Posts Tagged ‘Diary’

Ian Football, Part 1: “Barren Spell”

By Alec Meer on January 30th, 2012.

Related to another Ian

A sad truth: it would, perhaps, be all too easy to pen another RPG diary. It’s all about the anecdotes, rather than discovery and learning. I’ve had an itch to start work on another mega-long feature for a while, but I’ve struggled to identify a game I’d like to do it with – I want to surprise myself, not repeat myself. So, when a Twitter shout-out brought up the presumably mickey-taking suggestion of Football Manager 2012, it actually made perfect sense. I know almost nothing about football, after all, apart from that it features an angry man called Wayne who has hair plugs and likes prostitutes. Truly, I would be a stranger in a strange land. I would learn. I would struggle. I would suffer. I might even learn a little something about feet and balls. Are you hunching uncomfortably in front of your PC? Then let us begin.
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Solium Infernum: The Complete Battle for Hell

By Alec Meer on January 3rd, 2012.

Normal service resumes tomorrow, at least if four men sleepily trying to remember how to login to our CMS counts as ‘normal service’. In the meantime, pray enjoy Gameboys From Hell, one more vintage game diary from the RPS cellars.

For just shy of a couple of months in 2009 six arch-demons waged a war in hell. For just shy of a couple of weeks, four arch-demons wrote up their perspectives on the struggle. The resulting mass of writing works both as a multi-perspective narrative of a single, increasingly dramatic game, a review highlighting the game’s merits and as an extended tutorial of exactly how six newbies came to understand one of 2009′s most intriguing, subtle and just plain best games. If you’ve any interest in learning more about Solium Infernum, this is where to start. If you haven’t any interest in Solium Infernum, this will hopefully start it.
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The Complete Risen Report

By Alec Meer on January 3rd, 2012.

I maxed out clothed bathing

In 2009, the bulk of RPG commentary on PC was all Dragon Age this, Dragon Age that. Me, I ended up sinking more time into something rougher, readier, odder, 50% glorious and 50% drudgery. Piranha Byte’s spiritual Gothic sequel Risen was a hell of a place to visit for a time. Here’s my fall and rise and fall again on its peril-packed, amoral island of adventure.
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Sengoku: Diary Of A Nobutoki #3

By Adam Smith on October 5th, 2011.


(See here for the story so far.)

“We live on the promise that we will not inherit the problems of our fathers in this time of Sengoku but will instead be Lord of the new worlds they have wrought, able to take pride in their works and in turn grant our own children the honour of a name and the produce of rich and stable lands. It is the dream of every generation to improve the lot of the next, to elevate their position in society and their power over the weak and the wanting. We live on the promise that our fathers are not fools and some of us will die on the empty, rotten nature of such a promise. Screw you dad. Screw you with a shinai.”

Nanbu Akifusa, January 1478

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Sengoku: Diary Of A Nobutoki #2

By Adam Smith on September 21st, 2011.

these belong in a museum

“Security is to surround oneself with friends and then to surround those friends with heavily armed men willing to commit brutal acts for a mere pittance, or preferably because they are also surrounded by heavily armed men who are glowering and sharpening their swords with purpose and intent. Diplomacy is to be history’s forgotten man, so obscure in your actions that your enemies do not know you are a danger until you strike. Honour is to present a smiling face to the world but, at night when alone, to weep for all the blood that must be spilled. This is the path of conquest. This is my path.”

Nanbu Nobutoki, 1470

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Diary Of A Nobutoki: Sengoku

By Adam Smith on September 15th, 2011.

please don't sue me bethesda

I’m going to die in dishonour, my people bowed under the yoke of my bastard neighbours. I’ll try to prevent it, I’ve got a yoke of my own after all, but it’s going to happen. I’m playing Sengoku, you see, the new grand strategy game from the clever people at Paradox. I’ve been looking forward to it for ages and now it’s finally time to start my nefarious domination of Japan. But I’m already worried. It all seemed safe at first; it looks enough like Europa Universalis III (same engine) and feels enough like Crusader Kings that I was confident for at least a few minutes. But the more I see, the more I realise that I’m out of my depth. Should a mildly neurotic Englishman, wired up on coffee, ever take charge of a Japanese clan at such a turbulent point in the nation’s history? I think not and I’m going to show you exactly why that is.

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A Smurf In Terraria: Part Three

By John Walker on July 14th, 2011.

There's nothing Smurf-like left about him.

Once more I return to Terraria, as it seems I will do until I die, or something better comes along. You can read part one here, and part two here, and then part three below. This entry actually spans a few weeks, the first half soon after the last entry, the second half after significant progress was made. But more progress is required! My time in Terraria is not yet done. But if you could lend a hand in the comments, that would be much appreciated. Oh, and don’t forget to check out the RPS Terraria server.

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Ramblings of The Mad God, Day 1: Folly

By Alec Meer on July 5th, 2011.

I've killed 'em all

The plan: a document of ultimate triumph in Realm of the Mad God. Culminating, no doubt, in a climactic mano-a-mano encounter with the titular Mad God himself, Oryx.

I have plan. I will execute it. I will document it. I shall not waver. It will be flawless. I will be legendary.

The reality: a pathetic non-saga of greed and failure.
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A Smurf In Terraria: Part Two

By John Walker on June 22nd, 2011.

All my new pictures are on my other PC!

It may have been a few weeks since my first Terraria entry. But that doesn’t mean I haven’t been playing. I’ve been playing in all the spare time I’ve had (which admittedly mostly occurs when I’m stuck on a plane without internet access). And so it is that I bring you part two of the adventures of a young blue man called Smurf, and his desire to hit at squares with tools.

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Travels In Arx Fatalis: Part One

By Alec Meer on March 23rd, 2011.

This man will save the world. First though, more meths.

Arkane’s 2002 dungeonering game Arx Fatalis passed me by at the time – arriving, perhaps, in an age where I felt positively spoilt for choice in terms of RPGs. In this new age of endless manshoots and a contemporary legion of platformers, I have no such surfeit. The time is right, then, to look backwards.

This is an occasional diary series, to be updated as and when I dip in and out of the game. I should warn you now that it’s more than possible this won’t run until the game finishes. Consider it selected extracts rather than the full, unabridged story.

I awake, as I have so often awoken, in a jail cell. For a change, though, I’m naked. Well, I’m wearing a belt over my nipples and some furry pants, but I’d get at least as many funny looks as I would if I were naked.
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Gameboys From Hell: Solium Infernum Part 2

By Kieron Gillen on January 14th, 2010.

Solium Infernum’s borders get set early, and then don’t move by much. By turn 11, things were in the basic formation they were for the rest of the game. And this is it…
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