Posts Tagged ‘dinorun 2’

Indiesaurus: Dino Run 2’s Indie Guests

By Adam Smith on November 22nd, 2013.

Dino Run 2: Dino Harder (not its actual subtitle) isn’t simply more of the same. There are still dinosaurs and they’re still fleeing the Doom That Lurks At the Left Side of the Screen (actual Lovecraft story), but the variety of playable Cretaceous critters encourages exploration as well as fleeing. A recent update provides information about the Pachycephalosaurus. It’s a dinosaur with a hard hat growing out of its head, which means it can bash through rocks, topple trees and stun other creatures. Unlike the Triceratops, which is also a demolition dino, the Pachycephalosaurus is small enough to dart through tunnels, and agile enough to leap and bound. Pixeljam have also announced a set of “dino hats, heads and customizations based on characters from well-known indie games of the past and present”. There’s a picture of those below and I’m currently struggling to identify them all.

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The Veloci-Rapture: Dino Run 2

By Adam Smith on November 7th, 2013.

Dino Run is a game in which Velociraptors wearing hats flee from an apocalyptic event across procedurally generated landscapes. I hadn’t realised quite how long ago the original came out, in its first form, but here’s John writing about it before I was born. It seems like a difficult game to expand on but that’s exactly what Pixeljam are hoping to do, having launched a Kickstarter campaign for Dino Run 2. Three different eras, multiple playable dinosaurs…humans?

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