Posts Tagged ‘Diary’

The Blunder Games: Don’t Starve Diary, Part One

By Adam Smith on January 18th, 2013.

That is not my house. It is the house of my enemy, Jonathan Shanks. My house is basically a pile of leaves next to that fire.

Being the first part of a journal of adventures in the Don’t Starve beta.

Good day to you and allow me to introduce myself. I am Jeremy J. Happenstance, a gentleman scientist trapped in a barren and sometimes monstrous land. Regrettably, there is insufficient time to set up an embassy/laboratory from whither to study the inhabitants because, when night falls, the dark has teeth. And, besides, my stomach is rumbling. How much simpler could the instructions be? Don’t Starve. Better find some food then.

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A Lone Farmer At The End Of The World, Day Two

By Nathan Grayson on January 4th, 2013.

Last time: One man. One farm. NO HOPE.

This time: A demon payphone. An immortal lawn. Tractors that love too much.

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The Very Best Of RPS 2012: Diaries

By RPS on December 29th, 2012.

Diaries are our most requested feature, and by far the hardest to write. Not because the words are a struggle to find, but because it has to be the right game and the right person clicking at the right time. You can’t force them, they have to just happen. A game has to provide the longevity to let such accounts be relevant, and the writer has to feel the need to tell the story. But when all these stars align, the results are some of the most popular and entertaining content RPS produces. The best of 2012′s diaries are below.

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A Lone Farmer At The End Of The World, Day One

By Nathan Grayson on December 22nd, 2012.

It happened in a flash. No bangs. Not even a whimper. And then there was nothing.

Nothing except a farm. 

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XCOM: Diary of a Wimpy Squad #3 – Coinky-Dink

By Cpt Alec 'Zulu' Meer on October 13th, 2012.

I’m playing an XCOM campaign at Classic difficulty in Iron Man mode, with soldiers named after RPS writers past and present. John Walker and Kieron Gillen are dead – who will be next? We’re off to somewhere near home – Liverpool, on an abduction mission. There’d been a choice of rewards, and between the Sergeant promised for this one and the fact that the UK is in a slightly higher state of panic than the others, Scouseland it is.

Rookie Stone is still wounded, as is wet blanket Rossignol. We can now take five soldiers out on missions, so looks like we need two more recruits. Who’s up for a visit to the meatgrinder?
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FTL: The Fatal Frontier – The Last Stand

By Alec Meer on October 5th, 2012.

Having a number one

These were the voyages of the Starship Moggy. Its eight-sector mission: to explore strange new worlds, to seek out new weapons and new system upgrades, to boldly go somewhere no-one has come back alive from before (apart from save-scummers).

Sector 8. The end of the line.
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The Many Hilarious Deaths Of Tyrion Lancaster

By Nathan Grayson on October 3rd, 2012.

I’ve been playing a bit of War of the Roses lately, and it’s… interesting. I’ve told friends, family, and one very confused flower shop owner that it’s “deeply flawed and disappointingly barebones,” so it seems only proper that I reiterate that sentiment here. There is, however, tremendous fun to be had in the heat of battle – even if it’s fairly short-lived and clunky at this point. One thing that really sticks out, though, is War of the Roses’ death mechanic. In short, getting killed doesn’t actually, well, kill you. Instead, you’re often left bleeding out on the battlefield, waiting for either an enemy to finish the job or some kind soul on your team to use whatever lost-to-time medieval medicine allowed knights to recover from having their spines severed in three seconds. Not only do the mechanic’s nuances create some tremendously silly moments, they also run parallel to many of the game’s ups-and-downs. So let’s explore that via the eyes of a living, breathing, constantly dying pun: my own Tyrion Lancaster.

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FTL: The Fatal Frontier, Sector 2

By Alec Meer on September 21st, 2012.

Continuing my imperilled escapades in spaceship sim/roguelike FTL: Faster Than Light. With a crew named after cats I have know, I’ve survived the first sector but at the expense of 50% of my starship’s hull and I have no meaningful upgrades. No-one is dead, though. Repeat: no-one is dead. I’m going to keep on saying that, because it’s the only thing I’ve possibly got to brag about here.
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FTL: The Fatal Frontier, Sector 1

By Alec Meer on September 19th, 2012.

FTL: Faster Than Light is the spaceship management/roguelike hybrid that everyone in the world is playing right now, living and reliving endless numbers of doomed space crusades, disastrous journeys and euphoric tales. There are eight million stories in the naked universe. This will be just one of them.

These are the voyages of the starship Moggy, crewed by a brave band of humans and aliens named after cats that I have known. This was an egregious mistake, as seeing my childhood pets burned, asphyxiated and lasered to death almost immediately proved traumatic. Still, we exist not merely within a universe, but a multiverse. One crew of feline-named space travellers might meet their tragic doom, but perhaps, in a parallel existence, another band of desperate starfarers might just have succeeded… (Of course they didn’t. This is FTL. But the multiverse does at least allow for the story to be told anew).
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An Iberian Winter: Crusader Kings II Diary Part One

By Adam Smith on August 2nd, 2012.

I’ve been creating all kinds of stories with Crusader Kings II and with the release of the Sword of Islam expansion I decided it was time to pen a chronicle or two. Somewhat experimental, this is history from several perspectives, being the tale of a thousand men and women, and the genesis of nations. This is how their world ends and how the modern world began.

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A Dad In A Dungeon: The Final Part

By John Walker on May 10th, 2012.

Remember snails? How friendly the now seem.

Dentist by day, dungeoneer by night, John’s dad Hugh has reached the very bottom of Legend Of Grimrock’s mountain prison. In the final part of this series, he meets dinosaurs, floaty wizards, checks out walkthroughs, and stumbles upon a rather big baddie. Obviously this edition contains slight spoilers for the end of the game.

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A Dad In A Dungeon: Part Four

By Hugh Walker on May 2nd, 2012.

I like to imagine it still scares him.

As my dad nears the bottom third of Legend Of Grimrock, he seems to be becoming more determined, less likely to tell me he’s quitting, and more likely to turn to YouTube for help than his horrible, grumbling son. To catch up with his previous adventures head here. And then onward!

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A Dad In A Dungeon: Part Three

By Hugh Walker on April 26th, 2012.

Yup, sticking with the snail he's so afraid of.

After once again having stripped another missive of seven thousand ill-placed ellipses, John’s dad’s latest diary in the dungeons of Grimrock is here. And now, after a freedom of information request has made private emails available, you can learn John’s pain.

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