Posts Tagged ‘Dinofarm Games’

Bump, Don’t Grind: Auro Quest

By Adam Smith on June 5th, 2015.

It’s a good time for fans of turn-based tactical games. Invisible, Inc is an instant classic, XCOM 2 is preparing for planetfall and Telepath Tactics is as extensive as any tactical RPG I can remember on PC. There’s also Auro: A Monster Bumping Adventure – or, to be more precise, it’s extended version The Auro Quest Expansion. The original Auro is a game that happens to be on mobile but would happily fit on PC. I’ve spent several flights and train journeys in its company recently, and am delighted to see the Quest Expansion preparing for PC release.

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Sneaking In: 100 Rogues

By Alec Meer on June 29th, 2011.

Thanks, God. Thod.

Sssh! Keep it quiet or someone will hear. I’m going to post about a Mac game. You see… wait, what was that? Did you hear something? Better hide.

OK. OK. The coast looks clear. Macs are just PCs in better clothes but with narrower minds, so we can write about them here. We’re not big Mac users ourselves, but that’s mostly because most of the games are on PC, mostly. There is a new exception to that, and a game that I dearly wish was on PC. It’s called 100 Rogues, and it’s a jolly, accessible but thoroughly brutal roguelike originally created for the eyeTelephone. I played the hell out of it on my Pad of Eyes for half of last year, and would confidently call it one of my favourite games of 2010. Now, it’s also available for Mac computers, via the dark devilry that is the OSX App Store.
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