Posts Tagged ‘digital extremes’

Cutting Loose: Warframe Closed Beta Begins

By Nathan Grayson on October 26th, 2012.

Mommy, daddy, look! I'm gonna be a tooth for Halloween.

Warframe continues to look like that combination of Mass Effect 3 multiplayer and space mutant ninja turtles rhinos that I never knew I wanted, but I’m certainly not complaining. Sure, I’m getting a bit burnt out on variations of horde mode, but not quite enough to turn down Warframe’s seemingly bounteous array of versatile powers. For all the promise it’s shown so far, though, the third-person shooter/slasher’s actually still fairly early. It just rounded the corner into closed beta, where it will remain for all of time. Or until it’s ready for full release in a few months. For now, though, Digital Extremes has put out a new dev diary to celebrate. Send your eyeballs past the break in an aesthetically pleasing series of neon-lit flips to view it. Hopefully the rest of your body will follow.

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Bamf! – Warframe’s (Surprisingly Clever) Class Powers

By Nathan Grayson on October 9th, 2012.

What, Shakespeare was once to paraphrased to have asked, is in a [Warframe]? It’s a question that’s stumped scholars for hundreds of years, but – with the upcoming release of Digital Extremes’ probably coincidentally titled Warframe – we have a pretty good shot at finding out. For now, though, we’ll have to settle for a few tantalizing morsels of information that, well, actually have me quite interested in finding out more. So far, I’ve seen nothing to suggest that Warframe will reinvent the wheel, but Dishonored-esque figure-out-tricks-the-developers-hadn’t-even-thought-of antics might just give it some legs. Wheel legs.

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Star Trek: The Game Of The Gap Between The Two Films

By John Walker on August 15th, 2012.

In space, no one can hear how lazy your captions are.

The ostentatiously-named Star Trek (in fact the fifty-third Star Trek computer game) isn’t due until early next year, despite trailers having been appearing since 2011. But trailers still they a-come, and Gamescom has revealed yet another. It’s an action-packed frenzy of Kirk-and-Spock shootyfighting, and far too few bleepy-bloopy computer noises for my liking. There are also ninety-six billion new screenshots, which you can see below.

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Silly Name, Interesting-Looking Game: Warframe

By Nathan Grayson on August 10th, 2012.

Is anyone else expecting the guy on the far right to do the cartoon 'Yeah, I'm just standing here but oh no I just noticed that there's no ground beneath me and aaaaaaaaaarrrgh [splat]' thing?

A Warframe could be anything from the estranged twin cousin of Firefall’s “battleframes” to a homicidal portrait well-versed in the art of large-scale military combat, but you know what? The F2P videogame called Warframe doesn’t look half-bad. Digital Extremes has finally seen fit to show off some real (read: not paused in a state of dramatic tension) gameplay, and there’s definite potential here. I mean, yeah, it looks like Mass Effect 3 meets Metal Gear Solid’s Gray Fox, but wait, let me re-read that thing I just wrote. Oh my.

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War-Named Non-War-Game: Digital Extremes’ Warframe

By Nathan Grayson on June 26th, 2012.

No matter how hilariously obsolete they become, swords will never stop being cool.

War. What – some of the greatest scholars of our time have asked – is it good for? “Absolutely nothing” is the traditionally arrived upon conclusion after miles of mind-boggling chalkboard math, but the gaming industry begs to differ. “Naming things,” it posits, resulting in an immediate surge of shocked whispers and “harumphs” all around the lecture hall. “Modern Warfare, Medal of Honor: Warfighter, Warface, Gears of War, God of War, World of Warcraft, World of Warplanes. And that’s just the beginning.” Which is technically correct, because now there’s also Warframe, an F2P “fast-action PvE shooter set in an evolving sci-fi world” from Digital Extremes – they of BioShock 2’s multiplayer, The Darkness 2, and, er, something called Warpath. So then, what exactly is a Warframe, anyway?

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Spock Ops: Star Trek Trailer Discovers Slow-Mo

By Nathan Grayson on April 17th, 2012.

Yes, the sun's a wonderful place from a location standpoint, but the rent is outrageous.

If you want to wring maximum pleasure from this post, I suggest imagining every word coated in the tendril-like glue that is the movie/TV slow-mo deep voice sound effect. It is, after all, only fitting, given that the grand majority of the new Star Trek trailer drives well under the warp speed limit. Running, seemingly suicidal cliff diving, and a bit of covering shooting are the orders of the day here, but with the grace and poise of the creature we humans so desperately envy: the sloth. Admittedly, the whole thing looks a bit Gears-of-Star-Trek-War-ish, but well, not every game can be FTL. As is, I’m anticipating some light, easily digestible shooting action with the occasional heartwarming Kirk-Spock co-op BFF moment.  Beam past the break to watch the full trailer.

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Kirk Holds Spock’s Hands In Next Year’s Star Trek

By Craig Pearson on February 13th, 2012.

How can they kiss with those helmets on? FAIL!
As if the year 2013 didn’t already sound futuristic enough, the co-operative Star Trek action game that was announced at 2011’s E3 finally has a release date: the first quarter of 2013. And there’s no chance of it falling into a worm hole, because they’re using it to get everyone excited about the next Star Trek movie, out May of next year. Slash machinima makers are going to love having control of Kirk and Spock. If there’s no “make them kiss” option, the makers have truly misunderstood their audience.

I think I’d better remind you about what the game’s all about, because it had completely dropped out of my cortex brain thing. Have a memory-aiding video.
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Delicately Debating Darkness II’s Demo

By Alec Meer on January 17th, 2012.

Our Adam was supposed to be taking a look at the Darkness II right about now for a last preview before release, but he’s caught the bubonic plague or something and is currently desperately trying to stop his remaining organs from falling out of his body. So, in lieu of that, I’ve had a go at the demo that appeared on Xbox BOO Live HISS earlier today. It is due on PC, but Xbox FOR SHAME Live THE HORROR has an exclusive for a week, so we have to wait. What, exactly, are we waiting for? Well, when my 360 stopped red-ringing and managed to stay functional for a half-hour, I endeavoured to find out, by way of a prelude to the PC’s own demo.

Immediate thought: it’s so noisy! It’s so sweary! It’s so violent! Does old man Doom know that his kids have turned out like this? After all that sound and fury, I want to curl up in a corner and read Jane Austen books until I feel civilised again.
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The Darkness II Demo To Drop This Month

By Craig Pearson on January 12th, 2012.

Two weapons good; four weapons betterWhat are you doing on Jan the 24th? Apart from celebrating the ten day anniversary of my 33rd birthday, I mean? I will be playing The Darkness II demo on Steam, weeping at how it’s only 11 and a bit months until I’m 34.
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The Darkness II Co-Op Contains Festive Fun

By Adam Smith on December 20th, 2011.

Imagine I've photoshopped in a Santa hat. Japes!

It’s all sleigh bells ring-a-ding-jingling and jolly little scamps scurrying about the place in search of the true meaning of Christmas in these latest trailers for The Darkness II. Except for all the evisceration, shooting-in-the-face and limb-lopping, which is what you’ll see for every single second that isn’t a series of logos angrier than Mr Angrylad Furyface from Hateville, Nebraskinforabeating. That actually leaves precisely no room for festive fun of the seasonal variety, but plenty for those who celebrate the cathartic kiss of axe and intestine. These are the murderous folk available in the recently revealed co-op mode.

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The Darkness II Gets 4-Player Co-Op Reveal

By Jim Rossignol on December 6th, 2011.


Not only will it be four-player co-op, but The Darkness II‘s co-op will be “interwoven” with the main story (although that story itself is NOT playable co-op). The co-operative missions apparently branch off from the single player plot and allow the players to explore other environments that are connected to the story of the core game. And there was me think it’d be a mode where we got to control one Darkness tentacle each! Tsk. You can check out the full co-op reveal trailer below.
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Man-Shoot, -Slice, -Sling: The Darkness II

By Adam Smith on October 3rd, 2011.

If a man really had demons growing out of his shoulders, people would just run away

What mad form of ultraviolence will I be introduced to next, I often wonder. This time it’s quad wielding in The Darkness 2, making me realise it wasn’t long ago that dual wielding was an exciting prospect thought to be possible only in John Woo films, but then Rise of the Triad came along with its guns akimbo and ludicrous gibs. Judging by this new video, The Darkness 2 won’t disappoint on either the gore or the preposterous death-dealing fronts. With a gun in each hand and murderous tentacles sprouting from his flesh, Jackie Estacado can rip the door off a car and cut a goon’s face off with it while firing two automatic weapons, or ensnare an unruly gangsster, casually lob him into the air, and then fill him with bullets before he hits the floor. If you don’t believe these things are possible, watch and learn.

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Alvy Singer Presents The Darkness II

By Alec Meer on September 26th, 2011.

'Quite Dark II', I call it

If you’re one of those oxygen-wasting oiks who feels compelled to snarkily observe upon the relative advanced age of things you see on the internet, a) do be quiet b) team RPS has been busy attending the EG Expo and then The Wedding of Walker so we’re still catching up with all the gameosity that bobbed to the surface of this endless electronic ocean over the last few days. Next is a story trailer for 2K/Digital Extremes’ demonic manshooter/manmangler The Darkness II. Which reminds me, I still need to write a preview about this based on what I saw of it at Gamescom. My notes mostly just say ‘IT’S SO NOISY’ repeatedly, though. Then there are some damp, streaky marks that I can only imagine are tear-stains. Which is odd, given I wrote those notes on a laptop.

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