Posts Tagged ‘Diary’

A Ranger In Far Cry 4: Part Three – Taking A Bow

By John Walker on December 3rd, 2014.

This is the third and final part of my diary of playing Far Cry 4 as a bow-toting ranger. Here are parts one and two.

By rights I should sit back from my desk, blow the foam from the tops of my bubbling test tubes, and loudly declare, “MY EXPERIMENT HAS BEEN A SUCCESS!” But as is so often the case with science, it would have been failure that produced the most interesting results. Failure led to penicillin, the high five, and the satsuma. I have no satsuma.

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Dragon Age: The Ferelden Scrolls #7 – Castling Rocks

By Alec Meer on December 3rd, 2014.

Continuing a Dragon Age: Inquisition diary.

I spent a bit too long harvesting vegetables in the wilderness. Now I’m conquering castles and fending off zombie apocalypses. Life has meaning again.

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A Ranger In Far Cry 4 – Part Two: Elephant Fishing

By John Walker on November 28th, 2014.

I’m attempting to play Far Cry 4 without using any guns. Because maiming people with arrows is noble. It began here.

To live the ranger lifestyle, it’s essential that I forage for my own food. And by “food” I mean “animal skins”, and by “forage” I mean “slice off”. My fashionable outer garments aren’t going to make themselves. So as I continue trying to play Far Cry 4 with only a bow and arrow, it makes sense to focus on the wanton destruction of local wildlife populations. Except for elephants. Elephants are my steed. From which I can kill other animals.

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Dragon Age: The Ferelden Scrolls #6 – Pockets

By Alec Meer on November 28th, 2014.

Continuing a Dragon Age: Inquisition diary. Spoilers once again.

The kleptomania’s out of control. In any new location, my first activity is to raid the place. Sure, sure, I’m the Herald of Andraste, I’m here to rescue you, blah blah, but first – what’s in your cupboards? There’s also a special spell I can cast to tell me whether there’s anything of value in the nearby vicinity, and I cast it incessantly. Even in the middle of a pitched battle I’m feverishly hoovering up any loot left by the fallen or casting my spell to check whether there’s anything hidden in the corner. People die because I’m rummaging through some spook’s innards in the hope there are a few coins or a piece of cloth in there somewhere.
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Diary: Seven Days Of Dying In 7 Days To Die

By Brendan Caldwell on November 27th, 2014.

I am wandering down an empty road in a snowy, forested landscape and rustling through every pile of rubbish I see discarded in the gutter. Behind me, in the distance, I can still hear the groans. When I started playing 7 Days To Die, I was sceptical. The crudeness of the graphics and the presentation in the trailer suggest some kind of rough hewn Minecraft clone, a bargain bucket DayZ. But one (in-game) week into this blocky zombie apocalypse and I am thoroughly enjoying myself, finding the game still has lots to offer. Years of videogames should have taught me by now that visual quality means nothing when it comes to how the thing actually plays. As the old saying goes: “You should never judge a procedurally-generated doomsday scenario with extensive crafting mechanics by its cover.”

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Dragon Age: The Ferelden Scrolls #5 – Politics

By Alec Meer on November 27th, 2014.

Continuing a Dragon Age: Inquisition diary. Pretty heavy spoilers in this one, probably.

It’s not easy, being a member of a magical class that most of the world is convinced will destroy it. It’s also not easy being a member of a race who like demons and have, in the eyes of some, a culture of religious oppression. This place doesn’t trust mages and it doesn’t trust Qunari, but its only known hope that the evil spirits invading from the sky can be stopped rests on my Qunari mage shoulders. As such, I get asked for my opinion, and my decision, rather a lot.
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A Ranger In Far Cry 4 – Part One: Bullet Dodging

By John Walker on November 26th, 2014.

How to approach Far Cry 4? Having loved so much about the previous entry into the sprawling series, there’s the temptation to just dive in and play like a kid at a swimming pool, but that’s already nicely covered by Graham’s review. So I need an angle. But what angle?

There are a few that immediately spring to mind. Try to play as a pacifist – not particularly feasible in a game that requires death for progression. Play as an animal conservationist? Cute, but limited interest. Travel everywhere by foot? That’s for someone far more patient than I. Then it was suddenly obvious: play as a ranger. (The very opposite of an animal conservationist.)

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Dragon Age: The Ferelden Scrolls #4 – Ride A Red Hart

By Alec Meer on November 26th, 2014.

Continuing my Dragon Age: Inquisition diary. Earlier chapters here, and once again there are mild spoilers of a sort.

I’ve spent most of my time so far rambling (and in the game, etc). Off to find a campsite over there; off to close a rift on top of these cliffs here; off to recruit a Grey Warden who’s hiding out in some fishing huts; off to do menial work for some dude who thinks it’s more efficient to send the lady who’s busy SAVING THE BLOODY WORLD twenty feet outside his village to collect some sheep meat for him than to do it himself.
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Dragon Age: The Ferelden Scrolls #3 – Iron Bull’s Nipples*

By Alec Meer on November 25th, 2014.

Continuing my Dragon Age: Inquisition diary. Earlier chapters here, and once again there are spoilers of a sort.

I haven’t been super-impressed by my battlechums to date. Whenever I talk to Cassandra I feel as though she’s forever on the cusp of admonishing me for being late with my homework. Disco-chested sex dwarf Varric walks the walk (and you can tell by the way he uses his walk, he’s anyone’s man) but I couldn’t say he’s talking the talk just yet. Egg-faced spirit-botherer Solas just makes me feel weird, and not in a climbing the rope at gym class way.

I’m pretty relieved to have recruited two new battlechums. They’re far more entertaining. And, er, maybe they are a bit more on the climbing the rope at gym class spectrum.
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Dragon Age: The Ferelden Scrolls, Day 2: The Solas Effect

By Alec Meer on November 21st, 2014.

Solas *always* slightly approves

Continuing a Dragon Age: Inquisition diary.

I seem to have found friends by default. They were just there when I performed my Act Of Ultimate Heroism (i.e. wavey green hand shtick) and now they won’t seem to go away. I already introduced you to the relentlessly serious Cassandra, a very, very solemn ex-Templar who first wanted to kill me and is now telling the world that I’m its salvation. In a fight, I’m her boss. Outside of a fight, she’s calling the shots. Not sure how I feel about that yet. There are two others who’ve decided they’re going to stick to me like glue. They’re bit… full-on.
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The Ferelden Scrolls: A Dragon Age Diary, Part 1

By Alec Meer on November 20th, 2014.

are we in New Zealand?

Beginning a new diary series for Dragon Age: Inquisition. Yes, I’m mostly doing this so I have an excuse to play Dragon Age: Inquisition during work hours. There will be spoilers and there will be presumed knowledge, but there probably won’t be much taking anything seriously.

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The Elitist, Part Five: Hunting Dogs

By Brendan Caldwell on November 19th, 2014.

Brendan continues his life as space misfit in our Elite Dangerous Diary. In this final entry, he finds himself settling down among the stars with a steady delivery job. But how long can the simple life last?

There she is, the Asp Explorer. A gargantuan beast of a spaceship, she is able to blast every wannabe outlaw out of the sky and still jump 10 lightyears to drop off one-hundred tonnes of coffee to some jittery, caffeine-starved miners two systems away. Able to function both as a military vehicle and a civilian transport, she is the interstellar equivalent of a Land Rover. Standard fittings include multi-cannons, heat sinks, point defence turrets. Average engine mass of 500 tonnes, power usage threshold of 17.00mw. She is wonderful. I watch as the Asp veers over my head, out of the docking bay and into the black beyond. The Asp is not my ship. No. This is my ship…

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The Elitist, Part Four: Spacer, Miner, Robber, Jerk

By Brendan Caldwell on November 12th, 2014.

Brendan’s misadventures in deep space continue in our Elite: Dangerous diary. This week, he tries out the new features of Elite’s Beta 3.0.

I was lounging in Alison City station listening to to the Lauren Laverne show when the call came in. I say “when the call came in” to give you the image of a space rat in his natural habitat, feet up on the sensor monitor, drinking spiced wine and flicking the dust off the thruster in boredom until his screen lights up with “INCOMING MESSAGE” and he dives for the comms panel. What I really mean is: “when the bulletin board lit up”. The bulletin board marks all the jobs in Elite’s many space stations. My eyes fell from one job to the other – dead, fed-up eyes – then faltered and stopped as they saw a plain-looking advert marked “Light cargo transports required”.

I slouched closer to the screen, utilising the powerful hunch that would inevitably give me repetitive strain injury. This can’t be right, I thought. 174,000 credits for one job? That’s crazy. I’d be lucky to get 20,000 for a single gig. I clicked on the ad. The orders: take 18 tonnes of gold to Foucault Landing. Good lord, is that all? I instantly accepted the job and smiled an obnoxious, greedy smile. Then I looked at my mission screen. That’s where I saw the catch.

I had 14 minutes to get there.

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