
I seem to be reading a lot about these topics at the moment, so I’ll post this for the RPS community mindmeld. Carnegie Mellon assistant professor of entertainment and technology, Jesse Schell, speaking at DICE 2010, says that game design is all very well, but fantasy and neat game design takes a back seat to “busting through to reality”. The thing that is most valuable to games now, he argues, is where the connect with reality, or what we perceive to be reality. The bottom line is that everything is becoming a game. He takes a while to spool up, but take a look. (If you get a vague feeling of horror and dread towards the end, I think that’s okay.)
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Rock, Paper, Shotgun
Posts Tagged ‘DICE 2010’
“This Hunger For Reality”
By Jim Rossignol on February 24th, 2010.
Respond to our gibber
- jonahcutter : “Color me green. And red, from the blood spatter.” on Hotline Miami 2 Playable At Rezzed
- Mr-Link : “$750 for your collection of Soundwaves Transformers?” on Gunpoint’s Creator Is Now Fabulously Wealthy, Still Nice
- Pinkishu : “Less talk about the free vs. paid version and more info about the actual game?” on A Grim Couple Of Hours With Akaneiro: Demon Hunter
- jonahcutter : “Wait... WHAAAT!?! The gameplay works well and isn't going to be significantly changed? It has a unique and beloved gameplay style that they are keeping ...” on Revealed – Hotline Miami 2: Wrong Number
- ThePCGamerSpy : “Looking forward to it =)” on Hotline Miami 2 Playable At Rezzed


