Posts Tagged ‘Digitilus’

Skyjacker Returns Once More To Kickstarter

By Jim Rossignol on October 11th, 2013.


Colourful co-op space-combat game Skyjacker looks fantastic, frankly, but even its good looks and space charm hasn’t yet managed to guide it through a successful Kickstarter. Could the third time by the charm? They’re hoping so, not least because the game is almost finished this time around: “All we need to complete now is mission assembly, multiplayer stress testing, voice work and localization, and that last 5% of art content.”

There’s a trailer with story, game world stuff, and some gameplay footage, below. And it looks rather handsome. But will be bring in the dollars?
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Skyjacker Kickstarts Again For “Starship Constructor”

By Jim Rossignol on January 18th, 2013.


Digitilus remain determined to make Kickstarter work for them in their quest to build an ultra-ambitious space combat game. Having cancelled their first attempt at a Skyjacker Kickstarter, they sadly failed a second. Now though they’re Kickstarting for a lower figure, with Skyjacker: Starship Constructor, allowing backers to get their hands on the tool used to build the game’s elegant space-vehicles. Everything in the game is built of constituent bits, and you’ll be able to play with those bets like a giant cross-platform toy construction kit with the constructor. Also, it helps them with the game. They explain: “The progress we make in Starship Constructor will help us move forward with SKYJACKER itself. It’s not just the pledges! Each ship we assemble in the Constructor is another ship designed, modeled, rigged, weighted and good to go. Every shader and inheritance structure written is one hundred percent applicable to our ultimate goal – deliver the game we’ve been working on for years.”

There’s a week left, and a pitch video below.
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Skyjacker Kickstarter Fails But Project Continues

By Adam Smith on July 23rd, 2012.

A few hours ago, the Kickstarter for free-roaming space extravaganza, Skyjacker, failed to reach its funding target, falling short by just over $70,000. Rather than throwing up their hands and heading for the nearest watering hole to drown their sorrows, Digitilus have vowed to continue development. Having gained so many backers and communicating their ideas for the game to the wider world, they believe this is one of those failures that makes people stronger, so not at all like the many times I’ve ‘failed’ to recognise my low tolerance for gin. So development will continue, provided the community of of pledgers continue to spread the word and pass their money direct to Digitilus. Kickstarter might still have a role as well.

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Skyjacker Shoots Space Up To Bits

By John Walker on June 22nd, 2012.

PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW!

Skyjacker has been a regular appearance in the Kickstarter Katchup – the new regular post that’s taken the nation by storm. The free-roaming space combat game has had one aborted attempt to raise its cash, but is back with a far more concerted and concentrated effort, and a much more realistic chance of reaching its goal. And I think that’ll be an even more realistic chance once you’ve watched the videos below. Crikey.

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So: Skyjacker’s Space Combat Looks Impressive, Demo

By Jim Rossignol on May 17th, 2012.


It’s been a long time since I got properly stuck into some un-MMO’d space combat, and I think it’s about time. Skyjacker could be the one, with some spectacular visuals and giant asteroids with lava boiling out of them. All space games need those. So few remember to include them. To give you some sense of the ambition that the team are attaching to their project, it’s worth noting that they’ve taken it to Kickstarter with a target of $200k. It’ll be interesting to see if they hit that, what with space combat fans so often complaining that the genre is neglected.

What more do we know? Well, there’s even a demo for you to play. That should answer a few questions. Also colourful space-biff video below! Jolly good.
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