rd, 2012.

AND NOW, WE HUG.
Isn’t this just like Marvel? DC puts the weight of an entire movie on one hero, and Marvel fires back with six (seven, if you count Hulk twice – which you should). Then DC shows off an excellent-looking Lego beat ‘em up with 50 heroes, and Marvel rains on its superpowered parade with 8,000 of its own. That’s Marvel Heroes in a nutshell. Actually, no it’s not. Marvel Heroes in a nutshell is “Diablo II – not Diablo III – slipping into spandex and fighting crime after being bitten by a radioactive MMO.” Also, you’re not playing as some lawsuit-baiting Wolverine wannabe. Rather, you can swap between big names and lesser-known defenders of, er, whatever Squirrel Girl defends on the fly. Get it? Fly. That’s a thing superheroes do.

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Diablo Gets A 15th Anniversary Website…

By Jim Rossignol on January 5th, 2012.

Old!
And still no Diablo III on my hard-drive! It’s close though, so close we can smell it. It smells of 200 developers having sat in the same office for five years. Mmm, unmistakable. Anyway, there are interviews with Jay Wilson and Chris Metzen (as well as an “extended retrospective”) on Blizzard’s 15th anniversary site, and Wilson says that Blizzard are “almost done” with the third game. So that’s exciting. I would like to be “almost starting” to play it, now please.

More importantly, why was the first Diablo released on December 31st 1996? That seems like an odd release date. Whatever, it was still fifteen years ago, and whether or not you appreciate Diablo’s dungeon-crawler mechanics, it’s hard to deny the influence it has had on the past decade-point-five years of PC games. Also, if you are me, it makes you feel old. Formidably old, like a crotchety old wizard, or something. Ok.

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Doomablo

By Alec Meer on March 4th, 2009.

It’s a love story for the ages: two of most important names in PC gaming history have finally admitted their feelings for each other, and after a whirlwind romance they have a beautiful bouncing baby. Yes, Doom and Diablo now have a child to call their own, and of course it’s as gloriously moronic as its parents.
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Don’t Shoot Me, I’m Just The Gossip Messenger

By Alec Meer on April 18th, 2008.

Look, I don’t know. I DON’T KNOW. This could all be a terrible trick, a plea for attention, and I’m very sorry for adding to the rumour mill.

But…

Fansite Blizzplanet links to a different fansite, Diablo3.com, which is currently hosting a rather noisy countdown timer. It currently reads 13 days. Until what? “until half the web links to Diablo3.com. But why???”, it says. I’d take it a lot more seriously if it wasn’t for those two offensively extraneous question marks, I have to say.

It’s a stunt that will presumably pull over traffic in droves (honestly, you don’t need to click through to it yet. I’ve just told you what’s there. Head over in 13 days instead). So there’d damn well better be a Diablo 3-shaped pot of gold at the end of this spurious rainbow. Of course, it helps that we have had other hints Blizzard’s long-awaited RPG sequel is hiding just over the horizon. In 13 days, perhaps we’ll know.

Or we’ll just be very, very angry.

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