Posts Tagged ‘Dice’

EA Defends BF 4, SimCity Launch Efforts, Discusses Future

By Nathan Grayson on February 11th, 2014.

I recently attended the D.I.C.E. Summit in Las Vegas (which is not related to game developer DICE, actually), and there I interviewed the entire gaming industry. OK, that’s not entirely true, largely because many D.I.C.E. attendees spontaneously break out into hives if anybody so much as mentions the word “indie.” But still, I talked to a whole mess of people. I encountered EA chief creative officer Rich Hilleman on an award show red carpet, so time for chit-chat was brief. Given recent events, however, I had to ask: what’s the deal with EA and hideously botched launches on games like Battlefield 4 and SimCity? And while Hilleman (very vaguely) promised change, I found his response more than a little upsetting. Read on and see what you think.

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Mere’s Edge: Rhianna Pratchett Not Writing Mirror’s Edge 2

By Nathan Grayson on January 9th, 2014.

hey faith what are you up to oh you know me just haaaaaaaaanging out [audience goes wild]

Rhianna Pratchett’s writerly quill has guided the words and deeds of many a game character, but that won’t be the case with Faith in Mirror’s Edge 2. Fresh off stints on the likes of Tomb Raider, BioShock Infinite, and Beat Buddy, Pratchett is not reconvening with DICE and EA. She was apparently never even contacted. But perhaps it’s for the better, as Pratchett wasn’t particularly pleased with how the original Mirror’s Edge turned out in the story department.

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DICE Halting Future Projects Until Battlefield 4 Is Stable

By Nathan Grayson on December 5th, 2013.

No, I can still go on! I can still fix one... more... bug.

Like Battlefield 3 before it, Battlefield 4‘s launch hasn’t exactly been graceful. If our baseline metric for grace is a lithe, ethereally beautiful swan, then BF4 thus far has been said swan getting squashed into a writhing mass of meaty chunks by a thousand levolutions. Bugs, glitches, crashes – you name it, BF4 has grappled with it on PC and consoles. DICE, unsurprisingly, is aware that its flagship shootyblam has issues, and has – in the wake of new issues stemming from the China Rising DLC pack – dedicated its full developmental force to making the game, you know, work.

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So I Thought I’d Play Battlefield 4′s Single Player. About That.

By John Walker on November 13th, 2013.

Our coverage of Battlefield 4 got rather interrupted by the arrival of a baby. It happens. So in trying to catch up, I wanted to play through the single player campaign, see how it compared to COD: Ghosts’. Yeah. That would have been nice, wouldn’t it. But then EA happened.

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Square Peg: The Battlefield 4 Story Trailer

By Craig Pearson on October 23rd, 2013.


Battlefield 4 has a story? Yes, it has a story. I’m not alone in forgetting that it would be coming with single-player, am I? It just doesn’t seem to be the reason for people to play it. And now I’m thinking about it, I can’t remember if the previous game even had a campaign*. So now I want to know: who plays the single-player bits of Battlefield games, and were you/are you excited about the fourth game’s offline shootery? Actually, you should probably wait until watching the trailer before answering that, because it looks a bit crap.
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Battlefield 4 Might Have A Game Mode For Everyone

By Craig Pearson on September 30th, 2013.


I tend to just glom onto one mode in multiplayer games, which means when I’m playing other modes and maps*, and people are shouting at me to do the thing with the thing, all I hear is “Blah blah Craig is handsome and best blah”. I just stick to what I know, because I don’t need affirmation. Anyway, other people like variety in their games, and therefore demand modes for every occasion from the likes of DICE. Battlefield 4 will come out with seven game modes across ten maps, and I will now list them and give some commentary based on my previous experiences on the Battlefield.
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Betafield: BF4 Open Beta In October

By Craig Pearson on September 16th, 2013.

J.J. Abrams called. He wants his lens flare back.
I’m more of a far-off admirer of Battlefield than someone with an active interest in it. I have my binoculars trained on it and I can tell it’s beautiful, it’s big, and it looks like a lot of fun. But I have Arma 3 and Counter-Strike: Global Offensive (I’ve been casually playing CS:GO with some friends for the past few evenings), and there’s no more room for another shooter where I have to know things about the guns. For those of you who really want to play it, you’ll be able to on October the 1st for free: that’s when the open beta will allow everyone to hop on Conquest mode on the Siege of Shanghai map.
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Island Hopping: Battlefield 4 Multiplayer Footage

By Craig Pearson on August 22nd, 2013.

It is probably the prettiest game of manshoots you'll ever see.
Watching this video of Battlefield 4′s multiplayer, as an EA producer views a huge battle for control of an island chain, reminded me of how I used to play Battlefield 2: I’d stay after work at PC Gamer, along with Tom Francis and the quietly brilliant Steve Williams. We’d load up a 64-man map on the LAN and mess about for a couple of hours. We’d be recording all this, then we’d watch it back, laughing at the demo. We were so cool. There’s an element of this in this narrated live recording of DICE’s ‘Paracel Storm’ map: the camera zooms around, taking stock of the mayhem as it happens, flowing like an unfettered war photographer. I’m not really bothered about the game, but I might just buy it for the spectator view.
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After Eight Years, Battlefield Project Reality Hits 1.0

By Nathan Grayson on July 31st, 2013.

Any time I see people running at airborne helicopters, I think of that scene from The Protector where a screaming man leaps off a skyscraper and toward a fleeing helicopter/his certain doom for the sole purpose of kneeing someone in the face.

I haven’t played Battlefield 2′s Project Reality mod (or any Battlefield 2, really) in ages, but this is still a very exciting occasion. Eight years. That’s how long it’s taken one of the best-known mods out there to be deemed fit for 1.0 status. It’s been more than playable (DOUBLE PLAYABLE) for probably longer than I’ve been alive, though, and it’s proven succulent with delicious intrigues time and time again. In my experience, rigorous team play is the name of the game, and anything less is met with swift, pulpy, never timely (yet always right on time) death.

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Heh, They Really Called It “Battlelog”

By Jim Rossignol on July 26th, 2013.


I suppose I should have got over finding that funny by now, but I really haven’t. Anyway, the folks from EA/DICE are keen to talk about how the web-based game launcher system will be enabling your game functionality in the online infospace matrix we call The Big Hook Up for Battlefield 4. This next Battlefield game is, of course, out on October 29th, and I am looking forward to my inevitable descent into assault rifle sports for the following month.

But yes, Battlelog explained, below.
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Shock: Battlefield 4′s Campaign Will Be About Things

By Nathan Grayson on July 19th, 2013.

STAND BACK, I AM GOING TO EMOTION

Battlefield 4 is a game about stuff. Mainly – as with every Battlefield – multiplayer’s the main event, but you wouldn’t know it based on EA’s marketing efforts. Campaign this, “real human story” that, the profound subtlety of giant explosions blah blah blah. There may not be any dogs (wait for the Canine Kill DLC, releasing exclusively on everything this fall), but it’s hard not to see Battlefield’s single-player as the little tin soldier that marches behind Call of Duty with saucer-eyes of admiration. This time, though? Well, at least some of Battlefield’s setpieces look bigger. But the story? Er, if you put it in a room with synopses of every other military shooter, I probably couldn’t tell the difference.

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Hoth, The DICE Planet: Star Wars – Battlefront

By Adam Smith on June 17th, 2013.

We know very little about Star Wars: Battlefront but it is in development and perhaps that in itself deserves mention? When EA took exclusive control of the well-tilled license, some observers no doubt feared/expected a procession of games in which Jar-Jar Binks must match three ewok faces in order to unlock new catchphrases. Fear not. DICE are taking a Frostbite of the Battlefront cherry, presumably bringing their distinctive brand of Things Blowing Up to Hoth and other such hotspots. As EA Games Label boss Patrick Söderlund told Eurogamer, “There are absolutely things in the previous Battlefront games that you’ll recognise and remember, but DICE wants to put its own flavour on it…but again, it’s going to be very Star Wars and very cool.” I have placed a thirty second trailer below, but is it cool? Is it Star Wars?

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Battlefield: What Is It Good Four?

By Jim Rossignol on June 11th, 2013.


Absolutely destructible scenery. And also a top-down commander mode. WUH OH. No, it’s probably fine, it might work, in the way so proven by numerous other RTSFPS hybrids. And yes, E3 actually coughed up the multiplayer part of Battlefield, instead of waving scriptilinear doodads in our faces once again. The videoed offerings showed a blistering street-battle in Shanghai, with the commander mode being used to apply convenient artillery.

Dudes get shot! (Below.)
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