Posts Tagged ‘Diary’

This Mortal Toil: A Diary, Part Three

By Brendan Caldwell on March 11th, 2013.


Brendan has been playing sandbox MMORPG, Mortal Online.

So this is how it ends. Trapped between two hissing lizard men and a fatally high, geographically unremarkable, cliff edge. The lizard men take another step and poke their razor sharp tridents at the air in front of me. The prongs of the weapon are barbed, and the barbs themselves are also barbed, which I consider to be unnecessary. I step back toward the cliff, completely unable to see the bottom. So this is how it ends. Lost in a hellish Congolese nightmare world, wearing nothing but rags and facing down two of the world’s most brutally rendered reptilians. Mortal Online, it’s been good. We had some good times, made some good memories. I would recite a few of them from the records in my leather-bound book but I lost it in that ravine, remember? Oh, Mortal. I wonder if someone found that book, would they think me a great adventurer? Or would they just throw it away and plunder my rucksack for the 500 gherkins you always said were weighing me down.
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This Mortal Toil: A Diary, Part 2

By Brendan Caldwell on February 22nd, 2013.


Brendan is playing Mortal Online for some reason.

Previously on This Mortal Toil

“What do you know about work!?”

“Shhh, Rabbit. I will take care of you.”

“When you play the game of Mortal, you win… or you DIE.” – “And then you respawn.” – “Oh yes and then of course you respawn.”

Now, on This Mortal Toil…

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The Blunder Games: Don’t Starve Diary, Part Two

By Adam Smith on January 24th, 2013.

The continuing adventures of hungry gent, Jeremy J Happenstance. For part one of this Don’t Starve beta diary, point your browser in this direction.

How many days had Happenstance been trapped in this nightmare? As he picked the husks of roasted seeds from between his teeth, shivering by the dwindling fire that was greedily consuming the last of his charcoal, he pondered the bizarre, violent and grotesque events that had led him to this terrible ending. It started, as so many unfortunate events do, with a distinctly un-neighbourly dispute with a distinctly noisome neighbour.

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The Blunder Games: Don’t Starve Diary, Part One

By Adam Smith on January 18th, 2013.

That is not my house. It is the house of my enemy, Jonathan Shanks. My house is basically a pile of leaves next to that fire.

Being the first part of a journal of adventures in the Don’t Starve beta.

Good day to you and allow me to introduce myself. I am Jeremy J. Happenstance, a gentleman scientist trapped in a barren and sometimes monstrous land. Regrettably, there is insufficient time to set up an embassy/laboratory from whither to study the inhabitants because, when night falls, the dark has teeth. And, besides, my stomach is rumbling. How much simpler could the instructions be? Don’t Starve. Better find some food then.

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A Lone Farmer At The End Of The World, Day Two

By Nathan Grayson on January 4th, 2013.

Last time: One man. One farm. NO HOPE.

This time: A demon payphone. An immortal lawn. Tractors that love too much.

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The Very Best Of RPS 2012: Diaries

By RPS on December 29th, 2012.

Diaries are our most requested feature, and by far the hardest to write. Not because the words are a struggle to find, but because it has to be the right game and the right person clicking at the right time. You can’t force them, they have to just happen. A game has to provide the longevity to let such accounts be relevant, and the writer has to feel the need to tell the story. But when all these stars align, the results are some of the most popular and entertaining content RPS produces. The best of 2012′s diaries are below.

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A Lone Farmer At The End Of The World, Day One

By Nathan Grayson on December 22nd, 2012.

It happened in a flash. No bangs. Not even a whimper. And then there was nothing.

Nothing except a farm. 

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XCOM: Diary of a Wimpy Squad #3 – Coinky-Dink

By Cpt Alec 'Zulu' Meer on October 13th, 2012.

I’m playing an XCOM campaign at Classic difficulty in Iron Man mode, with soldiers named after RPS writers past and present. John Walker and Kieron Gillen are dead – who will be next? We’re off to somewhere near home – Liverpool, on an abduction mission. There’d been a choice of rewards, and between the Sergeant promised for this one and the fact that the UK is in a slightly higher state of panic than the others, Scouseland it is.

Rookie Stone is still wounded, as is wet blanket Rossignol. We can now take five soldiers out on missions, so looks like we need two more recruits. Who’s up for a visit to the meatgrinder?
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FTL: The Fatal Frontier – The Last Stand

By Alec Meer on October 5th, 2012.

Having a number one

These were the voyages of the Starship Moggy. Its eight-sector mission: to explore strange new worlds, to seek out new weapons and new system upgrades, to boldly go somewhere no-one has come back alive from before (apart from save-scummers).

Sector 8. The end of the line.
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The Many Hilarious Deaths Of Tyrion Lancaster

By Nathan Grayson on October 3rd, 2012.

I’ve been playing a bit of War of the Roses lately, and it’s… interesting. I’ve told friends, family, and one very confused flower shop owner that it’s “deeply flawed and disappointingly barebones,” so it seems only proper that I reiterate that sentiment here. There is, however, tremendous fun to be had in the heat of battle – even if it’s fairly short-lived and clunky at this point. One thing that really sticks out, though, is War of the Roses’ death mechanic. In short, getting killed doesn’t actually, well, kill you. Instead, you’re often left bleeding out on the battlefield, waiting for either an enemy to finish the job or some kind soul on your team to use whatever lost-to-time medieval medicine allowed knights to recover from having their spines severed in three seconds. Not only do the mechanic’s nuances create some tremendously silly moments, they also run parallel to many of the game’s ups-and-downs. So let’s explore that via the eyes of a living, breathing, constantly dying pun: my own Tyrion Lancaster.

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FTL: The Fatal Frontier, Sector 2

By Alec Meer on September 21st, 2012.

Continuing my imperilled escapades in spaceship sim/roguelike FTL: Faster Than Light. With a crew named after cats I have know, I’ve survived the first sector but at the expense of 50% of my starship’s hull and I have no meaningful upgrades. No-one is dead, though. Repeat: no-one is dead. I’m going to keep on saying that, because it’s the only thing I’ve possibly got to brag about here.
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FTL: The Fatal Frontier, Sector 1

By Alec Meer on September 19th, 2012.

FTL: Faster Than Light is the spaceship management/roguelike hybrid that everyone in the world is playing right now, living and reliving endless numbers of doomed space crusades, disastrous journeys and euphoric tales. There are eight million stories in the naked universe. This will be just one of them.

These are the voyages of the starship Moggy, crewed by a brave band of humans and aliens named after cats that I have known. This was an egregious mistake, as seeing my childhood pets burned, asphyxiated and lasered to death almost immediately proved traumatic. Still, we exist not merely within a universe, but a multiverse. One crew of feline-named space travellers might meet their tragic doom, but perhaps, in a parallel existence, another band of desperate starfarers might just have succeeded… (Of course they didn’t. This is FTL. But the multiverse does at least allow for the story to be told anew).
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An Iberian Winter: Crusader Kings II Diary Part One

By Adam Smith on August 2nd, 2012.

I’ve been creating all kinds of stories with Crusader Kings II and with the release of the Sword of Islam expansion I decided it was time to pen a chronicle or two. Somewhat experimental, this is history from several perspectives, being the tale of a thousand men and women, and the genesis of nations. This is how their world ends and how the modern world began.

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