Posts Tagged ‘Dice’

Cop Ops: Battlefield Hardline Singleplayer To Be Less Linear

By Nathan Grayson on June 19th, 2014.

Battlefield Hardlimes might feel eerily similar to Battlefield 4 in ways that call into question its worthiness as a full release, but it’s important to keep in mind that we haven’t seen everything yet. And while Battlefield definitely isn’t known for its memorable singleplayer campaigns, there is potential here. For one, it won’t be Just Another War Story because cops and robbers. And for two, Visceral has quite the singleplayer pedigree, what with all those times they killed outer space. I spoke with creative director Ian Milham about his plans, and here’s what he told me.

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Despite Hardline, EA Says Battlefield Not Being Annualized

By Nathan Grayson on June 18th, 2014.

Upon hearing EA claim that Battlefield will not succumb to annual sequelitis like Call of Duty, Assassin’s Creed, and their ilk, I was immediately reminded of that time it snapped up the domains for Battlefields 13-20. I’m not saying it’s indicative of anything, just that I can’t help but think of it, given the context. But yes, despite the fact that we’re now on our second consecutive battleyear thanks to Battlefield Hardline, the series is apparently not an annual guarantee.

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Testy: DICE Considering Early Access For Battlefield

By Adam Smith on June 16th, 2014.

In an interview with Game Informer, DICE general manager Karl Magnus Troedsson stated that the beta process for future Battlefield titles may resemble an Early Access release. “We have nothing to announce, but we are having discussions when it comes to [early access]…It comes not from a business perspective, but more from a perspective of if it would help us have a stable launch of the game.” The joke writes itself, of course, given the many complaints about Battlefield 4’s various issues at launch. Is this just a branding exercise that aims to legitamise the unstable first months of a game’s existence or would it be a useful learning experience for the developers. Probably a bit of both.

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EA Runs Out Of Plugs, Leaks BF Hardline E3 Trailer Itself

By Nathan Grayson on June 6th, 2014.

You think you know lines? You think you know their relative structural integrity? Newflash: YOU DON’T KNOW SHIT ABOUT LINES. Battlefield Hardline? That’s where it’s at. Hardest lines in the biz. The business of lines, to be clear. Also it’s about police and robbers, and now – finally, after roughly 167 leaks – EA’s seen fit to release an official trailer. It’s got a release date too: October.

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Lagolution: Battlefield 4 Patches Netcode

By Alice O'Connor on June 4th, 2014.

Pew pew.

“Lag!” you cry as the bullet zooops down your scope and through your virtual face. “Laaaaaag!” You’re awful and everyone wants you to be quiet, but last week you might have elicited a modicum of sympathy in Battlefield 4 by grumbling about netcode, or at least recognition. Now you’ll get only contempt. Maybe. Assuming a new fix actually works. Developers DICE yesterday rolled out a patch adding a ‘High Frequency Bubble’ option which should take a knife to the visible lag. One of DICE’s test shows this cut in half, though of course things may be different in actual real games.

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Battlefield 3 And Plants Vs Zombies Free On Origin

By Nathan Grayson on May 29th, 2014.

Battlefield: Hardline is mere weeks away from being shown off for the first time, and Battlefield 4 just got microtransactions. What’s an already overwhelmed Battlefield neophyte to do? Why, dive into a different Battlefield altogether, of course. I mean, I guess that’s rationale behind EA’s decision to make BF3 100 percent free as part of Origin’s On The House program, and – while things haven’t exactly been sunshine and butterflies on the battle-est of fields lately – I won’t look a gift tank in the turret. I feel like that would be a very, very poor idea under any circumstance, virtual or not.

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Blood Money: Battlefield 4 Adds Microtransactions

By Nathan Grayson on May 28th, 2014.

Argh, my... wallet...

Somewhere beneath all of Battlefield 4‘s glitches, server woes, and ceaseless controversy lies a very good game. Even back when it first launched, I jumped into a few matches that went off without a hitch, and I thought to myself, “Wow, there is a preposterous amount going on here and also I just murdered a man with a defibrillator.” But it’s like a “levolutionary” building with sickly hunks of concrete hanging from twisting threads of rebar – one small push, and everything comes crumbling down (unless there is a physics glitch). And now the latest not-so-great-looking mark on a very not-sterling record: EA and DICE have added microtransactions to Battlefield 4, a premium game that still hasn’t seen a single price drop. But hey, at least they’re optional.

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War(ts) And All: Battlefield 4 Servers Get Anti-Lag Uprade

By Nathan Grayson on April 28th, 2014.

Battlefield 4 is kind of like Humpty Dumpty. It launched, pretty much immediately face-planted off its precarious perch, and all the king’s horses and all the king’s men still haven’t managed to fully put poor ol’ Humpty back together again. There’s a good game in there somewhere, but lag and a smattering of related (and unrelated) issues threaten to drown it beneath the Megalodon-infested seas. So DICE has finally elected to bring out the big guns in the form of new server hardware. The question is, did it work?

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You’re Going To Need A Bigger Aircraft Carrier, Battlefield 4

By Alice O'Connor on April 7th, 2014.

Playful lil fella

Many a cold night they spent together on the hunt for the beast, scanning the seas from watchtowers, wading in the surf, riding the waves, and diving down to the dark ocean’s wrecks. Days turned to weeks, and weeks to months. They’d never seen it, but they know it was there. Each secret uncovered brought them closer to the beast. They felt it in their bones. And then… it was upon them. They were snuffed out in an instant.

After many moons of searching, dedicated Battlefield 4 players have finally found a long-rumoured secret: a megalodon. Lurking in the seas of DLC multiplayer map Nansha Strike, the prehistoric mega-shark will rise and breach to devour the bold and foolish.

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Remember The Titans? B4’s Naval Assault’s DLC Does

By Craig Pearson on February 14th, 2014.

HONNNNNNNK!

I haven’t played one second of Battlefield 4 (is it still all kinds of broken?), because I was taking a personal stand against Dice and EA’s refusal to acknowledge how awesome Battlefield 2142 was. Specifically Titan Mode, where each side had a hovering carrier that could be boarded by launching yourself at it in your own personal missile. It was all fashooomgrawwwwwgnargle *headshot*, and it was the best thing Battlefield ever did do. Well, there’s some good news if you’ve been part of my protest: the upcoming Naval Strike map pack (ugh!) will be paying homage to Titan Mode with Carrier Assault mode, though there’s no mention of the personal missiles that made that mode so much fun.
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EA Defends BF 4, SimCity Launch Efforts, Discusses Future

By Nathan Grayson on February 11th, 2014.

I recently attended the D.I.C.E. Summit in Las Vegas (which is not related to game developer DICE, actually), and there I interviewed the entire gaming industry. OK, that’s not entirely true, largely because many D.I.C.E. attendees spontaneously break out into hives if anybody so much as mentions the word “indie.” But still, I talked to a whole mess of people. I encountered EA chief creative officer Rich Hilleman on an award show red carpet, so time for chit-chat was brief. Given recent events, however, I had to ask: what’s the deal with EA and hideously botched launches on games like Battlefield 4 and SimCity? And while Hilleman (very vaguely) promised change, I found his response more than a little upsetting. Read on and see what you think.

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Mere’s Edge: Rhianna Pratchett Not Writing Mirror’s Edge 2

By Nathan Grayson on January 9th, 2014.

hey faith what are you up to oh you know me just haaaaaaaaanging out [audience goes wild]

Rhianna Pratchett’s writerly quill has guided the words and deeds of many a game character, but that won’t be the case with Faith in Mirror’s Edge 2. Fresh off stints on the likes of Tomb Raider, BioShock Infinite, and Beat Buddy, Pratchett is not reconvening with DICE and EA. She was apparently never even contacted. But perhaps it’s for the better, as Pratchett wasn’t particularly pleased with how the original Mirror’s Edge turned out in the story department.

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DICE Halting Future Projects Until Battlefield 4 Is Stable

By Nathan Grayson on December 5th, 2013.

No, I can still go on! I can still fix one... more... bug.

Like Battlefield 3 before it, Battlefield 4‘s launch hasn’t exactly been graceful. If our baseline metric for grace is a lithe, ethereally beautiful swan, then BF4 thus far has been said swan getting squashed into a writhing mass of meaty chunks by a thousand levolutions. Bugs, glitches, crashes – you name it, BF4 has grappled with it on PC and consoles. DICE, unsurprisingly, is aware that its flagship shootyblam has issues, and has – in the wake of new issues stemming from the China Rising DLC pack – dedicated its full developmental force to making the game, you know, work.

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