Posts Tagged ‘Din’s Curse’

ZRPG: Soldak’s Date With The Dead

By Adam Smith on May 1st, 2014.

Details are scarce at the moment but Soldak have released the first details about their next game, which will see the developer return to the world of Depths of Peril and Din’s Curse. As the headline suggests, the game will involve zombies. Lots of the rotters bringing about the collapse of civilisation, as they so often do. When the undead manage to infect even the most imaginative of indie developers, the epidemic has surely reached crisis point but I’d be surprised if Soldak didn’t come up with an intriguing treatment. Details below.

Read the rest of this entry »

, , , .

12 Comments »

Wot I Think – Din’s Curse: Demon War

By Quintin Smith on March 8th, 2011.

Coincidentally, Elite Pilfer Clan Leprechaun is what I call my girlfriend.

Indie action RPG Din’s Curse is often referred to by Kieron as one of the games that got away- an acclaimed, interesting indie title that RPS never found the time to review. UNTIL TODAY. Following the release of the recent expansion, I’ve been spending quite a lot of time with this beauty, and am excited to present Wot I Think.

So, you’re a hero. A tall combine harvester of a man, with a unique knack for rolling forward and crushing and scything everything in your path, and you’re on a quest to rescue a lady, kill some monstrous boss monster and save a town. This tireless plot has been the set-up for a thousand fantasy videogames.

Now, imagine if you could fail at all this. Imagine if the lady could die, the monstrous boss monster could beat a retreat, and the town relying on you could, ultimately, be laid to waste. Imagine if everything mattered. That’s Din’s Curse.
Read the rest of this entry »

, , , , .

47 Comments »

Dinner Bells – Din’s Curse: Demon War Out

By Quintin Smith on February 23rd, 2011.

Until I was 12 I pronounced dungeon 'dungy-own' and nobody stopped me :(

Din’s Curse, Torchlight’s seedier, even-more-indie counterpart when it comes to capitalising on the fact that Blizzard have decided to develop Diablo 3 using only their left hands (my personal guess), has just received an expansion. In Din’s Curse: Demon War begins with the demon city of Kravel being invaded by crazed zombies. You’d think that would be a good thing, wouldn’t you? No! No! You’d be wrong. This causes the demons to go on a retaliatory rampage which it’s up to you to stop. Expect demons, a new Demon Hunter class, lots more quests and, by the sounds of things, a more dynamic game- NPCs now interact with the world more, and there are many more “world modifiers”. Hmm. Last year’s Din’s Curse demo is still up on their site and well worth checking out, and you can buy both the game and the expansion here with a 30 day money-back guarantee. Some guy’s footage of Din’s Curse follows. Is it any more professional if I tell you his name is viper34j2004? Probably not.
Read the rest of this entry »

, , .

35 Comments »

The Din Crowd: Din’s Curse New Demo

By Kieron Gillen on August 4th, 2010.

I've used this shot before, but the whole 'worst buddy movie ever' vibe still amuses me.

News of Torchlight II reminds me that I meant to post about the new version of the Din’s Curse demo that was released a week or so back. If you imagine a line whose two poles are labelled “Mainstream!” and “Indie!”, then Diablo III would be off to the left, Torchlight would be near the middle while Din’s Curse would be way over on the right. Well, there’s rogue-likes past it, but it’s still its own determined thing. Din’s Curse does the single-player/co-op thing, dynamically generates both towns and dungeons and uses similar dynamic world tech to Soldak’s previous Depths of Peril. Improvements are mainly in the UI, with a new perspective and shadow options, but if you haven’t it’s worth taking a trip down this unusual take on the genre’s dungeon. And here’s some old footage…
Read the rest of this entry »

, , , , .

35 Comments »

The Din Crowd: Din’s Curse Demo

By Kieron Gillen on March 19th, 2010.

Dinner-Dinner-dinner-dinner BATMAN!

I’ve been meaning to play my preview code of this for a while, but have been pre-empted by its demo release. Since it’s the new game by Soldak – behind the ever-brilliant Depths Of Peril – I have high hopes for its Action-RPG multiplayer-includingness. It seems to be built on the ideological chassis of Depths of Peril’s dynamic approach, with 141 class combinations and a world that’s generated for each single game, from monsters to quests and… oh, you get the idea. I’m downloading now to have a crack, but you can join me or pre-order the full game for twenty dollars (which gives you access to the current Betas.) Some player-recorded Beta footage follows…
Read the rest of this entry »

, , , , .

42 Comments »