Posts Tagged ‘Die Gute Fabrik’

Pixellated Pixies: Where Is My Heart?

By Adam Smith on June 2nd, 2014.

I’ve mentioned my fear of puzzle games before. Where Is My Heart?, a port of a Playstation Mini game that preceded developer Die Gute Fabrik’s Sportsfriends compilation, threatened to break my tiny mind as soon as the core concept was introduced. Each level is a single screen, fractured so that one fragment on the far left might lead to a platform in the top-right corner. Four characters must make their way to the exit on each level and each has a power that can be unlocked at specific times. One of them transforms into something that looks a bit like a cartoon tooth with wings and has the ability to rotate the elements of a level, rearranging them into their proper order. As I shuffled the screen, my brain scrambled like an egg.

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Of Mice And Gamepads: The Future Of Controllers

By Joel Goodwin on May 21st, 2014.

If I’m going to be dull and reductive about it, playing videogames works like this: we tell a game something through an input device – say, a gamepad, motion contoller, touch screen or keyboard – and get a response back in the form of images or sound. It’s like a conversation, but it’s shaped by the devices we use to talk. Without the Wiimote, there is no Wii Sports. Without the touch screen, there is no Fingle or Bloop.

If I don’t own the relevant controller, then I can’t play these games. But what if the controller doesn’t even exist? Many games are impossible to conceive of because we don’t have the hardware to act as muse. Are we living on a junk diet of gamepads and mice – or a rich land of controller plenty?

Let’s have a chat with a few developers and see wot what they think.

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IGF Factor 2012: Johann Sebastian Joust

By Alec Meer on January 20th, 2012.

Next up in our series of chats with this year’s Independent Games Festival finalists is Doug Wilson of Die Gute Fabrik, creator of Mac-based, screen-free party game Johann Sebastian Joust, which quite rightly has a bit of a Zeitgeist thing going on right now. It’s up for the Nuovo award and the Seamus McNally Grand Prize. Here, Doug talks about graphics-free gaming, deliberately broken games, his disappointment that there isn’t a writing/story category at the IGF, and tackles the most important question of all.
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