Posts Tagged ‘Digitalmindsoft’

No, Really: Men Of War

By Jim Rossignol on October 13th, 2010.


It’s time to own Men Of War. I’ve banged on and on about this for years. I am certain that there are thousands of you who would get a massive kick out of this game who haven’t touched it yet. Hell, Kieron and Quinns haven’t played it yet, largely on the basis that it’s a World War II game. That shouldn’t stop anyone. Men Of War is a brilliant, dynamic, inventive, compelling, challenging, intelligent RTS with a thousand features hidden under its hat (which can be shot off, and then picked up and put back on your head). The voice acting is terrible, the tank battles are scintillating. It’s now £3.24 on Steam. The slightly less entertaining sequel is bundled with it for £7.49.

Really, just get it, play it. This is worth it for the second level of the original game alone.

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Win MOW Assault Squad Beta Access

By Jim Rossignol on September 16th, 2010.


Competition time again, this time via DigitalMindSoft and Men Of War: Assault Squad. While both RUSE and Starcraft 2 have made us rather merry recently, it’s actually the newly returning star of Men of War that has made me, personally, most happy. I’ve raved about it. Twice. Now though Men of War: Assault Squad’s beta testing phase, which has kept me amused for countless hours across the past couple of months, is recruiting a select few extra people. We have twenty beta accounts to give away. What you need to do is to mail us via this link, keeping the subject line “Tiny Hero, Big Pockets” and tell us what you have in your inventory. The most amusing or poignant entries, as judged by the RPS compo-corporal, will receive details on how to claim their beta account. Closing date Monday 20th. But there’s more! If the MOWAS Steam group hits 10,000 people it will go into an open beta. Frankly, we all want that. Join the MOWAS Steam group here.

Standard compo rules apply. Enter! Win!

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MOWAS: When Losing Was The Best Outcome

By Jim Rossignol on September 6th, 2010.


While the rest of the world seems to have been turning on the axis of Starcraft, I’ve been playing Men Of War: Assault Squad with RPS chums Phil and Dartt. It’s mostly excellent. The game is in beta at the minute, with a busy contingent of testers playing both the co-op and versus modes of this new skirmish-based Men Of War game. That beta test is set to expand very soon, which is an exciting time. (Which reminds me, we will have some beta accounts to give away soon, so watch for that.) I’ve already written a bit about the game here, but I don’t think I really explained how the game feels to play, and why it has take up so much of my attention. Read on and I will try to articulate some of my excitement.
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MOW:AS To Get Open Beta…

By Jim Rossignol on August 13th, 2010.


if 10,000 people sign up to the Steam group. Hmm, I’m a little conflicted by this. On the one hand I want you all to sign up so that Men Of War: Assault Squad can have an open beta, simply so that you can see how awesome it actually is. And on the other, well, they should just have an open beta! I’ve already rambled a bit here about how superb the co-op missions are, and I feel like I should talk more about the special units, such as conscription for the Russians, or the epic tank battles, or the incredible details that make the thing come alive. I’ve been playing the hell out of the closed beta and it’s sitting at the top of my contenders for game of the year right now. I know certain other RTS games are dominating the headlines, but this is ten thousand times more absorbing. It’s going to be a nutritious feast of a game. I’ll write more about it next week. In the meantime, go sign up!

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Hands On With MOW: Assault Squad

By Jim Rossignol on July 29th, 2010.


Yesterday afternoon, Phill and I managed to spend some time initiating the deaths of historical combatants in Men Of War: Assault Squad, which is the forthcoming multiplayer reworking of tactical cleverness simulator, Men Of War. We weren’t picky: Americans, Britons, Germans, Russians, they all took their turn on the field of co-op glory that is Assault Squad’s skirmish mode. Read on to find out what it was that we discovered.
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Interview: Men Of War: Assault Squad

By Jim Rossignol on June 8th, 2010.


DigitalMindSoft’s CEO Chris Kramer recently got in touch with us to insist that we talk to him about recently announced co-op/skirmish semi-sequel Men Of War: Assault Squad. We let out a long sigh, to pretend we weren’t puppyishly excited, and then began our questioning. You can discover the results below.
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Men Of War: Assault Squad

By Jim Rossignol on May 27th, 2010.


1c and DigitalMindSoft have sent word that there is to be a new game in the Men of War series: Assault Squad. This is intended to be an expandalone focusing on the skirmish, co-op and multiplayer elements of the existing game. There will be new multiplayer maps, and 4-player online and LAN co-op. It’s also going to expand the feature set a bit for your little men, with hero units, “remote controlled bombs that can flatten entire residential blocks, airstrikes able to destroy incoming tank columns, special “For the Motherland!” charge attacks.” Even more interestingly: “the ability to buy individual soldiers to suit players’ needs the ability to buy individual soldiers to suit players’ needs.” Full press release below, and I’ll have even more details next week, along with some assets. Exciting!

(I spoke of my love for the original Men of War here, and also in a secondary bonus ode published by The Escapist, here.)
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Men Of War Expandalone: Red Tide

By Jim Rossignol on June 26th, 2009.


My favourite RTS so far this year will receive an expansion in the Autumn. It’s a 20-mission campaign in a standalone release. Russian publisher overlords 1c say: “Men of War: Red Tide has players take command of the feared “Black Coats,” the nickname given to Soviet Marines, an elite combat group specializing in engagements near the shoreline. The player has direct control of new game units including the Black Coats, new tanks, self-propelled guns, armored trains, landing craft, artillery and new enemy emplaced weapons to capture and use. New air support options include new fighters, bombers, hydroplanes; cruisers, destroyers and gun boats which provide naval fire support.” No word on multiplayer options, however. I hope it supports co-op, which is one of the best features of the original game. (Via Blues, and mysteriously absent from the 1c site.)

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Men of Nearly War

By Alec Meer on March 4th, 2008.

By way of a quick follow-up to our Men of War chat last week, it’s worth noting a new beta of the multiplayer mode has just kicked off. That’s right – free tanks for all. Temporarily.
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RPS Interview: Men of War

By Alec Meer on February 29th, 2008.

Today is 1940s day on RPS

A couple of weeks ago, we posted about the announcement of Men of War, the second sequel to the lovely but little-known Soldiers: Heroes of World War II. Chris Kramer, MD of Digitalmindsoft, the co-developers (assisting Russian Ukrainian studio Best Way, the creators of Soldiers) and self-described ‘Western soul’ of the game, spotted my brief ruminations upon what the direction the series may be going in. So, he got in touch and suggested a quick interview. Below, you’ll find him chatting about the differences between Western and Russian development, the enduring appeal of World War II and the importance of co-op.

If you’ve played Soldiers before, you’ll understand exactly why I’m interested in Men of War – and if you haven’t, I advise trying out the Soldiers demo right now and exploring its still-fresh fusion cuisine of RTS, third-person action, roleplaying and ultra-destructibility.
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