I got a man hanged today.
RPS Feature Not A Hero
RPS Feature Paul Simon Ghouls
Richard is handling opinions on The Witcher 3 [official site] (including tech issues and similar fun), but as a man without 200-odd hours to spare on questing, quaffing, sexing and beard-growing, I shall instead run a (mostly) in-character diary series covering my adventures in, presumably, just the earlier stages of CDP’s saucy roleplayer. But for the record, it runs OK if I turn Fancy Hair off but it has crashed twice so far.
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RPS Feature Co-op chaos
The penultimate part of a series in which three players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.
This time: roads, garbage truck gridlock, smell refutation and New New Dansville.
RPS Feature The Mayor Who Killed 1,600 Residents
Continuing a series in which players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.
RPS Feature Prologue: The Rules Of The Game
Partly inspired by the ongoing Civ V AI Battle Royale and partly by my own longstanding interest in the interplay of game mechanics without player intervention, I’ve decided to run a Crusader Kings II campaign, beginning at the earliest possible start date. I’ll be running the game in observer mode – that is to say, there will be no human player – and I’ve drawn up a set of rules to govern which parts of the world I’ll be observing most closely. Empires will rise, Kingdoms will fall. The mighty will end up rotting beneath carparks in Leicester.
RPS Feature Three mayors, one city, all the disasters
Cities: Skylines is great and all, but I must confess to being hamstrung by my imagination, or lack thereof. Once I’ve unlocked everything there is to build, I kind of run out of steam, because I don’t have a designer’s mind and complicated road systems scare me. But a friend, also playing the game and experiencing similar handicaps, had an idea: a succession game in which three of us take turns to co-operate on one city, passing on the savefile to the next person every time the city levelled up, and hoping something beautiful rather than catastrophic would emerge.
Given we’ve managed to suffer two major disasters (and bear in mind that this is not a game which usually invites much disaster) within the game’s earliest stages, so far I’m leaning towards catastrophic.
RPS Feature Tipped For Glory
By rights I should sit back from my desk, blow the foam from the tops of my bubbling test tubes, and loudly declare, “MY EXPERIMENT HAS BEEN A SUCCESS!” But as is so often the case with science, it would have been failure that produced the most interesting results. Failure led to penicillin, the high five, and the satsuma. I have no satsuma.
RPS Feature Keepsakes
RPS Feature It was THIS big
I’m attempting to play Far Cry 4 without using any guns. Because maiming people with arrows is noble. It began here.
To live the ranger lifestyle, it’s essential that I forage for my own food. And by “food” I mean “animal skins”, and by “forage” I mean “slice off”. My fashionable outer garments aren’t going to make themselves. So as I continue trying to play Far Cry 4 with only a bow and arrow, it makes sense to focus on the wanton destruction of local wildlife populations. Except for elephants. Elephants are my steed. From which I can kill other animals.
RPS Feature Everything must go into them
Continuing a Dragon Age: Inquisition diary. Spoilers once again.
The kleptomania’s out of control. In any new location, my first activity is to raid the place. Sure, sure, I’m the Herald of Andraste, I’m here to rescue you, blah blah, but first – what’s in your cupboards? There’s also a special spell I can cast to tell me whether there’s anything of value in the nearby vicinity, and I cast it incessantly. Even in the middle of a pitched battle I’m feverishly hoovering up any loot left by the fallen or casting my spell to check whether there’s anything hidden in the corner. People die because I’m rummaging through some spook’s innards in the hope there are a few coins or a piece of cloth in there somewhere.
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