Posts Tagged ‘Diary’

A Log Book: The Forest Diary Part Two – Sharkrolling

By John Walker on August 29th, 2014.

Oh stop being so melodramatic.

My diaried adventures within The Forest began with my foolhardy attempt to build a log cabin. It was hubris. So following a remarkably similar plane crash into a remarkably similar – but slightly different – woodland, I’ve attempted a more modest life of brutal fights, daring cave escapes, and most of all, sharkrolling.

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The Risen 3 Report, Day 6: The Price Of A Monkey

By Alec Meer on August 28th, 2014.

What price a life? Specifically, what price a simian life? Specifically, what price a helper monkey trained in thievery?
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The Risen 3 Report, Day 5: The World’s Longest Arm Wrestle

By Alec Meer on August 27th, 2014.

The story so far. Now: arm-wrestling.

Four minutes. Four long, boring, exhausting minutes. Am I trolling this guy, or do I just not know how to arm wrestle?
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The Risen 3 Report, Day 4: The Salem Duck Trials

By Alec Meer on August 15th, 2014.

Previously on the Risen 3 Report:

Evil Pirate Porn Star Sisters!
Garth Merenghi’s Dark Arts Place!
Scrotal Fashion!
Several hours of adventuring in the pirate town of Antigua, which I’m not going to tell you about because it was pretty dull!
Now: a suspicious duck.

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A Log Book: The Forest Diary Part One

By John Walker on August 14th, 2014.

The Forest has been doing really rather well on Steam’s Early Access this year. A survival game with an emphasis on crafting and building, and yet it’s not made out of cubes. In fact, it’s really quite impressively realistic. Apart from, maybe, the mutant horrors. I hope. Oh God, please don’t let those be realistic.

I’ve decided I’m going to master this game. I’m going to be Lord Of The Damned Woods. I’ll document my attempts, in words and video. Here’s the story of my first go.

I got my log cabin. All my life I’ve been waiting for the chance to be stranded in the woods, and have both the resources, and the wherewithal, to build a log cabin. I may have also killed a woman.

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The Risen 3 Report, Day 3: Jack The Sack

By Alec Meer on August 14th, 2014.

Once I noticed, I couldn’t stop noticing.

Maybe this needs a not entirely safe for work warning. Very much depends on your workplace, however.
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The Risen 3 Report, Day 2: Voodoo Matt Berry

By Alec Meer on August 13th, 2014.

The good news is that I do now have Risen 3 working on my games PC, and I only had to disable half of the cores in my processor to do it. The bad news is that the events of this second part of the diary were played on crappy laptop integrated graphics before I’d found the fix, so the ugly screenshots will once again destroy your will to live. All will be visually well from part 3 onwards, however.

Part 1 of this series is here, and the Risen 1 Report is here. Plot spoilers in this one, btw.

My freedom did not last. Evil Pirate Porn Star Sister Patty – I’m not sure yet if I’m Selma or Marge – is back at my heels, scoffing and bragging and bellowing impolite assertions about the parentage of passing monkeys, and I’ve got a terrible dilemma on my hands.
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The Risen 3 Report, Day 1: Boobpirate vs Hulk Chicken

By Alec Meer on August 12th, 2014.

Editor’s wibble – I’d hoped to have a full Wot I Think of Risen 3: Titan Lords, Piranha Bytes’ latest openish world RPG by now, but sadly code has been incompatible with my PC. I have been able to play it in short bursts on a laptop with lousy integrated graphics, but there was only so much low-detail 20FPS play I could stand before needing a lie down. However, I am ready to tell of my earliest adventures in its world of pirates, monsters and magic, as The Risen Report returns.

I’m a pirate. I’m on a boat. There’s a fight. I’m on the shore. A beach. An island. A quest for lost treasure. A sister.
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EVE Diary Part Three: Oui Together

By Rich Stanton on April 28th, 2014.

Rich Stanton has been playing player-driven space MMO Eve Online – read parts one and two here. In this third and final part, Rich joins a corporation and goes to war.

In Stendhal’s The Charterhouse of Parma an idealistic young Italian called Fabrice del Dongo runs off to join Napoleon’s army, and ends up at the Battle of Waterloo. He gets bonked on the head, sees soldiers running around, shoots a retreating opponent, and gets stabbed in the leg by one of his own side. The whole thing’s a mess, Fabrice has no idea what’s going on, and he returns to Parma broke and dejected, wondering if he really was at Waterloo. By the end of the novel he’s an old man, and spoken of with reverence as one of Napoleon’s key captains.

Reader – when Brave liberated the HED-GP system, I was one of their key captains.

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EVE Online Diary Part Two: Pew Pew Pew!

By Rich Stanton on April 25th, 2014.

“OK guys I wantcha to align to Vard annnd… warp. That gate is green on land.”

Our FC – Fleet Commander – takes EVE very seriously indeed. This is great because I have no idea what I’m doing. The soothing computerised voice of the ship fills my ears: “Warp drive active.” I arrive out of warp and, per the FC’s instructions, jump through the waiting Stargate.

“I got three purples, four, OK we’re all here.” The FC’s taking care of his newbie charges, babying us through the basics. Our scout is already in this system, checking out the various instances we can warp to for anything interesting. His reedy voice fills comms: “Not much on d-scan, oh waitaminnit I got… a Merlin and a Slicer in the open?”

“Guys how brave are we feelin’?” The FC doesn’t wait for an answer, and starts to jump the fleet while barking at the scout. “Let’s go! Get in there and scram ‘em, I want webs!”

I watch our warp drives activate one-by-one, as space begins to shift around the fleet. I double-check my keyboard hand’s position. My throat tightens. Time to die.

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EVE Online Diary Part One: Spaceships And Supermarkets

By Rich Stanton on April 23rd, 2014.

Rich Stanton has been playing EVE Online. In the first of a three-part diary series, he explains the tools and apps he uses to make sure he never wastes a minute of valuable space time.

It is often said, and not without justification, that EVE Online is more of a spreadsheet simulator than a space game. At the very core of this magnificent creation are the spaceships, and shooting from them are not lasers and missiles but tables and text; endless columns of statistics that nestle in your monitor’s corners and burst forth with inelegant bravado. For everything in EVE Online, and this game is as dense as a concrete fruitcake, there is an explanation that leads in multiple other directions. This bewitching and bamboozling universe swallows unwary players whole.

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GDC Diary Day One: Hugs & Sunshine

By John Walker on March 17th, 2014.

GDC is the indie scrappiness to E3′s mainstream AAA cacophony. E3 is a terrifying place that has only brought me suffering. GDC is, or at least has been the last two years I’ve attended, a really splendid time. Based around a massive range of talks from all aspects of the industry, rather than publishers’ competing subwoofers, the emphasis here really is on the craft, rather than the explosions. As I explore it once again, I’m going to share the experience in diary form.

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Rad Men: A Wasteland 2 Diary, Part 2 – Of Toads & Toasters

By Alec Meer on March 14th, 2014.

Continuing adventures in the beta (i.e. unfinished, thus everything I mention is subject to change) of inXile’s post-apocalyptic RPG Wasteland 2. Part 1 is here.

And so our merry band of four – wait, suddenly we’re a merry band of five. Angela, a grizzled but approachable senior Ranger, requests to join us just as we prepare to step into the irradiated desert sands proper, as we’re on the trail of a mysterious killer, someone or something that murdered Ace, a comrade of hers. She speaks of experience and adventures past, of how something ain’t right and how we look like the stuff that stories are made from. She speaks suspiciously as though we might have heard of her before, a long time ago. Nah, can’t be.
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