Posts Tagged ‘Dice’

Betafield: BF4 Open Beta In October

By Craig Pearson on September 16th, 2013.

J.J. Abrams called. He wants his lens flare back.
I’m more of a far-off admirer of Battlefield than someone with an active interest in it. I have my binoculars trained on it and I can tell it’s beautiful, it’s big, and it looks like a lot of fun. But I have Arma 3 and Counter-Strike: Global Offensive (I’ve been casually playing CS:GO with some friends for the past few evenings), and there’s no more room for another shooter where I have to know things about the guns. For those of you who really want to play it, you’ll be able to on October the 1st for free: that’s when the open beta will allow everyone to hop on Conquest mode on the Siege of Shanghai map.
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Island Hopping: Battlefield 4 Multiplayer Footage

By Craig Pearson on August 22nd, 2013.

It is probably the prettiest game of manshoots you'll ever see.
Watching this video of Battlefield 4’s multiplayer, as an EA producer views a huge battle for control of an island chain, reminded me of how I used to play Battlefield 2: I’d stay after work at PC Gamer, along with Tom Francis and the quietly brilliant Steve Williams. We’d load up a 64-man map on the LAN and mess about for a couple of hours. We’d be recording all this, then we’d watch it back, laughing at the demo. We were so cool. There’s an element of this in this narrated live recording of DICE’s ‘Paracel Storm’ map: the camera zooms around, taking stock of the mayhem as it happens, flowing like an unfettered war photographer. I’m not really bothered about the game, but I might just buy it for the spectator view.
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After Eight Years, Battlefield Project Reality Hits 1.0

By Nathan Grayson on July 31st, 2013.

Any time I see people running at airborne helicopters, I think of that scene from The Protector where a screaming man leaps off a skyscraper and toward a fleeing helicopter/his certain doom for the sole purpose of kneeing someone in the face.

I haven’t played Battlefield 2’s Project Reality mod (or any Battlefield 2, really) in ages, but this is still a very exciting occasion. Eight years. That’s how long it’s taken one of the best-known mods out there to be deemed fit for 1.0 status. It’s been more than playable (DOUBLE PLAYABLE) for probably longer than I’ve been alive, though, and it’s proven succulent with delicious intrigues time and time again. In my experience, rigorous team play is the name of the game, and anything less is met with swift, pulpy, never timely (yet always right on time) death.

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Heh, They Really Called It “Battlelog”

By Jim Rossignol on July 26th, 2013.


I suppose I should have got over finding that funny by now, but I really haven’t. Anyway, the folks from EA/DICE are keen to talk about how the web-based game launcher system will be enabling your game functionality in the online infospace matrix we call The Big Hook Up for Battlefield 4. This next Battlefield game is, of course, out on October 29th, and I am looking forward to my inevitable descent into assault rifle sports for the following month.

But yes, Battlelog explained, below.
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Shock: Battlefield 4’s Campaign Will Be About Things

By Nathan Grayson on July 19th, 2013.

STAND BACK, I AM GOING TO EMOTION

Battlefield 4 is a game about stuff. Mainly – as with every Battlefield – multiplayer’s the main event, but you wouldn’t know it based on EA’s marketing efforts. Campaign this, “real human story” that, the profound subtlety of giant explosions blah blah blah. There may not be any dogs (wait for the Canine Kill DLC, releasing exclusively on everything this fall), but it’s hard not to see Battlefield’s single-player as the little tin soldier that marches behind Call of Duty with saucer-eyes of admiration. This time, though? Well, at least some of Battlefield’s setpieces look bigger. But the story? Er, if you put it in a room with synopses of every other military shooter, I probably couldn’t tell the difference.

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Hoth, The DICE Planet: Star Wars – Battlefront

By Adam Smith on June 17th, 2013.

We know very little about Star Wars: Battlefront but it is in development and perhaps that in itself deserves mention? When EA took exclusive control of the well-tilled license, some observers no doubt feared/expected a procession of games in which Jar-Jar Binks must match three ewok faces in order to unlock new catchphrases. Fear not. DICE are taking a Frostbite of the Battlefront cherry, presumably bringing their distinctive brand of Things Blowing Up to Hoth and other such hotspots. As EA Games Label boss Patrick Söderlund told Eurogamer, “There are absolutely things in the previous Battlefront games that you’ll recognise and remember, but DICE wants to put its own flavour on it…but again, it’s going to be very Star Wars and very cool.” I have placed a thirty second trailer below, but is it cool? Is it Star Wars?

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Battlefield: What Is It Good Four?

By Jim Rossignol on June 11th, 2013.


Absolutely destructible scenery. And also a top-down commander mode. WUH OH. No, it’s probably fine, it might work, in the way so proven by numerous other RTSFPS hybrids. And yes, E3 actually coughed up the multiplayer part of Battlefield, instead of waving scriptilinear doodads in our faces once again. The videoed offerings showed a blistering street-battle in Shanghai, with the commander mode being used to apply convenient artillery.

Dudes get shot! (Below.)
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Mirror’s Edge 2, The Teaser Trailer

By Jim Rossignol on June 10th, 2013.


Mirror’s Edge wasn’t actually that good. Discuss.
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DICE To Open Star Wars Focused Studio In LA

By Craig Pearson on May 15th, 2013.

DICE, the developers of Battlefield, and EA, who now own the rights to make Star Wars games, have bowed to the inevitable. According to a report in Gamasutra: “Electronic Arts has opened a new DICE studio in Los Angeles, with a key focus around creating new video games in the Star Wars franchise.”
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EA Registers Battlefield 13 – 20 Domains. But Who Got 21?

By John Walker on May 8th, 2013.

EA are a company that thinks ahead. The Battlefield series may only be working on its 4th pure edition right now, but the publisher has just registered domains for www.battlefield13.com to www.battlefield20.com, ensuring that they’re secure for at least the next few Christmasses.

But Rock, Paper, Shotgun is a company that thinks further ahead. RPS is a business that doesn’t rely on such medium-to-long-term thinking. And so it is that we will be the first place for all your www.battlefield21.com news.

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Dun-Dun-Dun-Dun-Duh-Duh: EA Gets Star Wars Exclusivity

By Nathan Grayson on May 7th, 2013.

I was actually John Madden all along.

The more disenfranchised portions of the peanut gallery have spent years calling EA an evil empire and claiming that it’s done every horrific act short of blowing up Alderaan with a Death Star, so this feels oddly fitting. It’s probably not the headline you were looking for, but it does not lie: EA has officially snapped up rights for all things Star Wars and videogame-y. DICE, Visceral, and BioWare will be doing development honors on various offshoots, apparently. So then, Battlefield: Star Wars – Old Knights Dying In Space (On Ice!) in 3… 2… 1…

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Dicey: Unofficial Battlefield 3 Custom Server/Mod Tool

By Adam Smith on April 25th, 2013.

Battlefield 3 is finally getting a proper PC version, with custom server rules, a spectator mode and lots of other features unlocked or revealed for the first time. The Venice Unleashed project is an excavation of the shooter’s code and is the work of NoFaTe, who previously performed similar work on Bad Company 2. Beta signups are open now, as testing takes place, and NoFaTe reckons this could give the game a bright future: “Using our powerful Extension System, which exposes lots of engine/game functions and abilities, you can now create your own unique mods and gamemodes, without the need of performing complicated and game-breaking file modifications.”

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Battlefield 4 Prattle Feed For All The New News

By John Walker on March 27th, 2013.

Look, you can see the big dipper!

Tonight EA lured us in to a darkened cinema, on the promise of news about the only-just-announced-even-though-everyone-knew-about-it-for-ages Battlefield 4. But while we knew it existed, we didn’t know what it might contain. Um. Yeah, about that…

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