Posts Tagged ‘Diary’

A Cities Skylines Succession Diary Part 3 – Firefighting

By Alec Meer on April 14th, 2015.

The penultimate part of a series in which three players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.

This time: roads, garbage truck gridlock, smell refutation and New New Dansville.

Read the rest of this entry »

, , , , , , .

17 Comments »

A Cities: Skylines Succession Diary, Part 2: Necropolis

By Alec Meer on April 10th, 2015.

Continuing a series in which players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.

When last we left you, we foretold an apocalypse. Here’s how The Brown Plague took 1,600 lives and very nearly killed the entire city.
Read the rest of this entry »

, , , , , , .

18 Comments »

Breaking History: A Crusader Kings II Journal – Part One

By Adam Smith on April 9th, 2015.

Let’s Play Crusader Kings II [official site]. Or rather, let’s watch Crusader Kings II play itself.

Partly inspired by the ongoing Civ V AI Battle Royale and partly by my own longstanding interest in the interplay of game mechanics without player intervention, I’ve decided to run a Crusader Kings II campaign, beginning at the earliest possible start date. I’ll be running the game in observer mode – that is to say, there will be no human player – and I’ve drawn up a set of rules to govern which parts of the world I’ll be observing most closely. Empires will rise, Kingdoms will fall. The mighty will end up rotting beneath carparks in Leicester.

Read the rest of this entry »

, , , , , , .

29 Comments »

A Cities: Skylines Succession Diary, Part 1: Crimewave

By Alec Meer on April 8th, 2015.

Batman mod needed ASAP please

Cities: Skylines is great and all, but I must confess to being hamstrung by my imagination, or lack thereof. Once I’ve unlocked everything there is to build, I kind of run out of steam, because I don’t have a designer’s mind and complicated road systems scare me. But a friend, also playing the game and experiencing similar handicaps, had an idea: a succession game in which three of us take turns to co-operate on one city, passing on the savefile to the next person every time the city levelled up, and hoping something beautiful rather than catastrophic would emerge.

Given we’ve managed to suffer two major disasters (and bear in mind that this is not a game which usually invites much disaster) within the game’s earliest stages, so far I’m leaning towards catastrophic.

Read the rest of this entry »

, , , , , , .

29 Comments »

A Ranger In Far Cry 4: Part Three – Taking A Bow

By John Walker on December 3rd, 2014.

This is the third and final part of my diary of playing Far Cry 4 as a bow-toting ranger. Here are parts one and two.

By rights I should sit back from my desk, blow the foam from the tops of my bubbling test tubes, and loudly declare, “MY EXPERIMENT HAS BEEN A SUCCESS!” But as is so often the case with science, it would have been failure that produced the most interesting results. Failure led to penicillin, the high five, and the satsuma. I have no satsuma.

Read the rest of this entry »

, , , , .

19 Comments »

Dragon Age: The Ferelden Scrolls #7 – Castling Rocks

By Alec Meer on December 3rd, 2014.

Continuing a Dragon Age: Inquisition diary.

I spent a bit too long harvesting vegetables in the wilderness. Now I’m conquering castles and fending off zombie apocalypses. Life has meaning again.

Read the rest of this entry »

, , , .

8 Comments »

A Ranger In Far Cry 4 – Part Two: Elephant Fishing

By John Walker on November 28th, 2014.

I’m attempting to play Far Cry 4 without using any guns. Because maiming people with arrows is noble. It began here.

To live the ranger lifestyle, it’s essential that I forage for my own food. And by “food” I mean “animal skins”, and by “forage” I mean “slice off”. My fashionable outer garments aren’t going to make themselves. So as I continue trying to play Far Cry 4 with only a bow and arrow, it makes sense to focus on the wanton destruction of local wildlife populations. Except for elephants. Elephants are my steed. From which I can kill other animals.

Read the rest of this entry »

, , , , .

23 Comments »

Dragon Age: The Ferelden Scrolls #6 – Pockets

By Alec Meer on November 28th, 2014.

Continuing a Dragon Age: Inquisition diary. Spoilers once again.

The kleptomania’s out of control. In any new location, my first activity is to raid the place. Sure, sure, I’m the Herald of Andraste, I’m here to rescue you, blah blah, but first – what’s in your cupboards? There’s also a special spell I can cast to tell me whether there’s anything of value in the nearby vicinity, and I cast it incessantly. Even in the middle of a pitched battle I’m feverishly hoovering up any loot left by the fallen or casting my spell to check whether there’s anything hidden in the corner. People die because I’m rummaging through some spook’s innards in the hope there are a few coins or a piece of cloth in there somewhere.
Read the rest of this entry »

, , , .

12 Comments »

Diary: Seven Days Of Dying In 7 Days To Die

By Brendan Caldwell on November 27th, 2014.

I am wandering down an empty road in a snowy, forested landscape and rustling through every pile of rubbish I see discarded in the gutter. Behind me, in the distance, I can still hear the groans. When I started playing 7 Days To Die, I was sceptical. The crudeness of the graphics and the presentation in the trailer suggest some kind of rough hewn Minecraft clone, a bargain bucket DayZ. But one (in-game) week into this blocky zombie apocalypse and I am thoroughly enjoying myself, finding the game still has lots to offer. Years of videogames should have taught me by now that visual quality means nothing when it comes to how the thing actually plays. As the old saying goes: “You should never judge a procedurally-generated doomsday scenario with extensive crafting mechanics by its cover.”

Read the rest of this entry »

, , , .

33 Comments »

Dragon Age: The Ferelden Scrolls #5 – Politics

By Alec Meer on November 27th, 2014.

Continuing a Dragon Age: Inquisition diary. Pretty heavy spoilers in this one, probably.

It’s not easy, being a member of a magical class that most of the world is convinced will destroy it. It’s also not easy being a member of a race who like demons and have, in the eyes of some, a culture of religious oppression. This place doesn’t trust mages and it doesn’t trust Qunari, but its only known hope that the evil spirits invading from the sky can be stopped rests on my Qunari mage shoulders. As such, I get asked for my opinion, and my decision, rather a lot.
Read the rest of this entry »

, , , .

24 Comments »

A Ranger In Far Cry 4 – Part One: Bullet Dodging

By John Walker on November 26th, 2014.

How to approach Far Cry 4? Having loved so much about the previous entry into the sprawling series, there’s the temptation to just dive in and play like a kid at a swimming pool, but that’s already nicely covered by Graham’s review. So I need an angle. But what angle?

There are a few that immediately spring to mind. Try to play as a pacifist – not particularly feasible in a game that requires death for progression. Play as an animal conservationist? Cute, but limited interest. Travel everywhere by foot? That’s for someone far more patient than I. Then it was suddenly obvious: play as a ranger. (The very opposite of an animal conservationist.)

Read the rest of this entry »

, , , .

34 Comments »

Dragon Age: The Ferelden Scrolls #4 – Ride A Red Hart

By Alec Meer on November 26th, 2014.

Continuing my Dragon Age: Inquisition diary. Earlier chapters here, and once again there are mild spoilers of a sort.

I’ve spent most of my time so far rambling (and in the game, etc). Off to find a campsite over there; off to close a rift on top of these cliffs here; off to recruit a Grey Warden who’s hiding out in some fishing huts; off to do menial work for some dude who thinks it’s more efficient to send the lady who’s busy SAVING THE BLOODY WORLD twenty feet outside his village to collect some sheep meat for him than to do it himself.
Read the rest of this entry »

, , , .

40 Comments »

Dragon Age: The Ferelden Scrolls #3 – Iron Bull’s Nipples*

By Alec Meer on November 25th, 2014.

Continuing my Dragon Age: Inquisition diary. Earlier chapters here, and once again there are spoilers of a sort.

I haven’t been super-impressed by my battlechums to date. Whenever I talk to Cassandra I feel as though she’s forever on the cusp of admonishing me for being late with my homework. Disco-chested sex dwarf Varric walks the walk (and you can tell by the way he uses his walk, he’s anyone’s man) but I couldn’t say he’s talking the talk just yet. Egg-faced spirit-botherer Solas just makes me feel weird, and not in a climbing the rope at gym class way.

I’m pretty relieved to have recruited two new battlechums. They’re far more entertaining. And, er, maybe they are a bit more on the climbing the rope at gym class spectrum.
Read the rest of this entry »

, , , , .

41 Comments »