Mirror’s Edge wasn’t actually that good. Discuss.
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Posts Tagged ‘Dice’
By Craig Pearson on May 15th, 2013.
DICE, the developers of Battlefield, and EA, who now own the rights to make Star Wars games, have bowed to the inevitable. According to a report in Gamasutra: “Electronic Arts has opened a new DICE studio in Los Angeles, with a key focus around creating new video games in the Star Wars franchise.”
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By John Walker on May 8th, 2013.
EA are a company that thinks ahead. The Battlefield series may only be working on its 4th pure edition right now, but the publisher has just registered domains for www.battlefield13.com to www.battlefield20.com, ensuring that they’re secure for at least the next few Christmasses.
But Rock, Paper, Shotgun is a company that thinks further ahead. RPS is a business that doesn’t rely on such medium-to-long-term thinking. And so it is that we will be the first place for all your www.battlefield21.com news.
By Nathan Grayson on May 7th, 2013.
The more disenfranchised portions of the peanut gallery have spent years calling EA an evil empire and claiming that it’s done every horrific act short of blowing up Alderaan with a Death Star, so this feels oddly fitting. It’s probably not the headline you were looking for, but it does not lie: EA has officially snapped up rights for all things Star Wars and videogame-y. DICE, Visceral, and BioWare will be doing development honors on various offshoots, apparently. So then, Battlefield: Star Wars – Old Knights Dying In Space (On Ice!) in 3… 2… 1…
By Adam Smith on April 25th, 2013.
Battlefield 3 is finally getting a proper PC version, with custom server rules, a spectator mode and lots of other features unlocked or revealed for the first time. The Venice Unleashed project is an excavation of the shooter’s code and is the work of NoFaTe, who previously performed similar work on Bad Company 2. Beta signups are open now, as testing takes place, and NoFaTe reckons this could give the game a bright future: “Using our powerful Extension System, which exposes lots of engine/game functions and abilities, you can now create your own unique mods and gamemodes, without the need of performing complicated and game-breaking file modifications.”
By John Walker on March 27th, 2013.
Tonight EA lured us in to a darkened cinema, on the promise of news about the only-just-announced-even-though-everyone-knew-about-it-for-ages Battlefield 4. But while we knew it existed, we didn’t know what it might contain. Um. Yeah, about that…
By Nathan Grayson on March 22nd, 2013.
On principle, I despise blink-and-you’ll-miss-it brief, nearly information-free teasers. Unfortunately, they’re also almost exclusively the chosen language of triple-A publishers these days – at least until they open the floodgates on enough footage to spoil the entire game a month before it comes out. I would, however, be remiss if I didn’t mention that a) Battlefield 4 very clearly exists and b) year of the boat (the previously discussed year of the bow successor) sails ever onward, major franchises crashing against its monolithic hull like brittle kiddie pool waves. Watch both of the thus-far released (ugh, argh, grr, bleh) teasers after the break and pluck delicious, delicious proof from the pudding.
By John Walker on January 31st, 2013.
I do hope you hold an opinion about Battlefield 3. It’d be awful to found without one. If you’re lacking, can I suggest: “I really think they made it fall too graphicy since Battlefield 2,” or, “While the tanks may roll more impressively, it’s hard to forgive the angle of the helicopter blades.” Those should get you by. Or you could see if there’s something new you can pick up in this End Game trailer, March’s final expansion to the series that’ll reintroduce flag capturing, and dirty bikes.
By Jim Rossignol on November 28th, 2012.
Battlefield 3′s next DLC (and possibly final DLC? It’s at least the last announced one I am aware of – Oh, no, there’s also End Game, which has motorcycles, apparently) will arrive just in time for Christmas. The new maps, set in an earthquake-ruined middle-eastern city, look pretty fancy, and they provide a playground for new weapons and a host of modified vehicles. All this underwrites a new game mode. DICE explain that Aftermath “sees the debut of Scavenger mode – an objective based conquest where players must brave the environment armed with only one sidearm, as they try to find more powerful weapons in an attempt to survive with their squad.”
By John Walker on November 21st, 2012.
As the decidedly not very good Medal Of Honor: WARFACEFIGHTER received its critical pannings, one refrain was repeated again and again: they’re the games EA puts out on the year’s DICE don’t have a new Battlefield ready. That may well be true, but EA are now at pains to point out (not necessarily in reaction, I should say) that DICE are not “a Battlefield factory”. (Imagine a non-gamer reading those words. “Dice are not battlefield factories? And you say FPS games HELP your minds?”) There’s more to the Swedish team, they insist to OXM today. And in response rumours that Mirror’s Edge 2 is in development have once more bubbled to the surface.
By Nathan Grayson on November 6th, 2012.
Well, this is a bit unexpected. Not the fact that more Battlefield 3 maps are on the way. Those will apparently be hewn from the Earth and flung at the microtransaction-loving masses until the end of time. But this new look at BF3: Aftermath’s earthquake-pancaked Epicenter map is oddly serene. Usually, these things are all about the shooty shooty bang bang and Inception BRRRRRRRRRZTs, but this one? It’s different. Maybe one day, this one will go out into the world and make something of itself.