Posts Tagged ‘digipen’

Go With The Flow: Unfolding Tale Is Beautiful

By Nathan Grayson on June 8th, 2013.

Wheeeeeeee

Oh my, what a wonderful little thing Unfolding Tale is. The origami-styled explorer stars some kind of ant-sized fishbird thing, but – more than anything else – its main character is motion. You soar through water and swim among the clouds, gracefully hopping between musical lanterns and bounding ever-upward like a deep, throaty laugh. Once you establish a good flow, it feels quite nice, and you’ll see some magnificent natural sights in the process. Unfolding Tale is 15 minutes of relaxation tinged with exhilaration. Download it here.

Read the rest of this entry »

, , .

8 Comments »

Purple Ronnie’s Gonna Getcha: Return To The Sky

By Alec Meer on June 5th, 2013.

Give me a truly arresting screenshot and I’m yours forever. Well, until I play your game and decide whether it’s any good or not, but hey, at least you got yourself a headstart. In this case, a giant purple skull apparently eating a city was what snared my attention so immediately, and so it was that I found myself playing Return To The Sky, a dreamlike platformer from a collective of DigiPen students. Man, DigiPen students make all the good stuff. Someone should lock them all in a cupboard and force them to just keep making great free games for us, forever. They’re only students, they’ll only need lager and the occasional pack of Quavers to survive.

Anyway, Return To The Sky also features a giant spectral hand stealing the moon.
Read the rest of this entry »

, , .

8 Comments »

Wot I Think: Perspective

By John Walker on April 3rd, 2013.

One of the most intriguing games to appear at this year’s GDC was unquestionably Perspective. While certainly robbed at the IGF Awards, it received much positive attention, and deservedly so. A fresh approach to perspective-arranging platforming, blurring 3D and 2D gaming in a way that you’ll not believe your brain will put up with, it’s entirely free to get hold of. Here’s wot I think:

Read the rest of this entry »

, , , , , .

22 Comments »

Look Around You: Perspective Out Now (And Free!)

By Nathan Grayson on December 13th, 2012.

Don't worry. It'll make far less sense in just a moment.

I think we can all remember a time when we were younger – assuming, of course, that none of us has been hit on the head with any large objects (or small, densely packed objects) very recently. Regardless, it was many, many cloud-enshrouded moons ago, yet I remember it as clear as I day. I was fool-hardy, obstinate, and brash. I made life-affirming mistakes, and also, Jim wrote a thing about a game. Now, though, times have changed. I have, you might say, gained Perspective. And now – for zero of your precious monetary units – you can too.

Read the rest of this entry »

, .

41 Comments »

Mysteries Of The Mind: Subduction

By Adam Smith on August 6th, 2012.

If Fez took place in a young girl’s thoughts and tackled themes of memory and psychology, it might look a bit like Subduction. The hazy interior world has is seen from a side-on 2D perspective, like a thousand remembered platformers, but then a shift of perspective makes it a top-down corridor-crawler. Sometimes the view shifts to show hidden corridors, going up or down the walls and allowing the player to walk along them, other times it seems to change the world entirely, revealing and concealing in a single, shimmering switch. It’s like living inside a Rubik’s Cube. Not yet available, Subduction is showing at PAX Prime and the development team are Improbability Drive of DigiPen. Trailer down thar.

Read the rest of this entry »

, , , .

11 Comments »

What Are The Odds: Man VS The World

By Adam Smith on June 28th, 2012.

It's essentially Brock Samson: The Game

The team of students at DigiPen who made spike-dodging, gravity-switching charmer A Flipping Good Time have another game on the way. Man VS The World places you in the muscular shoes of Man Lee Gunns, who then places himself into the metallic muscles of a fighter plane and shoots at everything else that exists. The world has declared war on him, you see, so he’s left with no choice. It looks like the sort of game that fills the screen with bullets and my stomach with knots of tension, but then Mr Gunns starts leaping from one plane to another even as they arrive on screen in formation, and then he starts clambering about as if he’s in a platform game, in the sky, surrounded by bullets. Trailed below.

Read the rest of this entry »

, , , .

19 Comments »

Perspective Does That Clever Dimension Shifting Thing

By Jim Rossignol on June 20th, 2012.

That man is jumping.
The mixing of 2D and 3D in game world is no longer a new idea, but Perspective – a game from game-development education crucible DigiPen – certainly has a special take on it, as you can see in the video below. It’s remarkably clever. Not just in the idea itself – in which a 2D character navigates a 3D world, and the camera control of the FPSing player alters the 2D space that character has to navigate by shifting perspective – but in the construction of the puzzles which make use of that concept. I am not sure why I am bothering to try and explain it, really, other than to emphasize that you should take a look, and then do that raised eyebrow thing you do when someone has been impressively clever.
Read the rest of this entry »

, .

62 Comments »

Platformdungseffekt: The Fourth Wall

By John Walker on January 25th, 2012.

Ow my brain again.

“Ohhhh. That’s really clever,” were the words uttered by my mouth as I realised The Fourth Wall‘s conceit. And then I realised I was going to have to try to explain it with words.

It’s a 2D sometimes-side-scrolling platformer from DigiPen student group Pig Trigger, in which you can control the character and the scrolling of the screen. So, run left or right and the screen scrolls with you. However, hold down Ctrl and it becomes static, and running from one edge has you appear on the other side. So you might drop down a hole and appear from the corresponding point on the top edge, or run from the left and appear on the right – it’s a notion familiar to anyone who’s played enough 80s/90s platform games. But here you’re in control of where the screen stops and starts, and it’s manipulating this which allows you to progress.

Read the rest of this entry »

, , , , , .

41 Comments »

For God’s Sake: Deity

By Jim Rossignol on December 17th, 2011.

Not best for screenshots.
If you’ve somehow managed to get out of being obligated to buy gifts today then you might be able to spend some of the time we saved by shopping on the internet playing Deity, a free game from an intrepid band of Digipen students. It’s free! In it you play some kind of magical assassin dude, as you can see in the trailer below. The team say the mechanics of the game are inspired by Diablo and Arkham Asylum, and the acrobatics in the trailer seem to confirm that can of Batmanly dynamism in taking down your enemies. Seriously go take a look at this one!
Read the rest of this entry »

, , .

14 Comments »

Void: A Potential Idea For A Portal 3?

By John Walker on December 12th, 2011.

I kind of wish it were a time torch, looking at this screenshot.

I really don’t think I’m exaggerating. In the same way that Narbacular Drop made you sit back and go, “Woah!”, so too does Void. It’s certainly not the first time manipulating time bubbles in the world has been done, but it’s certainly the best I’ve ever seen it, and it’s the first time it’s just felt right.

Read the rest of this entry »

, , , , , , .

68 Comments »

Cars Wot Go Pretty: Nitronic Rush

By John Walker on November 7th, 2011.

EEEEEEEEEEENNNNNNNEEEEEEEOOOOOOOOOWWWWWWWWW

Oh FFS. Despite the game’s own site saying it was announced yesterday, Jim somehow knew about this in August.

I don’t know about you, but I like shiny colours. The way they’re all shiny. And all colourful. And when they move! My goodness me, it’s all I can do to stare vacantly as the saliva wettens my bottom lip. So it is that I instantly decided I liked Nitronic Rush, a new game emerging from the electronic folds of DigiPen. It’s described as “an experimental survival driving game”, citing the 1990s (in which there is no apostrophe, planet Earth) as its inspiration. But my oh my, the 1990s never offered shining colours like these.

Read the rest of this entry »

, , , , .

49 Comments »

Welcome To The Machine: Nous

By Adam Smith on October 6th, 2011.

All games have spikes, sometimes they're just well hiddenr
The autumnal quasi-summer has abandoned me and more than ever I am in need of indoor entertainment, preferably without spending a single penny as I’ve squandered all my money on garish Bermuda shorts. Enter Nous, a free game which claims to be a computer program seeking its purpose and identity. In order to learn it offers to teach the player, a quid pro quo in which both discover something about themselves. I should stress, that’s what the program does, not the game itself. It’s a top-down shoot ‘em up with a weirdly compelling narrative and there isn’t a fourth wall in sight.

Read the rest of this entry »

, , , , .

17 Comments »

A Flipping Good Time Is Flipping Decent

By Adam Smith on August 23rd, 2011.

gravity with me, never let me go, no no
PAX Prime, the increasingly gargantuan expo set up by the chaps at Penny Arcade, is almost upon us. One of the most enjoyable parts of the whole shindig is the selection of the PAX 10, a group of indie games selected to enjoy the exposure that such a large platform can bring. Super Meat Boy and Bastion were both picked last year; not bad company to be in. This year there are some familiar titles and one that’s entirely new to me. From DigiPen, A Flipping Good Time is a platformer with a gravity switch mechanic you may have seen before, but do not be deterred. This is fun times. And it won’t cost you a penny.

Read the rest of this entry »

, , , , , , .

8 Comments »