Rock, Paper, Shotgun

Posts Tagged ‘digipen’

Go Robocrazy: Attack Of The 50ft Robot!

Posted by Kieron Gillen on November 3rd, 2009.

Share ·

If RPS was a screenshot, it'd look a lot like this.

The_B flagged up this IGF entry immediately, and you can see why. Attack of the 50ft Robot! from Digipen is the sort of thing which just begs for posting. It’s a retro-50s B-movie Rampage-esque homage with lots of physics malarkies. Its most obviously striking element is the Sky Captain And The World Of Tomorrow-esque black-and-white footage, shot through with the vivid-laser reds. The secondary striking element is the ability to throw your own head as a striking element. A little twitchy – it crashed a couple of times when I played it – but it’s splendidly silly stuff. You can download from here (EDIT: NEW LINK WITH NEW BUILD) and see footage below…
Read the rest of this entry »

, , , , .

41 Comments »

Synaesthete

Posted by Jim Rossignol on August 15th, 2007.

Share ·

Synaesthete is one of the numerous games to have emerged from the DigiPen game design courses, and like a few other titles from the prestigious games “real-time interactive simulation” design course, it’s rather fun.

The concept is a sort of rhythm-action Robotron, with your tiny laser-pumping manbot running through arenas full of throbbing polygonal baddies and fighting them off by firing energy blasts derived from the beat-sequence timer thing (what is that called?) you get in games like Guitar Hero, or on the PC, Frets On Fire. The fighting therefore pulses to the beat of the music, which is a constant, flowing mix of dance music. And my screenshots really can’t capture that, can they? No.

Anyway, if I had a major problem with this neon-drenched arena-shooter it’d be that it’s all a bit spammy and easy – you don’t really have to hit the notes (and would struggle to in many cases) since you can pretty much piss out enough shooty stuff with keybashing to defeat the baddies. I’d like to have been forced to hold a bit more of a tune in my destruction. Nevertheless the choice of smartbomb and the tiny energy of your man-block protagonist make me very happen indeed. Good work, students.

, , .

1 Comment »

GamersGate has loads of PC games.

Respond to our gibber

  • Psychopomp : “So, no, let me ask you a question. Why do you want RPS to die?” on Tommy Guns And Respawn Fictions
  • EvaUnit02 : “BS2 uses GfWL, so there ya go:- P2P hosting, no dedi's, no anti-cheat. Consider the MP scene dead on delivery for this game.” on Tommy Guns And Respawn Fictions
  • j : “05. Which wasn't too big a deal.” on The Mystery Of Dungeon
  • Vinraith : “"There’s room for both" I agree wholeheartedly, but I'm a little concerned that developers and, particularly, publishers may not.” on DragonLC: Return To Ostagar
  • archonsod : “There's room for both, and it's not like there's some law somewhere that says expansion packs must be so big while DLC must be this ...” on DragonLC: Return To Ostagar

Browse the archive

Buy classic PC games from Good Old Games, please.