Posts Tagged ‘Diary’

Dragon Age: The Ferelden Scrolls, Day 2: The Solas Effect

By Alec Meer on November 21st, 2014.

Solas *always* slightly approves

Continuing a Dragon Age: Inquisition diary.

I seem to have found friends by default. They were just there when I performed my Act Of Ultimate Heroism (i.e. wavey green hand shtick) and now they won’t seem to go away. I already introduced you to the relentlessly serious Cassandra, a very, very solemn ex-Templar who first wanted to kill me and is now telling the world that I’m its salvation. In a fight, I’m her boss. Outside of a fight, she’s calling the shots. Not sure how I feel about that yet. There are two others who’ve decided they’re going to stick to me like glue. They’re bit… full-on.
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The Ferelden Scrolls: A Dragon Age Diary, Part 1

By Alec Meer on November 20th, 2014.

are we in New Zealand?

Beginning a new diary series for Dragon Age: Inquisition. Yes, I’m mostly doing this so I have an excuse to play Dragon Age: Inquisition during work hours. There will be spoilers and there will be presumed knowledge, but there probably won’t be much taking anything seriously.

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The Elitist, Part Five: Hunting Dogs

By Brendan Caldwell on November 19th, 2014.

Brendan continues his life as space misfit in our Elite Dangerous Diary. In this final entry, he finds himself settling down among the stars with a steady delivery job. But how long can the simple life last?

There she is, the Asp Explorer. A gargantuan beast of a spaceship, she is able to blast every wannabe outlaw out of the sky and still jump 10 lightyears to drop off one-hundred tonnes of coffee to some jittery, caffeine-starved miners two systems away. Able to function both as a military vehicle and a civilian transport, she is the interstellar equivalent of a Land Rover. Standard fittings include multi-cannons, heat sinks, point defence turrets. Average engine mass of 500 tonnes, power usage threshold of 17.00mw. She is wonderful. I watch as the Asp veers over my head, out of the docking bay and into the black beyond. The Asp is not my ship. No. This is my ship…

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The Elitist, Part Four: Spacer, Miner, Robber, Jerk

By Brendan Caldwell on November 12th, 2014.

Brendan’s misadventures in deep space continue in our Elite: Dangerous diary. This week, he tries out the new features of Elite’s Beta 3.0.

I was lounging in Alison City station listening to to the Lauren Laverne show when the call came in. I say “when the call came in” to give you the image of a space rat in his natural habitat, feet up on the sensor monitor, drinking spiced wine and flicking the dust off the thruster in boredom until his screen lights up with “INCOMING MESSAGE” and he dives for the comms panel. What I really mean is: “when the bulletin board lit up”. The bulletin board marks all the jobs in Elite’s many space stations. My eyes fell from one job to the other – dead, fed-up eyes – then faltered and stopped as they saw a plain-looking advert marked “Light cargo transports required”.

I slouched closer to the screen, utilising the powerful hunch that would inevitably give me repetitive strain injury. This can’t be right, I thought. 174,000 credits for one job? That’s crazy. I’d be lucky to get 20,000 for a single gig. I clicked on the ad. The orders: take 18 tonnes of gold to Foucault Landing. Good lord, is that all? I instantly accepted the job and smiled an obnoxious, greedy smile. Then I looked at my mission screen. That’s where I saw the catch.

I had 14 minutes to get there.

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The Elitist, Part Three: Picking A Fight

By Brendan Caldwell on October 29th, 2014.

Brendan’s misadventures in deep space continue in our Elite: Dangerous diary. This week, he gears up for some risky bounty hunting and runs into his old foes, the space police.

It was the silence that worried me. I had dropped out of warp into a pocket of space marked on my navigation chart as a ‘High Intensity Combat Zone’, and yet when I looked into the distance there was nothing but empty, quiet space. The only thing on my sensors was another lonely player, floating through the noiseless void, probably just as spooked as I was. It did not make sense. Where was everyone? Then we heard it. The instantly recognisable sound of trouble.

WHOMP.

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A Fistful Of Gelli Bears: Neo Scavenger Diary #3

By Adam Smith on October 24th, 2014.

Neo Scavenger is one of the best turn-based RPGs I’ve ever played. Although still in Early Access, it has oodles of content and has received several hefty updates since I first played it. As part of Survival Week, I decided to document a single playthrough of the game. No quicksaves, no restarts, no chance. Here’s how I died.

The previous parts are here.

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Every Death You Take: Perma-Permadeath in DayZ

By Christopher Livingston on October 23rd, 2014.

This town is, frankly, big enough for the two of us It's DayZ. It's huge.

Games with permadeath — wherein you start over completely when you die — provide certain stakes to a gaming session. Rather than reloading your last save after you die, you lose all your gear, you lose all your progress, and you essentially lose all the time you’ve spent playing up to that point. For a while now (a couple years, to be honest) I’ve been thinking about a way to up those stakes, to go a step beyond perma-death: perma-permadeath, where dying means you don’t just lose your stuff, you lose the game itself. Forever. Survival Week on RPS seems like an apt time to finally give it a try.

So, today I’ll play DayZ, and if I die, I won’t simply start over. I’ll stop playing DayZ, and I won’t play it again. For the rest of my life. For real.

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The Lost Cartographer: Surviving The Long Dark

By Duncan Geere on October 23rd, 2014.

It’s grim up north. The northern parts of Canada portrayed in early-access survival adventure The Long Dark, that is. We sent Duncan Geere to explore its icy landscapes for Survival Week, and he came back with a tale of a single day in the life of a lost cartographer, trying to map the wilderness as it slowly kills him.

The first sensation is one of bone-chilling cold. I open my eyes, and I’m blinded by bright light from all directions. What is this place? Am I dead? If I’d known that heaven would have been this chilly, I’d have brought a thicker jumper. But no, after a few seconds the whiteness fades into shapes. Shapes of trees and mountains. Slowly, the memories come back.

I was on a plane – a plane flying into the far north of Canada to study an odd geomagnetic anomaly that had appeared close to the magnetic pole. My skills were needed to map the affected area – I’ve been a cartographer for fifteen years. But while in flight, the anomaly grew larger and the plane’s navigation systems failed. In vain, the pilot hunted for a safe landing site, but when the fuel ran low we were forced out of the door with a few basic survival supplies and a parachute. Now I’m somewhere in the Canadian wildernerness in the worst possible state for a cartographer to be. Lost.

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The Elitist, Part Two: The Exploratory Romp

By Brendan Caldwell on October 22nd, 2014.

Brendan continues on his journey through space in this series on Elite: Dangerous. This week, he sets out to discover strange new worlds, in search of profit and prestige.

Well, here we are. The rickety, unsanctioned outposts of the Gamma Serpentis system, where dismantled shipwrecks lie opposite a huge skull mural painted, somehow, in Zero G. I’m sitting on landing pad number 1 of the Tepper Relay outpost, brimming with fury. Not because I have been blown up in some ridiculous crash, or because I’ve been mugged by an intergalactic pirate king, but because I have gone all across the starways in search of glory and this — this! — is all I have to show for it. A measly, pathetic, laughable 459 credits and a parking spot in the interstellar equivalent of South Armagh.

Sigh. Sorry, I’m getting ahead of myself. It is possible to do that in the space-age era. (No, I mean you can literally get ahead of yourself, something to do with faster-than-light travel). Let me start from the beginning.

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Skyrim Survival Diary: Teaching Old Dogs New Tricks

By Brendan Caldwell on October 22nd, 2014.

There are lots of survival games, but there are also lots of games which could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i)write a diary of our experience playing with it ii) explain how to do it yourself.

I found Meeko sitting by the side of the road. He is one of Skyrim’s shaggy, grey wolfhounds that look as old as they do stupid. He saw me, turned around and ran into the thicket. I followed him through the trees, where he led me to a run-down shack. I looked inside and there, lying still and grey on the shed’s single rickety bed, was Meeko’s owner. He was dead. The mongrel looked to me, blinked in the cold and seemed to whine. All right then, I thought, you can follow me. It was a decision I never came to regret. Later on, Meeko killed a lot of people for me.

But more importantly, Meeko kept me warm in Skyrim’s deadly mountain passes. One of the mods I have installed is Frostfall, which gives the player a few extra things to worry about. Exposure can leave you freezing to death, while being wet means you succumb to the cold even faster. You have to keep yourself warm at fires and fill up on hot soups to keep your ‘exposure meter’ from dropping too low. Once, I tried to swim across a small, icy river and before I could get a fire going on the opposite shore I passed out from hypothermia. I woke up in a familiar inn, penniless, frostbitten and with this note in my pocket.

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Bag For Life: Neo Scavenger Diary #2

By Adam Smith on October 22nd, 2014.

Neo Scavenger is one of the best turn-based RPGs I’ve ever played. Although still in Early Access, it has oodles of content and has received several hefty updates since I first played it. As part of Survival Week, I decided to document a single playthrough of the game. No quicksaves, no restarts, no chance. Here’s how I died.

Part one is here.

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Eidolon Diary: Diarising Eidolon

By Jack de Quidt on October 21st, 2014.

Eidolon is a beautiful survival game inside which John starved to death on video back in August. We asked Jack de Quidt, writer for The Tall Trees, to live a little longer and write a little more about his experiences with the game.

When you first open up your journal in Eidolon you’re met with wonderful, terrifying blankness. You have no objective. You have no map. You have nothing in your inventory. There are spaces for these things, but they’re utterly empty. One icon in particular drew my attention – a little hand-drawn pencil that opened a tab with a single blinking cursor. I closed my journal. I looked out at the landscape. I opened my journal again.

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MISERY Diary: Playing Stalker’s Hardest Mod

By Angus Morrison on October 20th, 2014.

Get to the chopper!

There are lots of survival games, but there are also lots of games which could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i) write a diary of our experience playing with it ii) explain how to do it yourself.

Honour is for better folk than I. Honour is for the short-lived. Honour is for the people not playing MISERY. Accordingly, I choose to play as a Sniper. I’ll pick off monsters from the safety of a nice, cosy bush, although odds-on that’ll eat me too.

MISERY is a mod for STALKER: Call of Pripyat, two all-caps games which combine to form an experience which shouts death and despair at anyone who tries to play it.

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