Posts Tagged ‘Diary’

Every Death You Take: Perma-Permadeath in DayZ

By Christopher Livingston on October 23rd, 2014.

This town is, frankly, big enough for the two of us It's DayZ. It's huge.

Games with permadeath — wherein you start over completely when you die — provide certain stakes to a gaming session. Rather than reloading your last save after you die, you lose all your gear, you lose all your progress, and you essentially lose all the time you’ve spent playing up to that point. For a while now (a couple years, to be honest) I’ve been thinking about a way to up those stakes, to go a step beyond perma-death: perma-permadeath, where dying means you don’t just lose your stuff, you lose the game itself. Forever. Survival Week on RPS seems like an apt time to finally give it a try.

So, today I’ll play DayZ, and if I die, I won’t simply start over. I’ll stop playing DayZ, and I won’t play it again. For the rest of my life. For real.

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The Lost Cartographer: Surviving The Long Dark

By Duncan Geere on October 23rd, 2014.

It’s grim up north. The northern parts of Canada portrayed in early-access survival adventure The Long Dark, that is. We sent Duncan Geere to explore its icy landscapes for Survival Week, and he came back with a tale of a single day in the life of a lost cartographer, trying to map the wilderness as it slowly kills him.

The first sensation is one of bone-chilling cold. I open my eyes, and I’m blinded by bright light from all directions. What is this place? Am I dead? If I’d known that heaven would have been this chilly, I’d have brought a thicker jumper. But no, after a few seconds the whiteness fades into shapes. Shapes of trees and mountains. Slowly, the memories come back.

I was on a plane – a plane flying into the far north of Canada to study an odd geomagnetic anomaly that had appeared close to the magnetic pole. My skills were needed to map the affected area – I’ve been a cartographer for fifteen years. But while in flight, the anomaly grew larger and the plane’s navigation systems failed. In vain, the pilot hunted for a safe landing site, but when the fuel ran low we were forced out of the door with a few basic survival supplies and a parachute. Now I’m somewhere in the Canadian wildernerness in the worst possible state for a cartographer to be. Lost.

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The Elitist, Part Two: The Exploratory Romp

By Brendan Caldwell on October 22nd, 2014.

Brendan continues on his journey through space in this series on Elite: Dangerous. This week, he sets out to discover strange new worlds, in search of profit and prestige.

Well, here we are. The rickety, unsanctioned outposts of the Gamma Serpentis system, where dismantled shipwrecks lie opposite a huge skull mural painted, somehow, in Zero G. I’m sitting on landing pad number 1 of the Tepper Relay outpost, brimming with fury. Not because I have been blown up in some ridiculous crash, or because I’ve been mugged by an intergalactic pirate king, but because I have gone all across the starways in search of glory and this — this! — is all I have to show for it. A measly, pathetic, laughable 459 credits and a parking spot in the interstellar equivalent of South Armagh.

Sigh. Sorry, I’m getting ahead of myself. It is possible to do that in the space-age era. (No, I mean you can literally get ahead of yourself, something to do with faster-than-light travel). Let me start from the beginning.

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Skyrim Survival Diary: Teaching Old Dogs New Tricks

By Brendan Caldwell on October 22nd, 2014.

There are lots of survival games, but there are also lots of games which could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i)write a diary of our experience playing with it ii) explain how to do it yourself.

I found Meeko sitting by the side of the road. He is one of Skyrim’s shaggy, grey wolfhounds that look as old as they do stupid. He saw me, turned around and ran into the thicket. I followed him through the trees, where he led me to a run-down shack. I looked inside and there, lying still and grey on the shed’s single rickety bed, was Meeko’s owner. He was dead. The mongrel looked to me, blinked in the cold and seemed to whine. All right then, I thought, you can follow me. It was a decision I never came to regret. Later on, Meeko killed a lot of people for me.

But more importantly, Meeko kept me warm in Skyrim’s deadly mountain passes. One of the mods I have installed is Frostfall, which gives the player a few extra things to worry about. Exposure can leave you freezing to death, while being wet means you succumb to the cold even faster. You have to keep yourself warm at fires and fill up on hot soups to keep your ‘exposure meter’ from dropping too low. Once, I tried to swim across a small, icy river and before I could get a fire going on the opposite shore I passed out from hypothermia. I woke up in a familiar inn, penniless, frostbitten and with this note in my pocket.

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Bag For Life: Neo Scavenger Diary #2

By Adam Smith on October 22nd, 2014.

Neo Scavenger is one of the best turn-based RPGs I’ve ever played. Although still in Early Access, it has oodles of content and has received several hefty updates since I first played it. As part of Survival Week, I decided to document a single playthrough of the game. No quicksaves, no restarts, no chance. Here’s how I died.

Part one is here.

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Eidolon Diary: Diarising Eidolon

By Jack de Quidt on October 21st, 2014.

Eidolon is a beautiful survival game inside which John starved to death on video back in August. We asked Jack de Quidt, writer for The Tall Trees, to live a little longer and write a little more about his experiences with the game.

When you first open up your journal in Eidolon you’re met with wonderful, terrifying blankness. You have no objective. You have no map. You have nothing in your inventory. There are spaces for these things, but they’re utterly empty. One icon in particular drew my attention – a little hand-drawn pencil that opened a tab with a single blinking cursor. I closed my journal. I looked out at the landscape. I opened my journal again.

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MISERY Diary: Playing Stalker’s Hardest Mod

By Angus Morrison on October 20th, 2014.

Get to the chopper!

There are lots of survival games, but there are also lots of games which could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i) write a diary of our experience playing with it ii) explain how to do it yourself.

Honour is for better folk than I. Honour is for the short-lived. Honour is for the people not playing MISERY. Accordingly, I choose to play as a Sniper. I’ll pick off monsters from the safety of a nice, cosy bush, although odds-on that’ll eat me too.

MISERY is a mod for STALKER: Call of Pripyat, two all-caps games which combine to form an experience which shouts death and despair at anyone who tries to play it.

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The Clothes Off His Back: Neo Scavenger Diary #1

By Adam Smith on October 20th, 2014.

Neo Scavenger is one of the best turn-based RPGs I’ve ever played. Although still in Early Access, it has oodles of content and has received several hefty updates since I first played it. As part of Survival Week, I decided to document a single playthrough of the game. No quicksaves, no restarts, no chance. Here’s how I died.

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The Elitist, Part One: How To Make Money In Space

By Brendan Caldwell on October 15th, 2014.

Elite: Dangerous was recently updated with some new features. Brendan takes us on a journey through space in this new series, where he will be exploring faraway stars and getting into trouble with the space police.

My first mistake was packing my cargo hold full of stolen explosives. My second mistake was trying to fly that cargo full of explosives, at high speed and with my engines off, through a tiny opening in a giant space station. By the time I realised my trajectory was all wrong, I had already belly-flopped into the metallic surface of the station, hundreds of metres away from the gateway I had intended to speed through. I exploded on impact. Such is the fate of many pilots who try to emulate the Isinona Manoeuvre.

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The Risen 3 Report, Day 9: A Haircut That Means Business

By Alec Meer on September 11th, 2014.

This will be the penultimate Risen 3 Report; the next and final one will be a Wot I Think. I’ve held my cards close to my chest about how I feel about this RPG, and very soon it’s time to reveal all.

Apologies if you wanted these to continue FOREVER or something, but it’s simply time to turn my attention to other games. For now, let’s talk discuss real progress, and forcible haircuts.
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The Risen 3 Report, Day 8: How To Sit Down

By Alec Meer on September 9th, 2014.

The story so far of my adventures in ambitious but cracked roleplaying game Risen 3 is here.

I’m still engaged on my long quest to learn magic, which for some reason involves compiling multiple mining reports for a rather brusque fellow, and it’s been hard work. The kind of work that causes a guy to have to put his feet up every so often. Fortunately, there are no shortage of places to stop and have a good sit on the island of Taranis. Better still, it seems sitting is something of an art form around here. Every placement of buttocks to chair, bench or throne tells a new story.

Let me show you my best moves.
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The Risen 3 Report, Day 7: Shadow Injustice Warrior

By Alec Meer on September 3rd, 2014.

I want to talk about fighting. No funny animals. No testicular adornments. No Matt Berry impersonations. Just good old-fashioned murder.
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A Log Book: The Forest Diary Part Two – Sharkrolling

By John Walker on August 29th, 2014.

Oh stop being so melodramatic.

My diaried adventures within The Forest began with my foolhardy attempt to build a log cabin. It was hubris. So following a remarkably similar plane crash into a remarkably similar – but slightly different – woodland, I’ve attempted a more modest life of brutal fights, daring cave escapes, and most of all, sharkrolling.

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